default
{
	castShadows 1
	receiveShadows 1
	sampleSize 16
	longestCurve 0.000000
}

0 // SURFACE_PATCH V: 27 I: 0 
{
	shader textures/assault/metal_c06
	entity 432
	longestCurve 34.602749
}

1 // SURFACE_PATCH V: 9 I: 0 planar
{
	shader textures/assault/metal_c06
	entity 432
	longestCurve 34.602749
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2 // SURFACE_PATCH V: 9 I: 0 planar
{
	shader textures/assault/metal_c06
	entity 432
	longestCurve 34.602749
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3 // SURFACE_PATCH V: 27 I: 0 
{
	shader textures/assault/metal_c06
	entity 431
	longestCurve 34.602749
}

4 // SURFACE_PATCH V: 9 I: 0 planar
{
	shader textures/assault/metal_c06
	entity 431
	longestCurve 34.602749
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5 // SURFACE_PATCH V: 9 I: 0 planar
{
	shader textures/assault/metal_c06
	entity 431
	longestCurve 34.602749
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6 // SURFACE_PATCH V: 27 I: 0 
{
	shader textures/assault/metal_c06
	entity 430
	longestCurve 34.602749
}

7 // SURFACE_PATCH V: 27 I: 0 
{
	shader textures/assault/metal_c06
	entity 430
	longestCurve 34.602749
}

8 // SURFACE_PATCH V: 9 I: 0 
{
	shader textures/assault/metal_c06
	entity 429
	longestCurve 34.602749
}

9 // SURFACE_PATCH V: 9 I: 0 
{
	shader textures/assault/metal_c06
	entity 429
	longestCurve 34.602749
}

10 // SURFACE_PATCH V: 9 I: 0 
{
	shader textures/assault/metal_c06
	entity 429
	longestCurve 34.602749
}

11 // SURFACE_PATCH V: 9 I: 0 
{
	shader textures/assault/metal_c06
	entity 429
	longestCurve 34.602749
}

12 // SURFACE_PATCH V: 27 I: 0 
{
	shader textures/assault/metal_c06
	entity 428
	longestCurve 34.602749
}

13 // SURFACE_PATCH V: 9 I: 0 planar
{
	shader textures/assault/metal_c06
	entity 428
	longestCurve 34.602749
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

14 // SURFACE_PATCH V: 9 I: 0 planar
{
	shader textures/assault/metal_c06
	entity 428
	longestCurve 34.602749
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

15 // SURFACE_PATCH V: 27 I: 0 
{
	shader textures/egypt_walls_sd/stucco07a
	entity 427
	longestCurve 6.154858
}

16 // SURFACE_PATCH V: 9 I: 0 planar
{
	shader textures/egypt_walls_sd/stucco07a
	entity 427
	longestCurve 6.154858
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

17 // SURFACE_PATCH V: 9 I: 0 planar
{
	shader textures/assault/metal_c07a
	entity 427
	longestCurve 6.154858
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

18 // SURFACE_PATCH V: 27 I: 0 
{
	shader textures/egypt_walls_sd/stucco07a
	entity 426
	longestCurve 6.154858
}

19 // SURFACE_PATCH V: 9 I: 0 planar
{
	shader textures/egypt_walls_sd/stucco07a
	entity 426
	longestCurve 6.154858
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

20 // SURFACE_PATCH V: 9 I: 0 planar
{
	shader textures/assault/metal_c07a
	entity 426
	longestCurve 6.154858
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

21 // SURFACE_PATCH V: 15 I: 0 
{
	shader textures/radar/road_bigpuddle
	entity 392
	longestCurve 20.619431
}

22 // SURFACE_PATCH V: 15 I: 0 planar
{
	shader textures/radar/road_bigpuddle
	entity 392
	longestCurve 20.619431
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

23 // SURFACE_PATCH V: 27 I: 0 
{
	shader textures/props/barrel_m01
	entity 331
	longestCurve 101.255653
}

24 // SURFACE_PATCH V: 9 I: 0 planar
{
	shader textures/props/barrel_m01
	entity 331
	longestCurve 101.255653
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

25 // SURFACE_PATCH V: 27 I: 0 
{
	shader textures/props/barrel_m01
	entity 330
	longestCurve 101.255653
}

26 // SURFACE_PATCH V: 9 I: 0 planar
{
	shader textures/props/barrel_m01
	entity 330
	longestCurve 101.255653
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

27 // SURFACE_PATCH V: 27 I: 0 
{
	shader textures/props/barrel_m01
	entity 329
	longestCurve 101.254372
}

28 // SURFACE_PATCH V: 9 I: 0 planar
{
	shader textures/props/barrel_m01
	entity 329
	longestCurve 101.254372
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

29 // SURFACE_PATCH V: 27 I: 0 
{
	shader textures/props/barrel_m01
	entity 328
	longestCurve 101.254372
}

30 // SURFACE_PATCH V: 9 I: 0 planar
{
	shader textures/props/barrel_m01
	entity 328
	longestCurve 101.254372
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

31 // SURFACE_PATCH V: 27 I: 0 
{
	shader textures/props/barrel_m01
	entity 327
	longestCurve 101.254372
}

32 // SURFACE_PATCH V: 9 I: 0 planar
{
	shader textures/props/barrel_m01
	entity 327
	longestCurve 101.254372
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

33 // SURFACE_PATCH V: 27 I: 0 
{
	shader textures/props/barrel_m01
	entity 326
	longestCurve 101.254372
}

34 // SURFACE_PATCH V: 9 I: 0 planar
{
	shader textures/props/barrel_m01
	entity 326
	longestCurve 101.254372
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

35 // SURFACE_PATCH V: 27 I: 0 
{
	shader textures/props/barrel_m01
	entity 325
	longestCurve 101.255508
}

36 // SURFACE_PATCH V: 9 I: 0 planar
{
	shader textures/props/barrel_m01
	entity 325
	longestCurve 101.255508
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

37 // SURFACE_PATCH V: 27 I: 0 
{
	shader textures/props/barrel_m01
	entity 324
	longestCurve 101.255508
}

38 // SURFACE_PATCH V: 9 I: 0 planar
{
	shader textures/props/barrel_m01
	entity 324
	longestCurve 101.255508
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

39 // SURFACE_PATCH V: 27 I: 0 
{
	shader textures/props/barrel_m01
	entity 323
	longestCurve 101.254837
}

40 // SURFACE_PATCH V: 9 I: 0 planar
{
	shader textures/props/barrel_m01
	entity 323
	longestCurve 101.254837
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

41 // SURFACE_PATCH V: 27 I: 0 
{
	shader textures/props/barrel_m01
	entity 322
	longestCurve 101.254837
}

42 // SURFACE_PATCH V: 9 I: 0 planar
{
	shader textures/props/barrel_m01
	entity 322
	longestCurve 101.254837
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

43 // SURFACE_PATCH V: 27 I: 0 
{
	shader textures/props/barrel_m01
	entity 321
	longestCurve 101.254837
}

44 // SURFACE_PATCH V: 9 I: 0 planar
{
	shader textures/props/barrel_m01
	entity 321
	longestCurve 101.254837
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

45 // SURFACE_PATCH V: 27 I: 0 
{
	shader textures/props/barrel_m01
	entity 320
	longestCurve 101.254837
}

46 // SURFACE_PATCH V: 9 I: 0 planar
{
	shader textures/props/barrel_m01
	entity 320
	longestCurve 101.254837
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

47 // SURFACE_PATCH V: 9 I: 0 planar
{
	shader textures/egypt_walls_sd/stucco08e
	entity 168
	longestCurve 381.489288
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

48 // SURFACE_PATCH V: 9 I: 0 planar
{
	shader textures/egypt_walls_sd/stucco08e
	entity 167
	longestCurve 381.489288
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

49 // SURFACE_PATCH V: 9 I: 0 planar
{
	shader textures/egypt_walls_sd/stucco08e
	entity 166
	longestCurve 381.489288
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

50 // SURFACE_PATCH V: 9 I: 0 planar
{
	shader textures/egypt_walls_sd/stucco08e
	entity 165
	longestCurve 381.489288
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

51 // SURFACE_PATCH V: 9 I: 0 planar
{
	shader textures/egypt_trim_sd/trim_c03c
	entity 164
	longestCurve 381.489288
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

52 // SURFACE_PATCH V: 9 I: 0 
{
	shader textures/egypt_trim_sd/trim_c03c
	entity 164
	longestCurve 381.489288
}

53 // SURFACE_PATCH V: 9 I: 0 planar
{
	shader textures/egypt_trim_sd/trim_c03c
	entity 164
	longestCurve 381.489288
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

54 // SURFACE_PATCH V: 9 I: 0 planar
{
	shader textures/egypt_trim_sd/trim_c03c
	entity 162
	longestCurve 381.489288
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

55 // SURFACE_PATCH V: 9 I: 0 
{
	shader textures/egypt_trim_sd/trim_c03c
	entity 162
	longestCurve 381.489288
}

56 // SURFACE_PATCH V: 9 I: 0 planar
{
	shader textures/egypt_trim_sd/trim_c03c
	entity 162
	longestCurve 381.489288
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

57 // SURFACE_PATCH V: 27 I: 0 
{
	shader textures/wood/wood_m02a
	entity 154
	longestCurve 2.147403
}

58 // SURFACE_PATCH V: 9 I: 0 planar
{
	shader textures/radiant/notex
	entity 154
	longestCurve 2.147403
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

59 // SURFACE_PATCH V: 9 I: 0 planar
{
	shader textures/wood/wood_m02a
	entity 152
	longestCurve 2.147743
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

60 // SURFACE_PATCH V: 15 I: 0 
{
	shader textures/radar/road_bigpuddle
	entity 138
	longestCurve 20.619431
}

61 // SURFACE_PATCH V: 15 I: 0 
{
	shader textures/radar/road_bigpuddle
	entity 138
	longestCurve 20.619431
}

62 // SURFACE_PATCH V: 9 I: 0 planar
{
	shader textures/radar/road_bigpuddle
	entity 138
	longestCurve 20.619431
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

63 // SURFACE_PATCH V: 9 I: 0 planar
{
	shader textures/radar/road_bigpuddle
	entity 138
	longestCurve 20.619431
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

64 // SURFACE_PATCH V: 15 I: 0 planar
{
	shader textures/radar/road_bigpuddle
	entity 138
	longestCurve 20.619431
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

65 // SURFACE_PATCH V: 15 I: 0 planar
{
	shader textures/radar/road_bigpuddle
	entity 138
	longestCurve 20.619431
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

66 // SURFACE_PATCH V: 27 I: 0 planar
{
	shader textures/castle_wall/castle_c09_2
	entity 129
	longestCurve 178.994949
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

67 // SURFACE_PATCH V: 27 I: 0 
{
	shader textures/castle_wall/castle_c09_2
	entity 129
	longestCurve 178.994949
}

68 // SURFACE_PATCH V: 27 I: 0 
{
	shader textures/castle_wall/castle_c09_2
	entity 129
	longestCurve 178.994949
}

69 // SURFACE_PATCH V: 27 I: 0 planar
{
	shader textures/castle_wall/castle_c09_2
	entity 129
	longestCurve 178.994949
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

70 // SURFACE_PATCH V: 9 I: 0 planar
{
	shader textures/wood/wood_m02a
	entity 127
	longestCurve 2.147403
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

71 // SURFACE_PATCH V: 9 I: 0 planar
{
	shader textures/wood/wood_m02a
	entity 126
	longestCurve 2.147403
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

72 // SURFACE_PATCH V: 9 I: 0 planar
{
	shader textures/wood/wood_m02a
	entity 125
	longestCurve 2.147743
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

73 // SURFACE_PATCH V: 9 I: 0 planar
{
	shader textures/wood/wood_m02a
	entity 124
	longestCurve 2.147743
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

74 // SURFACE_PATCH V: 27 I: 0 
{
	shader textures/wood/wood_m18
	entity 117
	longestCurve 17.899595
}

75 // SURFACE_PATCH V: 9 I: 0 planar
{
	shader textures/radar/wood_m02_wet
	entity 117
	longestCurve 17.899595
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

76 // SURFACE_PATCH V: 27 I: 0 
{
	shader textures/wood/wood_m18
	entity 116
	longestCurve 17.899595
}

77 // SURFACE_PATCH V: 9 I: 0 planar
{
	shader textures/radar/wood_m02_wet
	entity 116
	longestCurve 17.899595
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

78 // SURFACE_PATCH V: 27 I: 0 
{
	shader textures/wood/wood_m18
	entity 115
	longestCurve 17.899595
}

79 // SURFACE_PATCH V: 9 I: 0 planar
{
	shader textures/radar/wood_m02_wet
	entity 115
	longestCurve 17.899595
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

80 // SURFACE_PATCH V: 27 I: 0 
{
	shader textures/wood/wood_m18
	entity 82
	longestCurve 17.899666
}

81 // SURFACE_PATCH V: 9 I: 0 planar
{
	shader textures/radar/wood_m02_wet
	entity 82
	longestCurve 17.899666
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

82 // SURFACE_PATCH V: 9 I: 0 planar
{
	shader textures/radar/wood_m02_wet
	entity 82
	longestCurve 17.899666
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

83 // SURFACE_PATCH V: 27 I: 0 
{
	shader textures/wood/wood_m18
	entity 81
	longestCurve 17.899666
}

84 // SURFACE_PATCH V: 9 I: 0 planar
{
	shader textures/radar/wood_m02_wet
	entity 81
	longestCurve 17.899666
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

85 // SURFACE_PATCH V: 27 I: 0 
{
	shader textures/wood/wood_m18
	entity 80
	longestCurve 17.899666
}

86 // SURFACE_PATCH V: 9 I: 0 planar
{
	shader textures/radar/wood_m02_wet
	entity 80
	longestCurve 17.899666
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

87 // SURFACE_PATCH V: 27 I: 0 
{
	shader textures/radar/road_bigpuddle
	longestCurve 20.619431
}

88 // SURFACE_PATCH V: 27 I: 0 
{
	shader textures/radar/road_bigpuddle
	longestCurve 20.619431
}

89 // SURFACE_PATCH V: 27 I: 0 
{
	shader textures/metal_misc/ametal_m03_nonsolid
	longestCurve 438.971893
}

90 // SURFACE_PATCH V: 27 I: 0 
{
	shader textures/metal_misc/ametal_m03_nonsolid
	longestCurve 438.971893
}

91 // SURFACE_PATCH V: 27 I: 0 
{
	shader textures/metal_misc/ametal_m03_nonsolid
	longestCurve 421.838409
}

92 // SURFACE_PATCH V: 27 I: 0 
{
	shader textures/metal_misc/ametal_m03_nonsolid
	longestCurve 422.141724
}

93 // SURFACE_PATCH V: 27 I: 0 
{
	shader textures/metal_misc/ametal_m03_nonsolid
	longestCurve 360.498962
}

94 // SURFACE_PATCH V: 27 I: 0 
{
	shader textures/metal_misc/ametal_m03_nonsolid
	longestCurve 324.179718
}

95 // SURFACE_PATCH V: 27 I: 0 
{
	shader textures/metal_misc/ametal_m03_nonsolid
	longestCurve 324.179718
}

96 // SURFACE_PATCH V: 27 I: 0 
{
	shader textures/metal_misc/ametal_m03_nonsolid
	longestCurve 285.582397
}

97 // SURFACE_PATCH V: 27 I: 0 
{
	shader textures/metal_misc/ametal_m03_nonsolid
	longestCurve 285.582428
}

98 // SURFACE_PATCH V: 27 I: 0 
{
	shader textures/metal_misc/ametal_m03_nonsolid
	longestCurve 285.582336
}

99 // SURFACE_PATCH V: 27 I: 0 
{
	shader textures/metal_misc/ametal_m03_nonsolid
	longestCurve 381.244324
}

100 // SURFACE_PATCH V: 27 I: 0 
{
	shader textures/wood/wood_m12
	longestCurve 2.237437
}

101 // SURFACE_PATCH V: 27 I: 0 
{
	shader textures/mp_railgun/cable
	longestCurve 1.118718
}

102 // SURFACE_PATCH V: 27 I: 0 
{
	shader textures/mp_railgun/cable
	longestCurve 1.118718
}

103 // SURFACE_PATCH V: 27 I: 0 
{
	shader textures/mp_railgun/cable
	longestCurve 1.118718
}

104 // SURFACE_PATCH V: 27 I: 0 
{
	shader textures/mp_railgun/cable
	longestCurve 1.118718
}

105 // SURFACE_PATCH V: 27 I: 0 
{
	shader textures/radar/road_bigpuddle
	longestCurve 20.619431
}

106 // SURFACE_PATCH V: 27 I: 0 
{
	shader textures/radar/road_bigpuddle
	longestCurve 20.619431
}

107 // SURFACE_PATCH V: 27 I: 0 
{
	shader textures/metal_misc/ametal_m03_nonsolid
	longestCurve 354.275635
}

108 // SURFACE_PATCH V: 27 I: 0 
{
	shader textures/metal_misc/ametal_m03_nonsolid
	longestCurve 378.438629
}

109 // SURFACE_PATCH V: 27 I: 0 
{
	shader textures/egypt_floor_sd/wood_c13
	longestCurve 396.816681
}

110 // SURFACE_PATCH V: 27 I: 0 
{
	shader textures/metal_misc/ametal_m03_nonsolid
	longestCurve 378.438629
}

111 // SURFACE_PATCH V: 27 I: 0 
{
	shader textures/metal_misc/ametal_m03_nonsolid
	longestCurve 396.816681
}

112 // SURFACE_TRIANGLES V: 16 I: 36 
{
	shader models/mapobjects/miltary_trim/metal_m05
	sampleSize 0
}

113 // SURFACE_TRIANGLES V: 16 I: 36 
{
	shader models/mapobjects/miltary_trim/metal_m05
	sampleSize 0
}

114 // SURFACE_TRIANGLES V: 16 I: 36 
{
	shader models/mapobjects/miltary_trim/metal_m05
	sampleSize 0
}

115 // SURFACE_TRIANGLES V: 16 I: 36 
{
	shader models/mapobjects/miltary_trim/metal_m05
	sampleSize 0
}

116 // SURFACE_TRIANGLES V: 16 I: 36 
{
	shader models/mapobjects/miltary_trim/metal_m05
	sampleSize 0
}

117 // SURFACE_TRIANGLES V: 16 I: 36 
{
	shader models/mapobjects/miltary_trim/metal_m05
	sampleSize 0
}

118 // SURFACE_TRIANGLES V: 16 I: 36 
{
	shader models/mapobjects/miltary_trim/metal_m05
	sampleSize 0
}

119 // SURFACE_TRIANGLES V: 16 I: 36 
{
	shader models/mapobjects/miltary_trim/metal_m05
	sampleSize 0
}

120 // SURFACE_TRIANGLES V: 16 I: 36 
{
	shader models/mapobjects/miltary_trim/metal_m05
	sampleSize 0
}

121 // SURFACE_TRIANGLES V: 16 I: 36 
{
	shader models/mapobjects/miltary_trim/metal_m05
	sampleSize 0
}

122 // SURFACE_TRIANGLES V: 16 I: 36 
{
	shader models/mapobjects/miltary_trim/metal_m05
	sampleSize 0
}

123 // SURFACE_TRIANGLES V: 16 I: 36 
{
	shader models/mapobjects/miltary_trim/metal_m05
	sampleSize 0
}

124 // SURFACE_TRIANGLES V: 43 I: 144 
{
	shader models/mapobjects/light/pendant2
	sampleSize 0
}

125 // SURFACE_TRIANGLES V: 43 I: 144 
{
	shader models/mapobjects/light/pendant2
	sampleSize 0
}

126 // SURFACE_TRIANGLES V: 336 I: 426 
{
	shader models/mapobjects/blitz_sd/blitz_sd_body_s
	sampleSize 0
}

127 // SURFACE_TRIANGLES V: 58 I: 114 
{
	shader models/mapobjects/blitz_sd/blitz_sd_body_s
	sampleSize 0
}

128 // SURFACE_TRIANGLES V: 296 I: 552 
{
	shader models/mapobjects/blitz_sd/blitz_sd_arches_s
	sampleSize 0
}

129 // SURFACE_TRIANGLES V: 58 I: 114 
{
	shader models/mapobjects/blitz_sd/blitz_sd_body_s
	sampleSize 0
}

130 // SURFACE_TRIANGLES V: 32 I: 66 
{
	shader models/mapobjects/blitz_sd/blitz_sd_windows_s
	sampleSize 0
}

131 // SURFACE_TRIANGLES V: 316 I: 720 
{
	shader models/mapobjects/blitz_sd/blitz_sd_body_s
	sampleSize 0
}

132 // SURFACE_TRIANGLES V: 87 I: 132 
{
	shader models/mapobjects/blitz_sd/blitz_sd_body_s
	sampleSize 0
}

133 // SURFACE_TRIANGLES V: 186 I: 240 
{
	shader models/mapobjects/blitz_sd/blitz_sd_body_s
	sampleSize 0
}

134 // SURFACE_TRIANGLES V: 286 I: 600 
{
	shader models/mapobjects/blitz_sd/blitz_sd_body_s
	sampleSize 0
}

135 // SURFACE_TRIANGLES V: 286 I: 600 
{
	shader models/mapobjects/blitz_sd/blitz_sd_body_s
	sampleSize 0
}

136 // SURFACE_TRIANGLES V: 41 I: 168 
{
	shader models/mapobjects/archeology/vase2
	sampleSize 0
}

137 // SURFACE_TRIANGLES V: 26 I: 48 
{
	shader models/mapobjects/furniture/wood_c05
	sampleSize 0
}

138 // SURFACE_TRIANGLES V: 40 I: 84 
{
	shader models/mapobjects/furniture/wood_c05
	sampleSize 0
}

139 // SURFACE_TRIANGLES V: 32 I: 60 
{
	shader models/mapobjects/furniture/trim_c01
	sampleSize 0
}

140 // SURFACE_TRIANGLES V: 186 I: 336 
{
	shader models/mapobjects/furniture/wood_c05
	sampleSize 0
}

141 // SURFACE_TRIANGLES V: 16 I: 36 
{
	shader models/mapobjects/furniture/bedlinenpillow_c01
	sampleSize 0
}

142 // SURFACE_TRIANGLES V: 144 I: 252 
{
	shader models/mapobjects/furniture/wood_c05
	sampleSize 0
}

143 // SURFACE_TRIANGLES V: 8 I: 18 planar
{
	shader models/mapobjects/furniture/wood_c05
	sampleSize 0
}

144 // SURFACE_TRIANGLES V: 40 I: 66 
{
	shader models/mapobjects/furniture/clubchair
	sampleSize 0
}

145 // SURFACE_TRIANGLES V: 30 I: 48 
{
	shader models/mapobjects/furniture/clubchair
	sampleSize 0
}

146 // SURFACE_TRIANGLES V: 30 I: 48 
{
	shader models/mapobjects/furniture/clubchair
	sampleSize 0
}

147 // SURFACE_TRIANGLES V: 20 I: 30 
{
	shader models/mapobjects/furniture/fire
	sampleSize 0
}

148 // SURFACE_TRIANGLES V: 20 I: 30 
{
	shader models/mapobjects/furniture/furnace
	sampleSize 0
}

149 // SURFACE_TRIANGLES V: 20 I: 30 
{
	shader models/mapobjects/furniture/furnace
	sampleSize 0
}

150 // SURFACE_TRIANGLES V: 45 I: 174 
{
	shader models/mapobjects/furniture/furnace
	sampleSize 0
}

151 // SURFACE_TRIANGLES V: 34 I: 96 
{
	shader models/mapobjects/furniture/furnace
	sampleSize 0
}

152 // SURFACE_TRIANGLES V: 93 I: 174 
{
	shader models/mapobjects/furniture/furnace
	sampleSize 0
}

153 // SURFACE_TRIANGLES V: 26 I: 42 
{
	shader models/mapobjects/furniture/type
	sampleSize 0
}

154 // SURFACE_TRIANGLES V: 6 I: 12 planar
{
	shader models/mapobjects/furniture/type
	sampleSize 0
}

155 // SURFACE_TRIANGLES V: 61 I: 240 
{
	shader models/mapobjects/blitz_sd/blitz_sd_body_mm
	sampleSize 0
}

156 // SURFACE_TRIANGLES V: 335 I: 918 
{
	shader models/mapobjects/blitz_sd/blitz_sd_interior02_mm
	sampleSize 0
}

157 // SURFACE_TRIANGLES V: 336 I: 426 
{
	shader models/mapobjects/blitz_sd/blitz_sd_body_mm
	sampleSize 0
}

158 // SURFACE_TRIANGLES V: 58 I: 114 
{
	shader models/mapobjects/blitz_sd/blitz_sd_body_mm
	sampleSize 0
}

159 // SURFACE_TRIANGLES V: 296 I: 552 
{
	shader models/mapobjects/blitz_sd/blitz_sd_arches_mm
	sampleSize 0
}

160 // SURFACE_TRIANGLES V: 58 I: 114 
{
	shader models/mapobjects/blitz_sd/blitz_sd_body_mm
	sampleSize 0
}

161 // SURFACE_TRIANGLES V: 32 I: 66 
{
	shader models/mapobjects/blitz_sd/blitz_sd_windows_mm
	sampleSize 0
}

162 // SURFACE_TRIANGLES V: 316 I: 720 
{
	shader models/mapobjects/blitz_sd/blitz_sd_body_mm
	sampleSize 0
}

163 // SURFACE_TRIANGLES V: 160 I: 210 
{
	shader models/mapobjects/blitz_sd/blitz_sd_body_mm
	sampleSize 0
}

164 // SURFACE_TRIANGLES V: 186 I: 240 
{
	shader models/mapobjects/blitz_sd/blitz_sd_body_mm
	sampleSize 0
}

165 // SURFACE_TRIANGLES V: 286 I: 600 
{
	shader models/mapobjects/blitz_sd/blitz_sd_body_s
	sampleSize 0
}

166 // SURFACE_TRIANGLES V: 286 I: 600 
{
	shader models/mapobjects/blitz_sd/blitz_sd_body_s
	sampleSize 0
}

167 // SURFACE_TRIANGLES V: 40 I: 60 
{
	shader textures/chat/bedlinen_c02
	sampleSize 0
}

168 // SURFACE_TRIANGLES V: 110 I: 168 
{
	shader models/mapobjects/furniture/wood1
	sampleSize 0
}

169 // SURFACE_TRIANGLES V: 8 I: 30 
{
	shader textures/chat/bedlinenpillow_c02
	sampleSize 0
}

170 // SURFACE_TRIANGLES V: 8 I: 30 
{
	shader textures/chat/bedlinenpillow_c02
	sampleSize 0
}

171 // SURFACE_TRIANGLES V: 40 I: 60 
{
	shader textures/chat/bedlinen_c02
	sampleSize 0
}

172 // SURFACE_TRIANGLES V: 110 I: 168 
{
	shader models/mapobjects/furniture/wood1
	sampleSize 0
}

173 // SURFACE_TRIANGLES V: 8 I: 30 
{
	shader textures/chat/bedlinenpillow_c02
	sampleSize 0
}

174 // SURFACE_TRIANGLES V: 8 I: 30 
{
	shader textures/chat/bedlinenpillow_c02
	sampleSize 0
}

175 // SURFACE_TRIANGLES V: 40 I: 60 
{
	shader textures/chat/bedlinen_c02
	sampleSize 0
}

176 // SURFACE_TRIANGLES V: 110 I: 168 
{
	shader models/mapobjects/furniture/wood1
	sampleSize 0
}

177 // SURFACE_TRIANGLES V: 8 I: 30 
{
	shader textures/chat/bedlinenpillow_c02
	sampleSize 0
}

178 // SURFACE_TRIANGLES V: 8 I: 30 
{
	shader textures/chat/bedlinenpillow_c02
	sampleSize 0
}

179 // SURFACE_TRIANGLES V: 40 I: 60 
{
	shader textures/chat/bedlinen_c02
	sampleSize 0
}

180 // SURFACE_TRIANGLES V: 110 I: 168 
{
	shader models/mapobjects/furniture/wood1
	sampleSize 0
}

181 // SURFACE_TRIANGLES V: 8 I: 30 
{
	shader textures/chat/bedlinenpillow_c02
	sampleSize 0
}

182 // SURFACE_TRIANGLES V: 8 I: 30 
{
	shader textures/chat/bedlinenpillow_c02
	sampleSize 0
}

183 // SURFACE_TRIANGLES V: 26 I: 48 
{
	shader models/mapobjects/furniture/wood_c05
	sampleSize 0
}

184 // SURFACE_TRIANGLES V: 40 I: 84 
{
	shader models/mapobjects/furniture/wood_c05
	sampleSize 0
}

185 // SURFACE_TRIANGLES V: 32 I: 60 
{
	shader models/mapobjects/furniture/trim_c01
	sampleSize 0
}

