textures/statues1/statues1
{
	surfaceparm nosteps
	surfaceparm playerclip
	qer_editorimage models/mapobjects/statues1/statues1.tga
	{
		map $lightmap
		rgbGen identity
	}
	{
		map models/mapobjects/statues1/statues1.tga
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
}

