#include "ui/menudef.h"

// Defines //

#define WINDOW_X		16
#define WINDOW_Y		16
#define WINDOW_WIDTH	608
#define WINDOW_HEIGHT	448
#define GROUP_NAME		"grpCreditsSplashDamage"

// Macros //

#include "ui/menumacros.h"
		
// System Menu //
	
menuDef {
	name		"credits_splashdamage"
	visible		0
	fullscreen	0
	rect		WINDOW_X WINDOW_Y WINDOW_WIDTH WINDOW_HEIGHT
	style		WINDOW_STYLE_FILLED
	
	onESC {
		close credits_splashdamage ;
		open main
	}

// Window //

	itemDef {
		name		"window"
		group		GROUP_NAME
		rect		0 0 WINDOW_WIDTH WINDOW_HEIGHT
		style		WINDOW_STYLE_FILLED
		backcolor	0 0 0 1
		border		WINDOW_BORDER_FULL
		bordercolor	.5 .5 .5 .5
		visible		1
		decoration
	}
	
// Logo //

	itemDef {
		name		"logoShadow"
		rect		$evalfloat(.5*(WINDOW_WIDTH-64)+1) $evalfloat(8+1) 64 64
		style		WINDOW_STYLE_SHADER
		background	"ui/assets/logo_sd"
		forecolor	0 0 0 1
		visible		1
		decoration
	}

	itemDef {
		name		"logo"
		rect		$evalfloat(.5*(WINDOW_WIDTH-64)-1) $evalfloat(8-1) 64 64
		style		WINDOW_STYLE_SHADER
		background	"ui/assets/logo_sd"
		forecolor	1 1 1 1
		visible		1
		decoration
	}
	
	itemDef {
		name		"headerLogo"
		group		GROUP_NAME
		rect		6 80 $evalfloat(WINDOW_WIDTH-12) 16
		text		"DEVELOPED BY SPLASH DAMAGE"
		textfont	UI_FONT_ARIBLK_16
		textstyle	ITEM_TEXTSTYLE_SHADOWED
		textscale	.3
		textalign	ITEM_ALIGN_CENTER
		textalignx	$evalfloat(.5*(WINDOW_WIDTH-12))
		textaligny	14
		forecolor	1 1 1 1
		visible		1
		decoration
	}
	
// Credits Sections //

#define CREDITS_Y	108
	
	LABELWHITE( 6, CREDITS_Y, .5*(WINDOW_WIDTH-24), 10, "Paul 'Locki' Wedgwood", .2, ITEM_ALIGN_RIGHT, .5*(WINDOW_WIDTH-24), 8 )
	LABELWHITE( 6+.5*(WINDOW_WIDTH-24)+12, CREDITS_Y, .5*(WINDOW_WIDTH-24), 10, "Game Designer / Managing Director", .2, ITEM_ALIGN_LEFT, 0, 8 )
	LABELWHITE( 6, CREDITS_Y+12, .5*(WINDOW_WIDTH-24), 10, "Francisca 'Freya' Wedgwood", .2, ITEM_ALIGN_RIGHT, .5*(WINDOW_WIDTH-24), 8 )
	LABELWHITE( 6+.5*(WINDOW_WIDTH-24)+12, CREDITS_Y+12, .5*(WINDOW_WIDTH-24), 10, "Business Director", .2, ITEM_ALIGN_LEFT, 0, 8 )
	
// Art //

	itemDef {
		name		"headerArt"
		group		GROUP_NAME
		rect		6 $evalfloat(CREDITS_Y+30) $evalfloat(WINDOW_WIDTH-12) 12
		text		"ART"
		textfont	UI_FONT_ARIBLK_16
		textstyle	ITEM_TEXTSTYLE_SHADOWED
		textscale	.19
		textalign	ITEM_ALIGN_CENTER
		textalignx	$evalfloat(.5*(WINDOW_WIDTH-12))
		textaligny	10
		forecolor	1 1 1 1
		visible		1
		decoration
	}
	
	LABELWHITE( 6, CREDITS_Y+46, .5*(WINDOW_WIDTH-24), 10, "Richard 'Fluffy_gIMp' Jolly", .2, ITEM_ALIGN_RIGHT, .5*(WINDOW_WIDTH-24), 8 )
	LABELWHITE( 6+.5*(WINDOW_WIDTH-24)+12, CREDITS_Y+46, .5*(WINDOW_WIDTH-24), 10, "Lead Artist / Creative Director", .2, ITEM_ALIGN_LEFT, 0, 8 )
	LABELWHITE( 6, CREDITS_Y+58, .5*(WINDOW_WIDTH-24), 10, "Francis 'Frankie' Hobbins", .2, ITEM_ALIGN_RIGHT, .5*(WINDOW_WIDTH-24), 8 )
	LABELWHITE( 6+.5*(WINDOW_WIDTH-24)+12, CREDITS_Y+58, .5*(WINDOW_WIDTH-24), 10, "Artist / Animator", .2, ITEM_ALIGN_LEFT, 0, 8 )
	LABELWHITE( 6, CREDITS_Y+70, .5*(WINDOW_WIDTH-24), 10, "Per 'Per128' Abrahamsen", .2, ITEM_ALIGN_RIGHT, .5*(WINDOW_WIDTH-24), 8 )
	LABELWHITE( 6+.5*(WINDOW_WIDTH-24)+12, CREDITS_Y+70, .5*(WINDOW_WIDTH-24), 10, "Additional Art", .2, ITEM_ALIGN_LEFT, 0, 8 )
	