186 // SURFACE_TRIANGLES V: 186 I: 336 
{
	shader models/mapobjects/furniture/wood_c05
	sampleSize 0
}

187 // SURFACE_TRIANGLES V: 16 I: 36 
{
	shader models/mapobjects/furniture/bedlinenpillow_c01
	sampleSize 0
}

188 // SURFACE_TRIANGLES V: 144 I: 252 
{
	shader models/mapobjects/furniture/wood_c05
	sampleSize 0
}

189 // SURFACE_TRIANGLES V: 8 I: 18 
{
	shader models/mapobjects/furniture/wood_c05
	sampleSize 0
}

190 // SURFACE_TRIANGLES V: 26 I: 48 
{
	shader models/mapobjects/furniture/wood_c05
	sampleSize 0
}

191 // SURFACE_TRIANGLES V: 40 I: 84 
{
	shader models/mapobjects/furniture/wood_c05
	sampleSize 0
}

192 // SURFACE_TRIANGLES V: 32 I: 60 
{
	shader models/mapobjects/furniture/trim_c01
	sampleSize 0
}

193 // SURFACE_TRIANGLES V: 186 I: 336 
{
	shader models/mapobjects/furniture/wood_c05
	sampleSize 0
}

194 // SURFACE_TRIANGLES V: 16 I: 36 
{
	shader models/mapobjects/furniture/bedlinenpillow_c01
	sampleSize 0
}

195 // SURFACE_TRIANGLES V: 144 I: 252 
{
	shader models/mapobjects/furniture/wood_c05
	sampleSize 0
}

196 // SURFACE_TRIANGLES V: 8 I: 18 planar
{
	shader models/mapobjects/furniture/wood_c05
	sampleSize 0
}

197 // SURFACE_TRIANGLES V: 26 I: 42 
{
	shader models/mapobjects/furniture/type
	sampleSize 0
}

198 // SURFACE_TRIANGLES V: 6 I: 12 planar
{
	shader models/mapobjects/furniture/type
	sampleSize 0
}

199 // SURFACE_TRIANGLES V: 26 I: 48 
{
	shader models/mapobjects/furniture/wood_c05
	sampleSize 0
}

200 // SURFACE_TRIANGLES V: 40 I: 84 
{
	shader models/mapobjects/furniture/wood_c05
	sampleSize 0
}

201 // SURFACE_TRIANGLES V: 32 I: 60 
{
	shader models/mapobjects/furniture/trim_c01
	sampleSize 0
}

202 // SURFACE_TRIANGLES V: 186 I: 336 
{
	shader models/mapobjects/furniture/wood_c05
	sampleSize 0
}

203 // SURFACE_TRIANGLES V: 16 I: 36 
{
	shader models/mapobjects/furniture/bedlinenpillow_c01
	sampleSize 0
}

204 // SURFACE_TRIANGLES V: 144 I: 252 
{
	shader models/mapobjects/furniture/wood_c05
	sampleSize 0
}

205 // SURFACE_TRIANGLES V: 8 I: 18 planar
{
	shader models/mapobjects/furniture/wood_c05
	sampleSize 0
}

206 // SURFACE_TRIANGLES V: 26 I: 48 
{
	shader models/mapobjects/furniture/wood_c05
	sampleSize 0
}

207 // SURFACE_TRIANGLES V: 40 I: 84 
{
	shader models/mapobjects/furniture/wood_c05
	sampleSize 0
}

208 // SURFACE_TRIANGLES V: 32 I: 60 
{
	shader models/mapobjects/furniture/trim_c01
	sampleSize 0
}

209 // SURFACE_TRIANGLES V: 186 I: 336 
{
	shader models/mapobjects/furniture/wood_c05
	sampleSize 0
}

210 // SURFACE_TRIANGLES V: 16 I: 36 
{
	shader models/mapobjects/furniture/bedlinenpillow_c01
	sampleSize 0
}

211 // SURFACE_TRIANGLES V: 144 I: 252 
{
	shader models/mapobjects/furniture/wood_c05
	sampleSize 0
}

212 // SURFACE_TRIANGLES V: 8 I: 18 planar
{
	shader models/mapobjects/furniture/wood_c05
	sampleSize 0
}

213 // SURFACE_TRIANGLES V: 26 I: 48 
{
	shader models/mapobjects/furniture/wood_c05
	sampleSize 0
}

214 // SURFACE_TRIANGLES V: 40 I: 84 
{
	shader models/mapobjects/furniture/wood_c05
	sampleSize 0
}

215 // SURFACE_TRIANGLES V: 32 I: 60 
{
	shader models/mapobjects/furniture/trim_c01
	sampleSize 0
}

216 // SURFACE_TRIANGLES V: 186 I: 336 
{
	shader models/mapobjects/furniture/wood_c05
	sampleSize 0
}

217 // SURFACE_TRIANGLES V: 16 I: 36 
{
	shader models/mapobjects/furniture/bedlinenpillow_c01
	sampleSize 0
}

218 // SURFACE_TRIANGLES V: 144 I: 252 
{
	shader models/mapobjects/furniture/wood_c05
	sampleSize 0
}

219 // SURFACE_TRIANGLES V: 8 I: 18 planar
{
	shader models/mapobjects/furniture/wood_c05
	sampleSize 0
}

220 // SURFACE_TRIANGLES V: 26 I: 48 
{
	shader models/mapobjects/furniture/wood_c05
	sampleSize 0
}

221 // SURFACE_TRIANGLES V: 40 I: 84 
{
	shader models/mapobjects/furniture/wood_c05
	sampleSize 0
}

222 // SURFACE_TRIANGLES V: 32 I: 60 
{
	shader models/mapobjects/furniture/trim_c01
	sampleSize 0
}

223 // SURFACE_TRIANGLES V: 186 I: 336 
{
	shader models/mapobjects/furniture/wood_c05
	sampleSize 0
}

224 // SURFACE_TRIANGLES V: 16 I: 36 
{
	shader models/mapobjects/furniture/bedlinenpillow_c01
	sampleSize 0
}

225 // SURFACE_TRIANGLES V: 144 I: 252 
{
	shader models/mapobjects/furniture/wood_c05
	sampleSize 0
}

226 // SURFACE_TRIANGLES V: 8 I: 18 planar
{
	shader models/mapobjects/furniture/wood_c05
	sampleSize 0
}

227 // SURFACE_TRIANGLES V: 34 I: 60 
{
	shader models/mapobjects/electronics/tele
	sampleSize 0
}

228 // SURFACE_TRIANGLES V: 116 I: 240 
{
	shader models/mapobjects/electronics/tele
	sampleSize 0
}

229 // SURFACE_TRIANGLES V: 104 I: 384 
{
	shader models/mapobjects/electronics/tele
	sampleSize 0
}

230 // SURFACE_TRIANGLES V: 44 I: 84 
{
	shader models/mapobjects/electronics/tele
	sampleSize 0
}

231 // SURFACE_TRIANGLES V: 26 I: 42 
{
	shader models/mapobjects/furniture/type
	sampleSize 0
}

232 // SURFACE_TRIANGLES V: 6 I: 12 planar
{
	shader models/mapobjects/furniture/type
	sampleSize 0
}

233 // SURFACE_TRIANGLES V: 11 I: 36 
{
	shader models/mapobjects/light/bel_lampm
	sampleSize 0
}

234 // SURFACE_TRIANGLES V: 9 I: 18 
{
	shader models/mapobjects/light/bel_lampm
	sampleSize 0
}

235 // SURFACE_TRIANGLES V: 40 I: 60 
{
	shader textures/chat/bedlinen_c02
	sampleSize 0
}

236 // SURFACE_TRIANGLES V: 110 I: 168 
{
	shader models/mapobjects/furniture/wood1
	sampleSize 0
}

237 // SURFACE_TRIANGLES V: 8 I: 30 
{
	shader textures/chat/bedlinenpillow_c02
	sampleSize 0
}

238 // SURFACE_TRIANGLES V: 8 I: 30 
{
	shader textures/chat/bedlinenpillow_c02
	sampleSize 0
}

239 // SURFACE_TRIANGLES V: 175 I: 393 
{
	shader models/mapobjects/furniture/furnace
	sampleSize 0
}

240 // SURFACE_TRIANGLES V: 24 I: 48 
{
	shader models/mapobjects/light/cage_lightn
	sampleSize 0
}

241 // SURFACE_TRIANGLES V: 175 I: 393 
{
	shader models/mapobjects/furniture/furnace
	sampleSize 0
}

242 // SURFACE_TRIANGLES V: 24 I: 48 
{
	shader models/mapobjects/light/cage_lightn
	sampleSize 0
}

243 // SURFACE_TRIANGLES V: 175 I: 393 
{
	shader models/mapobjects/furniture/furnace
	sampleSize 0
}

244 // SURFACE_TRIANGLES V: 24 I: 48 
{
	shader models/mapobjects/light/cage_lightn
	sampleSize 0
}

245 // SURFACE_TRIANGLES V: 175 I: 393 
{
	shader models/mapobjects/furniture/furnace
	sampleSize 0
}

246 // SURFACE_TRIANGLES V: 24 I: 48 
{
	shader models/mapobjects/light/cage_lightn
	sampleSize 0
}

247 // SURFACE_TRIANGLES V: 144 I: 432 
{
	shader models/mapobjects/tree_desert_sd/palm_leaf1
	sampleSize 0
}

248 // SURFACE_TRIANGLES V: 48 I: 234 
{
	shader models/mapobjects/tree_desert_sd/palm_trunk
	sampleSize 0
}

249 // SURFACE_TRIANGLES V: 144 I: 432 
{
	shader models/mapobjects/tree_desert_sd/palm_leaf1
	sampleSize 0
}

250 // SURFACE_TRIANGLES V: 48 I: 234 
{
	shader models/mapobjects/tree_desert_sd/palm_trunk
	sampleSize 0
}

251 // SURFACE_TRIANGLES V: 32 I: 48 
{
	shader models/mapobjects/tree_desert_sd/palm_leaves
	sampleSize 0
}

252 // SURFACE_TRIANGLES V: 35 I: 90 
{
	shader models/mapobjects/tree_desert_sd/palm_bark
	sampleSize 0
}

253 // SURFACE_TRIANGLES V: 32 I: 48 
{
	shader models/mapobjects/tree_desert_sd/palm_leaves
	sampleSize 0
}

254 // SURFACE_TRIANGLES V: 32 I: 48 
{
	shader models/mapobjects/tree_desert_sd/palm_leaves
	sampleSize 0
}

255 // SURFACE_TRIANGLES V: 32 I: 48 
{
	shader models/mapobjects/tree_desert_sd/palm_leaves
	sampleSize 0
}

256 // SURFACE_TRIANGLES V: 35 I: 90 
{
	shader models/mapobjects/tree_desert_sd/palm_bark
	sampleSize 0
}

257 // SURFACE_TRIANGLES V: 32 I: 48 
{
	shader models/mapobjects/tree_desert_sd/palm_leaves
	sampleSize 0
}

258 // SURFACE_TRIANGLES V: 32 I: 48 
{
	shader models/mapobjects/tree_desert_sd/palm_leaves
	sampleSize 0
}

259 // SURFACE_TRIANGLES V: 32 I: 48 
{
	shader models/mapobjects/tree_desert_sd/palm_leaves
	sampleSize 0
}

260 // SURFACE_TRIANGLES V: 35 I: 90 
{
	shader models/mapobjects/tree_desert_sd/palm_bark
	sampleSize 0
}

261 // SURFACE_TRIANGLES V: 32 I: 48 
{
	shader models/mapobjects/tree_desert_sd/palm_leaves
	sampleSize 0
}

262 // SURFACE_TRIANGLES V: 32 I: 48 
{
	shader models/mapobjects/tree_desert_sd/palm_leaves
	sampleSize 0
}

263 // SURFACE_TRIANGLES V: 175 I: 393 
{
	shader models/mapobjects/furniture/furnace
	sampleSize 0
}

264 // SURFACE_TRIANGLES V: 24 I: 48 
{
	shader models/mapobjects/light/cage_lightn
	sampleSize 0
}

265 // SURFACE_TRIANGLES V: 32 I: 48 
{
	shader models/mapobjects/tree_desert_sd/palm_leaves
	sampleSize 0
}

266 // SURFACE_TRIANGLES V: 32 I: 48 
{
	shader models/mapobjects/tree_desert_sd/palm_leaves
	sampleSize 0
}

267 // SURFACE_TRIANGLES V: 35 I: 90 
{
	shader models/mapobjects/tree_desert_sd/palm_bark
	sampleSize 0
}

268 // SURFACE_TRIANGLES V: 32 I: 48 
{
	shader models/mapobjects/tree_desert_sd/palm_leaves
	sampleSize 0
}

269 // SURFACE_TRIANGLES V: 28 I: 42 
{
	shader models/mapobjects/tree_temperate_sd/leaves_temperate1
	sampleSize 0
}

270 // SURFACE_TRIANGLES V: 28 I: 42 
{
	shader models/mapobjects/tree_temperate_sd/leaves_temperate1
	sampleSize 0
}

271 // SURFACE_TRIANGLES V: 28 I: 42 
{
	shader models/mapobjects/tree_temperate_sd/leaves_temperate1
	sampleSize 0
}

272 // SURFACE_TRIANGLES V: 28 I: 42 
{
	shader models/mapobjects/tree_temperate_sd/leaves_temperate1
	sampleSize 0
}

273 // SURFACE_TRIANGLES V: 28 I: 42 
{
	shader models/mapobjects/tree_temperate_sd/leaves_temperate1
	sampleSize 0
}

274 // SURFACE_TRIANGLES V: 28 I: 42 
{
	shader models/mapobjects/tree_temperate_sd/leaves_temperate1
	sampleSize 0
}

275 // SURFACE_TRIANGLES V: 28 I: 42 
{
	shader models/mapobjects/tree_temperate_sd/leaves_temperate1
	sampleSize 0
}

276 // SURFACE_TRIANGLES V: 28 I: 42 
{
	shader models/mapobjects/tree_temperate_sd/leaves_temperate1
	sampleSize 0
}

277 // SURFACE_TRIANGLES V: 28 I: 42 
{
	shader models/mapobjects/tree_temperate_sd/leaves_temperate1
	sampleSize 0
}

278 // SURFACE_TRIANGLES V: 28 I: 42 
{
	shader models/mapobjects/tree_temperate_sd/leaves_temperate1
	sampleSize 0
}

279 // SURFACE_TRIANGLES V: 28 I: 42 
{
	shader models/mapobjects/tree_temperate_sd/leaves_temperate1
	sampleSize 0
}

280 // SURFACE_TRIANGLES V: 28 I: 42 
{
	shader models/mapobjects/tree_temperate_sd/leaves_temperate1
	sampleSize 0
}

281 // SURFACE_TRIANGLES V: 28 I: 42 
{
	shader models/mapobjects/tree_temperate_sd/leaves_temperate1
	sampleSize 0
}

282 // SURFACE_TRIANGLES V: 28 I: 42 
{
	shader models/mapobjects/tree_temperate_sd/leaves_temperate1
	sampleSize 0
}

283 // SURFACE_TRIANGLES V: 28 I: 42 
{
	shader models/mapobjects/tree_temperate_sd/leaves_temperate1
	sampleSize 0
}

284 // SURFACE_TRIANGLES V: 28 I: 42 
{
	shader models/mapobjects/tree_temperate_sd/leaves_temperate1
	sampleSize 0
}

285 // SURFACE_TRIANGLES V: 28 I: 42 
{
	shader models/mapobjects/tree_temperate_sd/leaves_temperate1
	sampleSize 0
}

286 // SURFACE_TRIANGLES V: 175 I: 393 
{
	shader models/mapobjects/furniture/furnace
	sampleSize 0
}

287 // SURFACE_TRIANGLES V: 24 I: 48 
{
	shader models/mapobjects/light/cage_lightn
	sampleSize 0
}

288 // SURFACE_TRIANGLES V: 175 I: 393 
{
	shader models/mapobjects/furniture/furnace
	sampleSize 0
}

289 // SURFACE_TRIANGLES V: 24 I: 48 
{
	shader models/mapobjects/light/cage_lightn
	sampleSize 0
}

290 // SURFACE_TRIANGLES V: 175 I: 393 
{
	shader models/mapobjects/furniture/furnace
	sampleSize 0
}

291 // SURFACE_TRIANGLES V: 24 I: 48 
{
	shader models/mapobjects/light/cage_lightn
	sampleSize 0
}

292 // SURFACE_TRIANGLES V: 175 I: 393 
{
	shader models/mapobjects/furniture/furnace
	sampleSize 0
}

293 // SURFACE_TRIANGLES V: 24 I: 48 
{
	shader models/mapobjects/light/cage_lightn
	sampleSize 0
}

294 // SURFACE_TRIANGLES V: 175 I: 393 
{
	shader models/mapobjects/furniture/furnace
	sampleSize 0
}

295 // SURFACE_TRIANGLES V: 24 I: 48 
{
	shader models/mapobjects/light/cage_lightn
	sampleSize 0
}

296 // SURFACE_TRIANGLES V: 175 I: 393 
{
	shader models/mapobjects/furniture/furnace
	sampleSize 0
}

297 // SURFACE_TRIANGLES V: 24 I: 48 
{
	shader models/mapobjects/light/cage_lightn
	sampleSize 0
}

298 // SURFACE_TRIANGLES V: 17 I: 36 
{
	shader models/mapobjects/plants_sd/grass_green1
	sampleSize 0
}

299 // SURFACE_TRIANGLES V: 40 I: 60 
{
	shader textures/chat/bedlinen_c02
	sampleSize 0
}

300 // SURFACE_TRIANGLES V: 110 I: 168 
{
	shader models/mapobjects/furniture/wood1
	sampleSize 0
}

301 // SURFACE_TRIANGLES V: 8 I: 30 
{
	shader textures/chat/bedlinenpillow_c02
	sampleSize 0
}

302 // SURFACE_TRIANGLES V: 8 I: 30 
{
	shader textures/chat/bedlinenpillow_c02
	sampleSize 0
}

303 // SURFACE_TRIANGLES V: 40 I: 60 
{
	shader textures/chat/bedlinen_c02
	sampleSize 0
}

304 // SURFACE_TRIANGLES V: 110 I: 168 
{
	shader models/mapobjects/furniture/wood1
	sampleSize 0
}

305 // SURFACE_TRIANGLES V: 8 I: 30 
{
	shader textures/chat/bedlinenpillow_c02
	sampleSize 0
}

306 // SURFACE_TRIANGLES V: 8 I: 30 
{
	shader textures/chat/bedlinenpillow_c02
	sampleSize 0
}

307 // SURFACE_TRIANGLES V: 40 I: 60 
{
	shader textures/chat/bedlinen_c02
	sampleSize 0
}

308 // SURFACE_TRIANGLES V: 110 I: 168 
{
	shader models/mapobjects/furniture/wood1
	sampleSize 0
}

309 // SURFACE_TRIANGLES V: 8 I: 30 
{
	shader textures/chat/bedlinenpillow_c02
	sampleSize 0
}

310 // SURFACE_TRIANGLES V: 8 I: 30 
{
	shader textures/chat/bedlinenpillow_c02
	sampleSize 0
}

311 // SURFACE_TRIANGLES V: 40 I: 60 
{
	shader textures/chat/bedlinen_c02
	sampleSize 0
}

312 // SURFACE_TRIANGLES V: 110 I: 168 
{
	shader models/mapobjects/furniture/wood1
	sampleSize 0
}

313 // SURFACE_TRIANGLES V: 8 I: 30 
{
	shader textures/chat/bedlinenpillow_c02
	sampleSize 0
}

314 // SURFACE_TRIANGLES V: 8 I: 30 
{
	shader textures/chat/bedlinenpillow_c02
	sampleSize 0
}

315 // SURFACE_TRIANGLES V: 40 I: 60 
{
	shader textures/chat/bedlinen_c02
	sampleSize 0
}

316 // SURFACE_TRIANGLES V: 110 I: 168 
{
	shader models/mapobjects/furniture/wood1
	sampleSize 0
}

317 // SURFACE_TRIANGLES V: 8 I: 30 
{
	shader textures/chat/bedlinenpillow_c02
	sampleSize 0
}

318 // SURFACE_TRIANGLES V: 8 I: 30 
{
	shader textures/chat/bedlinenpillow_c02
	sampleSize 0
}

319 // SURFACE_TRIANGLES V: 40 I: 60 
{
	shader textures/chat/bedlinen_c02
	sampleSize 0
}

320 // SURFACE_TRIANGLES V: 110 I: 168 
{
	shader models/mapobjects/furniture/wood1
	sampleSize 0
}

321 // SURFACE_TRIANGLES V: 8 I: 30 
{
	shader textures/chat/bedlinenpillow_c02
	sampleSize 0
}

322 // SURFACE_TRIANGLES V: 8 I: 30 
{
	shader textures/chat/bedlinenpillow_c02
	sampleSize 0
}

323 // SURFACE_TRIANGLES V: 26 I: 48 
{
	shader models/mapobjects/furniture/wood_c05
	sampleSize 0
}

324 // SURFACE_TRIANGLES V: 40 I: 84 
{
	shader models/mapobjects/furniture/wood_c05
	sampleSize 0
}

325 // SURFACE_TRIANGLES V: 32 I: 60 
{
	shader models/mapobjects/furniture/trim_c01
	sampleSize 0
}

326 // SURFACE_TRIANGLES V: 186 I: 336 
{
	shader models/mapobjects/furniture/wood_c05
	sampleSize 0
}

327 // SURFACE_TRIANGLES V: 16 I: 36 
{
	shader models/mapobjects/furniture/bedlinenpillow_c01
	sampleSize 0
}

328 // SURFACE_TRIANGLES V: 144 I: 252 
{
	shader models/mapobjects/furniture/wood_c05
	sampleSize 0
}

329 // SURFACE_TRIANGLES V: 8 I: 18 
{
	shader models/mapobjects/furniture/wood_c05
	sampleSize 0
}

330 // SURFACE_TRIANGLES V: 26 I: 42 
{
	shader models/mapobjects/furniture/type
	sampleSize 0
}

331 // SURFACE_TRIANGLES V: 6 I: 12 planar
{
	shader models/mapobjects/furniture/type
	sampleSize 0
}

332 // SURFACE_TRIANGLES V: 26 I: 48 
{
	shader models/mapobjects/furniture/wood_c05
	sampleSize 0
}

333 // SURFACE_TRIANGLES V: 40 I: 84 
{
	shader models/mapobjects/furniture/wood_c05
	sampleSize 0
}

334 // SURFACE_TRIANGLES V: 32 I: 60 
{
	shader models/mapobjects/furniture/trim_c01
	sampleSize 0
}

335 // SURFACE_TRIANGLES V: 186 I: 336 
{
	shader models/mapobjects/furniture/wood_c05
	sampleSize 0
}

336 // SURFACE_TRIANGLES V: 16 I: 36 
{
	shader models/mapobjects/furniture/bedlinenpillow_c01
	sampleSize 0
}

337 // SURFACE_TRIANGLES V: 144 I: 252 
{
	shader models/mapobjects/furniture/wood_c05
	sampleSize 0
}

338 // SURFACE_TRIANGLES V: 8 I: 18 
{
	shader models/mapobjects/furniture/wood_c05
	sampleSize 0
}

339 // SURFACE_TRIANGLES V: 26 I: 48 
{
	shader models/mapobjects/furniture/wood_c05
	sampleSize 0
}

340 // SURFACE_TRIANGLES V: 40 I: 84 
{
	shader models/mapobjects/furniture/wood_c05
	sampleSize 0
}

341 // SURFACE_TRIANGLES V: 32 I: 60 
{
	shader models/mapobjects/furniture/trim_c01
	sampleSize 0
}

342 // SURFACE_TRIANGLES V: 186 I: 336 
{
	shader models/mapobjects/furniture/wood_c05
	sampleSize 0
}

343 // SURFACE_TRIANGLES V: 16 I: 36 
{
	shader models/mapobjects/furniture/bedlinenpillow_c01
	sampleSize 0
}

344 // SURFACE_TRIANGLES V: 144 I: 252 
{
	shader models/mapobjects/furniture/wood_c05
	sampleSize 0
}

345 // SURFACE_TRIANGLES V: 8 I: 18 
{
	shader models/mapobjects/furniture/wood_c05
	sampleSize 0
}

346 // SURFACE_TRIANGLES V: 26 I: 48 
{
	shader models/mapobjects/furniture/wood_c05
	sampleSize 0
}

347 // SURFACE_TRIANGLES V: 40 I: 84 
{
	shader models/mapobjects/furniture/wood_c05
	sampleSize 0
}

348 // SURFACE_TRIANGLES V: 32 I: 60 
{
	shader models/mapobjects/furniture/trim_c01
	sampleSize 0
}

349 // SURFACE_TRIANGLES V: 186 I: 336 
{
	shader models/mapobjects/furniture/wood_c05
	sampleSize 0
}

350 // SURFACE_TRIANGLES V: 16 I: 36 
{
	shader models/mapobjects/furniture/bedlinenpillow_c01
	sampleSize 0
}

351 // SURFACE_TRIANGLES V: 144 I: 252 
{
	shader models/mapobjects/furniture/wood_c05
	sampleSize 0
}

352 // SURFACE_TRIANGLES V: 8 I: 18 
{
	shader models/mapobjects/furniture/wood_c05
	sampleSize 0
}

353 // SURFACE_TRIANGLES V: 26 I: 48 
{
	shader models/mapobjects/furniture/wood_c05
	sampleSize 0
}

354 // SURFACE_TRIANGLES V: 40 I: 84 
{
	shader models/mapobjects/furniture/wood_c05
	sampleSize 0
}

355 // SURFACE_TRIANGLES V: 32 I: 60 
{
	shader models/mapobjects/furniture/trim_c01
	sampleSize 0
}

356 // SURFACE_TRIANGLES V: 186 I: 336 
{
	shader models/mapobjects/furniture/wood_c05
	sampleSize 0
}

357 // SURFACE_TRIANGLES V: 16 I: 36 
{
	shader models/mapobjects/furniture/bedlinenpillow_c01
	sampleSize 0
}

358 // SURFACE_TRIANGLES V: 144 I: 252 
{
	shader models/mapobjects/furniture/wood_c05
	sampleSize 0
}

359 // SURFACE_TRIANGLES V: 8 I: 18 
{
	shader models/mapobjects/furniture/wood_c05
	sampleSize 0
}

360 // SURFACE_TRIANGLES V: 26 I: 48 
{
	shader models/mapobjects/furniture/wood_c05
	sampleSize 0
}

361 // SURFACE_TRIANGLES V: 40 I: 84 
{
	shader models/mapobjects/furniture/wood_c05
	sampleSize 0
}

362 // SURFACE_TRIANGLES V: 32 I: 60 
{
	shader models/mapobjects/furniture/trim_c01
	sampleSize 0
}

363 // SURFACE_TRIANGLES V: 186 I: 336 
{
	shader models/mapobjects/furniture/wood_c05
	sampleSize 0
}

364 // SURFACE_TRIANGLES V: 16 I: 36 
{
	shader models/mapobjects/furniture/bedlinenpillow_c01
	sampleSize 0
}

365 // SURFACE_TRIANGLES V: 144 I: 252 
{
	shader models/mapobjects/furniture/wood_c05
	sampleSize 0
}

366 // SURFACE_TRIANGLES V: 8 I: 18 
{
	shader models/mapobjects/furniture/wood_c05
	sampleSize 0
}

367 // SURFACE_TRIANGLES V: 260 I: 654 
{
	shader textures/mapfx/translucent_red
	sampleSize 0
}

368 // SURFACE_TRIANGLES V: 22 I: 36 
{
	shader textures/mapfx/translucent_red
	sampleSize 0
}

369 // SURFACE_TRIANGLES V: 22 I: 36 
{
	shader textures/mapfx/translucent_red
	sampleSize 0
}

370 // SURFACE_TRIANGLES V: 22 I: 36 
{
	shader textures/mapfx/translucent_red
	sampleSize 0
}

371 // SURFACE_TRIANGLES V: 94 I: 162 
{
	shader models/mapobjects/vehicles/wood_m02a
	sampleSize 0
}

372 // SURFACE_TRIANGLES V: 48 I: 132 
{
	shader models/mapobjects/vehicles/wagon/wag_whl
	sampleSize 0
}

373 // SURFACE_TRIANGLES V: 48 I: 132 
{
	shader models/mapobjects/vehicles/wagon/wag_whl
	sampleSize 0
}

374 // SURFACE_TRIANGLES V: 144 I: 432 
{
	shader models/mapobjects/tree_desert_sd/palm_leaf1
	sampleSize 0
}

375 // SURFACE_TRIANGLES V: 48 I: 234 
{
	shader models/mapobjects/tree_desert_sd/palm_trunk
	sampleSize 0
}

