Updated: Feb 24 2007

Version 2.0

Only Problem i am aware of at this release is i added another passage way by the Lifts and due to my Light Grid settings (to stay under the default hunkmegs setting) the Player model is not illuminated in that passage.


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Final List for 2.0 Release
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1. Fixed the Hole in the Mountain that players can fall through.

2. Fixed texture faces missing in the elevator shaft and the allied spawn doors.

3. Fixed the Planes to Display the correct XF5U name when player is near.

4. Fixed the Elevator where the Flame is Dispersed By the Bottom Surface of the Lift and Minimized Flames Entering Lift Compartment. (also fixed and tested dyno planted on top of lift will not damage players inside the lift anymore)

5. Added Ladder Brush to allow Players to climb out of Lift Shafts.

6. Flipped Allied Spawn Door Near Ammo and Health so as to not block players from the ammo upon exiting. (Also added another ammo supply so players don't have to fight to get to the ammo)

7. Closed off some of the second section with terrain.

8. Added Second Elevator Lift.

9. Moved Mg42's in First Section.

10. Eliminated North Allied Tunnel in 2nd section. (added in this area another passage for faster allied access to the objs)

11. I extended the Sewer tunnel and created an access door within one of the Axis buildings.

12.  Added some Palm Trees in the 2nd Section for cover and appearance.

13.  Adjusted and added a few crates in certain areas.

Thats it for now, i will make any changes in future if needed. 

Jec