// Programming //

	itemDef {
		name		"headerProgramming"
		group		GROUP_NAME
		rect		6 $evalfloat(CREDITS_Y+88) $evalfloat(WINDOW_WIDTH-12) 12
		text		"PROGRAMMING"
		textfont	UI_FONT_ARIBLK_16
		textstyle	ITEM_TEXTSTYLE_SHADOWED
		textscale	.19
		textalign	ITEM_ALIGN_CENTER
		textalignx	$evalfloat(.5*(WINDOW_WIDTH-12))
		textaligny	10
		forecolor	1 1 1 1
		visible		1
		decoration
	}
	
	LABELWHITE( 6, CREDITS_Y+104, .5*(WINDOW_WIDTH-24), 10, "Arnout 'RR2DO2' van Meer", .2, ITEM_ALIGN_RIGHT, .5*(WINDOW_WIDTH-24), 8 )
	LABELWHITE( 6+.5*(WINDOW_WIDTH-24)+12, CREDITS_Y+104, .5*(WINDOW_WIDTH-24), 10, "Lead Programmer", .2, ITEM_ALIGN_LEFT, 0, 8 )
	LABELWHITE( 6, CREDITS_Y+116, .5*(WINDOW_WIDTH-24), 10, "Gordon 'digibob' Biggans", .2, ITEM_ALIGN_RIGHT, .5*(WINDOW_WIDTH-24), 8 )
	LABELWHITE( 6+.5*(WINDOW_WIDTH-24)+12, CREDITS_Y+116, .5*(WINDOW_WIDTH-24), 10, "Programmer", .2, ITEM_ALIGN_LEFT, 0, 8 )
	LABELWHITE( 6, CREDITS_Y+128, .5*(WINDOW_WIDTH-24), 10, "Randy 'ydnar' Reddig", .2, ITEM_ALIGN_RIGHT, .5*(WINDOW_WIDTH-24), 8 )
	LABELWHITE( 6+.5*(WINDOW_WIDTH-24)+12, CREDITS_Y+128, .5*(WINDOW_WIDTH-24), 10, "Programmer / Artist", .2, ITEM_ALIGN_LEFT, 0, 8 )

// Design //

	itemDef {
		name		"headerDesign"
		group		GROUP_NAME
		rect		6 $evalfloat(CREDITS_Y+146) $evalfloat(WINDOW_WIDTH-12) 12
		text		"DESIGN"
		textfont	UI_FONT_ARIBLK_16
		textstyle	ITEM_TEXTSTYLE_SHADOWED
		textscale	.19
		textalign	ITEM_ALIGN_CENTER
		textalignx	$evalfloat(.5*(WINDOW_WIDTH-12))
		textaligny	10
		forecolor	1 1 1 1
		visible		1
		decoration
	}
	
	LABELWHITE( 6, CREDITS_Y+162, .5*(WINDOW_WIDTH-24), 10, "Tim 'Marauder' Kautz", .2, ITEM_ALIGN_RIGHT, .5*(WINDOW_WIDTH-24), 8 )
	LABELWHITE( 6+.5*(WINDOW_WIDTH-24)+12, CREDITS_Y+162, .5*(WINDOW_WIDTH-24), 10, "Designer / Audio Engineer", .2, ITEM_ALIGN_LEFT, 0, 8 )
	LABELWHITE( 6, CREDITS_Y+174, .5*(WINDOW_WIDTH-24), 10, "Ed 'Bongoboy' Stern", .2, ITEM_ALIGN_RIGHT, .5*(WINDOW_WIDTH-24), 8 )
	LABELWHITE( 6+.5*(WINDOW_WIDTH-24)+12, CREDITS_Y+174, .5*(WINDOW_WIDTH-24), 10, "Designer / Writer", .2, ITEM_ALIGN_LEFT, 0, 8 )
	
// Level Design //

	itemDef {
		name		"headerLevelDesign"
		group		GROUP_NAME
		rect		6 $evalfloat(CREDITS_Y+192) $evalfloat(WINDOW_WIDTH-12) 12
		text		"LEVEL DESIGN"
		textfont	UI_FONT_ARIBLK_16
		textstyle	ITEM_TEXTSTYLE_SHADOWED
		textscale	.19
		textalign	ITEM_ALIGN_CENTER
		textalignx	$evalfloat(.5*(WINDOW_WIDTH-12))
		textaligny	10
		forecolor	1 1 1 1
		visible		1
		decoration
	}