376 // SURFACE_TRIANGLES V: 144 I: 432 
{
	shader models/mapobjects/tree_desert_sd/palm_leaf1
	sampleSize 0
}

377 // SURFACE_TRIANGLES V: 48 I: 234 
{
	shader models/mapobjects/tree_desert_sd/palm_trunk
	sampleSize 0
}

378 // SURFACE_TRIANGLES V: 144 I: 432 
{
	shader models/mapobjects/tree_desert_sd/palm_leaf1
	sampleSize 0
}

379 // SURFACE_TRIANGLES V: 48 I: 234 
{
	shader models/mapobjects/tree_desert_sd/palm_trunk
	sampleSize 0
}

380 // SURFACE_TRIANGLES V: 144 I: 432 
{
	shader models/mapobjects/tree_desert_sd/palm_leaf1
	sampleSize 0
}

381 // SURFACE_TRIANGLES V: 48 I: 234 
{
	shader models/mapobjects/tree_desert_sd/palm_trunk
	sampleSize 0
}

382 // SURFACE_META V: 5 I: 9 
{
	shader textures/sand103/terrain_1
	entity 438
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

383 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/sand103/terrain_1
	entity 438
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

384 // SURFACE_META V: 7 I: 15 
{
	shader textures/sand103/terrain_1
	entity 1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

385 // SURFACE_META V: 4 I: 6 
{
	shader textures/sand103/terrain_1
	entity 438
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

386 // SURFACE_META V: 6 I: 12 
{
	shader textures/sand103/terrain_1
	entity 438
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

387 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/sand103/terrain_1
	entity 438
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

388 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/sand103/terrain_1
	entity 1
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

389 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/sand103/terrain_1
	entity 438
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

390 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sand103/terrain_1
	entity 1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

391 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/sand103/terrain_1
	entity 1
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

392 // SURFACE_META V: 4 I: 6 
{
	shader textures/sand103/terrain_1
	entity 438
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

393 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/sand103/terrain_1
	entity 438
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

394 // SURFACE_META V: 5 I: 9 
{
	shader textures/sand103/terrain_1
	entity 438
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

395 // SURFACE_META V: 6 I: 9 
{
	shader textures/sand103/terrain_1
	entity 438
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

396 // SURFACE_META V: 4 I: 6 
{
	shader textures/sand103/terrain_1
	entity 1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

397 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sand103/terrain_1
	entity 1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

398 // SURFACE_META V: 14 I: 33 
{
	shader textures/sand103/terrain_1
	entity 1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

399 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/sand103/terrain_1
	entity 1
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

400 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sand103/terrain_1
	entity 1
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

401 // SURFACE_META V: 5 I: 9 
{
	shader textures/sand103/terrain_1
	entity 1
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

402 // SURFACE_META V: 11 I: 24 
{
	shader textures/sand103/terrain_1
	entity 438
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

403 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/sand103/terrain_1
	entity 438
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

404 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sand103/terrain_1
	entity 1
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

405 // SURFACE_META V: 7 I: 15 
{
	shader textures/sand103/terrain_1
	entity 438
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

406 // SURFACE_META V: 4 I: 6 
{
	shader textures/sand103/terrain_1
	entity 438
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

407 // SURFACE_META V: 4 I: 6 
{
	shader textures/sand103/terrain_1
	entity 438
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

408 // SURFACE_META V: 4 I: 6 
{
	shader textures/sand103/terrain_1
	entity 438
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

409 // SURFACE_META V: 5 I: 6 
{
	shader textures/sand103/terrain_1
	entity 438
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

410 // SURFACE_META V: 4 I: 6 
{
	shader textures/sand103/terrain_1
	entity 438
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

411 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/sand103/terrain_1
	entity 438
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

412 // SURFACE_META V: 9 I: 18 
{
	shader textures/sand103/terrain_0to1
	entity 438
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

413 // SURFACE_META V: 11 I: 24 
{
	shader textures/sand103/terrain_0to1
	entity 438
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

414 // SURFACE_META V: 7 I: 15 
{
	shader textures/sand103/terrain_0to1
	entity 438
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

415 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/sand103/terrain_0to1
	entity 1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

416 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/sand103/terrain_0to1
	entity 1
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

417 // SURFACE_META V: 21 I: 48 
{
	shader textures/sand103/terrain_0to1
	entity 1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

418 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/sand103/terrain_0to1
	entity 438
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

419 // SURFACE_META V: 8 I: 18 
{
	shader textures/sand103/terrain_0to1
	entity 438
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

420 // SURFACE_META V: 5 I: 9 
{
	shader textures/sand103/terrain_0to1
	entity 1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

421 // SURFACE_META V: 4 I: 6 
{
	shader textures/sand103/terrain_0to1
	entity 1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

422 // SURFACE_META V: 5 I: 9 
{
	shader textures/sand103/terrain_0to1
	entity 1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

423 // SURFACE_META V: 6 I: 9 
{
	shader textures/sand103/terrain_0to1
	entity 438
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

424 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/sand103/terrain_0to1
	entity 438
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

425 // SURFACE_META V: 15 I: 33 
{
	shader textures/sand103/terrain_0to1
	entity 438
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

426 // SURFACE_META V: 9 I: 21 
{
	shader textures/sand103/terrain_0to1
	entity 438
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

427 // SURFACE_META V: 6 I: 12 
{
	shader textures/sand103/terrain_0to1
	entity 1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

428 // SURFACE_META V: 4 I: 6 
{
	shader textures/sand103/terrain_0to1
	entity 1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

429 // SURFACE_META V: 4 I: 6 
{
	shader textures/sand103/terrain_0to1
	entity 438
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

430 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/sand103/terrain_0to1
	entity 438
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

431 // SURFACE_META V: 4 I: 6 
{
	shader textures/sand103/terrain_0to1
	entity 438
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

432 // SURFACE_META V: 6 I: 12 
{
	shader textures/sand103/terrain_0to1
	entity 1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

433 // SURFACE_META V: 6 I: 9 
{
	shader textures/sand103/terrain_0to1
	entity 1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

434 // SURFACE_META V: 5 I: 6 
{
	shader textures/sand103/terrain_0to1
	entity 438
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

435 // SURFACE_META V: 7 I: 15 
{
	shader textures/sand103/terrain_0to1
	entity 438
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

436 // SURFACE_META V: 4 I: 6 
{
	shader textures/sand103/terrain_0to1
	entity 1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

437 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sand103/terrain_0to1
	entity 1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

438 // SURFACE_META V: 4 I: 6 
{
	shader textures/sand103/terrain_0to1
	entity 1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

439 // SURFACE_META V: 7 I: 12 
{
	shader textures/sand103/terrain_0to1
	entity 438
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

440 // SURFACE_META V: 4 I: 6 
{
	shader textures/sand103/terrain_0to1
	entity 438
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

441 // SURFACE_META V: 4 I: 6 
{
	shader textures/sand103/terrain_0to1
	entity 1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

442 // SURFACE_META V: 14 I: 42 
{
	shader textures/sand103/terrain_0to1
	entity 1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

443 // SURFACE_META V: 5 I: 9 
{
	shader textures/sand103/terrain_0to1
	entity 438
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

444 // SURFACE_META V: 10 I: 18 
{
	shader textures/sand103/terrain_0to1
	entity 438
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

445 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/sand103/terrain_0to1
	entity 1
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

446 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/sand103/terrain_0to1
	entity 438
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

447 // SURFACE_META V: 4 I: 6 
{
	shader textures/sand103/terrain_0to1
	entity 175
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

448 // SURFACE_META V: 22 I: 69 
{
	shader textures/sand103/terrain_0to1
	entity 438
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

449 // SURFACE_META V: 11 I: 27 
{
	shader textures/sand103/terrain_0to1
	entity 438
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

450 // SURFACE_META V: 4 I: 6 
{
	shader textures/sand103/terrain_0to1
	entity 175
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

451 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/sand103/terrain_0to1
	entity 438
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

452 // SURFACE_META V: 11 I: 24 
{
	shader textures/sand103/terrain_0to1
	entity 438
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

453 // SURFACE_META V: 12 I: 30 
{
	shader textures/sand103/terrain_0to1
	entity 438
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

454 // SURFACE_META V: 12 I: 30 
{
	shader textures/sand103/terrain_0to1
	entity 438
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

455 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/sand103/terrain_0to1
	entity 1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

456 // SURFACE_META V: 6 I: 12 
{
	shader textures/sand103/terrain_0to1
	entity 1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

457 // SURFACE_META V: 4 I: 6 
{
	shader textures/sand103/terrain_0to1
	entity 1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

458 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/sand103/terrain_0to1
	entity 1
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

459 // SURFACE_META V: 21 I: 42 
{
	shader textures/sand103/terrain_0to1
	entity 1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

460 // SURFACE_META V: 10 I: 30 
{
	shader textures/sand103/terrain_0to1
	entity 175
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

461 // SURFACE_META V: 14 I: 33 
{
	shader textures/sand103/terrain_0to1
	entity 438
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

462 // SURFACE_META V: 4 I: 6 
{
	shader textures/sand103/terrain_0to1
	entity 438
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

463 // SURFACE_META V: 10 I: 21 
{
	shader textures/sand103/terrain_0to1
	entity 1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

464 // SURFACE_META V: 6 I: 12 
{
	shader textures/sand103/terrain_0to1
	entity 438
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

465 // SURFACE_META V: 5 I: 12 planar
{
	shader textures/sand103/terrain_0to1
	entity 175
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

466 // SURFACE_META V: 11 I: 27 planar
{
	shader textures/sand103/terrain_0to1
	entity 1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

467 // SURFACE_META V: 4 I: 6 
{
	shader textures/sand103/terrain_0to1
	entity 1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

468 // SURFACE_META V: 4 I: 6 
{
	shader textures/sand103/terrain_0to1
	entity 438
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

469 // SURFACE_META V: 10 I: 24 
{
	shader textures/sand103/terrain_0to1
	entity 438
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

470 // SURFACE_META V: 16 I: 42 
{
	shader textures/sand103/terrain_0to1
	entity 438
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

471 // SURFACE_META V: 12 I: 30 
{
	shader textures/sand103/terrain_0to1
	entity 438
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

472 // SURFACE_META V: 16 I: 36 
{
	shader textures/sand103/terrain_0to1
	entity 1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

473 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/sand103/terrain_0to1
	entity 1
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

474 // SURFACE_META V: 9 I: 21 planar
{
	shader textures/sand103/terrain_0to1
	entity 1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

475 // SURFACE_META V: 5 I: 9 
{
	shader textures/sand103/terrain_0to1
	entity 1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

476 // SURFACE_META V: 5 I: 9 
{
	shader textures/sand103/terrain_0to1
	entity 1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

477 // SURFACE_META V: 15 I: 36 
{
	shader textures/sand103/terrain_0to1
	entity 1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

478 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sand103/terrain_0to1
	entity 1
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

479 // SURFACE_META V: 12 I: 33 
{
	shader textures/sand103/terrain_0to1
	entity 1
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

480 // SURFACE_META V: 12 I: 27 
{
	shader textures/sand103/terrain_0to1
	entity 438
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

481 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/sand103/terrain_0to1
	entity 1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

482 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/sand103/terrain_0to1
	entity 1
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

483 // SURFACE_META V: 11 I: 24 
{
	shader textures/sand103/terrain_0to1
	entity 438
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

484 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/sand103/terrain_0to1
	entity 438
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

485 // SURFACE_META V: 11 I: 27 
{
	shader textures/sand103/terrain_0to1
	entity 438
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

486 // SURFACE_META V: 13 I: 30 
{
	shader textures/sand103/terrain_0to1
	entity 438
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

487 // SURFACE_META V: 10 I: 24 
{
	shader textures/sand103/terrain_0to1
	entity 438
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

488 // SURFACE_META V: 9 I: 21 
{
	shader textures/sand103/terrain_0to1
	entity 1
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

489 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sand103/terrain_0to1
	entity 1
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

490 // SURFACE_META V: 5 I: 9 
{
	shader textures/sand103/terrain_0to1
	entity 1
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

491 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/sand103/terrain_0to1
	entity 438
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

492 // SURFACE_META V: 7 I: 12 
{
	shader textures/sand103/terrain_0to1
	entity 438
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

493 // SURFACE_META V: 10 I: 18 
{
	shader textures/sand103/terrain_0to1
	entity 438
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

494 // SURFACE_META V: 4 I: 6 
{
	shader textures/sand103/terrain_0to1
	entity 438
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

495 // SURFACE_META V: 4 I: 6 
{
	shader textures/sand103/terrain_0to1
	entity 438
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

496 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/sand103/terrain_0to1
	entity 438
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

497 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/sand103/terrain_0to1
	entity 438
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

498 // SURFACE_META V: 5 I: 9 
{
	shader textures/sand103/terrain_0to1
	entity 438
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

499 // SURFACE_META V: 10 I: 24 
{
	shader textures/sand103/terrain_0to1
	entity 438
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

500 // SURFACE_META V: 7 I: 12 
{
	shader textures/sand103/terrain_0to1
	entity 438
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

501 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/sand103/terrain_0to1
	entity 438
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

502 // SURFACE_META V: 9 I: 21 
{
	shader textures/sand103/terrain_0to1
	entity 438
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

503 // SURFACE_META V: 41 I: 174 
{
	shader textures/sand103/terrain_0
	entity 438
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

504 // SURFACE_META V: 67 I: 303 
{
	shader textures/sand103/terrain_0
	entity 438
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

505 // SURFACE_META V: 72 I: 330 planar
{
	shader textures/sand103/terrain_0
	entity 438
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

506 // SURFACE_META V: 45 I: 177 planar
{
	shader textures/sand103/terrain_0
	entity 438
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

507 // SURFACE_META V: 18 I: 57 
{
	shader textures/sand103/terrain_0
	entity 1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

508 // SURFACE_META V: 15 I: 30 
{
	shader textures/sand103/terrain_0
	entity 1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

509 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/sand103/terrain_0
	entity 1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

510 // SURFACE_META V: 6 I: 12 
{
	shader textures/sand103/terrain_0
	entity 438
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

511 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/sand103/terrain_0
	entity 206
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

512 // SURFACE_META V: 7 I: 12 
{
	shader textures/sand103/terrain_0
	entity 1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

513 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/sand103/terrain_0
	entity 206
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

514 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/sand103/terrain_0
	entity 206
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

515 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sand103/terrain_0
	entity 206
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

516 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/sand103/terrain_0
	entity 1
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

517 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/sand103/terrain_0
	entity 1
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

518 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sand103/terrain_0
	entity 438
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

519 // SURFACE_META V: 18 I: 42 
{
	shader textures/sand103/terrain_0
	entity 1
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

520 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/sand103/terrain_0
	entity 1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

521 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/sand103/terrain_0
	entity 1
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

522 // SURFACE_META V: 4 I: 6 
{
	shader textures/sand103/terrain_0
	entity 1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

523 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/sand103/terrain_0
	entity 438
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

524 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/sand103/terrain_0
	entity 1
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

525 // SURFACE_META V: 5 I: 6 
{
	shader textures/sand103/terrain_0
	entity 438
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

526 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/sand103/terrain_0
	entity 438
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

527 // SURFACE_META V: 74 I: 339 
{
	shader textures/sand103/terrain_0
	entity 438
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

528 // SURFACE_META V: 69 I: 303 
{
	shader textures/sand103/terrain_0
	entity 438
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

529 // SURFACE_META V: 25 I: 96 
{
	shader textures/sand103/terrain_0
	entity 438
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

530 // SURFACE_META V: 4 I: 6 
{
	shader textures/sand103/terrain_0
	entity 1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

531 // SURFACE_META V: 4 I: 6 
{
	shader textures/sand103/terrain_0
	entity 1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

532 // SURFACE_META V: 14 I: 36 
{
	shader textures/sand103/terrain_0
	entity 1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

533 // SURFACE_META V: 5 I: 9 
{
	shader textures/sand103/terrain_0
	entity 1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

534 // SURFACE_META V: 60 I: 225 planar
{
	shader textures/sand103/terrain_0
	entity 1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

535 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/sand103/terrain_0
	entity 438
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

536 // SURFACE_META V: 5 I: 9 
{
	shader textures/sand103/terrain_0
	entity 1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

537 // SURFACE_META V: 9 I: 24 
{
	shader textures/sand103/terrain_0
	entity 1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

538 // SURFACE_META V: 42 I: 147 
{
	shader textures/sand103/terrain_0
	entity 438
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

539 // SURFACE_META V: 11 I: 24 
{
	shader textures/sand103/terrain_0
	entity 438
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

540 // SURFACE_META V: 83 I: 372 
{
	shader textures/sand103/terrain_0
	entity 1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

541 // SURFACE_META V: 5 I: 9 
{
	shader textures/sand103/terrain_0
	entity 1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

542 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/sand103/terrain_0
	entity 175
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

543 // SURFACE_META V: 17 I: 42 
{
	shader textures/sand103/terrain_0
	entity 175
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

544 // SURFACE_META V: 7 I: 18 
{
	shader textures/sand103/terrain_0
	entity 175
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

545 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/sand103/terrain_0
	entity 175
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

546 // SURFACE_META V: 58 I: 216 
{
	shader textures/sand103/terrain_0
	entity 438
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

547 // SURFACE_META V: 5 I: 9 
{
	shader textures/sand103/terrain_0
	entity 438
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

548 // SURFACE_META V: 20 I: 60 
{
	shader textures/sand103/terrain_0
	entity 175
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

549 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/sand103/terrain_0
	entity 175
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

550 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/sand103/terrain_0
	entity 175
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

551 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/sand103/terrain_0
	entity 175
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

552 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sand103/terrain_0
	entity 175
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

553 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sand103/terrain_0
	entity 438
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

554 // SURFACE_META V: 5 I: 9 
{
	shader textures/sand103/terrain_0
	entity 438
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

555 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/sand103/terrain_0
	entity 438
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

556 // SURFACE_META V: 6 I: 9 
{
	shader textures/sand103/terrain_0
	entity 438
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

557 // SURFACE_META V: 8 I: 15 
{
	shader textures/sand103/terrain_0
	entity 438
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

558 // SURFACE_META V: 7 I: 15 
{
	shader textures/sand103/terrain_0
	entity 1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

559 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/sand103/terrain_0
	entity 1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

560 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/sand103/terrain_0
	entity 1
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

561 // SURFACE_META V: 9 I: 21 
{
	shader textures/sand103/terrain_0
	entity 438
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

562 // SURFACE_META V: 4 I: 6 
{
	shader textures/sand103/terrain_0
	entity 1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

563 // SURFACE_META V: 29 I: 105 planar
{
	shader textures/sand103/terrain_0
	entity 175
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

564 // SURFACE_META V: 10 I: 27 planar
{
	shader textures/sand103/terrain_0
	entity 175
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

565 // SURFACE_META V: 36 I: 129 
{
	shader textures/sand103/terrain_0
	entity 1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

566 // SURFACE_META V: 5 I: 9 
{
	shader textures/sand103/terrain_0
	entity 1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

567 // SURFACE_META V: 36 I: 150 
{
	shader textures/sand103/terrain_0
	entity 438
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

568 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/sand103/terrain_0
	entity 1
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

569 // SURFACE_META V: 14 I: 42 
{
	shader textures/sand103/terrain_0
	entity 1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

570 // SURFACE_META V: 4 I: 6 
{
	shader textures/sand103/terrain_0
	entity 1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

571 // SURFACE_META V: 15 I: 30 
{
	shader textures/sand103/terrain_0
	entity 438
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

572 // SURFACE_META V: 31 I: 87 
{
	shader textures/sand103/terrain_0
	entity 438
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

573 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/sand103/terrain_0
	entity 438
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

574 // SURFACE_META V: 5 I: 9 
{
	shader textures/sand103/terrain_0
	entity 438
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

575 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/sand103/terrain_0
	entity 1
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

576 // SURFACE_META V: 4 I: 6 
{
	shader textures/sand103/terrain_0
	entity 438
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

577 // SURFACE_META V: 12 I: 33 
{
	shader textures/sand103/terrain_0
	entity 438
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

578 // SURFACE_META V: 55 I: 240 planar
{
	shader textures/sand103/terrain_0
	entity 1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

579 // SURFACE_META V: 9 I: 24 planar
{
	shader textures/sand103/terrain_0
	entity 1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

580 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/sand103/terrain_0
	entity 1
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

581 // SURFACE_META V: 11 I: 27 
{
	shader textures/sand103/terrain_0
	entity 1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

582 // SURFACE_META V: 5 I: 9 
{
	shader textures/sand103/terrain_0
	entity 1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

583 // SURFACE_META V: 38 I: 147 
{
	shader textures/sand103/terrain_0
	entity 438
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

584 // SURFACE_META V: 11 I: 21 
{
	shader textures/sand103/terrain_0
	entity 438
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

585 // SURFACE_META V: 10 I: 30 
{
	shader textures/sand103/terrain_0
	entity 1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

586 // SURFACE_META V: 16 I: 54 planar
{
	shader textures/sand103/terrain_0
	entity 1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

587 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sand103/terrain_0
	entity 1
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

588 // SURFACE_META V: 12 I: 30 
{
	shader textures/sand103/terrain_0
	entity 438
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

589 // SURFACE_META V: 10 I: 21 
{
	shader textures/sand103/terrain_0
	entity 438
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

590 // SURFACE_META V: 17 I: 51 
{
	shader textures/sand103/terrain_0
	entity 1
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

591 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/sand103/terrain_0
	entity 1
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

592 // SURFACE_META V: 10 I: 24 
{
	shader textures/sand103/terrain_0
	entity 1
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

593 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/sand103/terrain_0
	entity 438
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

594 // SURFACE_META V: 23 I: 84 planar
{
	shader textures/sand103/terrain_0
	entity 438
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

595 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/sand103/terrain_0
	entity 438
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

596 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/sand103/terrain_0
	entity 438
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

597 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/sand103/terrain_0
	entity 438
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

598 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sand103/terrain_0
	entity 438
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

599 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/sand103/terrain_0
	entity 438
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

600 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/sand103/terrain_0
	entity 438
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

601 // SURFACE_META V: 6 I: 9 
{
	shader textures/sand103/terrain_0
	entity 438
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

602 // SURFACE_META V: 5 I: 9 
{
	shader textures/sand103/terrain_0
	entity 438
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

603 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/sand103/terrain_0
	entity 438
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

604 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/common/mirrortut
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

605 // SURFACE_META V: 11 I: 30 planar
{
	shader textures/egypt_trim_sd/trim_c03c
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

606 // SURFACE_META V: 9 I: 24 planar
{
	shader textures/egypt_trim_sd/trim_c03c
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

607 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c03c
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

608 // SURFACE_META V: 9 I: 24 planar
{
	shader textures/egypt_trim_sd/trim_c03c
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

609 // SURFACE_META V: 11 I: 30 planar
{
	shader textures/egypt_trim_sd/trim_c03c
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

610 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c03c
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

611 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c03c
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

612 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c03c
	entity 163
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

613 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c03c
	entity 163
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

614 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c03c
	entity 163
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

615 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c03c
	entity 162
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

616 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c03c
	entity 162
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

617 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c03c
	entity 162
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

618 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_windows_sd/tobruk_windows_off
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

619 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_windows_sd/tobruk_windows_off
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

620 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_windows_sd/tobruk_windows_off
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

621 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_windows_sd/tobruk_windows_off
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

622 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/white01var03
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

623 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/white01var03
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

624 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/white01var03
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

625 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/white01var03
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

626 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_windows_sd/window02a
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

627 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_windows_sd/window02a
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

628 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_windows_sd/window02a
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

629 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_windows_sd/window02a
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

630 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_windows_sd/window02a
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

631 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_windows_sd/window02a
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

632 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_windows_sd/siwa_windows6
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

633 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_windows_sd/siwa_windows6
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

634 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_windows_sd/siwa_windows6
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

635 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_windows_sd/siwa_windows6
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

636 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_windows_sd/siwa_windows6
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

637 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_windows_sd/siwa_windows6
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

638 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_windows_sd/siwa_windows6
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

639 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_windows_sd/siwa_windows6
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

640 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_windows_sd/siwa_windows6
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

641 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_windows_sd/siwa_windows6
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

642 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_windows_sd/siwa_windows6
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

643 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_windows_sd/siwa_windows6
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

644 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_windows_sd/siwa_windows6
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

645 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_windows_sd/siwa_windows6
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

646 // SURFACE_META V: 25 I: 51 planar
{
	shader textures/egypt_walls_sd/roughbrick02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

647 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/roughbrick02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

648 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/roughbrick02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

649 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/roughbrick02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

650 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/roughbrick02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

651 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/roughbrick02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

652 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/egypt_walls_sd/roughbrick02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

653 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/roughbrick02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

654 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/roughbrick02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

655 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/roughbrick02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

656 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/roughbrick02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

657 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/roughbrick02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

658 // SURFACE_META V: 24 I: 63 planar
{
	shader textures/egypt_walls_sd/roughbrick02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

659 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/roughbrick02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

660 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/roughbrick02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

661 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/roughbrick02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

662 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/roughbrick02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

663 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/roughbrick02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

664 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/roughbrick02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

665 // SURFACE_META V: 23 I: 66 planar
{
	shader textures/egypt_walls_sd/roughbrick02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

666 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/roughbrick02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

667 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/roughbrick02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

668 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/roughbrick02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

669 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/roughbrick02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

670 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/egypt_walls_sd/roughbrick02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

671 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/roughbrick02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

672 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/roughbrick02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

673 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/roughbrick02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

674 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/egypt_walls_sd/roughbrick02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

675 // SURFACE_META V: 10 I: 27 planar
{
	shader textures/egypt_walls_sd/roughbrick02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

676 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/egypt_walls_sd/roughbrick02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

677 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/roughbrick02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

678 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

679 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco02_rough
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

680 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco02_rough
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

681 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco02_rough
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

682 // SURFACE_META V: 18 I: 45 planar
{
	shader textures/egypt_walls_sd/stucco02_rough
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

683 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco02_rough
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

684 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco02_rough
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

685 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco02_rough
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

686 // SURFACE_META V: 10 I: 18 planar
{
	shader textures/egypt_walls_sd/stucco02_rough
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

687 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

688 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco02_rough
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

689 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/stucco02_rough
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

690 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco02_rough
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

691 // SURFACE_META V: 27 I: 66 planar
{
	shader textures/egypt_walls_sd/stucco02_rough
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

692 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco02_rough
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

693 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco02_rough
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

694 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco02_rough
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

695 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/egypt_walls_sd/stucco02_rough
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

696 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/egypt_walls_sd/stucco02_rough
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

697 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco02_rough
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

698 // SURFACE_META V: 27 I: 66 planar
{
	shader textures/egypt_walls_sd/stucco02_rough
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

699 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco02_rough
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

700 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco02_rough
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

701 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco02_rough
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

702 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/stucco02_rough
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

703 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco02_rough
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

704 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco02_rough
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

705 // SURFACE_META V: 27 I: 66 planar
{
	shader textures/egypt_walls_sd/stucco02_rough
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

706 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco02_rough
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

707 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco02_rough
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

708 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco02_rough
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

709 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco02_rough
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

710 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

711 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco02_rough
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

712 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/stucco02_rough
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

713 // SURFACE_META V: 56 I: 132 planar
{
	shader textures/egypt_walls_sd/stucco02_rough
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

714 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco02_rough
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

715 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

716 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/stucco02_rough
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

717 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/egypt_walls_sd/stucco02_rough
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

718 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/stucco02_rough
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

719 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/stucco02_rough
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

720 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/stucco02_rough
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

721 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

722 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/stucco02_rough
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

723 // SURFACE_META V: 27 I: 66 planar
{
	shader textures/egypt_walls_sd/stucco02_rough
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

724 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco02_rough
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

725 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

726 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/stucco02_rough
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

727 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco02_rough
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

728 // SURFACE_META V: 37 I: 144 planar
{
	shader textures/egypt_walls_sd/stucco02_rough
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

729 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/stucco02_rough
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

730 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco02_rough
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

731 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

732 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco02_rough
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

733 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

734 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

735 // SURFACE_META V: 9 I: 24 planar
{
	shader textures/egypt_walls_sd/stucco02_rough
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

736 // SURFACE_META V: 12 I: 24 planar
{
	shader textures/egypt_walls_sd/stucco02_rough
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

737 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco02_rough
	entity 282
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

738 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco02_rough
	entity 282
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

739 // SURFACE_META V: 9 I: 15 planar
{
	shader textures/egypt_walls_sd/stucco02_rough
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

740 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

741 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

742 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

743 // SURFACE_META V: 12 I: 30 planar
{
	shader textures/egypt_walls_sd/stucco02_rough
	entity 282
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

744 // SURFACE_META V: 14 I: 36 planar
{
	shader textures/egypt_walls_sd/stucco02_rough
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

