Praetoria-Mission Three: Supersonic
by Diego (aka Subsurface Scattering) Contact: dt3d@hotmail.com 

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Installation: 
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Remove any previous versions from your etmain folder.
Extract the PK3 file from the .ZIP file using WINZIP, or WINRAR into your Etmain folder.

Version Info:
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0.9 Public BETA
	
				

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MISSION DETAILS
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Mission Time:		25 Minutes

Spawn Times:		Axis 	20 Seconds 	
					Allies 	20 Seconds

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Overview: 
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Mission Three: "The Allies must steal a prototype jet engine from the Praetoria Research Facility.
The Axis must protect their military secrets and repel the invaders at all costs."

Map Objectives: 

// Axis Objective Descriptions

1	"Primary Objective:**Don't let the Allies steal the Command Card from the Drunk Officer."
2	"Primary Objective:**Don't let the Allies Load the Engine onto the Tug at the North Crane."
3	"Primary Objective:**Stop the Allies from Returning the Tug to the Depot Yard."
4	"Primary Objective:**Stop the Allies from breaching the First Truck Barrier."
5	"Primary Objective:**Stop the Allies from breaching the Second Truck Barrier."
6	"Secondary Objective:**CHECK YOUR FIRE! Don't kill your own commander!"
7	"Secondary Objective:**Build a Command Post"
8	"Secondary Objective:**Defend the East Courtyard."



// Allied Objective Descriptions

1	"Primary Objective:**Steal the Command Card from the Drunk Officer and take it to the Track Switch Console."
2	"Primary Objective:**Get the tug to the North Crane to Steal the Supersonic Engine."
3	"Primary Objective:**Return the Tug to the Depot Yard to Load the Engine onto the Truck."
4	"Primary Objective:**Escort Truck past the First Truck Barrier."
5	"Primary Objective:**Escort Truck past the Second Truck Barrier."
6	"Secondary Objective:**CHECK YOUR FIRE! Don't make a martyr out of a drunk officer!"
7	"Secondary Objective:**Build a Command Post"
8	"Secondary Objective:**Capture the East Courtyard."
	


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CREDITS
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Map Construction:  	Diego 
Command map : 		Diego
Scripting:		Diego (except where noted)

Contributors:

SplashDamage		Rail Tug Scripting. Truck and Barrier Scripting. Modified by Diego. 
			Water Tank Prefab from Fueldump.  Warehouse prefab from Radar.
	
Marko			Ammo & Health cabinet prefab.
			
Sock			dotproduct shaders, terrain textures modified from his terrain example.
			http://simland.planetquake.gamespy.com/

Flippy			ETscript 4.

C			ET Mod Tool used for converting stock models to reduce my gamestate issues.

Chris			Dining Tables Prefab
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Custom Models by Diego:
Rail Tug
Cargo Bed
Supersonic Engine
Waterfalls
C47 cargo plane


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Keycard:		Cptn Triscuit
Eagle Banner:		QKennyQ		(ccniell@sbcglobal.net)
Gothic lamps:		Maverick
Oak Tree Trunk: 	(c)GrimReaper

Oblitz Trucks		Detoeni		http://www.planetwolfenstein.com/detoeni
WP-222			Detoeni	
Drunk Commander  	Original Model and Textures from RTCW and MOHAA.
			Modified and posed by Diego.
Command Post		Original Model and Textures by Splash Damage.
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Textures and Sound:
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This map uses custom textures and sounds from outside sources.  In many instances, but not all,
these textures have been modified by either color manipulation, layer compositing with other 
textures, or by assembling a completely new texture with parts of existing ones. 
All VO commands are re-edited variations of the stock ET sounds.  Additional sounds are remixed 
effects from outside sources.
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PERMISSIONS
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Copyright (c) 2009 Don Taylor
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You may NOT modify, redo, reproduce this map in any way without permission from the author.
You may NOT include or distribute this map in whole or in part in any sort of commercial product. 
You may NOT mass distribute this level via any non-electronic means, including but not limited to compact disks.
			
You may use the edited VO sounds found in this file. 
You may use the custom textures provided you create your own shaders to prevent any conflicts with my own.
You may use my crane, tug, and engine models as long as you give me credit for them.
You may distribute this PK3 through any electronic network, provided you include this file and leave the archive intact.



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Note from the Author: 
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Praetoria was the name of an ancient Roman Garrison in northern Italy several centuries ago.  It
sounded cool so I decided to use the name for my fictional location. 

This map was begun in 2004 originally as a Deathmatch map for MOHAA. By the time I decided to make it
an objective map (Sometime in 2005) I had become somewhat disenchanted with the compiling limitations
found in MOHAA's compiler. I decided at that point to migrate all of the work that I had done over to 
Enemy Territory.  

The Praetoria campaign was originally conceived as one complete map that would contain just about 
every type of objective that could be dreamed up. After months of struggling with engine and compiling 
limitations, I finally decided to break the map into a multi-part campaign. The first map, Bunker Hill, was
released in 2007. Hell on Wheels followed in 2009. This map is the third and final part of that campaign.

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