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Adlernest
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Author		: Dersaidin
Real name 	: Andrew Browne
Location		: Australia
E-mail		: dersaidin@gmail.com
Game		: Wolfenstein - Enemy Territory

Modified by: KiSsMySeXyAsS aka MorpHDoc

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Description
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Axis strategic base / supply base located high in a mountainous region of Germany

Allies are attacking.

Allied Objectives:
- (Primary) Steal documents and bring them to the transmitter
- Dynamite door controls to gain access to the base, alternatively, a covert could infiltrate the upper base with a uniform
- Construct CP for Allied forward spawn
- (Optional) Open main door for additional access

Axis Objectives:
- (Primary) Defend the documents
- Defend the door controls and prevent Allies from entering the base
- Stop the Allies from constructing the CP, or destroy it to disable their forward spawn
- (Optional) Close main door to restrict allied access

Spawntimes:
Axis 30
Allies 20

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Prefab Acknowledgements
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Thanks! This map would look shit without them!

WJ|Ifurita

Marko     http://www.gamedesign-online.com/
Drakir     http://www.sikstrom.nu/rikard/

Flag textures from Frostbite (by Moonky) were used.

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Tutorials
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http://simland.planetquake.gamespy.com/pages/articles.htm

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Bugs
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A hairline crack in the func_explosive part of the bridge.

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Thanks
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At the top of my list of thanks are these players who have helped Adlernest become known and hopefully accepted.
These guys are doing a service to ET by helping the community embrace new custom maps.
They tell me theres others, I would like to thank those others, but Very Special thanks to:
swinyboi (De)
Neillie (UK)
SPU9 (De)

Special Thanks:
Demanufacturer (Au)
Danzail(NZ)
Transflex / Nikon (Au)
MerCuryRisIng (Au)
Madmonki (Au)
Karl (NZ)
Moley (Au)
Flip (Nz)
LoweLife (Au)
Rogue (Au)
BlackJack (Au)
WJ|Ifurita (USA)
Nemesis (Au)

Sound Editing: Thanks for putting up with me being a perfectionist in this department! :D
budGie (Au)
teh'dog (Au) 

Splashdamage forums!

Early Testers:
Aj (Au)
angelus (Au)
bumalot (Au)
budGie (Au)
Bru+E (Au)
BmX (Au)
chevron (Au)
Crunchie (Au)
c0ntagi0us (Au)
exesiv (Au)
fork (Au)
haste'e (Au)
Inso (Au)
jetz0r (Au)
Juicy.K (Au)
KaD (Au)
Leggless (Au)
Mikablah (Au)
Mita (Au)
Nad3bot* (Au)
shaggy (Au)
schism (Au)
Spinnahz (Au)
SubXero (Au)
Sykonut (Au)
Turismo (Au)
Zephyr (Au)
44HardCore (Au)

etc.

Thanks to vF clan for use of their gameserver.
Thanks to Ve clan for use of their gameserver.
Thanks to AusTourny for use of their gameservers and their support.

Thanks to everyone who gave feedback. Your contribution has improved Adlernest immesureably.

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Programs used
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- Enemy Territory and ETPro
- GtkRadient 1.4.0
- Adobe Photoshop CS
- Crimson Editor 3.60
- Wood Workshop 1.00.0512
- Winzip

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Change log
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Changes by KiSsMySeXyAsS aka MorpHDoc

adlernest_roof_b3
- created a radar command room on the roof
- created ammo packs for Axis in the radar command room
- created tunnel from Allies first spawn to back of the ammo packs
- created ladder to access the roof from the outside (only after the missile is launched) 
- created axis CP room and tunnel to the transmitter from that room

adlernest_roof_b2
- added details to the room on the roof from the allies CP spawn
- created a missile launcher to create a hole in the roof
- remove access from the abyss, but players can still reach the abyss
- remove the wall next to the ammo packs

adlernest_roof_b1
- added roof access from Allies CP and Axis Spawn
- added abyss access

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adlernest (Final!) 1/5/06
- Improved command map
- Improved mapscripting
- Improved textures

adlernest_b8
- Boost exploit fixed
- Texture fixes
- Asthetic aditions/improvements (Window frames, basement railings, fuse boxes, exhaust fan... etc)
- Scripting fixes
- Additional lighting tweaks
- Steps clipping fixed (stepping into: Transmitter rooms, CP spawn room, CP level from bridge)
- Spectator moved

adlernest_b7c
- Health/Ammo Command map marker
- Lighting tweak
- Tiny asthetic adition

adlernest_b7b
- more CP area changes
- door controls changes
- Axis spawn time from 25 back to 30
- Fix a couple of ledges that you shouldn't be able to stand on
- Docs run now takes 22 seconds via CP path (shortest safe path), as opposed to 17 seconds
- Updated readme and the objectives data

adlernest_b7a (Not officialy released)
- CP model fix (allied only model)
- CP Dynamite/Satchel/Nade/etc clipping
- Partialy Destructable bridge (reduce riflenades)
- Radio Dynamite bugfix
- Second switch added for main blast doors
- Ramp added near documents area
- Extra props added
- Improved backround terrain
- Other bugfixes :)

adlernest_b7
- Documents command map Icon
- Additional lighting improvements
- Added to backround terrain
- Axis spawn time reduced from 30 to 25
- Axis spawn moved further away to compensate

adlernest_b6 (Not officialy released)
- Vent grill health lowered
- Lighting improvements
- Script fixes
- Scaleing
- Added to backround terrain

adlernest_b5
- Voice overs added
- Minimap icons added
- Ramp between transmitter and CP has been changed into stairs and a room formed at the top (increases doc runs)
- More eye candy (pipes and junk)
- Texture improvements
- More environment sounds added (wind in abyss, transmitter sound, etc)
- Random fixes and improvements
- More chalk
- SOME Vis optimizations