745 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/stucco02_rough
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

746 // SURFACE_META V: 26 I: 96 planar
{
	shader textures/egypt_walls_sd/stucco02_rough
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

747 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/stucco02_rough
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

748 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

749 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/stucco02_rough
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

750 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/stucco02_rough
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

751 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

752 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/stucco02_rough
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

753 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

754 // SURFACE_META V: 10 I: 27 planar
{
	shader textures/egypt_walls_sd/stucco02_rough
	entity 282
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

755 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco02_rough
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

756 // SURFACE_META V: 11 I: 30 planar
{
	shader textures/egypt_walls_sd/stucco02_rough
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

757 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

758 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/stucco02_rough
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

759 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco02_rough
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

760 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

761 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

762 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/egypt_walls_sd/stucco02_rough
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

763 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

764 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/egypt_walls_sd/stucco02_rough
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

765 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

766 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

767 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

768 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

769 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/egypt_walls_sd/stucco02_rough
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

770 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/egypt_walls_sd/stucco02_rough
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

771 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco02_rough
	entity 282
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

772 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

773 // SURFACE_META V: 10 I: 18 planar
{
	shader textures/egypt_walls_sd/stucco02_rough
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

774 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough
	entity 282
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

775 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/stucco02_rough
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

776 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

777 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/desert_sd/grass_desert_flat
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

778 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/grass_desert_flat
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

779 // SURFACE_META V: 153 I: 459 planar
{
	shader textures/desert_sd/grass_sand_flat
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

780 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/desert_sd/grass_sand_flat
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

781 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/desert_sd/grass_sand_flat
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

782 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/village/vill2_win_m2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

783 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/village/vill2_win_m2
	entity 373
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

784 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/village/vill2_win_m2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

785 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/village/vill2_win_m2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

786 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/village/vill2_win_m2
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

787 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/village/vill2_win_m2
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

788 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/village/vill2_win_m2
	entity 285
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

789 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/village/vill2_win_m2
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

790 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/village/vill2_win_m2
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

791 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/village/vill2_win_m2
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

792 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/village/vill2_win_m2
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

793 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/village/vill2_win_m2
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

794 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/village/vill2_win_m2
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

795 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/village/vill2_win_m2
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

796 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/village/vill2_win_m2
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

797 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/village/vill2_win_m2
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

798 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/village/vill2_win_m2
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

799 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/max/brick58_512x512
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

800 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/max/brick58_512x512
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

801 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/max/brick58_512x512
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

802 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/town_window/window_c05a
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

803 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/town_window/window_c05a
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

804 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/town_window/window_c05a
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

805 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/town_window/window_c05a
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

806 // SURFACE_META V: 34 I: 69 planar
{
	shader textures/town_window/window_c05a
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

807 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/town_window/window_c05a
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

808 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/town_window/window_c05a
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

809 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/town_window/window_c05a
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

810 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/town_window/window_c05a
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

811 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/town_window/window_c05a
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

812 // SURFACE_META V: 21 I: 39 planar
{
	shader textures/town_window/window_c05a
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

813 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/town_window/window_c05a
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

814 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/town_window/window_c05a
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

815 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/town_window/window_c05a
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

816 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/town_window/window_c05a
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

817 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/town_window/window_c05a
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

818 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/mat_wall1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

819 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/mat_wall1
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

820 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/mat_wall1
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

821 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/mat_wall1
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

822 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/mat_wall1
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

823 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/mat_wall1
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

824 // SURFACE_META V: 12 I: 24 planar
{
	shader textures/egypt_walls_sd/mat_wall1
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

825 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/mat_wall1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

826 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/mat_wall1
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

827 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/mat_wall1
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

828 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/mat_wall1
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

829 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/mat_wall1
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

830 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/mat_wall1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

831 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/mat_wall1
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

832 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/mat_wall1
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

833 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/mat_wall1
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

834 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/mat_wall1
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

835 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/mat_wall1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

836 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/mat_wall1
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

837 // SURFACE_META V: 12 I: 24 planar
{
	shader textures/egypt_walls_sd/mat_wall1
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

838 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/mat_wall1
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

839 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/mat_wall1
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

840 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/mat_wall1
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

841 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/mat_wall1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

842 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/mat_wall1
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

843 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/mat_wall1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

844 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/mat_wall1
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

845 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/mat_wall1
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

846 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/mat_wall1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

847 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/mat_wall1
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

848 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/mat_wall1
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

849 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/mat_wall1
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

850 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/mat_wall1
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

851 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/mat_wall1
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

852 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/mat_wall1
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

853 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/egypt_walls_sd/mat_wall1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

854 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/mat_wall1
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

855 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/mat_wall1
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

856 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/mat_wall1
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

857 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/egypt_walls_sd/mat_wall1
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

858 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/mat_wall1
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

859 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/mat_wall1
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

860 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/mat_wall1
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

861 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/mat_wall1
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

862 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/mat_wall1
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

863 // SURFACE_META V: 24 I: 48 planar
{
	shader textures/egypt_walls_sd/mat_wall1
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

864 // SURFACE_META V: 27 I: 84 planar
{
	shader textures/egypt_walls_sd/mat_wall1
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

865 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/mat_wall1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

866 // SURFACE_META V: 15 I: 27 planar
{
	shader textures/egypt_walls_sd/mat_wall1
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

867 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/egypt_walls_sd/mat_wall1
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

868 // SURFACE_META V: 25 I: 57 planar
{
	shader textures/egypt_walls_sd/mat_wall1
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

869 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/mat_wall1
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

870 // SURFACE_META V: 11 I: 27 planar
{
	shader textures/egypt_walls_sd/mat_wall1
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

871 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/mat_wall1
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

872 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/mat_wall1
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

873 // SURFACE_META V: 11 I: 21 planar
{
	shader textures/egypt_walls_sd/mat_wall1
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

874 // SURFACE_META V: 13 I: 27 planar
{
	shader textures/egypt_walls_sd/mat_wall1
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

875 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/mat_wall1
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

876 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/mat_wall1
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

877 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/mat_wall1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

878 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/egypt_walls_sd/mat_wall1
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

879 // SURFACE_META V: 12 I: 24 planar
{
	shader textures/egypt_walls_sd/mat_wall1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

880 // SURFACE_META V: 14 I: 24 planar
{
	shader textures/egypt_walls_sd/mat_wall1
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

881 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/egypt_walls_sd/mat_wall1
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

882 // SURFACE_META V: 9 I: 15 planar
{
	shader textures/egypt_walls_sd/mat_wall1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

883 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/mat_wall1
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

884 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/mat_wall1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

885 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/mat_wall1
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

886 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/mat_wall1
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

887 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/mat_wall1
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

888 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/mat_wall1
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

889 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/mat_wall1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

890 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/mat_wall1
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

891 // SURFACE_META V: 9 I: 15 planar
{
	shader textures/egypt_walls_sd/mat_wall1
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

892 // SURFACE_META V: 13 I: 27 planar
{
	shader textures/egypt_walls_sd/mat_wall1
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

893 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/egypt_walls_sd/mat_wall1
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

894 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/egypt_walls_sd/mat_wall1
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

895 // SURFACE_META V: 28 I: 72 planar
{
	shader textures/egypt_walls_sd/mat_wall1
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

896 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/mat_wall1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

897 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/mat_wall1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

898 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/tobruk_wall_sd/tobruk_wall_base2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

899 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/tobruk_wall_sd/tobruk_wall_base2
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

900 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/tobruk_wall_sd/tobruk_wall_base2
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

901 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/tobruk_wall_sd/tobruk_wall_base2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

902 // SURFACE_META V: 10 I: 18 planar
{
	shader textures/tobruk_wall_sd/tobruk_wall_base2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

903 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/tobruk_wall_sd/tobruk_wall_base2
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

904 // SURFACE_META V: 18 I: 48 planar
{
	shader textures/tobruk_wall_sd/tobruk_wall_base2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

905 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_wall_sd/tobruk_wall_base2
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

906 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_wall_sd/tobruk_wall_base2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

907 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/village/villwin_c08dm
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

908 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/village/villwin_c08dm
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

909 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/village/villwin_c08dm
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

910 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/village/villwin_c08dm
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

911 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/village/villwin_c08dm
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

912 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/village/villwin_c08dm
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

913 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/village/villwin_c08dm
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

914 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/village/villwin_c08dm
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

915 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/village/villwin_c08dm
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

916 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/village/villwin_c08dm
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

917 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/village/villwin_c08dm
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

918 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/village/villwin_c08dm
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

919 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/village/villwin_c08dm
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

920 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/village/villwin_c08dm
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

921 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/village/villwin_c08dm
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

922 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/village/villwin_c08dm
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

923 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/village/villwin_c08dm
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

924 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/village/villwin_c08dm
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

925 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/village/villwin_c08dm
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

926 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/village/villwin_c08dm
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

927 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/village/villwin_c08dm
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

928 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/village/villwin_c08dm
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

929 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/village/villwin_c08dm
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

930 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/village/villwin_c08dm
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

931 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/village/villwin_c08dm
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

932 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/village/villwin_c08dm
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

933 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/village/villwin_c08dm
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

934 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/village/villwin_c08dm
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

935 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/village/villwin_c08dm
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

936 // SURFACE_META V: 49 I: 171 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

937 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

938 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

939 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

940 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

941 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

942 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

943 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

944 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

945 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

946 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

947 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

948 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

949 // SURFACE_META V: 15 I: 48 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

950 // SURFACE_META V: 11 I: 30 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

951 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

952 // SURFACE_META V: 25 I: 90 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

953 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

954 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

955 // SURFACE_META V: 21 I: 63 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

956 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

957 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

958 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

959 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

960 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

961 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

962 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

963 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

964 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

965 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

966 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

967 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

968 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

969 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

970 // SURFACE_META V: 11 I: 27 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

971 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

972 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

973 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

974 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

975 // SURFACE_META V: 71 I: 174 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

976 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

977 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

978 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

979 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

980 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

981 // SURFACE_META V: 21 I: 33 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

982 // SURFACE_META V: 90 I: 189 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

983 // SURFACE_META V: 21 I: 57 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

984 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

985 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

986 // SURFACE_META V: 16 I: 36 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

987 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

988 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

989 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

990 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

991 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

992 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

993 // SURFACE_META V: 11 I: 30 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

994 // SURFACE_META V: 18 I: 36 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

995 // SURFACE_META V: 18 I: 36 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

