// news reel

news_warehouse_beta
{
	sound sound/vo/warehouse/news_warehouse.wav
	voice
	streaming
}


// allied commander

warehouse_allies_doors_destroyed
{
	sound sound/vo/warehouse/allies/sec_doordest.wav
	voice
	streaming
}

// axis commander


warehouse_axis_doors_stop
{
	sound sound/vo/warehouse/axis/sec_doorstop.wav
	voice
	streaming
}

warehouse_axis_doors_destroyed
{
	sound sound/vo/warehouse/axis/sec_doordest.wav
	voice
	streaming
}