//===========================================>>
// Mapname: Quotidian
// Released: Beta Version 1, 18th January 2008. - Beta 2, 23th March 2008.
// Map made by: Avoc and Sage
// Contact Avoc @ www.eft-clan.com
// Contact Sage @ ssf@netti.fi //{SSF}Sage @ splashdamage.com/forums (prefered)
//===========================================>>

Story:
The axis are about to leave the city with their fueltrucks. Their destination is
the Fueldump from where they will be able to better protect all their black gold.
The allies have to secure the trainstation and fight their way through the city,
capturing keypoints as they progress before finally destroying the two fueltrucks.

Objectives:
	Allies:
		1) Capture the trainstation, secure it by destroying the road barrier.
		2) Construct the Command Post in order to activate another spawn.
		3) Destroy the Sewer Grates.
		4) Destroy the Depot gates.
		5) Destroy the South and North Fuel Truck.

	Axis:
		1) Stop the allies from advancing, do not let them destroy the road barricade.
		2) Construct the CP in order to get another spawn.
		3) Do not allow them to breach the Depot Gates
		4) Do not allow them to breach the Sewer Grates
		5) Do not allow them to destroy the fuel trucks.

Tips:
	Whenever you ride the traintugs, be sure to send them back if you wish to use them again at your spawn.
	If the axis seem to defend the road barrier too good, try to steal one of their uniforms in order to take the alley route.
	Having the CP post constructed is vital for success for either team.
	Be sure to keep an eye on your Fuel Trucks, as the allies are able to sneak past the defences.

Other Maps by Avoc:
	Nemo
	Operation Chariot

Other Maps by Sage:
	
	Chateau En Espagne (Shouldn't list it. Designed by my friends, made by me. Stupid me.. )
	Deception tj (my first map)
	Duel Site
	Geheseim Warenhaus
	Sagejumps 1 

	And several maps in process, various versions and non released maps. 
	

Avoc would like to thank: 
Splashdamage and ID, for creating a wonderful game that has a steady fanbase all these years.
2bit, for teaching me all the basics in map layout/designing.
Sage, for all the wonderful scripting. 
Splashdamage forums; for always providing valuble help.

Sage would like to thank:
Avoc for the "stuff" xD
Splashdamage for the game, the forums and especially for all the bugs and errors. :-)

Credits:
RayBan, for the construction sack models, Roq Flame, Candlelight and Candle Model.
TrueCombatElite, Most of the costum textures are from the amazing ET full mod true combat elite. Try it.
Destroyed House Prefab, found it via splashdamage.com/forums
The Sewer Caustic effect has been salvaged from a map originally made for the TCE mod.
The Sewer splash and water effects were from another ET map, the name evades me :(

Thanks for testing:
Fynbos, for providing valuable alpha testing
Clans: EFT and |>B<| For running the map, providing feedback etc.

Version History:
>> Beta 2;
Released 23th March 2008
>> Beta 1;
Released 18th January 2008

===================================================================================================
CHANGELOG for beta 2:

Added several new buildings. This should make the roads look less barren and gives new possibilites to hide and suprise the enemy.
The Backway alley door is now destroyable with a satchel. This gives the allies an alternative route to the CP house. The allies can also chose to sneak around to the trucks without the axis noticing.
BUT BEWARE! Axis spies have been said to lurk in the buildings! If you try to sneak around before the road barricades have been blown, the axis team will be warned! 
The axis engieneers are now able to construct defences for the fuel trucks.
The tri-count has been improved and optimized. This should result in much higher FPS. 
A health and ammo kit has been added next to the axis only door 

CHANGELOG for the beta 1:

Final details
Command map icons added
Vo-sounds added
Various sounsd added
Tank Combat finished
Fixed some minor bugs
And stuff...