996 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

997 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

998 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

999 // SURFACE_META V: 9 I: 15 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1000 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1001 // SURFACE_META V: 9 I: 15 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1002 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1003 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1004 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1005 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1006 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1007 // SURFACE_META V: 22 I: 63 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1008 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1009 // SURFACE_META V: 21 I: 66 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1010 // SURFACE_META V: 22 I: 63 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1011 // SURFACE_META V: 21 I: 66 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1012 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1013 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1014 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1015 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1016 // SURFACE_META V: 10 I: 18 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1017 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1018 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1019 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1020 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1021 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1022 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1023 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1024 // SURFACE_META V: 13 I: 33 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1025 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1026 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1027 // SURFACE_META V: 21 I: 63 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1028 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1029 // SURFACE_META V: 46 I: 84 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1030 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1031 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1032 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1033 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1034 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1035 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1036 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1037 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1038 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1039 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1040 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1041 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1042 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1043 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1044 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1045 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1046 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1047 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1048 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1049 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1050 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1051 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1052 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1053 // SURFACE_META V: 17 I: 27 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1054 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1055 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1056 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1057 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1058 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1059 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1060 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1061 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1062 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1063 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1064 // SURFACE_META V: 19 I: 39 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1065 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1066 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1067 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1068 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1069 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1070 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1071 // SURFACE_META V: 17 I: 27 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1072 // SURFACE_META V: 12 I: 24 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1073 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1074 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1075 // SURFACE_META V: 19 I: 51 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1076 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1077 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1078 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1079 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1080 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1081 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1082 // SURFACE_META V: 11 I: 21 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1083 // SURFACE_META V: 11 I: 21 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1084 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1085 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1086 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1087 // SURFACE_META V: 41 I: 78 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1088 // SURFACE_META V: 31 I: 108 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1089 // SURFACE_META V: 12 I: 33 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1090 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1091 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1092 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1093 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1094 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1095 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1096 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1097 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1098 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1099 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1100 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1101 // SURFACE_META V: 17 I: 45 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1102 // SURFACE_META V: 179 I: 408 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1103 // SURFACE_META V: 47 I: 81 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1104 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1105 // SURFACE_META V: 29 I: 102 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1106 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1107 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1108 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1109 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1110 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1111 // SURFACE_META V: 73 I: 180 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1112 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1113 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1114 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1115 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1116 // SURFACE_META V: 46 I: 84 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1117 // SURFACE_META V: 26 I: 42 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1118 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1119 // SURFACE_META V: 92 I: 195 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1120 // SURFACE_META V: 21 I: 57 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1121 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1122 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1123 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1124 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1125 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1126 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1127 // SURFACE_META V: 68 I: 132 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1128 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1129 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1130 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1131 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1132 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1133 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1134 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1135 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1136 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1137 // SURFACE_META V: 40 I: 129 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1138 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1139 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1140 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1141 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1142 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1143 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1144 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1145 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1146 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1147 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1148 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1149 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1150 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1151 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1152 // SURFACE_META V: 29 I: 102 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1153 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1154 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1155 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1156 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1157 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1158 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1159 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1160 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1161 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1162 // SURFACE_META V: 22 I: 48 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1163 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1164 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1165 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1166 // SURFACE_META V: 16 I: 42 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1167 // SURFACE_META V: 9 I: 15 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1168 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1169 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1170 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1171 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1172 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1173 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1174 // SURFACE_META V: 21 I: 57 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1175 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1176 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1177 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1178 // SURFACE_META V: 12 I: 33 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1179 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1180 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1181 // SURFACE_META V: 22 I: 63 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1182 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1183 // SURFACE_META V: 21 I: 66 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1184 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1185 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1186 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1187 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1188 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1189 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1190 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1191 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1192 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1193 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1194 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1195 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1196 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1197 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1198 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1199 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1200 // SURFACE_META V: 11 I: 30 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1201 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1202 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1203 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1204 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1205 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1206 // SURFACE_META V: 16 I: 36 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1207 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1208 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1209 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1210 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1211 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1212 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1213 // SURFACE_META V: 18 I: 30 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1214 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1215 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1216 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1217 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1218 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1219 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1220 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1221 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1222 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1223 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1224 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1225 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1226 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1227 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1228 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1229 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1230 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1231 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1232 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1233 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1234 // SURFACE_META V: 9 I: 21 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1235 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1236 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1237 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1238 // SURFACE_META V: 17 I: 27 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1239 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1240 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1241 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1242 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1243 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1244 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1245 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03_dark
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1246 // SURFACE_META V: 9 I: 15 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1247 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1248 // SURFACE_META V: 12 I: 24 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1249 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	entity 371
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1250 // SURFACE_META V: 54 I: 138 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1251 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1252 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1253 // SURFACE_META V: 9 I: 24 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1254 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	entity 371
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1255 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	entity 371
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1256 // SURFACE_META V: 9 I: 24 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1257 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1258 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1259 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1260 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1261 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1262 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1263 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1264 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1265 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1266 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1267 // SURFACE_META V: 7 I: 9 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1268 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1269 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1270 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1271 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1272 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1273 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1274 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1275 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1276 // SURFACE_META V: 12 I: 24 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1277 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1278 // SURFACE_META V: 12 I: 24 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1279 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1280 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1281 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1282 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1283 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1284 // SURFACE_META V: 9 I: 24 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1285 // SURFACE_META V: 11 I: 30 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1286 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1287 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1288 // SURFACE_META V: 9 I: 24 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1289 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1290 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1291 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1292 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1293 // SURFACE_META V: 11 I: 27 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1294 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1295 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1296 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1297 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1298 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1299 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1300 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1301 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1302 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1303 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1304 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1305 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1306 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1307 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	entity 283
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1308 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	entity 283
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1309 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	entity 283
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1310 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1311 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1312 // SURFACE_META V: 14 I: 39 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1313 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1314 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1315 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1316 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1317 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1318 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1319 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1320 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1321 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1322 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1323 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1324 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1325 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1326 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1327 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1328 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1329 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1330 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1331 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1332 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1333 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1334 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1335 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1336 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1337 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1338 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1339 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1340 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1341 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1342 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1343 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1344 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1345 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1346 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1347 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1348 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1349 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1350 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1351 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1352 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1353 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1354 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1355 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	entity 410
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1356 // SURFACE_META V: 12 I: 24 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1357 // SURFACE_META V: 11 I: 21 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1358 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1359 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	entity 410
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1360 // SURFACE_META V: 15 I: 42 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1361 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1362 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1363 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1364 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1365 // SURFACE_META V: 14 I: 39 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1366 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1367 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1368 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1369 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1370 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1371 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1372 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1373 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1374 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1375 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1376 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1377 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1378 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1379 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1380 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1381 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1382 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1383 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1384 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1385 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1386 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1387 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1388 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1389 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1390 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1391 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1392 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1393 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1394 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1395 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1396 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1397 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1398 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1399 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1400 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c03b
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1401 // SURFACE_META V: 9 I: 21 planar
{
	shader textures/tobruk_wall_sd/tobruk_wall_base1
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1402 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/tobruk_wall_sd/tobruk_wall_base1
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1403 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_wall_sd/tobruk_wall_base1
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1404 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/tobruk_wall_sd/tobruk_wall_base1
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1405 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/tobruk_wall_sd/tobruk_wall_base1
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1406 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/tobruk_wall_sd/tobruk_wall_base1
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1407 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/tobruk_wall_sd/tobruk_wall_base1
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1408 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/tobruk_wall_sd/tobruk_wall_base1
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1409 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/tobruk_wall_sd/tobruk_wall_base1
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1410 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/tobruk_wall_sd/tobruk_wall_base1
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1411 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/tobruk_wall_sd/tobruk_wall_base1
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1412 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_wall_sd/tobruk_wall_base1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1413 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_wall_sd/tobruk_wall_base1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1414 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/tobruk_wall_sd/tobruk_wall_base1
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1415 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/tobruk_wall_sd/tobruk_wall_base1
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1416 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/tobruk_wall_sd/tobruk_wall_base1
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1417 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/tobruk_wall_sd/tobruk_wall_base1
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1418 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_wall_sd/tobruk_wall_base1
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1419 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/tobruk_wall_sd/tobruk_wall_base1
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1420 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_wall_sd/tobruk_wall_base1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1421 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_wall_sd/tobruk_wall_base1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1422 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/tobruk_wall_sd/tobruk_wall_base1
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1423 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/tobruk_wall_sd/tobruk_wall_base1
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1424 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/tobruk_wall_sd/tobruk_wall_base1
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1425 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/tobruk_wall_sd/tobruk_wall_base1
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1426 // SURFACE_META V: 11 I: 21 planar
{
	shader textures/tobruk_wall_sd/tobruk_wall_base1
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1427 // SURFACE_META V: 108 I: 432 planar
{
	shader textures/tobruk_wall_sd/tobruk_wall_base1
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1428 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/tobruk_wall_sd/tobruk_wall_base1
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1429 // SURFACE_META V: 18 I: 30 planar
{
	shader textures/tobruk_wall_sd/tobruk_wall_base1
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1430 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/tobruk_wall_sd/tobruk_wall_base1
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1431 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/tobruk_wall_sd/tobruk_wall_base1
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1432 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_wall_sd/tobruk_wall_base1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1433 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/tobruk_wall_sd/tobruk_wall_base1
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1434 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/tobruk_wall_sd/tobruk_wall_base1
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1435 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_wall_sd/tobruk_wall_base1
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1436 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/tobruk_wall_sd/tobruk_wall_base1
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1437 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_wall_sd/tobruk_wall_base1
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1438 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/tobruk_wall_sd/tobruk_wall_base1
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1439 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_wall_sd/tobruk_wall_base1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1440 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/tobruk_wall_sd/tobruk_wall_base1
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1441 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/tobruk_wall_sd/tobruk_wall_base1
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1442 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_wall_sd/tobruk_wall_base1
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1443 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_wall_sd/tobruk_wall_base1
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1444 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/tobruk_wall_sd/tobruk_wall_base1
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1445 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_wall_sd/tobruk_wall_base1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1446 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_wall_sd/tobruk_wall_base1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1447 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/tobruk_wall_sd/tobruk_wall_base1
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1448 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/tobruk_wall_sd/tobruk_wall_base1
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1449 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/tobruk_wall_sd/tobruk_wall_base1
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1450 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/tobruk_wall_sd/tobruk_wall_base1
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1451 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/tobruk_wall_sd/tobruk_wall_base1
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1452 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_wall_sd/tobruk_wall_base1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1453 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_wall_sd/tobruk_wall_base1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1454 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/tobruk_wall_sd/tobruk_wall_base1
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1455 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/tobruk_wall_sd/tobruk_wall_base1
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1456 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/tobruk_wall_sd/tobruk_wall_base1
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1457 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_wall_sd/tobruk_wall_base1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1458 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_wall_sd/tobruk_wall_base1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1459 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/tobruk_wall_sd/tobruk_wall_base1
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1460 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_wall_sd/tobruk_wall_base1
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1461 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/tobruk_wall_sd/tobruk_wall_base1
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1462 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/tobruk_wall_sd/tobruk_wall_base1
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1463 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/tobruk_wall_sd/tobruk_wall_base1
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1464 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_wall_sd/tobruk_wall_base1
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1465 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/tobruk_wall_sd/tobruk_wall_base1
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1466 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/sand_gravels_bright
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1467 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/sand_gravels_bright
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1468 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/sand_gravels_bright
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1469 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 157
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1470 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 157
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1471 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1472 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 157
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1473 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 157
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1474 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 157
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1475 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 157
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1476 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 157
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1477 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 157
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1478 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 157
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1479 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 157
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1480 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 157
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1481 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 157
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1482 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 157
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1483 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 157
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1484 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 157
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1485 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1486 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1487 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1488 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1489 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1490 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1491 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1492 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1493 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1494 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1495 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1496 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1497 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1498 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1499 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1500 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 157
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1501 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 157
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1502 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 157
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1503 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 157
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1504 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 157
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1505 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 157
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1506 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 157
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1507 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 157
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1508 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 157
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1509 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 157
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1510 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 157
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1511 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 157
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1512 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 157
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1513 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 157
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1514 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 157
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1515 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 157
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1516 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 157
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1517 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 157
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1518 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 157
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1519 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 157
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1520 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 157
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1521 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 157
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1522 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 157
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1523 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 157
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1524 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1525 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 157
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1526 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 157
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1527 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1528 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1529 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1530 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1531 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1532 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1533 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1534 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1535 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1536 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1537 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1538 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1539 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1540 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1541 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1542 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 157
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1543 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 157
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1544 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 157
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1545 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1546 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 157
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1547 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 157
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1548 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 157
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1549 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1550 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 157
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1551 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1552 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 157
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1553 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 157
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1554 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 157
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1555 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1556 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 157
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1557 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 157
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1558 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1559 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 157
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1560 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 157
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1561 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1562 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1563 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1564 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1565 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1566 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1567 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1568 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1569 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1570 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1571 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1572 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1573 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1574 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1575 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1576 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1577 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1578 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1579 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1580 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1581 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1582 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1583 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1584 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1585 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1586 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1587 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1588 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1589 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1590 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1591 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1592 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1593 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1594 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1595 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1596 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1597 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1598 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1599 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1600 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1601 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1602 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1603 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1604 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1605 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1606 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1607 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1608 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1609 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1610 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1611 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1612 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1613 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1614 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1615 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1616 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1617 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1618 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1619 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1620 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1621 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1622 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1623 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1624 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1625 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1626 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1627 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1628 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1629 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1630 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1631 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1632 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1633 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1634 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1635 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1636 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1637 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1638 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1639 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1640 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1641 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1642 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1643 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1644 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1645 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1646 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1647 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1648 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1649 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1650 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1651 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1652 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1653 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1654 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1655 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1656 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1657 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1658 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1659 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1660 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1661 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1662 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1663 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1664 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1665 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1666 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1667 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1668 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1669 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1670 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1671 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1672 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1673 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1674 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1675 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1676 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1677 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1678 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1679 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1680 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1681 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1682 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1683 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1684 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1685 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1686 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1687 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1688 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1689 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1690 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1691 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1692 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1693 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1694 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1695 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1696 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1697 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1698 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1699 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1700 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/desert_sd/rock_edged_smooth
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1701 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1702 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/desert_sd/rock_edged_smooth
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1703 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/rock_edged_smooth
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1704 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/rock_edged_smooth
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1705 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/desert_sd/rock_edged_smooth
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1706 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/desert_sd/rock_edged_smooth
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1707 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1708 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1709 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1710 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/desert_sd/rock_edged_smooth
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1711 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/desert_sd/rock_edged_smooth
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1712 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1713 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1714 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1715 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1716 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1717 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1718 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/desert_sd/rock_edged_smooth
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1719 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/desert_sd/rock_edged_smooth
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1720 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1721 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/desert_sd/rock_edged_smooth
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1722 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/desert_sd/rock_edged_smooth
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1723 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/desert_sd/rock_edged_smooth
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1724 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/desert_sd/rock_edged_smooth
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1725 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/desert_sd/rock_edged_smooth
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1726 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1727 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1728 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1729 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/desert_sd/rock_edged_smooth
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1730 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1731 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/rock_edged_smooth
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1732 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/desert_sd/rock_edged_smooth
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1733 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/desert_sd/rock_edged_smooth
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1734 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/desert_sd/rock_edged_smooth
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1735 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/desert_sd/rock_edged_smooth
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1736 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/desert_sd/rock_edged_smooth
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1737 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1738 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/rock_edged_smooth
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1739 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/rock_edged_smooth
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1740 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/rock_edged_smooth
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1741 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/rock_edged_smooth
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1742 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/desert_sd/rock_edged_smooth
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1743 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1744 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/desert_sd/rock_edged_smooth
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1745 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1746 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/desert_sd/rock_edged_smooth
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1747 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/rock_edged_smooth
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1748 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1749 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1750 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1751 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1752 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/desert_sd/rock_edged_smooth
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1753 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/rock_edged_smooth
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1754 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1755 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1756 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1757 // SURFACE_META V: 11 I: 27 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1758 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1759 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1760 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1761 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1762 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1763 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1764 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1765 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1766 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1767 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1768 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1769 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1770 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1771 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1772 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1773 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1774 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1775 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1776 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1777 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1778 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1779 // SURFACE_META V: 16 I: 39 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 156
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1780 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/rock_edged_smooth
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1781 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 156
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1782 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 156
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1783 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 156
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1784 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 156
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1785 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 156
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1786 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 156
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1787 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 156
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1788 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/desert_sd/rock_edged_smooth
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1789 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1790 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1791 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1792 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1793 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1794 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 156
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1795 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 156
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1796 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1797 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1798 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 156
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1799 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1800 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 156
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1801 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 156
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1802 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 156
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1803 // SURFACE_META V: 21 I: 57 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 156
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1804 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 156
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1805 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 156
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1806 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1807 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1808 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1809 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 156
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1810 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 156
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1811 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 156
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1812 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 156
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1813 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 156
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1814 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1815 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1816 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 156
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1817 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 156
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1818 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1819 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1820 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1821 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1822 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/desert_sd/rock_edged_smooth
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1823 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 156
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1824 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/rock_edged_smooth
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1825 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/rock_edged_smooth
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1826 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 156
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1827 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 156
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1828 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1829 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1830 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/desert_sd/rock_edged_smooth
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1831 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 156
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1832 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 156
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1833 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 156
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1834 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 156
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1835 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1836 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1837 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1838 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1839 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1840 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/desert_sd/rock_edged_smooth
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1841 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/desert_sd/rock_edged_smooth
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1842 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/rock_edged_smooth
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1843 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1844 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1845 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1846 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1847 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1848 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1849 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1850 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1851 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 147
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1852 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 155
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1853 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/rock_edged_smooth
	entity 156
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1854 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1855 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1856 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1857 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1858 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1859 // SURFACE_META V: 20 I: 36 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1860 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1861 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1862 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1863 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1864 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1865 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1866 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1867 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1868 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1869 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1870 // SURFACE_META V: 14 I: 24 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1871 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1872 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1873 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1874 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1875 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1876 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1877 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1878 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1879 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1880 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1881 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1882 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1883 // SURFACE_META V: 9 I: 15 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1884 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1885 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1886 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1887 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1888 // SURFACE_META V: 12 I: 18 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1889 // SURFACE_META V: 20 I: 36 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1890 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1891 // SURFACE_META V: 12 I: 18 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1892 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1893 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1894 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1895 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1896 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1897 // SURFACE_META V: 12 I: 18 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1898 // SURFACE_META V: 21 I: 39 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1899 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1900 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1901 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1902 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1903 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1904 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1905 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1906 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1907 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1908 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1909 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1910 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	entity 372
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1911 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	entity 372
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1912 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	entity 372
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1913 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1914 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1915 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1916 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1917 // SURFACE_META V: 22 I: 54 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1918 // SURFACE_META V: 11 I: 30 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	entity 370
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1919 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1920 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1921 // SURFACE_META V: 27 I: 66 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1922 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1923 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1924 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1925 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1926 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1927 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1928 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1929 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	entity 284
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1930 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1931 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	entity 284
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1932 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	entity 284
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1933 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1934 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1935 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1936 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1937 // SURFACE_META V: 27 I: 66 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1938 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1939 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1940 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1941 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1942 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1943 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1944 // SURFACE_META V: 28 I: 99 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1945 // SURFACE_META V: 45 I: 159 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1946 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1947 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1948 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1949 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1950 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1951 // SURFACE_META V: 12 I: 24 planar
{
	shader textures/town_roof/roof_c03a
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1952 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/town_roof/roof_c03a
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1953 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/town_roof/roof_c03a
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1954 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/town_roof/roof_c03a
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1955 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/town_roof/roof_c03a
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1956 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/town_roof/roof_c03a
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1957 // SURFACE_META V: 10 I: 18 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1958 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1959 // SURFACE_META V: 10 I: 18 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1960 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1961 // SURFACE_META V: 19 I: 33 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1962 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1963 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1964 // SURFACE_META V: 31 I: 63 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1965 // SURFACE_META V: 14 I: 24 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1966 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1967 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1968 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1969 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1970 // SURFACE_META V: 17 I: 42 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1971 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1972 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1973 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1974 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1975 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1976 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1977 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1978 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1979 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1980 // SURFACE_META V: 31 I: 63 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1981 // SURFACE_META V: 17 I: 33 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1982 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1983 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1984 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1985 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1986 // SURFACE_META V: 46 I: 93 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1987 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1988 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1989 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1990 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1991 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1992 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1993 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1994 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1995 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1996 // SURFACE_META V: 12 I: 24 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1997 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1998 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1999 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2000 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2001 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2002 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2003 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2004 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2005 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2006 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2007 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2008 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2009 // SURFACE_META V: 29 I: 57 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2010 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2011 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2012 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2013 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2014 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2015 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2016 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2017 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2018 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2019 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2020 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2021 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2022 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2023 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2024 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2025 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2026 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2027 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2028 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2029 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2030 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2031 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2032 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2033 // SURFACE_META V: 14 I: 24 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2034 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2035 // SURFACE_META V: 14 I: 39 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2036 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2037 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2038 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2039 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2040 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2041 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2042 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2043 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2044 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2045 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2046 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2047 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2048 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2049 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2050 // SURFACE_META V: 10 I: 18 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2051 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2052 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2053 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2054 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2055 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2056 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2057 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2058 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2059 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2060 // SURFACE_META V: 13 I: 36 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2061 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2062 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2063 // SURFACE_META V: 14 I: 24 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2064 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2065 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2066 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2067 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2068 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2069 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2070 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2071 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2072 // SURFACE_META V: 12 I: 24 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2073 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2074 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2075 // SURFACE_META V: 9 I: 21 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2076 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2077 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2078 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2079 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2080 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2081 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/bankwall01
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2082 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/castle_wall/castle_m03a_step
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2083 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/castle_wall/castle_m03a_step
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2084 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/castle_wall/castle_m03a_step
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2085 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/castle_wall/castle_m03a_step
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2086 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/castle_wall/castle_m03a_step
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2087 // SURFACE_META V: 53 I: 117 planar
{
	shader textures/castle_wall/castle_m03a_step
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2088 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/castle_wall/castle_m03a_step
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2089 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/castle_wall/castle_m03a_step
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2090 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/castle_wall/castle_m03a_step
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2091 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/castle_wall/castle_m03a_step
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2092 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/castle_wall/castle_m03a_step
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2093 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/castle_wall/castle_m03a_step
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2094 // SURFACE_META V: 8 I: 21 planar
{
	shader textures/castle_wall/castle_m03a_step
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2095 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/castle_wall/castle_m03a_step
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2096 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/castle_wall/castle_m03a_step
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2097 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/castle_wall/castle_m03a_step
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2098 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/castle_wall/castle_m03a_step
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2099 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/castle_wall/castle_m03a_step
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2100 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/castle_wall/castle_m03a_step
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2101 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/castle_wall/castle_m03a_step
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2102 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/castle_wall/castle_m03a_step
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2103 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/castle_wall/castle_m03a_step
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2104 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/castle_wall/castle_m03a_step
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2105 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/castle_wall/castle_m03a_step
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2106 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/castle_wall/castle_m03a_step
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2107 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/castle_wall/castle_m03a_step
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2108 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/castle_wall/castle_m03a_step
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2109 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/castle_wall/castle_m03a_step
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2110 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/castle_wall/castle_m03a_step
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2111 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/castle_wall/castle_m03a_step
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2112 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/castle_wall/castle_m03a_step
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2113 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/castle_wall/castle_m03a_step
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2114 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/castle_wall/castle_m03a_step
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2115 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/castle_wall/castle_m03a_step
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2116 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/castle_wall/castle_m03a_step
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2117 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/castle_wall/castle_m03a_step
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2118 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/castle_wall/castle_m03a_step
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2119 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/castle_wall/castle_m03a_step
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2120 // SURFACE_META V: 9 I: 24 planar
{
	shader textures/castle_wall/castle_m03a_step
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2121 // SURFACE_META V: 9 I: 15 planar
{
	shader textures/castle_wall/castle_m03a_step
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2122 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/castle_wall/castle_m03a_step
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2123 // SURFACE_META V: 11 I: 21 planar
{
	shader textures/castle_wall/castle_m03a_step
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2124 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/castle_wall/castle_c09_2
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2125 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/castle_wall/castle_c09_2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2126 // SURFACE_META V: 13 I: 33 planar
{
	shader textures/castle_wall/castle_c09_2
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2127 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/castle_wall/castle_c09_2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2128 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/castle_wall/castle_c09_2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2129 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/castle_wall/castle_c09_2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2130 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/castle_wall/castle_c09_2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2131 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/castle_wall/castle_c09_2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2132 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/castle_wall/castle_c09_2
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2133 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/castle_wall/castle_c09_2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2134 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/castle_wall/castle_c09_2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2135 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/castle_wall/castle_c09_2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2136 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/castle_wall/castle_c09_2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2137 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/castle_wall/castle_c09_2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2138 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/castle_wall/castle_c09_2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2139 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/castle_wall/castle_c09_2
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2140 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/castle_wall/castle_c09_2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2141 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/castle_wall/castle_c09_2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2142 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/castle_wall/castle_c09_2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2143 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/castle_wall/castle_c09_2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2144 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/castle_wall/castle_c09_2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2145 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/castle_wall/castle_c09_2
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2146 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/castle_wall/castle_c09_2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2147 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/castle_wall/castle_c09_2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2148 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/castle_wall/castle_c09_2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2149 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/castle_wall/castle_c09_2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2150 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/castle_wall/castle_c09_2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2151 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/castle_wall/castle_c09_2
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2152 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/castle_wall/castle_c09_2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2153 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/castle_wall/castle_c09_2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2154 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/castle_wall/castle_c09_2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2155 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/castle_wall/castle_c09_2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2156 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/castle_wall/castle_c09_2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2157 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/castle_wall/castle_c09_2
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2158 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/castle_wall/castle_c09_2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2159 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/castle_wall/castle_c09_2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2160 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/castle_wall/castle_c09_2
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2161 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/castle_wall/castle_c09_2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2162 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/xlab_wall/xconcrete_c58
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2163 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/xlab_wall/xconcrete_c58
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2164 // SURFACE_META V: 9 I: 21 planar
{
	shader textures/xlab_wall/xconcrete_c58
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2165 // SURFACE_META V: 9 I: 21 planar
{
	shader textures/xlab_wall/xconcrete_c58
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2166 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/xlab_wall/xconcrete_c58
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2167 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/xlab_wall/xconcrete_c58
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2168 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/xlab_wall/xconcrete_c58
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2169 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/xlab_wall/xconcrete_c58
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2170 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/xlab_wall/xconcrete_c58
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2171 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/xlab_wall/xconcrete_c58
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2172 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/xlab_wall/xconcrete_c58
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2173 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/xlab_wall/xconcrete_c58
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2174 // SURFACE_META V: 11 I: 27 planar
{
	shader textures/xlab_wall/xconcrete_c58
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2175 // SURFACE_META V: 40 I: 147 planar
{
	shader textures/xlab_wall/xconcrete_c58
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2176 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/xlab_wall/xconcrete_c58
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2177 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/xlab_wall/xconcrete_c58
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2178 // SURFACE_META V: 9 I: 21 planar
{
	shader textures/xlab_wall/xconcrete_c58
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2179 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/xlab_wall/xconcrete_c58
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2180 // SURFACE_META V: 9 I: 21 planar
{
	shader textures/xlab_wall/xconcrete_c58
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2181 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/xlab_wall/xconcrete_c58
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2182 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/xlab_wall/xconcrete_c58
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2183 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/xlab_wall/xconcrete_c58
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2184 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/xlab_wall/xconcrete_c58
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2185 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/xlab_wall/xconcrete_c58
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2186 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/xlab_wall/xconcrete_c58
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2187 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/roughbrick03a
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2188 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/roughbrick03a
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2189 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/roughbrick03a
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2190 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	entity 305
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2191 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	entity 308
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2192 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	entity 308
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2193 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	entity 308
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2194 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	entity 402
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2195 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	entity 406
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2196 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	entity 402
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2197 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	entity 406
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2198 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	entity 402
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2199 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	entity 406
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2200 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	entity 399
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2201 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	entity 401
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2202 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	entity 400
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2203 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	entity 403
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2204 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	entity 405
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2205 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	entity 404
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2206 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	entity 399
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2207 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	entity 401
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2208 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	entity 400
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2209 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	entity 403
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2210 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	entity 404
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2211 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	entity 405
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2212 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	entity 225
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2213 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	entity 399
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2214 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	entity 401
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2215 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	entity 400
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2216 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	entity 403
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2217 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	entity 405
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2218 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	entity 404
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2219 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	entity 225
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2220 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	entity 225
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2221 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	entity 305
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2222 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	entity 307
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2223 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	entity 306
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2224 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	entity 226
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2225 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	entity 227
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2226 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	entity 228
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2227 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	entity 226
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2228 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	entity 305
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2229 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	entity 307
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2230 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	entity 306
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2231 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	entity 307
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2232 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	entity 226
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2233 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	entity 227
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2234 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	entity 228
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2235 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	entity 306
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2236 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	entity 227
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2237 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	entity 228
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2238 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	entity 222
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2239 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	entity 361
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2240 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	entity 408
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2241 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	entity 408
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2242 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	entity 408
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2243 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	entity 411
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2244 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	entity 222
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2245 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	entity 361
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2246 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	entity 409
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2247 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	entity 409
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2248 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	entity 409
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2249 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	entity 410
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2250 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	entity 411
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2251 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	entity 411
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2252 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	entity 411
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2253 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	entity 222
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2254 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	entity 361
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2255 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	entity 410
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2256 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	entity 410
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2257 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	entity 174
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2258 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2259 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2260 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	entity 174
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2261 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	entity 174
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2262 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	entity 232
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2263 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	entity 232
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2264 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	entity 232
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2265 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	entity 171
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2266 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	entity 173
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2267 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	entity 172
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2268 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	entity 219
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2269 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	entity 221
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2270 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	entity 220
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2271 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	entity 229
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2272 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	entity 231
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2273 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	entity 230
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2274 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	entity 362
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2275 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	entity 363
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2276 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	entity 360
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2277 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	entity 171
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2278 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	entity 172
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2279 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	entity 173
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2280 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	entity 219
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2281 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	entity 221
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2282 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	entity 220
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2283 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	entity 229
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2284 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	entity 230
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2285 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	entity 231
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2286 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	entity 362
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2287 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	entity 360
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2288 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	entity 363
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2289 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	entity 219
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2290 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	entity 171
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2291 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	entity 173
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2292 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	entity 172
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2293 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	entity 220
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2294 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	entity 221
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2295 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	entity 229
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2296 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	entity 231
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2297 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	entity 230
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2298 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	entity 362
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2299 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	entity 360
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2300 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	entity 363
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2301 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2302 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2303 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2304 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2305 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2306 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2307 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2308 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2309 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2310 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2311 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2312 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2313 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_roof_sd/tobruk_roof2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2314 // SURFACE_META V: 47 I: 135 planar
{
	shader textures/egypt_walls_sd/roughbrick03
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2315 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/roughbrick03
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2316 // SURFACE_META V: 47 I: 144 planar
{
	shader textures/egypt_walls_sd/roughbrick03
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2317 // SURFACE_META V: 61 I: 171 planar
{
	shader textures/egypt_walls_sd/roughbrick03
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2318 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/roughbrick03
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2319 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/roughbrick03
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2320 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/roughbrick03
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2321 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/roughbrick03
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2322 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/roughbrick03
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2323 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/roughbrick03
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2324 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/roughbrick03
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2325 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/props/controlpanel_c03
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2326 // SURFACE_META V: 16 I: 30 planar
{
	shader textures/props/controlpanel_c02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2327 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/props/controlpanel_c02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2328 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/props/controlpanel_c02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2329 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/props/controlpanel_c02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2330 // SURFACE_META V: 45 I: 99 planar
{
	shader textures/desert_sd/road_dirty_gravel
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2331 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/road_dirty_gravel
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2332 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/road_dirty_gravel
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2333 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/road_dirty_gravel
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2334 // SURFACE_META V: 27 I: 63 planar
{
	shader textures/desert_sd/road_dirty_gravel
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2335 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/road_dirty_gravel
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2336 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/road_dirty_gravel
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2337 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/road_dirty_gravel
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2338 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/desert_sd/road_dirty_gravel
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2339 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/desert_sd/road_dirty_gravel
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2340 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/road_dirty_gravel
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2341 // SURFACE_META V: 14 I: 30 planar
{
	shader textures/desert_sd/road_dirty_gravel
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2342 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/desert_sd/road_dirty_gravel
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2343 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/road_dirty_gravel
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2344 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/road_dirty_gravel
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2345 // SURFACE_META V: 9 I: 21 planar
{
	shader textures/desert_sd/road_dirty_gravel
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2346 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/desert_sd/road_dirty_gravel
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2347 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/road_dirty_gravel
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2348 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/desert_sd/road_dirty_gravel
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2349 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/desert_sd/road_dirty_gravel
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2350 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/road_dirty_gravel
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2351 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/road_dirty_gravel
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2352 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/road_dirty_gravel
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2353 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/desert_sd/road_dirty_gravel
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2354 // SURFACE_META V: 13 I: 27 planar
{
	shader textures/desert_sd/road_dirty_gravel
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2355 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/desert_sd/road_dirty_gravel
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2356 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/desert_sd/road_dirty_gravel
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2357 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/road_dirty_gravel
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2358 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/desert_sd/road_dirty_gravel
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2359 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/desert_sd/road_dirty_gravel
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2360 // SURFACE_META V: 18 I: 36 planar
{
	shader textures/desert_sd/road_dirty_gravel
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2361 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/desert_sd/road_dirty_gravel
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2362 // SURFACE_META V: 26 I: 63 planar
{
	shader textures/desert_sd/road_dirty_gravel
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2363 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/desert_sd/road_dirty_gravel
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2364 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/desert_sd/road_dirty_gravel
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2365 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/desert_sd/road_dirty_gravel
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2366 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/road_dirty_gravel
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2367 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/desert_sd/road_dirty_gravel
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2368 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/desert_sd/road_dirty_gravel
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2369 // SURFACE_META V: 25 I: 66 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2370 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2371 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2372 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2373 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2374 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2375 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2376 // SURFACE_META V: 21 I: 48 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2377 // SURFACE_META V: 16 I: 30 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2378 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2379 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2380 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2381 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2382 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2383 // SURFACE_META V: 191 I: 555 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2384 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2385 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2386 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2387 // SURFACE_META V: 44 I: 102 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2388 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2389 // SURFACE_META V: 11 I: 21 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2390 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2391 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2392 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2393 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2394 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2395 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2396 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2397 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2398 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2399 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2400 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2401 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2402 // SURFACE_META V: 9 I: 21 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2403 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2404 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2405 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2406 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2407 // SURFACE_META V: 10 I: 18 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2408 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2409 // SURFACE_META V: 49 I: 150 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2410 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2411 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2412 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2413 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2414 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2415 // SURFACE_META V: 17 I: 39 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2416 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2417 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2418 // SURFACE_META V: 13 I: 21 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2419 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2420 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2421 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2422 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2423 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2424 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2425 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2426 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2427 // SURFACE_META V: 14 I: 33 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2428 // SURFACE_META V: 99 I: 363 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2429 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2430 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2431 // SURFACE_META V: 10 I: 18 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2432 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2433 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2434 // SURFACE_META V: 21 I: 60 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2435 // SURFACE_META V: 21 I: 60 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2436 // SURFACE_META V: 10 I: 27 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2437 // SURFACE_META V: 28 I: 78 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2438 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2439 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2440 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2441 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2442 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2443 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2444 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2445 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2446 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2447 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2448 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2449 // SURFACE_META V: 23 I: 63 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2450 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2451 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2452 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2453 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2454 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2455 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2456 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2457 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2458 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2459 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2460 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2461 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2462 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2463 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2464 // SURFACE_META V: 10 I: 27 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2465 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2466 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2467 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2468 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2469 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2470 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2471 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2472 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2473 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2474 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2475 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2476 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2477 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2478 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2479 // SURFACE_META V: 14 I: 30 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2480 // SURFACE_META V: 12 I: 24 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2481 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2482 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2483 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2484 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2485 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2486 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2487 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2488 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2489 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2490 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2491 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2492 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2493 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2494 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2495 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2496 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2497 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2498 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2499 // SURFACE_META V: 24 I: 69 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2500 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2501 // SURFACE_META V: 12 I: 33 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2502 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2503 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/pavement_quad_sandy
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2504 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/sand_disturb_desert
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2505 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/desert_sd/sand_disturb_desert
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2506 // SURFACE_META V: 23 I: 54 planar
{
	shader textures/desert_sd/sand_disturb_desert
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2507 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/sand_disturb_desert
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2508 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/desert_sd/sand_disturb_desert
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2509 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/desert_sd/sand_disturb_desert
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2510 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/desert_sd/sand_disturb_desert
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2511 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/desert_sd/sand_disturb_desert
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2512 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/desert_sd/sand_disturb_desert
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2513 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/sand_disturb_desert
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2514 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/sand_disturb_desert
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2515 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/desert_sd/sand_disturb_desert
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2516 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/desert_sd/sand_disturb_desert
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2517 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/sand_disturb_desert
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2518 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/sand_disturb_desert
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2519 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/sand_disturb_desert
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2520 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/desert_sd/sand_disturb_desert
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2521 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/desert_sd/sand_disturb_desert
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2522 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/desert_sd/sand_disturb_desert
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2523 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/desert_sd/sand_disturb_desert
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2524 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/sand_disturb_desert
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2525 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/desert_sd/sand_disturb_desert
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2526 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/desert_sd/sand_disturb_desert
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2527 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/sand_disturb_desert
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2528 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/sand_disturb_desert
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2529 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/desert_sd/sand_disturb_desert
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2530 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/sand_disturb_desert
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2531 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/sand_disturb_desert
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2532 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/desert_sd/sand_disturb_desert
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2533 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/desert_sd/sand_disturb_desert
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2534 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/sand_disturb_desert
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2535 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/desert_sd/sand_disturb_desert
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2536 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/sand_disturb_desert
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2537 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/sand_disturb_desert
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2538 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2539 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2540 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2541 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2542 // SURFACE_META V: 19 I: 57 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2543 // SURFACE_META V: 22 I: 63 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2544 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2545 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2546 // SURFACE_META V: 51 I: 186 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2547 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2548 // SURFACE_META V: 14 I: 36 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2549 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2550 // SURFACE_META V: 22 I: 51 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2551 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2552 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2553 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2554 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2555 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2556 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2557 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2558 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2559 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2560 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2561 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2562 // SURFACE_META V: 22 I: 57 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2563 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2564 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2565 // SURFACE_META V: 9 I: 18 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2566 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2567 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2568 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2569 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2570 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2571 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2572 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2573 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2574 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2575 // SURFACE_META V: 21 I: 63 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2576 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2577 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2578 // SURFACE_META V: 35 I: 99 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2579 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2580 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2581 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2582 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2583 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2584 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2585 // SURFACE_META V: 12 I: 30 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2586 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2587 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2588 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2589 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2590 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2591 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2592 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2593 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2594 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2595 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2596 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2597 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2598 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2599 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2600 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2601 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2602 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2603 // SURFACE_META V: 12 I: 27 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2604 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2605 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2606 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2607 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2608 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2609 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2610 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2611 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2612 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2613 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2614 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2615 // SURFACE_META V: 9 I: 21 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2616 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2617 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2618 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2619 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2620 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2621 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2622 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2623 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2624 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2625 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2626 // SURFACE_META V: 16 I: 45 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2627 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2628 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2629 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2630 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2631 // SURFACE_META V: 9 I: 15 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2632 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2633 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2634 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2635 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2636 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2637 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2638 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2639 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2640 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2641 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2642 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2643 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2644 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2645 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2646 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2647 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2648 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2649 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2650 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2651 // SURFACE_META V: 11 I: 27 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2652 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2653 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2654 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2655 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2656 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2657 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2658 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2659 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/desert_sd/sand_wave_desert
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2660 // SURFACE_META V: 12 I: 24 planar
{
	shader textures/wood/wood_m18
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2661 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/wood/wood_m18
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2662 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m18
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2663 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m18
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2664 // SURFACE_META V: 12 I: 24 planar
{
	shader textures/wood/wood_m18
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2665 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/wood/wood_m18
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2666 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m18
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2667 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m18
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2668 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m18
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2669 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m18
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2670 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m18
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2671 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m18
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2672 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m18
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2673 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m18
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2674 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m18
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2675 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m18
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2676 // SURFACE_META V: 14 I: 30 planar
{
	shader textures/wood/wood_m18
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2677 // SURFACE_META V: 9 I: 21 planar
{
	shader textures/wood/wood_m18
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2678 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m18
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2679 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m18
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2680 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m18
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2681 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m18
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2682 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m18
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2683 // SURFACE_META V: 20 I: 42 planar
{
	shader textures/wood/wood_m18
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2684 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/wood/wood_m18
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2685 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m18
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2686 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m18
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2687 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m18
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2688 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m18
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2689 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/wood/wood_m18
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2690 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m18
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2691 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m18
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2692 // SURFACE_META V: 20 I: 42 planar
{
	shader textures/wood/wood_m18
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2693 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/wood/wood_m18
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2694 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/wood/wood_m18
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2695 // SURFACE_META V: 20 I: 42 planar
{
	shader textures/wood/wood_m18
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2696 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/wood/wood_m18
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2697 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m18
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2698 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m18
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2699 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m18
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2700 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m18
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2701 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/wood/wood_m18
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2702 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m18
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2703 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m18
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2704 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m18
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2705 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m18
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2706 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m18
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2707 // SURFACE_META V: 20 I: 42 planar
{
	shader textures/wood/wood_m18
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2708 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/wood/wood_m18
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2709 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/wood/wood_m18
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2710 // SURFACE_META V: 20 I: 42 planar
{
	shader textures/wood/wood_m18
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2711 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/wood/wood_m18
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2712 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m18
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2713 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m18
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2714 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m18
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2715 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m18
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2716 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/wood/wood_m18
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2717 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m18
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2718 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m18
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2719 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m18
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2720 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m18
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2721 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m18
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2722 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m18
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2723 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m18
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2724 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m18
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2725 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m18
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2726 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m18
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2727 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m18
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2728 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m18
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2729 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16cm
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2730 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16cm
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2731 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m16cm
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2732 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m16cm
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2733 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/wood/wood_m16cm
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2734 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16cm
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2735 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16cm
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2736 // SURFACE_META V: 16 I: 30 planar
{
	shader textures/wood/wood_m16cm
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2737 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m16cm
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2738 // SURFACE_META V: 12 I: 18 planar
{
	shader textures/wood/wood_m16cm
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2739 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16cm
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2740 // SURFACE_META V: 19 I: 39 planar
{
	shader textures/wood/wood_m16cm
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2741 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16cm
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2742 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16cm
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2743 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16cm
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2744 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16cm
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2745 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2746 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2747 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2748 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2749 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2750 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2751 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2752 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2753 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2754 // SURFACE_META V: 9 I: 24 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2755 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2756 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2757 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2758 // SURFACE_META V: 10 I: 18 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2759 // SURFACE_META V: 10 I: 18 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2760 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2761 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2762 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2763 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2764 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2765 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2766 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2767 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2768 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2769 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2770 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2771 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2772 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2773 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2774 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2775 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2776 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2777 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2778 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2779 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2780 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2781 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2782 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2783 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2784 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2785 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2786 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2787 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2788 // SURFACE_META V: 9 I: 21 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2789 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2790 // SURFACE_META V: 13 I: 27 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2791 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2792 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2793 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2794 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2795 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2796 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2797 // SURFACE_META V: 16 I: 30 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2798 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2799 // SURFACE_META V: 16 I: 30 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2800 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2801 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2802 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2803 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2804 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2805 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2806 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2807 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2808 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2809 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2810 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2811 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2812 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2813 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2814 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2815 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2816 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2817 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2818 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2819 // SURFACE_META V: 9 I: 21 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2820 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2821 // SURFACE_META V: 9 I: 15 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2822 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2823 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2824 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2825 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2826 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2827 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2828 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2829 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2830 // SURFACE_META V: 9 I: 21 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2831 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2832 // SURFACE_META V: 9 I: 21 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2833 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2834 // SURFACE_META V: 9 I: 21 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2835 // SURFACE_META V: 9 I: 21 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2836 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2837 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2838 // SURFACE_META V: 9 I: 21 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2839 // SURFACE_META V: 9 I: 21 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2840 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2841 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2842 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2843 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2844 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2845 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2846 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2847 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2848 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2849 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2850 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2851 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2852 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2853 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2854 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2855 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2856 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2857 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2858 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2859 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2860 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2861 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2862 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2863 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2864 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2865 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2866 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2867 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2868 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2869 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2870 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2871 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2872 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2873 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2874 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2875 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2876 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2877 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2878 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2879 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2880 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2881 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2882 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2883 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2884 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2885 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2886 // SURFACE_META V: 9 I: 24 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2887 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2888 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2889 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2890 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2891 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2892 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2893 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2894 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2895 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2896 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2897 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2898 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2899 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2900 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2901 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2902 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2903 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2904 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2905 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2906 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2907 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2908 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2909 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2910 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2911 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2912 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2913 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2914 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2915 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2916 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2917 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2918 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2919 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2920 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2921 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2922 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2923 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2924 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2925 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2926 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2927 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2928 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2929 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2930 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2931 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2932 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2933 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2934 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2935 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2936 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2937 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2938 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2939 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2940 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2941 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2942 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2943 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2944 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2945 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2946 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2947 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2948 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2949 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2950 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2951 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2952 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2953 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2954 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2955 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2956 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2957 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2958 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2959 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2960 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2961 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2962 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2963 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2964 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2965 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2966 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2967 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2968 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2969 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2970 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2971 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2972 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2973 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2974 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2975 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2976 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2977 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2978 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2979 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2980 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2981 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2982 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2983 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2984 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2985 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2986 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2987 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2988 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2989 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2990 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2991 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2992 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2993 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2994 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2995 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2996 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2997 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2998 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2999 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3000 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3001 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3002 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3003 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3004 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3005 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3006 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3007 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3008 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3009 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3010 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3011 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3012 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3013 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3014 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3015 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3016 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3017 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3018 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3019 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3020 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3021 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3022 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3023 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3024 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3025 // SURFACE_META V: 9 I: 21 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3026 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3027 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3028 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3029 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3030 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3031 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3032 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3033 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3034 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3035 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3036 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3037 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3038 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3039 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3040 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3041 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3042 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3043 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3044 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3045 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3046 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3047 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3048 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3049 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3050 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3051 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3052 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3053 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3054 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3055 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3056 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3057 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3058 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3059 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3060 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3061 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3062 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3063 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3064 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3065 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3066 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3067 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3068 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3069 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3070 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3071 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3072 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3073 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3074 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3075 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3076 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3077 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3078 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3079 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3080 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3081 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3082 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3083 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3084 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3085 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3086 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3087 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3088 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3089 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3090 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3091 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3092 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3093 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3094 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3095 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3096 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3097 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3098 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3099 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3100 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3101 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3102 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3103 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3104 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3105 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3106 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3107 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3108 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3109 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3110 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3111 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3112 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3113 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3114 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3115 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3116 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3117 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3118 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3119 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3120 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3121 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3122 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3123 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3124 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3125 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3126 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3127 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3128 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3129 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3130 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3131 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3132 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3133 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3134 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3135 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3136 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3137 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3138 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3139 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3140 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3141 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3142 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3143 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3144 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3145 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3146 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3147 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3148 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3149 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3150 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3151 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3152 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3153 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3154 // SURFACE_META V: 17 I: 33 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3155 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3156 // SURFACE_META V: 16 I: 30 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3157 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3158 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3159 // SURFACE_META V: 17 I: 33 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3160 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3161 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3162 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3163 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3164 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3165 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3166 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3167 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3168 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3169 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3170 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3171 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3172 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3173 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3174 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3175 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3176 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3177 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3178 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3179 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3180 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3181 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3182 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3183 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3184 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3185 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3186 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3187 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3188 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3189 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3190 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3191 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3192 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3193 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3194 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3195 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3196 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3197 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3198 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3199 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3200 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3201 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3202 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3203 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3204 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3205 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3206 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3207 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3208 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3209 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3210 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3211 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3212 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3213 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3214 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3215 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3216 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3217 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3218 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3219 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3220 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3221 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3222 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3223 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3224 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3225 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3226 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3227 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3228 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3229 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3230 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3231 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3232 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3233 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3234 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3235 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3236 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3237 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3238 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3239 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3240 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3241 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3242 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3243 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3244 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3245 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3246 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3247 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3248 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3249 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3250 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3251 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3252 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3253 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3254 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3255 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3256 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3257 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3258 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3259 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3260 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3261 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3262 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3263 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3264 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3265 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3266 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3267 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3268 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3269 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3270 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3271 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3272 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3273 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3274 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3275 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3276 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3277 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3278 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3279 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3280 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3281 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3282 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3283 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3284 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3285 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3286 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3287 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3288 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3289 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3290 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3291 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3292 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3293 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3294 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3295 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3296 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3297 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3298 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3299 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3300 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3301 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3302 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3303 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3304 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3305 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3306 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3307 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3308 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3309 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3310 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3311 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3312 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3313 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3314 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3315 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3316 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3317 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3318 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3319 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3320 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3321 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3322 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3323 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3324 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3325 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3326 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3327 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3328 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3329 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3330 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3331 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3332 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3333 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3334 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3335 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3336 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3337 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3338 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3339 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3340 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3341 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3342 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3343 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3344 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3345 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3346 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3347 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3348 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3349 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3350 // SURFACE_META V: 9 I: 24 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3351 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3352 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3353 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3354 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3355 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3356 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3357 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3358 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3359 // SURFACE_META V: 13 I: 33 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3360 // SURFACE_META V: 9 I: 24 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3361 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3362 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3363 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3364 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3365 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3366 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3367 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3368 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3369 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3370 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3371 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3372 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3373 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3374 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3375 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3376 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3377 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3378 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3379 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3380 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3381 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3382 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3383 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3384 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3385 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3386 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3387 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3388 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3389 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3390 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3391 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3392 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3393 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3394 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3395 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3396 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3397 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3398 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3399 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3400 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3401 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3402 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3403 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3404 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3405 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3406 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3407 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3408 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3409 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3410 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3411 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3412 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3413 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3414 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3415 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3416 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3417 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3418 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3419 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3420 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3421 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3422 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3423 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3424 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3425 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3426 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3427 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3428 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3429 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3430 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3431 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3432 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3433 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3434 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3435 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3436 // SURFACE_META V: 12 I: 36 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3437 // SURFACE_META V: 13 I: 36 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3438 // SURFACE_META V: 14 I: 39 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3439 // SURFACE_META V: 9 I: 21 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3440 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3441 // SURFACE_META V: 44 I: 117 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3442 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3443 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3444 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3445 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3446 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3447 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3448 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3449 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3450 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3451 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3452 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3453 // SURFACE_META V: 9 I: 21 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3454 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3455 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3456 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3457 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3458 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3459 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3460 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3461 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3462 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3463 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3464 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3465 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3466 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3467 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3468 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3469 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3470 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3471 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3472 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3473 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3474 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3475 // SURFACE_META V: 9 I: 21 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3476 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3477 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3478 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3479 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3480 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3481 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3482 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3483 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3484 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3485 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3486 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3487 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3488 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3489 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3490 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3491 // SURFACE_META V: 12 I: 36 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3492 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3493 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3494 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3495 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3496 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3497 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3498 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3499 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3500 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3501 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3502 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3503 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3504 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3505 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3506 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3507 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3508 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3509 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3510 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3511 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3512 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3513 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3514 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3515 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3516 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3517 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3518 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3519 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3520 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3521 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3522 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3523 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3524 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3525 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3526 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3527 // SURFACE_META V: 21 I: 48 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3528 // SURFACE_META V: 30 I: 60 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3529 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3530 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3531 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3532 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3533 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3534 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3535 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3536 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3537 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3538 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3539 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3540 // SURFACE_META V: 56 I: 132 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3541 // SURFACE_META V: 21 I: 48 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3542 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3543 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3544 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3545 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3546 // SURFACE_META V: 14 I: 39 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3547 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3548 // SURFACE_META V: 21 I: 48 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3549 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3550 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3551 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3552 // SURFACE_META V: 19 I: 39 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3553 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3554 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3555 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3556 // SURFACE_META V: 14 I: 24 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3557 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3558 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3559 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3560 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3561 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3562 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3563 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3564 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3565 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3566 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3567 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3568 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3569 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3570 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3571 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3572 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3573 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3574 // SURFACE_META V: 15 I: 42 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3575 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3576 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3577 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3578 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3579 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3580 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3581 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3582 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3583 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3584 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3585 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3586 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3587 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3588 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3589 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3590 // SURFACE_META V: 30 I: 60 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3591 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3592 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3593 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3594 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3595 // SURFACE_META V: 21 I: 48 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3596 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3597 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3598 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3599 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3600 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3601 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3602 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3603 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3604 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3605 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3606 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3607 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3608 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3609 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3610 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3611 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3612 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3613 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3614 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3615 // SURFACE_META V: 12 I: 30 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3616 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3617 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3618 // SURFACE_META V: 12 I: 30 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3619 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3620 // SURFACE_META V: 12 I: 33 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3621 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3622 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3623 // SURFACE_META V: 27 I: 51 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3624 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3625 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3626 // SURFACE_META V: 20 I: 36 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3627 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3628 // SURFACE_META V: 16 I: 30 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3629 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3630 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3631 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3632 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3633 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3634 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3635 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3636 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3637 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3638 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3639 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3640 // SURFACE_META V: 16 I: 30 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3641 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3642 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3643 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3644 // SURFACE_META V: 20 I: 36 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3645 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3646 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3647 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3648 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3649 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3650 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3651 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3652 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m06a
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3653 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m06a
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3654 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/wood/wood_m06a
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3655 // SURFACE_META V: 29 I: 60 planar
{
	shader textures/wood/wood_m06a
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3656 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m06a
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3657 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m06a
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3658 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m06a
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3659 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m06a
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3660 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m06a
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3661 // SURFACE_META V: 13 I: 36 planar
{
	shader textures/wood/wood_m06a
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3662 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m06a
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3663 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m06a
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3664 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m06a
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3665 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m06a
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3666 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m06a
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3667 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m06a
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3668 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/wood/wood_m06a
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3669 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/wood/wood_m06a
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3670 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m06a
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3671 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m06a
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3672 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m06a
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3673 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m06a
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3674 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m06a
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3675 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m06a
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3676 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m06a
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3677 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m06a
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3678 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/wood/wood_m06a
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3679 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/wood/wood_m06a
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3680 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m06a
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3681 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m06a
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3682 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m06a
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3683 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m06a
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3684 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m06a
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3685 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m06a
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3686 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m06a
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3687 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m06a
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3688 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m06a
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3689 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m06a
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3690 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m06a
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3691 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m06a
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3692 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m06a
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3693 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m06a
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3694 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m06a
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3695 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m06a
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3696 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m06a
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3697 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m06a
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3698 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m06a
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3699 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m06a
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3700 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m06a
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3701 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3702 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3703 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3704 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3705 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3706 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3707 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3708 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3709 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3710 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3711 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3712 // SURFACE_META V: 12 I: 24 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3713 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3714 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3715 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3716 // SURFACE_META V: 12 I: 24 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3717 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3718 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3719 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3720 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3721 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3722 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3723 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3724 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3725 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3726 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3727 // SURFACE_META V: 9 I: 21 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3728 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3729 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3730 // SURFACE_META V: 19 I: 39 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3731 // SURFACE_META V: 26 I: 54 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3732 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3733 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3734 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3735 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3736 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3737 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3738 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3739 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3740 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3741 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3742 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3743 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3744 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3745 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3746 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3747 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3748 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3749 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3750 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3751 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3752 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3753 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3754 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3755 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3756 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3757 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3758 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3759 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3760 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3761 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3762 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3763 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3764 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3765 // SURFACE_META V: 9 I: 21 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3766 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3767 // SURFACE_META V: 20 I: 42 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3768 // SURFACE_META V: 12 I: 24 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3769 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3770 // SURFACE_META V: 11 I: 30 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3771 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3772 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3773 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3774 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3775 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3776 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3777 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3778 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3779 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3780 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3781 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3782 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3783 // SURFACE_META V: 24 I: 69 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3784 // SURFACE_META V: 12 I: 33 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3785 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3786 // SURFACE_META V: 10 I: 18 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3787 // SURFACE_META V: 18 I: 42 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3788 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3789 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3790 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3791 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3792 // SURFACE_META V: 16 I: 51 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3793 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3794 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3795 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3796 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3797 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3798 // SURFACE_META V: 7 I: 18 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3799 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3800 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3801 // SURFACE_META V: 17 I: 51 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3802 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3803 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3804 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3805 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3806 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3807 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3808 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3809 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3810 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3811 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3812 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3813 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3814 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3815 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3816 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3817 // SURFACE_META V: 12 I: 30 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3818 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3819 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3820 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3821 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3822 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3823 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3824 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3825 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3826 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3827 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3828 // SURFACE_META V: 9 I: 21 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3829 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3830 // SURFACE_META V: 14 I: 36 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3831 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3832 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3833 // SURFACE_META V: 13 I: 33 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3834 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3835 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3836 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3837 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3838 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3839 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/village/villwin_c15
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3840 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/village/villwin_c15
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3841 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/village/villwin_c15
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3842 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/village/villwin_c15
	entity 373
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3843 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/village/villwin_c15
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3844 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/village/villwin_c15
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3845 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/village/villwin_c15
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3846 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/village/villwin_c15
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3847 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/village/villwin_c15
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3848 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/village/villwin_c15
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3849 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/village/villwin_c15
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3850 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/village/villwin_c15
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3851 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/village/villwin_c15
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3852 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/village/villwin_c15
	entity 285
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3853 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/village/villwin_c15
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3854 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/village/villwin_c15
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3855 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/village/villwin_c15
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3856 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/village/villwin_c15
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3857 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/village/villwin_c15
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3858 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/village/villwin_c15
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3859 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/village/villwin_c15
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3860 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/village/villwin_c15
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3861 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/village/villwin_c15
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3862 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/village/villwin_c15
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3863 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/village/villwin_c15
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3864 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/village/villwin_c15
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3865 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/village/villwin_c15
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3866 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/village/villwin_c15
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3867 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/village/villwin_c15
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3868 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/village/villwin_c15
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3869 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/village/villwin_c15
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3870 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/village/villwin_c15
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3871 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/village/villwin_c15
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3872 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/village/villwin_c15
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3873 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/village/villwin_c15
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3874 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/village/villwin_c15
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3875 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/village/villwin_c15
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3876 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/village/villwin_c15
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3877 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/village/villwin_c15
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3878 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/village/villwin_c15
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3879 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/village/villwin_c15
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3880 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/village/villwin_c15
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3881 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/village/villwin_c15
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3882 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_windows_sd/tobruk_shutterbrown
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3883 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_windows_sd/tobruk_shutterbrown
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3884 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_windows_sd/tobruk_shutterbrown
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3885 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_windows_sd/tobruk_shutterbrown
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3886 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_windows_sd/tobruk_shutterbrown
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3887 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_windows_sd/tobruk_shutterbrown
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3888 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_windows_sd/tobruk_shutterbrown
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3889 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_windows_sd/tobruk_shutterbrown
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3890 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_windows_sd/tobruk_shutterbrown
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3891 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/tobruk_windows_sd/tobruk_shutterbrown
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3892 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_windows_sd/tobruk_shutterbrown
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3893 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_windows_sd/tobruk_shutterbrown
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3894 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_windows_sd/tobruk_shutterbrown
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3895 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/tobruk_windows_sd/tobruk_shutterbrown
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3896 // SURFACE_META V: 14 I: 24 planar
{
	shader textures/swf/metal_m02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3897 // SURFACE_META V: 21 I: 42 planar
{
	shader textures/swf/metal_m02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3898 // SURFACE_META V: 17 I: 45 planar
{
	shader textures/swf/metal_m02
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3899 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/swf/metal_m02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3900 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/swf/metal_m02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3901 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/swf/metal_m02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3902 // SURFACE_META V: 21 I: 42 planar
{
	shader textures/swf/metal_m02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3903 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/swf/metal_m02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3904 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/swf/metal_m02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3905 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/swf/metal_m02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3906 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/swf/metal_m02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3907 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/swf/metal_m02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3908 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/swf/metal_m02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3909 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/swf/metal_m02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3910 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/swf/metal_m02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3911 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/swf/metal_m02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3912 // SURFACE_META V: 14 I: 24 planar
{
	shader textures/swf/metal_m02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3913 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/swf/metal_m02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3914 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/swf/metal_m02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3915 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/swf/metal_m02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3916 // SURFACE_META V: 12 I: 24 planar
{
	shader textures/snow_sd/xmetal_m02_snow
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3917 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/snow_sd/xmetal_m02_snow
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3918 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/snow_sd/xmetal_m02_snow
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3919 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/snow_sd/xmetal_m02_snow
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3920 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/snow_sd/xmetal_m02_snow
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3921 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/snow_sd/xmetal_m02_snow
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3922 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/snow_sd/xmetal_m02_snow
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3923 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/snow_sd/xmetal_m02_snow
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3924 // SURFACE_META V: 12 I: 24 planar
{
	shader textures/snow_sd/xmetal_m02_snow
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3925 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/snow_sd/xmetal_m02_snow
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3926 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/snow_sd/xmetal_m02_snow
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3927 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/snow_sd/xmetal_m02_snow
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3928 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/skies_sd/sd_siwasky
	sampleSize 0
}