	LABELWHITE( 6, CREDITS_Y+208, .5*(WINDOW_WIDTH-24), 10, "Matt 'Wils' Wilson", .2, ITEM_ALIGN_RIGHT, .5*(WINDOW_WIDTH-24), 8 )
	LABELWHITE( 6+.5*(WINDOW_WIDTH-24)+12, CREDITS_Y+208, .5*(WINDOW_WIDTH-24), 10, "Lead Level Designer", .2, ITEM_ALIGN_LEFT, 0, 8 )
	LABELWHITE( 6, CREDITS_Y+220, .5*(WINDOW_WIDTH-24), 10, "Simon 'sock' O'Callaghan", .2, ITEM_ALIGN_RIGHT, .5*(WINDOW_WIDTH-24), 8 )
	LABELWHITE( 6+.5*(WINDOW_WIDTH-24)+12, CREDITS_Y+220, .5*(WINDOW_WIDTH-24), 10, "Senior Level Designer", .2, ITEM_ALIGN_LEFT, 0, 8 )
	LABELWHITE( 6, CREDITS_Y+232, .5*(WINDOW_WIDTH-24), 10, "Mark 'nakedape' Fry", .2, ITEM_ALIGN_RIGHT, .5*(WINDOW_WIDTH-24), 8 )
	LABELWHITE( 6+.5*(WINDOW_WIDTH-24)+12, CREDITS_Y+232, .5*(WINDOW_WIDTH-24), 10, "Level Designer", .2, ITEM_ALIGN_LEFT, 0, 8 )
	LABELWHITE( 6, CREDITS_Y+244, .5*(WINDOW_WIDTH-24), 10, "Thomas 'Q-Fraggel' Creutzenberg", .2, ITEM_ALIGN_RIGHT, .5*(WINDOW_WIDTH-24), 8 )
	LABELWHITE( 6+.5*(WINDOW_WIDTH-24)+12, CREDITS_Y+244, .5*(WINDOW_WIDTH-24), 10, "Level Designer", .2, ITEM_ALIGN_LEFT, 0, 8 )
	LABELWHITE( 6, CREDITS_Y+256, .5*(WINDOW_WIDTH-24), 10, "Chris 'SHoD' Farcy", .2, ITEM_ALIGN_RIGHT, .5*(WINDOW_WIDTH-24), 8 )
	LABELWHITE( 6+.5*(WINDOW_WIDTH-24)+12, CREDITS_Y+256, .5*(WINDOW_WIDTH-24), 10, "Level Designer / Artist", .2, ITEM_ALIGN_LEFT, 0, 8 )
	LABELWHITE( 6, CREDITS_Y+268, .5*(WINDOW_WIDTH-24), 10, "Lloyd 'LloydM' Morris", .2, ITEM_ALIGN_RIGHT, .5*(WINDOW_WIDTH-24), 8 )
	LABELWHITE( 6+.5*(WINDOW_WIDTH-24)+12, CREDITS_Y+268, .5*(WINDOW_WIDTH-24), 10, "Level Designer", .2, ITEM_ALIGN_LEFT, 0, 8 )
	LABELWHITE( 6, CREDITS_Y+280, .5*(WINDOW_WIDTH-24), 10, "Lee 'Llama' Mercer", .2, ITEM_ALIGN_RIGHT, .5*(WINDOW_WIDTH-24), 8 )
	LABELWHITE( 6+.5*(WINDOW_WIDTH-24)+12, CREDITS_Y+280, .5*(WINDOW_WIDTH-24), 10, "Additional Level Design", .2, ITEM_ALIGN_LEFT, 0, 8 )
	
// Copyright Notice //

//	LABEL( 6, CREDITS_Y+300, WINDOW_WIDTH-12, 10, "© 2003 Id Software, Inc. All rights reserved. Wolfenstein: Enemy Territory, Return to Castle Wolfenstein, the Return to Castle Wolfenstein logo, the id Software name, and the id logo are either registered trademarks or trademarks of Id Software, Inc. in the United States and/or other countries. All other trademarks and trade names are the properties of their respective owners.", .15, ITEM_ALIGN_LEFT, 0, 8 )

// Buttons //

	BUTTON( 6, WINDOW_HEIGHT-24, .33*(WINDOW_WIDTH-24), 18, "BACK", .3, 14, close credits_splashdamage ; open main )
//	BUTTON( 6+.33*(WINDOW_WIDTH-24)+6, WINDOW_HEIGHT-24, .34*(WINDOW_WIDTH-24), 18, "ACTIVISION", .3, 14, close credits_splashdamage ; open credits_activision_2 )
	BUTTON( 6+.33*(WINDOW_WIDTH-24)+6+.34*(WINDOW_WIDTH-24)+6, WINDOW_HEIGHT-24, .33*(WINDOW_WIDTH-24), 18, "ID SOFTWARE", .3, 14, close credits_splashdamage ; open credits_idsoftware )
}
