game_manager
{
spawn
{
wm_axis_respawntime 1
wm_allied_respawntime 1
}
}

flag1
{
trigger axis_capture
{
wm_announce "^4Axis ^7Captured ^4The^7 Snow^4land"
setautospawn "spawnpoint1" 0 
}
}

boom
{
trigger boomitus
{
wm_announce "^1The Wall Has Been ^7Destroyed!"
}
}

muhaha
{
trigger muhaha2
{
wm_announce "3"
wait 1000
wm_announce "2"
wait 1000
wm_announce "1"
wait 1000
wm_announce "^1Boom"
alertentity muhaha1
}
}


flag2
{
trigger axis_capture
{
wm_announce "^4Axis ^7Captured ^4The^7 Dark^4Cave"
setautospawn "spawnpoint2" 0 
}
}

flag3
{
trigger axis_capture
{
wm_announce "^1Axis ^7Are ^1Now ^7Spawning ^1In ^7The ^1Egypt!"
setautospawn "spawnpoint3" 0 
}
}

gammadoors 		 
{ 
	spawn 
	{ 
		wait 200 
		constructible_class 3 // TNT
	} 

	death 
	{ 
		wm_announce "^1The ^7Two ^1Doors ^7Have ^1Been ^7Destroyed!" 
		wm_teamvoiceannounce 0 "axis_hq_const_destroyed"
	} 
}

EgyptButton1
{
trigger egyptibutton1
{
wm_announce "^1Door ^7Number ^1One ^7Unlocked!"
}
}

egyptbutton2
{
trigger egyptibutton2
{
wm_announce "^1Door ^7Number ^1Two ^7Unlocked!"
}
}

egyptbutton3
{
trigger egyptibutton3
{
wm_announce "^1Door ^7Number ^1Three ^7Unlocked!"
}
}

the_end
{
trigger axis_capture
{
wm_announce "^1Great ^7Shot!^1 You ^7Just^1 Completed ^7Zero1!"
wm_teamvoiceannounce 0 "axis_hq_objective_captured"
wm_teamvoiceannounce 1 "axis_hq_objective_captured"
wm_announce "^7More Jumps in the next version."		
wait 5000
wm_setwinner 0
wm_endround
}
}