3929 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/skies_sd/sd_siwasky
	sampleSize 0
}

3930 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/skies_sd/sd_siwasky
	sampleSize 0
}

3931 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/skies_sd/sd_siwasky
	sampleSize 0
}

3932 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/skies_sd/sd_siwasky
	sampleSize 0
}

3933 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/skies_sd/sd_siwasky
	sampleSize 0
}

3934 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/skies_sd/sd_siwasky
	sampleSize 0
}

3935 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/skies_sd/sd_siwasky
	sampleSize 0
}

3936 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/skies_sd/sd_siwasky
	sampleSize 0
}

3937 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/skies_sd/sd_siwasky
	sampleSize 0
}

3938 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/skies_sd/sd_siwasky
	sampleSize 0
}

3939 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/skies_sd/sd_siwasky
	sampleSize 0
}

3940 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/skies_sd/sd_siwasky
	sampleSize 0
}

3941 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/skies_sd/sd_siwasky
	sampleSize 0
}

3942 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/skies_sd/sd_siwasky
	sampleSize 0
}

3943 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/safety_glass
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3944 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/safety_glass
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3945 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/safety_glass
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3946 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/safety_glass
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3947 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/safety_glass
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3948 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/safety_glass
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3949 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/safety_glass
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3950 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/safety_glass
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3951 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/safety_glass
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3952 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/safety_glass
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3953 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/safety_glass
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3954 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/safety_glass
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3955 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/radar/wall_c01_wet
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3956 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/radar/wall_c01_wet
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3957 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/radar/wall_c01_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3958 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/radar/wall_c01_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3959 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/radar/wall_c01_wet
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3960 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/radar/wall_c01_wet
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3961 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/radar/wall_c01_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3962 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/radar/wall_c01_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3963 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/radar/wall_c01_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3964 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/radar/wall_c01_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3965 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/radar/wall_c01_wet
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3966 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/radar/wall_c01_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3967 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/radar/wall_c01_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3968 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/radar/wall_c01_wet
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3969 // SURFACE_META V: 16 I: 36 planar
{
	shader textures/radar/wall_c01_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3970 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/radar/wall_c01_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3971 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/radar/wall_c01_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3972 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/radar/wall_c01_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3973 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/radar/wall_c01_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3974 // SURFACE_META V: 13 I: 27 planar
{
	shader textures/radar/wall_c01_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3975 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/radar/wall_c01_wet
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3976 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/radar/wall_c01_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3977 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/radar/wall_c01_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3978 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/radar/wall_c01_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3979 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/radar/wall_c01_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3980 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/radar/wall_c01_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3981 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/radar/wall_c01_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3982 // SURFACE_META V: 9 I: 21 planar
{
	shader textures/radar/wall_c01_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3983 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/radar/wall_c01_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3984 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/radar/wall_c01_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3985 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/radar/wall_c01_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3986 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/radar/wall_c01_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3987 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/radar/wall_c01_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3988 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/radar/wall_c01_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3989 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/radar/wall_c01_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3990 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/radar/wall_c01_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3991 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/radar/wall_c01_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3992 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/radar/wood_m02_wet
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3993 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/radar/wood_m02_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3994 // SURFACE_META V: 14 I: 24 planar
{
	shader textures/radar/wood_m02_wet
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3995 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/radar/wood_m02_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3996 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/radar/wood_m02_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3997 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/radar/wood_m02_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3998 // SURFACE_META V: 14 I: 24 planar
{
	shader textures/radar/wood_m02_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3999 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/radar/wood_m02_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4000 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/radar/wood_m02_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4001 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/radar/wood_m02_wet
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4002 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/radar/wood_m02_wet
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4003 // SURFACE_META V: 14 I: 24 planar
{
	shader textures/radar/wood_m02_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4004 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/radar/wood_m02_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4005 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/radar/wood_m02_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4006 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/radar/wood_m02_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4007 // SURFACE_META V: 14 I: 24 planar
{
	shader textures/radar/wood_m02_wet
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4008 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/radar/wood_m02_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4009 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/radar/wood_m02_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4010 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/radar/wood_m02_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4011 // SURFACE_META V: 14 I: 24 planar
{
	shader textures/radar/wood_m02_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4012 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/radar/wood_m02_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4013 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/radar/wood_m02_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4014 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/radar/wood_m02_wet
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4015 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/radar/wood_m02_wet
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4016 // SURFACE_META V: 14 I: 24 planar
{
	shader textures/radar/wood_m02_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4017 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/radar/wood_m02_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4018 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/radar/wood_m02_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4019 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/radar/wood_m02_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4020 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/radar/wood_m02_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4021 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/radar/wood_m02_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4022 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/radar/wood_m02_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4023 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/radar/wood_m02_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4024 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/radar/road_bigpuddle
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4025 // SURFACE_META V: 13 I: 33 planar
{
	shader textures/radar/road_bigpuddle
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4026 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/radar/road_bigpuddle
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4027 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/radar/road_bigpuddle
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4028 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/radar/road_bigpuddle
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4029 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/radar/road_bigpuddle
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4030 // SURFACE_META V: 9 I: 21 planar
{
	shader textures/radar/road_bigpuddle
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4031 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/radar/road_bigpuddle
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4032 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/radar/road_bigpuddle
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4033 // SURFACE_META V: 9 I: 21 planar
{
	shader textures/radar/road_bigpuddle
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4034 // SURFACE_META V: 9 I: 24 planar
{
	shader textures/radar/road_bigpuddle
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4035 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/radar/road_bigpuddle
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4036 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/radar/road_bigpuddle
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4037 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/radar/road_bigpuddle
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4038 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4039 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4040 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4041 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4042 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4043 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4044 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4045 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4046 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4047 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4048 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4049 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4050 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4051 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4052 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4053 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4054 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4055 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4056 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4057 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4058 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4059 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4060 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4061 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4062 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4063 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4064 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4065 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4066 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4067 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4068 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4069 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4070 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4071 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4072 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4073 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4074 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4075 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4076 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4077 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4078 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4079 // SURFACE_META V: 21 I: 39 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4080 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4081 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4082 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4083 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4084 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4085 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4086 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4087 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4088 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4089 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4090 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4091 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4092 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4093 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4094 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4095 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4096 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4097 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4098 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4099 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4100 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4101 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4102 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4103 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4104 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4105 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4106 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4107 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4108 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4109 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4110 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4111 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4112 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4113 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4114 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4115 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4116 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4117 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4118 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4119 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4120 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4121 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4122 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4123 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4124 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4125 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4126 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4127 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4128 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4129 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4130 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4131 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4132 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4133 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4134 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4135 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4136 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4137 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4138 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4139 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4140 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4141 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4142 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4143 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4144 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4145 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4146 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4147 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4148 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4149 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4150 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4151 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4152 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4153 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4154 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4155 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4156 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4157 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4158 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4159 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4160 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4161 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/props/box_m04a_sd
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4162 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4163 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4164 // SURFACE_META V: 10 I: 27 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4165 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4166 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4167 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4168 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4169 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4170 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4171 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4172 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4173 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4174 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4175 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4176 // SURFACE_META V: 28 I: 78 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4177 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4178 // SURFACE_META V: 28 I: 78 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4179 // SURFACE_META V: 129 I: 303 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4180 // SURFACE_META V: 34 I: 96 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4181 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4182 // SURFACE_META V: 77 I: 219 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4183 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4184 // SURFACE_META V: 129 I: 303 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4185 // SURFACE_META V: 34 I: 96 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4186 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4187 // SURFACE_META V: 77 I: 219 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4188 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4189 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4190 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4191 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4192 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4193 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4194 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4195 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4196 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4197 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4198 // SURFACE_META V: 53 I: 114 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4199 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4200 // SURFACE_META V: 49 I: 102 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4201 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4202 // SURFACE_META V: 49 I: 102 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4203 // SURFACE_META V: 53 I: 114 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4204 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4205 // SURFACE_META V: 49 I: 102 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4206 // SURFACE_META V: 49 I: 102 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4207 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4208 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4209 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4210 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4211 // SURFACE_META V: 46 I: 93 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4212 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4213 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4214 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4215 // SURFACE_META V: 46 I: 93 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4216 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4217 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4218 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4219 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4220 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4221 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4222 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4223 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4224 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4225 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4226 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4227 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4228 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4229 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4230 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4231 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4232 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4233 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4234 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4235 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4236 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4237 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4238 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4239 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4240 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4241 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4242 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4243 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4244 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4245 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4246 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4247 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4248 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4249 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4250 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4251 // SURFACE_META V: 10 I: 18 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4252 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4253 // SURFACE_META V: 34 I: 93 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4254 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4255 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4256 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4257 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4258 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4259 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4260 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4261 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4262 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4263 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4264 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4265 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4266 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4267 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4268 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4269 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4270 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4271 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4272 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4273 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4274 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4275 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4276 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4277 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4278 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4279 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4280 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4281 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4282 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4283 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4284 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4285 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4286 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4287 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4288 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4289 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4290 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4291 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4292 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4293 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4294 // SURFACE_META V: 43 I: 126 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4295 // SURFACE_META V: 43 I: 126 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4296 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4297 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4298 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4299 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4300 // SURFACE_META V: 18 I: 51 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4301 // SURFACE_META V: 18 I: 51 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4302 // SURFACE_META V: 18 I: 51 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4303 // SURFACE_META V: 18 I: 51 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4304 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4305 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4306 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4307 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4308 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4309 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4310 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4311 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4312 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4313 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4314 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4315 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4316 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4317 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4318 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4319 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4320 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4321 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4322 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4323 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4324 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4325 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4326 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4327 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4328 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4329 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4330 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4331 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4332 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4333 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4334 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4335 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4336 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4337 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4338 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4339 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4340 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4341 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4342 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4343 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4344 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4345 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4346 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4347 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4348 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4349 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4350 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4351 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4352 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4353 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4354 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4355 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4356 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4357 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4358 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4359 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4360 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4361 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4362 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4363 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4364 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4365 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4366 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4367 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4368 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4369 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4370 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4371 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4372 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4373 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4374 // SURFACE_META V: 25 I: 72 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4375 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4376 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4377 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4378 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4379 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4380 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4381 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4382 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4383 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4384 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4385 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4386 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4387 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4388 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4389 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4390 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4391 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4392 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4393 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4394 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4395 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4396 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4397 // SURFACE_META V: 25 I: 72 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4398 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4399 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4400 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4401 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4402 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4403 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4404 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4405 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4406 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4407 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4408 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4409 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4410 // SURFACE_META V: 15 I: 27 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4411 // SURFACE_META V: 70 I: 141 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4412 // SURFACE_META V: 15 I: 27 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4413 // SURFACE_META V: 70 I: 141 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4414 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4415 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4416 // SURFACE_META V: 74 I: 147 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4417 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4418 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4419 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4420 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4421 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4422 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4423 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4424 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4425 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4426 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4427 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4428 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4429 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4430 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4431 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4432 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4433 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4434 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4435 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4436 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4437 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4438 // SURFACE_META V: 74 I: 147 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4439 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4440 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4441 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4442 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4443 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4444 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4445 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4446 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4447 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4448 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4449 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4450 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4451 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4452 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4453 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4454 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4455 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4456 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4457 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4458 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4459 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4460 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4461 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4462 // SURFACE_META V: 69 I: 138 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4463 // SURFACE_META V: 40 I: 114 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4464 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4465 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4466 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4467 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4468 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4469 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4470 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4471 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4472 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4473 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4474 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4475 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4476 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4477 // SURFACE_META V: 69 I: 138 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4478 // SURFACE_META V: 40 I: 114 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4479 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4480 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4481 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4482 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4483 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4484 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4485 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4486 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4487 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4488 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4489 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4490 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4491 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4492 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4493 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4494 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4495 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4496 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4497 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4498 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4499 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4500 // SURFACE_META V: 23 I: 66 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4501 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4502 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4503 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4504 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4505 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4506 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4507 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4508 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4509 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4510 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4511 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4512 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4513 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4514 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4515 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4516 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4517 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4518 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4519 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4520 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4521 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4522 // SURFACE_META V: 7 I: 18 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4523 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4524 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4525 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4526 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4527 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4528 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4529 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4530 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4531 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4532 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4533 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4534 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4535 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4536 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4537 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4538 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4539 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4540 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4541 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4542 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4543 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4544 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4545 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4546 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4547 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4548 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4549 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4550 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4551 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4552 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4553 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4554 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4555 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4556 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4557 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4558 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4559 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4560 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4561 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4562 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4563 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4564 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4565 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4566 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4567 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4568 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4569 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4570 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4571 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4572 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4573 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4574 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4575 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4576 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4577 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4578 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4579 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4580 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4581 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4582 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4583 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4584 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4585 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4586 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4587 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4588 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4589 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4590 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4591 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4592 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4593 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4594 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4595 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4596 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4597 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4598 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4599 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4600 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4601 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4602 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4603 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4604 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4605 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4606 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4607 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4608 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4609 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4610 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4611 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4612 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4613 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4614 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4615 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4616 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4617 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4618 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4619 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4620 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4621 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4622 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4623 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4624 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4625 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4626 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4627 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4628 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4629 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4630 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4631 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4632 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4633 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4634 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4635 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4636 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4637 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4638 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4639 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4640 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4641 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4642 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4643 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4644 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4645 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4646 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4647 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4648 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4649 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4650 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4651 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4652 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4653 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4654 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4655 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4656 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4657 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4658 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4659 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4660 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4661 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4662 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4663 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4664 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4665 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4666 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4667 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4668 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4669 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4670 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4671 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4672 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4673 // SURFACE_META V: 7 I: 18 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4674 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4675 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4676 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4677 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4678 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4679 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4680 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4681 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4682 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4683 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4684 // SURFACE_META V: 26 I: 75 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4685 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4686 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4687 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4688 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4689 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4690 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4691 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4692 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4693 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4694 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4695 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4696 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4697 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4698 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4699 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4700 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4701 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4702 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4703 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4704 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4705 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4706 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4707 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4708 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4709 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4710 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4711 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4712 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4713 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4714 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4715 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4716 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4717 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4718 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4719 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4720 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4721 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4722 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4723 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4724 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4725 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4726 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4727 // SURFACE_META V: 25 I: 72 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4728 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4729 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4730 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4731 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4732 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4733 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4734 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4735 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4736 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4737 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4738 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4739 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4740 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4741 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4742 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4743 // SURFACE_META V: 141 I: 318 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4744 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4745 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4746 // SURFACE_META V: 141 I: 318 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4747 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4748 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4749 // SURFACE_META V: 72 I: 210 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4750 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4751 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4752 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4753 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4754 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4755 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4756 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4757 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4758 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4759 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4760 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4761 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4762 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4763 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4764 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4765 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4766 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4767 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4768 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4769 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4770 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4771 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4772 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4773 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4774 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4775 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4776 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4777 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4778 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4779 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4780 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4781 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4782 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4783 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4784 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4785 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4786 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4787 // SURFACE_META V: 16 I: 30 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4788 // SURFACE_META V: 106 I: 237 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4789 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4790 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4791 // SURFACE_META V: 27 I: 78 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4792 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4793 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4794 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4795 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4796 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4797 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4798 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4799 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4800 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4801 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4802 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4803 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4804 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4805 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4806 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4807 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4808 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4809 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4810 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4811 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4812 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4813 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4814 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4815 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4816 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4817 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4818 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4819 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4820 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4821 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4822 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4823 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4824 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4825 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_wurzburg/wood_m16_wet
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4826 // SURFACE_META V: 11 I: 30 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4827 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4828 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4829 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4830 // SURFACE_META V: 15 I: 42 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4831 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4832 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4833 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4834 // SURFACE_META V: 14 I: 33 
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4835 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4836 // SURFACE_META V: 8 I: 18 
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4837 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4838 // SURFACE_META V: 13 I: 33 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4839 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4840 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4841 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4842 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4843 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4844 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4845 // SURFACE_META V: 9 I: 21 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4846 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4847 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4848 // SURFACE_META V: 12 I: 30 
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4849 // SURFACE_META V: 37 I: 69 
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4850 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4851 // SURFACE_META V: 12 I: 24 
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4852 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4853 // SURFACE_META V: 20 I: 39 
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4854 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4855 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4856 // SURFACE_META V: 23 I: 54 
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4857 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4858 // SURFACE_META V: 10 I: 24 
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4859 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4860 // SURFACE_META V: 20 I: 48 
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4861 // SURFACE_META V: 14 I: 36 
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4862 // SURFACE_META V: 34 I: 66 
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4863 // SURFACE_META V: 11 I: 27 
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4864 // SURFACE_META V: 22 I: 48 
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4865 // SURFACE_META V: 32 I: 75 
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4866 // SURFACE_META V: 20 I: 42 
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4867 // SURFACE_META V: 25 I: 54 
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4868 // SURFACE_META V: 18 I: 36 
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4869 // SURFACE_META V: 21 I: 48 
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4870 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4871 // SURFACE_META V: 21 I: 51 
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4872 // SURFACE_META V: 23 I: 48 
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4873 // SURFACE_META V: 27 I: 63 
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4874 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4875 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4876 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4877 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4878 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4879 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4880 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4881 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4882 // SURFACE_META V: 12 I: 33 
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4883 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4884 // SURFACE_META V: 9 I: 21 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4885 // SURFACE_META V: 35 I: 87 
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4886 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4887 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4888 // SURFACE_META V: 9 I: 21 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4889 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4890 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4891 // SURFACE_META V: 19 I: 45 
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4892 // SURFACE_META V: 17 I: 42 
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4893 // SURFACE_META V: 22 I: 51 
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4894 // SURFACE_META V: 16 I: 36 
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4895 // SURFACE_META V: 7 I: 15 
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4896 // SURFACE_META V: 27 I: 60 
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4897 // SURFACE_META V: 10 I: 21 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4898 // SURFACE_META V: 13 I: 33 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4899 // SURFACE_META V: 19 I: 30 
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4900 // SURFACE_META V: 13 I: 27 
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4901 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4902 // SURFACE_META V: 6 I: 6 
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4903 // SURFACE_META V: 8 I: 18 
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4904 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4905 // SURFACE_META V: 23 I: 54 
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4906 // SURFACE_META V: 29 I: 63 
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4907 // SURFACE_META V: 32 I: 66 
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4908 // SURFACE_META V: 25 I: 51 
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4909 // SURFACE_META V: 24 I: 51 
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4910 // SURFACE_META V: 17 I: 39 
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4911 // SURFACE_META V: 35 I: 66 
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4912 // SURFACE_META V: 25 I: 60 
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4913 // SURFACE_META V: 23 I: 60 
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4914 // SURFACE_META V: 11 I: 27 
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4915 // SURFACE_META V: 24 I: 54 
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4916 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4917 // SURFACE_META V: 36 I: 78 
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4918 // SURFACE_META V: 19 I: 45 
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4919 // SURFACE_META V: 15 I: 33 
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4920 // SURFACE_META V: 13 I: 21 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4921 // SURFACE_META V: 12 I: 30 
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4922 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4923 // SURFACE_META V: 19 I: 39 
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4924 // SURFACE_META V: 43 I: 90 
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4925 // SURFACE_META V: 5 I: 9 
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4926 // SURFACE_META V: 6 I: 12 
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4927 // SURFACE_META V: 53 I: 114 
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4928 // SURFACE_META V: 11 I: 21 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4929 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4930 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4931 // SURFACE_META V: 6 I: 12 
{
	shader textures/mp_siwa/sand_dirt
	entity 136
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4932 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_siwa/sand_dirt
	entity 137
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4933 // SURFACE_META V: 6 I: 12 
{
	shader textures/mp_siwa/sand_dirt
	entity 137
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4934 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4935 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_siwa/sand_dirt
	entity 137
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4936 // SURFACE_META V: 6 I: 12 
{
	shader textures/mp_siwa/sand_dirt
	entity 137
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4937 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4938 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4939 // SURFACE_META V: 27 I: 57 
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4940 // SURFACE_META V: 19 I: 39 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4941 // SURFACE_META V: 7 I: 15 
{
	shader textures/mp_siwa/sand_dirt
	entity 137
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4942 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/mp_siwa/sand_dirt
	entity 137
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4943 // SURFACE_META V: 19 I: 51 
{
	shader textures/mp_siwa/sand_dirt
	entity 135
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4944 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_siwa/sand_dirt
	entity 136
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4945 // SURFACE_META V: 24 I: 45 
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4946 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4947 // SURFACE_META V: 6 I: 12 
{
	shader textures/mp_siwa/sand_dirt
	entity 137
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4948 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4949 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/mp_siwa/sand_dirt
	entity 137
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4950 // SURFACE_META V: 7 I: 12 
{
	shader textures/mp_siwa/sand_dirt
	entity 136
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4951 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4952 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4953 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4954 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4955 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4956 // SURFACE_META V: 14 I: 36 
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4957 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/mp_siwa/sand_dirt
	entity 137
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4958 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/mp_siwa/sand_dirt
	entity 137
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4959 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/mp_siwa/sand_dirt
	entity 137
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4960 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4961 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4962 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4963 // SURFACE_META V: 8 I: 18 
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4964 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4965 // SURFACE_META V: 24 I: 48 
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4966 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4967 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4968 // SURFACE_META V: 30 I: 72 
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4969 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4970 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4971 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4972 // SURFACE_META V: 13 I: 27 
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4973 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4974 // SURFACE_META V: 33 I: 90 
{
	shader textures/mp_siwa/sand_dirt
	entity 131
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4975 // SURFACE_META V: 23 I: 75 
{
	shader textures/mp_siwa/sand_dirt
	entity 135
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4976 // SURFACE_META V: 46 I: 156 
{
	shader textures/mp_siwa/sand_dirt
	entity 135
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4977 // SURFACE_META V: 5 I: 9 
{
	shader textures/mp_siwa/sand_dirt
	entity 135
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4978 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4979 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4980 // SURFACE_META V: 14 I: 30 
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4981 // SURFACE_META V: 26 I: 48 
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4982 // SURFACE_META V: 12 I: 30 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4983 // SURFACE_META V: 22 I: 51 
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4984 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4985 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4986 // SURFACE_META V: 49 I: 165 
{
	shader textures/mp_siwa/sand_dirt
	entity 131
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4987 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4988 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4989 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

