//
=============================================================>>>
// Mapname : Western B2
// BSPname : western
// Released: Beta 1
// Version : Test
//
// Target player count: 1-20, supports up to 64
// Gametypes: Objectives, Last Man Standing, Omnibot, Frag, 1on1, Trickjumps, Fun & games, Practise skills
//
//
// Map made by: -SSF-Sage from SM-Mapping
//
// Contact Sage	  	: ssf.sage at gmail dot com 	 //-SSF-Sage @ splashdamage.com/forums (prefered)
// SM-Mapping site:  http://www.hot.ee/smmapping/
//
=============================================================>>>
//

Please contact me for any feedback, suggestions, constructive critisism, bug report etc.

=======================================================

Story:

	Sheriff has put some Sabio Gang members in Jail after a long night of committing hostile deeds. The Gang in dark coats is up to free their Fellows. 

If you decide your Fellows deserve their nights in Jail you can find multiple other ways to entertain yourself in the lovely Western town of Pegaso Pass.

=======================================================

Objectives:


	Axis:
		1] Destroy the Gunsmith's door
		2] Steal two packs of Dynamite
		3] Steal a Detonator		
		4] Prepare the Detonator!
		5] Activate and defend the Detonator for 30 seconds!

	Allies:
		1] Don't let them destroy the Gunsmith's door
		2] Don't let them steal two packs of Dynamite!
		3] Don't let them steal a Detonator!
		4] Don't let them prepare the Detonator!
		5] Disable the detonator before the 30 second timer runs out!

=======================================================


Recommendations:


	Use g_moverscale 1 (default value) or otherwise the Cart will not work correctly. 

	Use pmove_fixed 0 and normal settings. The trickjump is tweaked to regular server.


Disclaimer:
	
	I can not be held responsible for anything.

=======================================================

Credits:

Pegazus
		
	For some assets provided for use in this map. Also great help on sketching, planning, testing and general support.

[UJE]Niek

	Horse

=======================================================

Map testing:

//////Big thanks to testing
///I owe you guys for all the help, testing and feedback!



Members and players from:


 Bunker Community
 http://bunker.aaxxss.com/

 {WeB} Clan
 http://webclan.freeforums.org/

 Dark Alchemy Community
 http://www.dark-alchemy.com/

 Ets| Community
 http://enemyterritory-stuff.net/


Special thanks to:


 Pegazus     from     SM-Mapping

 o-0._.0-o   from     |>B<|  Community

 GANG$TA     from     {WeB}  Clan

 Old-Owl     from     DA     Community

 Kate        from     Ets|   Community


=======================================================
Installation:

	Put the pk3 file into your Etmain folder.


Uninstallation:

	Delete the pk3 file from your Etmain folder.
=====================================================


Changelog:


 Beta2:
  -More cover to cut straight paths and better spawn exits
  -Two new rows of houses added to stop camping
  -More routes to objectives
  -Removed and widened Church doors
  -Limit trickjump area access during objective play
  -Fix crash bug on detonator
  -Removed detonating by jump
  -Only axis can arm and allies disarm the detonator
  -Added routes etc. features for Omnibot
  -Detonation time 30secs->35secs
