=====================================================================================^

	Title               : Road to Amiens
	Filename            : road2miens_b1.pk3
	Date                : 2009.01.01

	Author              : Ray "theMaker" Jensen
	Contact             : jensen.ray@gmail.com
	URL                 : http://www.belclan.info

	Map File		        : road2miens_b1.bsp
	Script File		      : road2miens_b1.script
	Release		          : 2009.03.11

	Gametype            : Objective, SW, Campaign
	Maximum Players     : 32
	Recommended Players : 12

	q3map2 build cmds:
	[q3map2] -meta -mv 1024 -mi 6144 -v "[MapFile]"
	[q3map2] -vis -v -saveprt "[MapFile]"
	[q3map2] -light -fast -samples 2 -bounce 5 -gamma 1.3 -v "[MapFile]"
	
=====================================================================================^

	Story:

  Allies must sabotage the Towers guarding the Road to Amiens.

  February 18, 1944.
  
  Under cover of night, an elite Allied squad has orders to sabotage the Axis Outpost 
  guarding the Road to Amiens.
  
  5km to the north, Amiens Prison holds 700 inmates, including several important 
  leaders in the French Resistance - 12 of whom are to be executed in 24 hours!
  
  Allies must succeed or the French activists will be shot!

	Full Backstory: http://en.wikipedia.org/wiki/Operation_Jericho
	or google "Operation Jericho"
	
-------------------------------------------------------------------------------------^

	Objectives:

// Axis Objectives
 1 Primary Objective:**Defend the Towers!
 2 Primary Objective:**Defend the Compound Gate.
 3 Primary Objective:**Defend the Side Wall.
 4 Primary Objective:**Defend the Bunker Door.
 5 Primary Objective:**Prevent Allies from building the Assault Ramp.
 6 Secondary Objective:**Build the Cave Stairs Barrier.
 7 Secondary Objective:**Build the Command Post.
 8 Secondary Objective:**Prevent Allies from building a Command Post.
 
// Allied Objectives
 1 Primary Objective:**Destroy the Towers!
 2 Primary Objective:**Destroy the Side Wall.
 3 Primary Objective:**Destroy the Compound Gate.
 4 Primary Objective:**Destroy the Bunker Door.
 5 Primary Objective:**Build the Assault Ramp.
 6 Secondary Objective:**Destroy the Cave Stairs Barrier.
 7 Secondary Objective:**Build the Command Post.
 8 Secondary Objective:**Prevent Axis from building a Command Post.

=====================================================================================^

	How to play it:

	- Unzip the road2miens_b1.zip file to your \etmain folder,
	- Run ET,
	- Find a server playing road2miens_b1. or...
	- Select Host Game, set it to Objective mode and look for road2miens_b1 in the map list,
	- Enjoy.

=====================================================================================^

	Known Bugs:

	- none
	
=====================================================================================^

	To Do:

	- Hint for better fps
	- More HQ vo's

=====================================================================================^

	Credits:
	
	- Textures: ID software, Ydnar
	- Layout, First Draft: Ethereal

=====================================================================================^

	Thanks to:
															
	www.katsbits.com (Ken "kat" Beyer) for a great mapping resource site.
	=BeL=Clan for playtesting on their server. http://www.belclan.info
	SD and ID for this great game.

=====================================================================================^

This level is (c) 2009 Ray Jensen.

This map may be electronically distributed only at NO charge to the recipient.
It may NOT be modified in any way. This text file must be included with the map.
You may NOT include or distribute this map in any sort of commercial product without
permission from the author.  You may NOT mass distribute this level via any
non-electronic means, including but not limited to compact disks, and floppy disks.
You may NOT Redo/reproduce/update this map in any way without permission from the author.