4990 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4991 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4992 // SURFACE_META V: 9 I: 21 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

4993 // SURFACE_META V: 9 I: 27 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

4994 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

4995 // SURFACE_META V: 4 I: 6 
{
	shader textures/mp_siwa/sand_dirt
	entity 131
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4996 // SURFACE_META V: 11 I: 30 
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

4997 // SURFACE_META V: 14 I: 27 
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4998 // SURFACE_META V: 79 I: 303 
{
	shader textures/mp_siwa/sand_dirt
	entity 131
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

4999 // SURFACE_META V: 9 I: 24 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5000 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5001 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5002 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5003 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5004 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5005 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5006 // SURFACE_META V: 32 I: 93 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5007 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5008 // SURFACE_META V: 21 I: 60 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5009 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5010 // SURFACE_META V: 57 I: 198 
{
	shader textures/mp_siwa/sand_dirt
	entity 133
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5011 // SURFACE_META V: 4 I: 6 
{
	shader textures/mp_siwa/sand_dirt
	entity 131
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5012 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5013 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5014 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5015 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5016 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5017 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5018 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5019 // SURFACE_META V: 9 I: 27 planar
{
	shader textures/mp_siwa/sand_dirt
	entity 131
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5020 // SURFACE_META V: 115 I: 432 
{
	shader textures/mp_siwa/sand_dirt
	entity 132
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5021 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5022 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5023 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5024 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/mp_siwa/sand_dirt
	entity 133
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5025 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5026 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5027 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5028 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5029 // SURFACE_META V: 11 I: 27 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5030 // SURFACE_META V: 4 I: 6 
{
	shader textures/mp_siwa/sand_dirt
	entity 132
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5031 // SURFACE_META V: 31 I: 102 
{
	shader textures/mp_siwa/sand_dirt
	entity 133
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5032 // SURFACE_META V: 4 I: 6 
{
	shader textures/mp_siwa/sand_dirt
	entity 132
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5033 // SURFACE_META V: 15 I: 42 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5034 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5035 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5036 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5037 // SURFACE_META V: 14 I: 39 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5038 // SURFACE_META V: 6 I: 12 
{
	shader textures/mp_siwa/sand_dirt
	entity 132
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5039 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5040 // SURFACE_META V: 20 I: 54 
{
	shader textures/mp_siwa/sand_dirt
	entity 133
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5041 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5042 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5043 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5044 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5045 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5046 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_siwa/sand_dirt
	entity 132
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5047 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5048 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5049 // SURFACE_META V: 80 I: 282 
{
	shader textures/mp_siwa/sand_dirt
	entity 130
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5050 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/mp_siwa/sand_dirt
	entity 130
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5051 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5052 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5053 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5054 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5055 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5056 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5057 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5058 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5059 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5060 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5061 // SURFACE_META V: 8 I: 18 
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5062 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5063 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5064 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5065 // SURFACE_META V: 5 I: 9 
{
	shader textures/mp_siwa/sand_dirt
	entity 130
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5066 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5067 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5068 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5069 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5070 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5071 // SURFACE_META V: 46 I: 159 
{
	shader textures/mp_siwa/sand_dirt
	entity 130
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5072 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5073 // SURFACE_META V: 9 I: 21 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5074 // SURFACE_META V: 12 I: 30 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5075 // SURFACE_META V: 4 I: 6 
{
	shader textures/mp_siwa/sand_dirt
	entity 130
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5076 // SURFACE_META V: 7 I: 15 
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5077 // SURFACE_META V: 10 I: 21 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5078 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5079 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5080 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5081 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5082 // SURFACE_META V: 30 I: 87 
{
	shader textures/mp_siwa/sand_dirt
	entity 130
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5083 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5084 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5085 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5086 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5087 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5088 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5089 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5090 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_siwa/sand_dirt
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5091 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_seawall/sand_disturb
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5092 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/mp_seawall/sand_disturb
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5093 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/mp_seawall/sand_disturb
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5094 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/mp_seawall/sand_disturb
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5095 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m04a
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5096 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/metal_misc/ametal_m04a
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5097 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m04a
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5098 // SURFACE_META V: 16 I: 30 planar
{
	shader textures/metal_misc/ametal_m04a
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5099 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m04a
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5100 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m04a
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5101 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m04a
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5102 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m04a
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5103 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/metal_misc/ametal_m04a
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5104 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m04a
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5105 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m04a
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5106 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m04a
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5107 // SURFACE_META V: 10 I: 18 planar
{
	shader textures/metal_misc/ametal_m04a
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5108 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m04a
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5109 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/metal_misc/ametal_m04a
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5110 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m04a
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5111 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m04a
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5112 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m04a
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5113 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m04a
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5114 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m04a
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5115 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m04a
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5116 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/metal_misc/ametal_m03
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5117 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m03
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5118 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m03
	entity 62
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5119 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m03
	entity 54
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5120 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m03
	entity 57
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5121 // SURFACE_META V: 10 I: 18 planar
{
	shader textures/metal_misc/ametal_m03
	entity 62
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5122 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/metal_misc/ametal_m03
	entity 62
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5123 // SURFACE_META V: 10 I: 18 planar
{
	shader textures/metal_misc/ametal_m03
	entity 62
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5124 // SURFACE_META V: 10 I: 18 planar
{
	shader textures/metal_misc/ametal_m03
	entity 54
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5125 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/metal_misc/ametal_m03
	entity 54
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5126 // SURFACE_META V: 10 I: 18 planar
{
	shader textures/metal_misc/ametal_m03
	entity 54
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5127 // SURFACE_META V: 10 I: 18 planar
{
	shader textures/metal_misc/ametal_m03
	entity 57
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5128 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/metal_misc/ametal_m03
	entity 57
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5129 // SURFACE_META V: 10 I: 18 planar
{
	shader textures/metal_misc/ametal_m03
	entity 57
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5130 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m03
	entity 62
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5131 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m03
	entity 62
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5132 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m03
	entity 62
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5133 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m03
	entity 62
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5134 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m03
	entity 62
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5135 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m03
	entity 54
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5136 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m03
	entity 54
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5137 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m03
	entity 54
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5138 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m03
	entity 54
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5139 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m03
	entity 54
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5140 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m03
	entity 57
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5141 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m03
	entity 57
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5142 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m03
	entity 57
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5143 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m03
	entity 57
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5144 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m03
	entity 57
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5145 // SURFACE_META V: 10 I: 18 planar
{
	shader textures/metal_misc/ametal_m03
	entity 123
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5146 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m03
	entity 123
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5147 // SURFACE_META V: 10 I: 18 planar
{
	shader textures/metal_misc/ametal_m03
	entity 123
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5148 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/metal_misc/ametal_m03
	entity 123
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5149 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m03
	entity 123
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5150 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m03
	entity 123
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5151 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m03
	entity 123
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5152 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m03
	entity 123
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5153 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m03
	entity 123
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5154 // SURFACE_META V: 10 I: 18 planar
{
	shader textures/metal_misc/ametal_m03
	entity 120
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5155 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m03
	entity 120
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5156 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/metal_misc/ametal_m03
	entity 120
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5157 // SURFACE_META V: 10 I: 18 planar
{
	shader textures/metal_misc/ametal_m03
	entity 120
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5158 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m03
	entity 120
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5159 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m03
	entity 120
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5160 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m03
	entity 120
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5161 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m03
	entity 120
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5162 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m03
	entity 120
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5163 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m03
	entity 111
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5164 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m03
	entity 111
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5165 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m03
	entity 108
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5166 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m03
	entity 108
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5167 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m03
	entity 114
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5168 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m03
	entity 114
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5169 // SURFACE_META V: 10 I: 18 planar
{
	shader textures/metal_misc/ametal_m03
	entity 111
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5170 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/metal_misc/ametal_m03
	entity 111
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5171 // SURFACE_META V: 10 I: 18 planar
{
	shader textures/metal_misc/ametal_m03
	entity 111
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5172 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m03
	entity 111
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5173 // SURFACE_META V: 10 I: 18 planar
{
	shader textures/metal_misc/ametal_m03
	entity 108
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5174 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/metal_misc/ametal_m03
	entity 108
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5175 // SURFACE_META V: 10 I: 18 planar
{
	shader textures/metal_misc/ametal_m03
	entity 108
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5176 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m03
	entity 108
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5177 // SURFACE_META V: 10 I: 18 planar
{
	shader textures/metal_misc/ametal_m03
	entity 114
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5178 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/metal_misc/ametal_m03
	entity 114
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5179 // SURFACE_META V: 10 I: 18 planar
{
	shader textures/metal_misc/ametal_m03
	entity 114
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5180 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m03
	entity 114
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5181 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m03
	entity 111
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5182 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m03
	entity 108
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5183 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m03
	entity 114
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5184 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m03
	entity 111
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5185 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m03
	entity 111
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5186 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m03
	entity 108
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5187 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m03
	entity 108
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5188 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m03
	entity 114
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5189 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m03
	entity 114
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5190 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/liquids_sd/siwa_water
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5191 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/liquids_sd/siwa_water
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5192 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/liquids_sd/siwa_water
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5193 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/liquids_sd/siwa_water
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5194 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/liquids_sd/siwa_water
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5195 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/liquids_sd/siwa_water
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5196 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/alpha/fence_c11fd
	sampleSize 0
}

5197 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/alpha/fence_c11fd
	sampleSize 0
}

5198 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/alpha/fence_c11fd
	sampleSize 0
}

5199 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/alpha/fence_c11fd
	sampleSize 0
}

5200 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/alpha/fence_c11fd
	sampleSize 0
}

5201 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/alpha/fence_c11fd
	sampleSize 0
}

5202 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/alpha/fence_c11fd
	sampleSize 0
}

5203 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/alpha/fence_c11fd
	sampleSize 0
}

5204 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/alpha/fence_c11fd
	sampleSize 0
}

5205 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/alpha/fence_c11fd
	sampleSize 0
}

5206 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/alpha/fence_c11fd
	sampleSize 0
}

5207 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/alpha/fence_c11fd
	sampleSize 0
}

5208 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/alpha/fence_c11fd
	sampleSize 0
}

5209 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/alpha/fence_c11fd
	sampleSize 0
}

5210 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/alpha/fence_c11fd
	sampleSize 0
}

5211 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/alpha/fence_c11fd
	sampleSize 0
}

5212 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/alpha/fence_c11fd
	sampleSize 0
}

5213 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/alpha/fence_c11fd
	sampleSize 0
}

5214 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/alpha/fence_c11fd
	sampleSize 0
}

5215 // SURFACE_META V: 14 I: 24 planar
{
	shader textures/alpha/fence_c11fd
	sampleSize 0
}

5216 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/alpha/fence_c11fd
	sampleSize 0
}

5217 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/alpha/fence_c11fd
	sampleSize 0
}

5218 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/alpha/fence_c11fd
	sampleSize 0
}

5219 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/alpha/fence_c11fd
	sampleSize 0
}

5220 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/alpha/fence_c11fd
	sampleSize 0
}

5221 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/alpha/fence_c11fd
	sampleSize 0
}

5222 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/alpha/fence_c11fd
	sampleSize 0
}

5223 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/alpha/fence_c11fd
	sampleSize 0
}

5224 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/alpha/fence_c11fd
	sampleSize 0
}

5225 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/alpha/fence_c11fd
	sampleSize 0
}

