
////try3dthegrass////
textures/t_outreach/try3d_grass
{
	q3map_normalimage textures/t_outreach/tgrass_path1.tga
	
	q3map_lightmapsize 512 512
	q3map_lightmapMergable
	q3map_lightmapaxis z
	
	q3map_tcGen ivector ( 512 0 0 ) ( 0 512 0 )
	q3map_tcMod scale 2 2
	q3map_tcMod rotate 37
	
	surfaceparm grasssteps
	surfaceparm landmine	
}

textures/t_outreach/try3d_foliage_base
{
	q3map_baseShader textures/t_outreach/try3d_grass

	q3map_foliage models/plants_sd/grasslow.md3 1.25 48 0.1 2
	q3map_foliage models/plants_sd/grassfoliage.md3 1.1 48 0.1 2
	q3map_foliage models/plants_sd/mil1.md3 1 48 0.1 2
}

textures/t_outreach/try3d_foliage_fade
{
	q3map_baseShader textures/t_outreach/try3d_grass

	q3map_foliage models/plants_sd/grasslow.md3 1.25 64 0.1 2
	q3map_foliage models/plants_sd/grassfoliage.md3 1.1 64 0.1 2
	q3map_foliage models/plants_sd/mil1.md3 1 64 0.1 2
}
textures/t_outreach/try3d_foliage_bank
{
	q3map_baseShader textures/t_outreach/try3d_grass

	q3map_foliage models/plants_sd/grasslow.md3 1.25 64 0.1 2
	q3map_foliage models/plants_sd/grassfoliage.md3 1.1 64 0.1 2
	q3map_foliage models/plants_sd/catailfoliage.md3 1 64 0.1 2
}