5226 // SURFACE_META V: 14 I: 33 planar
{
	shader textures/egypt_wood_sd/wood1b
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5227 // SURFACE_META V: 11 I: 21 planar
{
	shader textures/egypt_wood_sd/wood1a
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5228 // SURFACE_META V: 11 I: 21 planar
{
	shader textures/egypt_wood_sd/wood1a
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5229 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_windows_sd/windowtrim01
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5230 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_windows_sd/windowtrim01
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5231 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_windows_sd/windowtrim01
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5232 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_windows_sd/windowtrim01
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5233 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_windows_sd/windowtrim01
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5234 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_windows_sd/windowtrim01
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5235 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_windows_sd/windowtrim01
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5236 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_windows_sd/windowtrim01
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5237 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_windows_sd/windowtrim01
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5238 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_windows_sd/windowtrim01
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5239 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_windows_sd/windowtrim01
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5240 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_windows_sd/windowtrim01
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5241 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/wood_c06
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5242 // SURFACE_META V: 16 I: 36 planar
{
	shader textures/egypt_walls_sd/wood_c06
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5243 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/egypt_walls_sd/wood_c06
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5244 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/egypt_walls_sd/wood_c06
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5245 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/wood_c06
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5246 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/wood_c06
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5247 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/wood_c06
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5248 // SURFACE_META V: 25 I: 63 planar
{
	shader textures/egypt_walls_sd/wood_c06
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5249 // SURFACE_META V: 32 I: 84 planar
{
	shader textures/egypt_walls_sd/wood_c06
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5250 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/wood_c06
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5251 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/wood_c06
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5252 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/wood_c06
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5253 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/wood_c06
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5254 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/wood_c06
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5255 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/wood_c06
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5256 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/wood_c06
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5257 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/wood_c06
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5258 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/wood_c06
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5259 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/wood_c06
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5260 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/wood_c06
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5261 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/wood_c06
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5262 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/egypt_walls_sd/wood_c06
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5263 // SURFACE_META V: 30 I: 72 planar
{
	shader textures/egypt_walls_sd/wood_c06
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5264 // SURFACE_META V: 29 I: 75 planar
{
	shader textures/egypt_walls_sd/wood_c06
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5265 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/wood_c06
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5266 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/wood_c06
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5267 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/wood_c06
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5268 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/wood_c06
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5269 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/wood_c06
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5270 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/wood_c05
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5271 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/egypt_walls_sd/wood_c05
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5272 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/wood_c05
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5273 // SURFACE_META V: 13 I: 33 planar
{
	shader textures/egypt_walls_sd/wood_c05
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5274 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/egypt_walls_sd/wood_c05
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5275 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/wood_c05
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5276 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/wood_c05
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5277 // SURFACE_META V: 39 I: 114 planar
{
	shader textures/egypt_walls_sd/wood_c05
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5278 // SURFACE_META V: 9 I: 21 planar
{
	shader textures/egypt_walls_sd/wood_c05
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5279 // SURFACE_META V: 9 I: 24 planar
{
	shader textures/egypt_walls_sd/wood_c05
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5280 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/wood_c05
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5281 // SURFACE_META V: 14 I: 24 planar
{
	shader textures/egypt_walls_sd/wood_c05
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5282 // SURFACE_META V: 9 I: 15 planar
{
	shader textures/egypt_walls_sd/wood_c05
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5283 // SURFACE_META V: 14 I: 24 planar
{
	shader textures/egypt_walls_sd/wood_c05
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5284 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/egypt_walls_sd/wood_c05
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5285 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/wood_c05
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5286 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/wood_c05
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5287 // SURFACE_META V: 71 I: 162 planar
{
	shader textures/egypt_walls_sd/wood_c05
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5288 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/wood_c05
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5289 // SURFACE_META V: 156 I: 360 planar
{
	shader textures/egypt_walls_sd/wood_c05
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5290 // SURFACE_META V: 39 I: 90 planar
{
	shader textures/egypt_walls_sd/wood_c05
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5291 // SURFACE_META V: 20 I: 42 planar
{
	shader textures/egypt_walls_sd/wood_c05
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5292 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/wood_c05
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5293 // SURFACE_META V: 41 I: 87 planar
{
	shader textures/egypt_walls_sd/wood_c05
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5294 // SURFACE_META V: 54 I: 114 planar
{
	shader textures/egypt_walls_sd/wood_c05
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5295 // SURFACE_META V: 53 I: 111 planar
{
	shader textures/egypt_walls_sd/wood_c05
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5296 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/egypt_walls_sd/wood_c05
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5297 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/wood_c05
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5298 // SURFACE_META V: 16 I: 45 planar
{
	shader textures/egypt_walls_sd/wood_c05
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5299 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/wood_c05
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5300 // SURFACE_META V: 14 I: 24 planar
{
	shader textures/egypt_walls_sd/wood_c05
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5301 // SURFACE_META V: 14 I: 24 planar
{
	shader textures/egypt_walls_sd/wood_c05
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5302 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/wood_c05
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5303 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/wood_c05
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5304 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/wood_c05
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5305 // SURFACE_META V: 14 I: 24 planar
{
	shader textures/egypt_walls_sd/wood_c05
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5306 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/egypt_walls_sd/wood_c05
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5307 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/wood_c05
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5308 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/wood_c05
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5309 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/wood_c05
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5310 // SURFACE_META V: 14 I: 24 planar
{
	shader textures/egypt_walls_sd/wood_c05
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5311 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/wood_c05
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5312 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/wood_c05
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5313 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/wood_c05
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5314 // SURFACE_META V: 30 I: 72 planar
{
	shader textures/egypt_walls_sd/wood_c05
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5315 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/wood_c05
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5316 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/wood_c05
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5317 // SURFACE_META V: 13 I: 27 planar
{
	shader textures/egypt_walls_sd/wood_c05
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5318 // SURFACE_META V: 13 I: 30 planar
{
	shader textures/egypt_walls_sd/wood_c05
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5319 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/wood_c05
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5320 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/wood_c05
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5321 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/egypt_walls_sd/wood_c05
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5322 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/wood_c05
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5323 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/egypt_walls_sd/wood_c05
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5324 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/wood_c05
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5325 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/wood_c05
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5326 // SURFACE_META V: 9 I: 21 planar
{
	shader textures/egypt_walls_sd/wood_c05
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5327 // SURFACE_META V: 17 I: 45 planar
{
	shader textures/egypt_walls_sd/wood_c05
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5328 // SURFACE_META V: 156 I: 360 planar
{
	shader textures/egypt_walls_sd/wood_c05
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5329 // SURFACE_META V: 30 I: 72 planar
{
	shader textures/egypt_walls_sd/wood_c05
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5330 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/wood_c05
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5331 // SURFACE_META V: 13 I: 27 planar
{
	shader textures/egypt_walls_sd/wood_c05
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5332 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/wood_c05
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5333 // SURFACE_META V: 12 I: 30 planar
{
	shader textures/egypt_walls_sd/wood_c05
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5334 // SURFACE_META V: 9 I: 24 planar
{
	shader textures/egypt_walls_sd/wood_c05
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5335 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/wood_c05
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5336 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/wood_c05
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5337 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/wood_c05
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5338 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/wood_c05
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5339 // SURFACE_META V: 54 I: 114 planar
{
	shader textures/egypt_walls_sd/wood_c05
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5340 // SURFACE_META V: 53 I: 111 planar
{
	shader textures/egypt_walls_sd/wood_c05
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5341 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/wood_c05
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5342 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/wood_c05
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5343 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/egypt_walls_sd/wood_c05
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5344 // SURFACE_META V: 39 I: 90 planar
{
	shader textures/egypt_walls_sd/wood_c05
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5345 // SURFACE_META V: 20 I: 42 planar
{
	shader textures/egypt_walls_sd/wood_c05
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5346 // SURFACE_META V: 71 I: 162 planar
{
	shader textures/egypt_walls_sd/wood_c05
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5347 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/wood_c05
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5348 // SURFACE_META V: 10 I: 30 planar
{
	shader textures/egypt_walls_sd/stucco09f
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5349 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/stucco09f
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5350 // SURFACE_META V: 19 I: 72 planar
{
	shader textures/egypt_walls_sd/stucco09f
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5351 // SURFACE_META V: 12 I: 36 planar
{
	shader textures/egypt_walls_sd/stucco09f
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5352 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco09f
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5353 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco09f
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5354 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco09f
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5355 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco09f
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5356 // SURFACE_META V: 8 I: 21 planar
{
	shader textures/egypt_walls_sd/stucco09f
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5357 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco09f
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5358 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/egypt_walls_sd/stucco09f
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5359 // SURFACE_META V: 9 I: 21 planar
{
	shader textures/egypt_walls_sd/stucco09f
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5360 // SURFACE_META V: 12 I: 36 planar
{
	shader textures/egypt_walls_sd/stucco09f
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5361 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco09f
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5362 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco09f
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5363 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco09f
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5364 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco09f
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5365 // SURFACE_META V: 18 I: 30 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5366 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5367 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5368 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5369 // SURFACE_META V: 27 I: 51 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5370 // SURFACE_META V: 11 I: 21 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5371 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5372 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5373 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5374 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5375 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5376 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5377 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5378 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5379 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5380 // SURFACE_META V: 9 I: 21 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5381 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5382 // SURFACE_META V: 28 I: 54 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5383 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5384 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5385 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5386 // SURFACE_META V: 10 I: 18 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5387 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5388 // SURFACE_META V: 32 I: 81 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5389 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5390 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5391 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5392 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5393 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5394 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5395 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5396 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5397 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5398 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5399 // SURFACE_META V: 30 I: 75 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5400 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5401 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5402 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5403 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5404 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5405 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5406 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5407 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5408 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5409 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5410 // SURFACE_META V: 23 I: 45 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5411 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5412 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5413 // SURFACE_META V: 26 I: 69 
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5414 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5415 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5416 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5417 // SURFACE_META V: 10 I: 18 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5418 // SURFACE_META V: 9 I: 21 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5419 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5420 // SURFACE_META V: 44 I: 84 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5421 // SURFACE_META V: 26 I: 54 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5422 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5423 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5424 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5425 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5426 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5427 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5428 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5429 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5430 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5431 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5432 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5433 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5434 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5435 // SURFACE_META V: 44 I: 96 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5436 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5437 // SURFACE_META V: 16 I: 30 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5438 // SURFACE_META V: 8 I: 21 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5439 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5440 // SURFACE_META V: 12 I: 30 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5441 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5442 // SURFACE_META V: 10 I: 18 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5443 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5444 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5445 // SURFACE_META V: 20 I: 45 
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5446 // SURFACE_META V: 13 I: 27 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5447 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5448 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5449 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5450 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5451 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5452 // SURFACE_META V: 17 I: 39 
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5453 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5454 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5455 // SURFACE_META V: 16 I: 30 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5456 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5457 // SURFACE_META V: 16 I: 36 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5458 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5459 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5460 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5461 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5462 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5463 // SURFACE_META V: 28 I: 129 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5464 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5465 // SURFACE_META V: 19 I: 45 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5466 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5467 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5468 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5469 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5470 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5471 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5472 // SURFACE_META V: 8 I: 18 
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5473 // SURFACE_META V: 19 I: 54 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5474 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5475 // SURFACE_META V: 30 I: 129 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5476 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5477 // SURFACE_META V: 12 I: 30 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5478 // SURFACE_META V: 23 I: 54 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5479 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5480 // SURFACE_META V: 7 I: 9 
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5481 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5482 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco08e
	entity 167
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5483 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5484 // SURFACE_META V: 17 I: 54 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5485 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5486 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5487 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco08e
	entity 166
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5488 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco08e
	entity 166
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5489 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/egypt_walls_sd/stucco08e
	entity 166
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5490 // SURFACE_META V: 25 I: 45 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5491 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/egypt_walls_sd/stucco08e
	entity 167
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5492 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco08e
	entity 167
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5493 // SURFACE_META V: 14 I: 24 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5494 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5495 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5496 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5497 // SURFACE_META V: 31 I: 57 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5498 // SURFACE_META V: 9 I: 21 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5499 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5500 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5501 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5502 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5503 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5504 // SURFACE_META V: 9 I: 21 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5505 // SURFACE_META V: 20 I: 36 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5506 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5507 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5508 // SURFACE_META V: 5 I: 9 
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5509 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5510 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5511 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco08e
	entity 165
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5512 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco08e
	entity 168
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5513 // SURFACE_META V: 23 I: 54 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5514 // SURFACE_META V: 9 I: 21 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5515 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5516 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5517 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5518 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5519 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5520 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5521 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/egypt_walls_sd/stucco08e
	entity 165
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5522 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco08e
	entity 165
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5523 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco08e
	entity 168
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5524 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/egypt_walls_sd/stucco08e
	entity 168
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5525 // SURFACE_META V: 12 I: 30 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5526 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5527 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5528 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5529 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5530 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5531 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5532 // SURFACE_META V: 8 I: 18 
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5533 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5534 // SURFACE_META V: 13 I: 27 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5535 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5536 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5537 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5538 // SURFACE_META V: 13 I: 21 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5539 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5540 // SURFACE_META V: 8 I: 21 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5541 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5542 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5543 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5544 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5545 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5546 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco08e
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5547 // SURFACE_META V: 9 I: 15 planar
{
	shader textures/egypt_walls_sd/stucco08a
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5548 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco08a
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5549 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco08a
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5550 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco08a
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5551 // SURFACE_META V: 24 I: 48 planar
{
	shader textures/egypt_walls_sd/stucco08a
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5552 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco08a
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5553 // SURFACE_META V: 22 I: 42 planar
{
	shader textures/egypt_walls_sd/stucco08a
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5554 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco08a
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5555 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco08a
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5556 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco08a
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5557 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco08a
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5558 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco08a
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5559 // SURFACE_META V: 10 I: 18 planar
{
	shader textures/egypt_walls_sd/stucco08a
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5560 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco08a
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5561 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco08a
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5562 // SURFACE_META V: 13 I: 27 planar
{
	shader textures/egypt_walls_sd/stucco08a
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5563 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/egypt_walls_sd/stucco08a
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5564 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco08a
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5565 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco08a
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5566 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco08a
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5567 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco08a
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5568 // SURFACE_META V: 9 I: 21 planar
{
	shader textures/egypt_walls_sd/stucco08a
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5569 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco08a
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5570 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco08a
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5571 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco08a
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5572 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco08a
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5573 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco08a
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5574 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco08a
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5575 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco08a
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5576 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/egypt_walls_sd/stucco08a
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5577 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco08a
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5578 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/egypt_walls_sd/stucco08a
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5579 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/egypt_walls_sd/stucco08a
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5580 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/egypt_walls_sd/stucco08a
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5581 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco08a
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5582 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/stucco08a
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5583 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco08a
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5584 // SURFACE_META V: 9 I: 21 planar
{
	shader textures/egypt_walls_sd/stucco08a
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5585 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/egypt_walls_sd/stucco08a
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5586 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco08a
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5587 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco08a
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5588 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco08a
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5589 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco08a
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5590 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco08a
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5591 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco08a
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5592 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco08a
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5593 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco08a
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5594 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/stucco08a
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5595 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco08a
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5596 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco08a
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5597 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco04
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5598 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/egypt_walls_sd/stucco04
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5599 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco04
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5600 // SURFACE_META V: 23 I: 87 planar
{
	shader textures/egypt_walls_sd/stucco04
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5601 // SURFACE_META V: 12 I: 30 planar
{
	shader textures/egypt_walls_sd/stucco04
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5602 // SURFACE_META V: 12 I: 30 planar
{
	shader textures/egypt_walls_sd/stucco04
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5603 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco04
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5604 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco04
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5605 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco04
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5606 // SURFACE_META V: 13 I: 33 planar
{
	shader textures/egypt_walls_sd/stucco04
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5607 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco04
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5608 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco04
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5609 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco04
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5610 // SURFACE_META V: 23 I: 87 planar
{
	shader textures/egypt_walls_sd/stucco04
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5611 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco04
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5612 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco04
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5613 // SURFACE_META V: 12 I: 30 planar
{
	shader textures/egypt_walls_sd/stucco04
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5614 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco04
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5615 // SURFACE_META V: 12 I: 30 planar
{
	shader textures/egypt_walls_sd/stucco04
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5616 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco04
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5617 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco04
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5618 // SURFACE_META V: 13 I: 33 planar
{
	shader textures/egypt_walls_sd/stucco04
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5619 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco04
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5620 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco04
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5621 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco04
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5622 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco04
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5623 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco04
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5624 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco04
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5625 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco04
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5626 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco04
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5627 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco04
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5628 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco04
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5629 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/egypt_walls_sd/stucco04
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5630 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco03
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5631 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/stucco03
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5632 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco03
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5633 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco03
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5634 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco03
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5635 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco03
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5636 // SURFACE_META V: 12 I: 33 planar
{
	shader textures/egypt_walls_sd/stucco03
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5637 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco03
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5638 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco03
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5639 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco03
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5640 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco03
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5641 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco03
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5642 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco03
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5643 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco03
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5644 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco03
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5645 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/stucco02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5646 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/egypt_walls_sd/stucco02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5647 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5648 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/egypt_walls_sd/stucco02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5649 // SURFACE_META V: 5 I: 9 
{
	shader textures/egypt_walls_sd/stucco02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5650 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5651 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/egypt_walls_sd/stucco02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5652 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5653 // SURFACE_META V: 7 I: 9 
{
	shader textures/egypt_walls_sd/stucco02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5654 // SURFACE_META V: 5 I: 9 
{
	shader textures/egypt_walls_sd/stucco02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5655 // SURFACE_META V: 4 I: 6 
{
	shader textures/egypt_walls_sd/stucco02
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5656 // SURFACE_META V: 8 I: 18 
{
	shader textures/egypt_walls_sd/stucco02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5657 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/egypt_walls_sd/stucco02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5658 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/egypt_walls_sd/stucco02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5659 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5660 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5661 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco02
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5662 // SURFACE_META V: 15 I: 27 planar
{
	shader textures/egypt_walls_sd/stucco02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5663 // SURFACE_META V: 53 I: 147 planar
{
	shader textures/egypt_walls_sd/stucco02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5664 // SURFACE_META V: 64 I: 114 planar
{
	shader textures/egypt_walls_sd/stucco02
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5665 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5666 // SURFACE_META V: 37 I: 90 planar
{
	shader textures/egypt_walls_sd/stucco02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5667 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/stucco02
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5668 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/stucco02
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5669 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5670 // SURFACE_META V: 17 I: 33 planar
{
	shader textures/egypt_walls_sd/stucco02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5671 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5672 // SURFACE_META V: 9 I: 24 planar
{
	shader textures/egypt_walls_sd/stucco02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5673 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/egypt_walls_sd/stucco02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5674 // SURFACE_META V: 8 I: 21 planar
{
	shader textures/egypt_walls_sd/stucco02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5675 // SURFACE_META V: 35 I: 105 planar
{
	shader textures/egypt_walls_sd/stucco02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5676 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco02
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5677 // SURFACE_META V: 23 I: 48 planar
{
	shader textures/egypt_walls_sd/stucco02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5678 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5679 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5680 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/stucco02
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5681 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5682 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5683 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5684 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5685 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/stucco02
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5686 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5687 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/stucco02
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5688 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/stucco02
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5689 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5690 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/stucco02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5691 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5692 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/egypt_walls_sd/stucco02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5693 // SURFACE_META V: 10 I: 27 planar
{
	shader textures/egypt_walls_sd/stucco02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5694 // SURFACE_META V: 9 I: 15 planar
{
	shader textures/egypt_walls_sd/stucco02
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5695 // SURFACE_META V: 13 I: 27 planar
{
	shader textures/egypt_walls_sd/stucco02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5696 // SURFACE_META V: 31 I: 108 planar
{
	shader textures/egypt_walls_sd/stucco02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5697 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5698 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5699 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5700 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5701 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/stucco02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5702 // SURFACE_META V: 18 I: 60 planar
{
	shader textures/egypt_walls_sd/stucco02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5703 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5704 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5705 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5706 // SURFACE_META V: 18 I: 45 planar
{
	shader textures/egypt_walls_sd/stucco02
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5707 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5708 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5709 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco02
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5710 // SURFACE_META V: 18 I: 36 planar
{
	shader textures/egypt_walls_sd/stucco02
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5711 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5712 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5713 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5714 // SURFACE_META V: 9 I: 15 planar
{
	shader textures/egypt_walls_sd/stucco02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5715 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5716 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/egypt_walls_sd/stucco02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5717 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5718 // SURFACE_META V: 15 I: 33 planar
{
	shader textures/egypt_walls_sd/stucco02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5719 // SURFACE_META V: 13 I: 33 planar
{
	shader textures/egypt_walls_sd/stucco02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5720 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5721 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_trim_sd/trim_c14
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5722 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c14
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5723 // SURFACE_META V: 18 I: 36 planar
{
	shader textures/egypt_trim_sd/trim_c14
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5724 // SURFACE_META V: 18 I: 36 planar
{
	shader textures/egypt_trim_sd/trim_c14
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5725 // SURFACE_META V: 18 I: 36 planar
{
	shader textures/egypt_trim_sd/trim_c14
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5726 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c14
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5727 // SURFACE_META V: 18 I: 36 planar
{
	shader textures/egypt_trim_sd/trim_c14
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5728 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c14
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5729 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c14
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5730 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c14
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5731 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c14
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5732 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c14
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5733 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c14
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5734 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c14
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5735 // SURFACE_META V: 18 I: 36 planar
{
	shader textures/egypt_trim_sd/trim_c14
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5736 // SURFACE_META V: 18 I: 36 planar
{
	shader textures/egypt_trim_sd/trim_c14
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5737 // SURFACE_META V: 18 I: 36 planar
{
	shader textures/egypt_trim_sd/trim_c14
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5738 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c14
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5739 // SURFACE_META V: 18 I: 36 planar
{
	shader textures/egypt_trim_sd/trim_c14
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5740 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c14
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5741 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c14
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5742 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c14
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5743 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c14
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5744 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c14
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5745 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c14
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5746 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c14
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5747 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c14
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5748 // SURFACE_META V: 18 I: 36 planar
{
	shader textures/egypt_trim_sd/trim_c14
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5749 // SURFACE_META V: 18 I: 36 planar
{
	shader textures/egypt_trim_sd/trim_c14
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5750 // SURFACE_META V: 10 I: 18 planar
{
	shader textures/egypt_trim_sd/trim_c14
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5751 // SURFACE_META V: 18 I: 36 planar
{
	shader textures/egypt_trim_sd/trim_c14
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5752 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c14
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5753 // SURFACE_META V: 10 I: 18 planar
{
	shader textures/egypt_trim_sd/trim_c14
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5754 // SURFACE_META V: 18 I: 36 planar
{
	shader textures/egypt_trim_sd/trim_c14
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5755 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c14
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5756 // SURFACE_META V: 10 I: 18 planar
{
	shader textures/egypt_trim_sd/trim_c14
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5757 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c14
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5758 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c14
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5759 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c14
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5760 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c14
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5761 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c14
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5762 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c14
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5763 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c14
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5764 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c14
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5765 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c14
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5766 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c14
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5767 // SURFACE_META V: 18 I: 36 planar
{
	shader textures/egypt_trim_sd/trim_c14
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5768 // SURFACE_META V: 18 I: 36 planar
{
	shader textures/egypt_trim_sd/trim_c14
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5769 // SURFACE_META V: 10 I: 18 planar
{
	shader textures/egypt_trim_sd/trim_c14
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5770 // SURFACE_META V: 10 I: 18 planar
{
	shader textures/egypt_trim_sd/trim_c14
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5771 // SURFACE_META V: 10 I: 18 planar
{
	shader textures/egypt_trim_sd/trim_c14
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5772 // SURFACE_META V: 18 I: 36 planar
{
	shader textures/egypt_trim_sd/trim_c14
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5773 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c14
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5774 // SURFACE_META V: 18 I: 36 planar
{
	shader textures/egypt_trim_sd/trim_c14
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5775 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c14
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5776 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c14
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5777 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c14
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5778 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c14
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5779 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c14
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5780 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c14
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5781 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c14
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5782 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c14
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5783 // SURFACE_META V: 18 I: 36 planar
{
	shader textures/egypt_trim_sd/trim_c14
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5784 // SURFACE_META V: 18 I: 36 planar
{
	shader textures/egypt_trim_sd/trim_c14
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5785 // SURFACE_META V: 18 I: 36 planar
{
	shader textures/egypt_trim_sd/trim_c14
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5786 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c14
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5787 // SURFACE_META V: 18 I: 36 planar
{
	shader textures/egypt_trim_sd/trim_c14
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5788 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c14
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5789 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c14
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5790 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c14
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5791 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c14
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5792 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c14
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5793 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c14
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5794 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c14
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5795 // SURFACE_META V: 18 I: 36 planar
{
	shader textures/egypt_trim_sd/trim_c14
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5796 // SURFACE_META V: 18 I: 36 planar
{
	shader textures/egypt_trim_sd/trim_c14
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5797 // SURFACE_META V: 18 I: 36 planar
{
	shader textures/egypt_trim_sd/trim_c14
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5798 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c14
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5799 // SURFACE_META V: 18 I: 36 planar
{
	shader textures/egypt_trim_sd/trim_c14
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5800 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c14
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5801 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c14
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5802 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c14
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5803 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c14
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5804 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c14
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5805 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c14
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5806 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/trim_c14
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5807 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5808 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5809 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5810 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5811 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5812 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5813 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5814 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5815 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5816 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5817 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5818 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5819 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5820 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5821 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5822 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5823 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5824 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5825 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5826 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5827 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5828 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5829 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5830 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5831 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5832 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5833 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5834 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5835 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5836 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5837 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5838 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5839 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5840 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5841 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5842 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5843 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5844 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5845 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5846 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5847 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5848 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5849 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5850 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5851 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5852 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5853 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5854 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5855 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5856 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5857 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5858 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5859 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5860 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5861 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5862 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5863 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5864 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5865 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5866 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5867 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5868 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5869 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5870 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5871 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5872 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5873 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5874 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5875 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5876 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5877 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5878 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5879 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5880 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5881 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5882 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5883 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5884 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5885 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5886 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5887 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5888 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5889 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5890 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5891 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5892 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5893 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5894 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5895 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5896 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5897 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5898 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5899 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5900 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5901 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5902 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5903 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5904 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5905 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5906 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5907 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5908 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5909 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5910 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5911 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5912 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5913 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5914 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5915 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5916 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5917 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5918 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5919 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5920 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5921 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5922 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5923 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5924 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5925 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5926 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5927 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5928 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5929 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5930 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5931 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5932 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5933 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5934 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5935 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5936 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5937 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5938 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5939 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5940 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5941 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5942 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5943 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5944 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5945 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5946 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5947 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5948 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5949 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_trim_sd/ctrim_c01
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5950 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_props_sd/siwa_carpet1
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5951 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_props_sd/siwa_carpet1
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5952 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_props_sd/siwa_carpet1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5953 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_props_sd/siwa_carpet1
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5954 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_props_sd/siwa_carpet1
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5955 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_props_sd/siwa_carpet1
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5956 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5957 // SURFACE_META V: 17 I: 39 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5958 // SURFACE_META V: 9 I: 15 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5959 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5960 // SURFACE_META V: 16 I: 30 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5961 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5962 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5963 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5964 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5965 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5966 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5967 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5968 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5969 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5970 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5971 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5972 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5973 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5974 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5975 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5976 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5977 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

5978 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5979 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5980 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5981 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5982 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5983 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5984 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5985 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5986 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

5987 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5988 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5989 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5990 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5991 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5992 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5993 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5994 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5995 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

5996 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

5997 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

5998 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

5999 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6000 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6001 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6002 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6003 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6004 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6005 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6006 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6007 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6008 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6009 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6010 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6011 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6012 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6013 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6014 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6015 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6016 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6017 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6018 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6019 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6020 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6021 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6022 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6023 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6024 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6025 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6026 // SURFACE_META V: 14 I: 24 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6027 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6028 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6029 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6030 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6031 // SURFACE_META V: 14 I: 24 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6032 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6033 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6034 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6035 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6036 // SURFACE_META V: 14 I: 24 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6037 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6038 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6039 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6040 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6041 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6042 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6043 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

6044 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6045 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6046 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6047 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6048 // SURFACE_META V: 9 I: 24 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6049 // SURFACE_META V: 9 I: 24 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6050 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

6051 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6052 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6053 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6054 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6055 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6056 // SURFACE_META V: 9 I: 24 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6057 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6058 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6059 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6060 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6061 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6062 // SURFACE_META V: 9 I: 24 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6063 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6064 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6065 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6066 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6067 // SURFACE_META V: 9 I: 24 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6068 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6069 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6070 // SURFACE_META V: 9 I: 24 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6071 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6072 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6073 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6074 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6075 // SURFACE_META V: 14 I: 30 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6076 // SURFACE_META V: 12 I: 24 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6077 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6078 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6079 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6080 // SURFACE_META V: 9 I: 15 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6081 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6082 // SURFACE_META V: 16 I: 30 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6083 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6084 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6085 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6086 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6087 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6088 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6089 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6090 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6091 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6092 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6093 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6094 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6095 // SURFACE_META V: 9 I: 24 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6096 // SURFACE_META V: 9 I: 24 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6097 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6098 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6099 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6100 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6101 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6102 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6103 // SURFACE_META V: 59 I: 120 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6104 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6105 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6106 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6107 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6108 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6109 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6110 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6111 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6112 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6113 // SURFACE_META V: 9 I: 15 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6114 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6115 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6116 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6117 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6118 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6119 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6120 // SURFACE_META V: 9 I: 15 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6121 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6122 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6123 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6124 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6125 // SURFACE_META V: 23 I: 54 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6126 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6127 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6128 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6129 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6130 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6131 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6132 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6133 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6134 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6135 // SURFACE_META V: 9 I: 15 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6136 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6137 // SURFACE_META V: 9 I: 15 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6138 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6139 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6140 // SURFACE_META V: 9 I: 21 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6141 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6142 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6143 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6144 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6145 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6146 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6147 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6148 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6149 // SURFACE_META V: 9 I: 15 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6150 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6151 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6152 // SURFACE_META V: 18 I: 36 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6153 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6154 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6155 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6156 // SURFACE_META V: 9 I: 24 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6157 // SURFACE_META V: 9 I: 24 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6158 // SURFACE_META V: 9 I: 24 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6159 // SURFACE_META V: 9 I: 15 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6160 // SURFACE_META V: 22 I: 42 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6161 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6162 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6163 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6164 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6165 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6166 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6167 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6168 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6169 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6170 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6171 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6172 // SURFACE_META V: 9 I: 15 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6173 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6174 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6175 // SURFACE_META V: 12 I: 24 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6176 // SURFACE_META V: 12 I: 24 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6177 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6178 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6179 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6180 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6181 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6182 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6183 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6184 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6185 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6186 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6187 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6188 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6189 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6190 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6191 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6192 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6193 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6194 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6195 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6196 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6197 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6198 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6199 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6200 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6201 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

6202 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6203 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6204 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6205 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

6206 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6207 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6208 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6209 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6210 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6211 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6212 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6213 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6214 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6215 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6216 // SURFACE_META V: 14 I: 24 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6217 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6218 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6219 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6220 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6221 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6222 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6223 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6224 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6225 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6226 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6227 // SURFACE_META V: 12 I: 24 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6228 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6229 // SURFACE_META V: 12 I: 24 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6230 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6231 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6232 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6233 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6234 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6235 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6236 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6237 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6238 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6239 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6240 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6241 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6242 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6243 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6244 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6245 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6246 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6247 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6248 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6249 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6250 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6251 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6252 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6253 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6254 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6255 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6256 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6257 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6258 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6259 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6260 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6261 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6262 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6263 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

6264 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6265 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

6266 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6267 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6268 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6269 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

6270 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6271 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6272 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6273 // SURFACE_META V: 14 I: 24 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6274 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6275 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6276 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6277 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6278 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6279 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6280 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6281 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6282 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6283 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6284 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6285 // SURFACE_META V: 14 I: 24 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6286 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6287 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6288 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6289 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6290 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6291 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6292 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6293 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6294 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6295 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6296 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6297 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6298 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6299 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6300 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

6301 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6302 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6303 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6304 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6305 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6306 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6307 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6308 // SURFACE_META V: 12 I: 24 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6309 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6310 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6311 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6312 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6313 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

6314 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6315 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6316 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6317 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6318 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6319 // SURFACE_META V: 12 I: 24 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6320 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6321 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6322 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6323 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6324 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6325 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6326 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6327 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6328 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

6329 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6330 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6331 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6332 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6333 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6334 // SURFACE_META V: 14 I: 24 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6335 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6336 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

6337 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6338 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6339 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6340 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6341 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6342 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6343 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6344 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6345 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6346 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6347 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6348 // SURFACE_META V: 12 I: 24 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6349 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6350 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6351 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6352 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6353 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6354 // SURFACE_META V: 10 I: 18 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6355 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6356 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6357 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6358 // SURFACE_META V: 12 I: 24 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6359 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6360 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6361 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6362 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6363 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

6364 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6365 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6366 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6367 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6368 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

6369 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6370 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6371 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6372 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

6373 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6374 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6375 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

6376 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6377 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6378 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6379 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6380 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6381 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6382 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6383 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6384 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6385 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6386 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6387 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6388 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6389 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6390 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6391 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6392 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6393 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6394 // SURFACE_META V: 12 I: 24 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6395 // SURFACE_META V: 12 I: 24 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6396 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6397 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6398 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6399 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6400 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6401 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6402 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6403 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6404 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6405 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6406 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

6407 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6408 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6409 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6410 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6411 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6412 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6413 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

6414 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6415 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6416 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6417 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6418 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6419 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6420 // SURFACE_META V: 12 I: 24 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6421 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6422 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6423 // SURFACE_META V: 12 I: 24 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6424 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6425 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6426 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6427 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6428 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6429 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6430 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6431 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

6432 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6433 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6434 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6435 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6436 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6437 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6438 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6439 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6440 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6441 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

6442 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6443 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6444 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6445 // SURFACE_META V: 14 I: 24 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6446 // SURFACE_META V: 15 I: 27 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6447 // SURFACE_META V: 16 I: 30 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6448 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6449 // SURFACE_META V: 14 I: 24 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6450 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6451 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6452 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6453 // SURFACE_META V: 16 I: 30 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6454 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6455 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6456 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6457 // SURFACE_META V: 16 I: 30 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6458 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6459 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6460 // SURFACE_META V: 14 I: 24 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6461 // SURFACE_META V: 14 I: 24 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6462 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6463 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6464 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6465 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6466 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6467 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6468 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6469 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

6470 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6471 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

6472 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/egypt_floor_sd/wood_c13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6473 // SURFACE_META V: 30 I: 90 planar
{
	shader textures/egypt_floor_sd/floor_c06
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6474 // SURFACE_META V: 23 I: 63 planar
{
	shader textures/egypt_floor_sd/floor_c06
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6475 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/floor_c06
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6476 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/floor_c06
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6477 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_floor_sd/floor_c06
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6478 // SURFACE_META V: 28 I: 84 planar
{
	shader textures/egypt_floor_sd/floor_c06
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6479 // SURFACE_META V: 23 I: 63 planar
{
	shader textures/egypt_floor_sd/floor_c06
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6480 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/floor_c06
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6481 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/floor_c06
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6482 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6483 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6484 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6485 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6486 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6487 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6488 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6489 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6490 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6491 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

6492 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6493 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6494 // SURFACE_META V: 14 I: 24 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6495 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6496 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6497 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6498 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6499 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6500 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6501 // SURFACE_META V: 20 I: 36 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6502 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6503 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6504 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_door_sd/siwa_door_axis
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6505 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_door_sd/siwa_door_axis
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6506 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_door_sd/siwa_door_axis
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6507 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_door_sd/siwa_door_axis
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6508 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_door_sd/siwa_door_axis
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6509 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_door_sd/siwa_door_axis
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6510 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_door_sd/siwa_door_axis
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6511 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_door_sd/siwa_door_axis
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6512 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_door_sd/siwa_door_axis
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6513 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_door_sd/siwa_door_axis
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6514 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_door_sd/siwa_door_axis
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6515 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_door_sd/siwa_door_axis
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6516 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_door_sd/siwa_door_axis
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

6517 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_door_sd/siwa_door_axis
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6518 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_door_sd/siwa_door_axis
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6519 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_door_sd/siwa_door_axis
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6520 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_door_sd/siwa_door_axis
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6521 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_door_sd/siwa_door_axis
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6522 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_door_sd/siwa_door_axis
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6523 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_door_sd/siwa_door_axis
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

6524 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_door_sd/siwa_door_axis
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6525 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_door_sd/siwa_door_axis
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6526 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_door_sd/siwa_door_axis
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6527 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_door_sd/siwa_door_axis
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6528 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_door_sd/siwa_door_axis
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

6529 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_door_sd/siwa_door_axis
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6530 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_door_sd/siwa_door_axis
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6531 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_door_sd/siwa_door3
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6532 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_door_sd/siwa_door3
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6533 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_door_sd/siwa_door3
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6534 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_door_sd/siwa_door3
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6535 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_door_sd/siwa_door3
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6536 // SURFACE_META V: 9 I: 21 planar
{
	shader textures/egypt_door_sd/siwa_door3
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6537 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_door_sd/siwa_door3
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6538 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_door_sd/siwa_door3
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6539 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_door_sd/siwa_door3
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6540 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/egypt_door_sd/siwa_door3
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6541 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_door_sd/siwa_door3
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6542 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/egypt_door_sd/siwa_door3
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6543 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_door_sd/siwa_door3
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6544 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_door_sd/siwa_door3
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6545 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_door_sd/siwa_door3
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6546 // SURFACE_META V: 9 I: 21 planar
{
	shader textures/egypt_door_sd/siwa_door3
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6547 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_door_sd/siwa_door3
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6548 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_door_sd/siwa_door3
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6549 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_door_sd/siwa_door3
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6550 // SURFACE_META V: 9 I: 21 planar
{
	shader textures/egypt_door_sd/siwa_door3
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6551 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_door_sd/siwa_door3
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6552 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_door_sd/siwa_door3
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6553 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_door_sd/door_c05
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6554 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_door_sd/door_c05
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6555 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_door_sd/door_c05
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6556 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_door_sd/door_c05
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6557 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_door_sd/door_c05
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6558 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_door_sd/door_c05
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6559 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_door_sd/door_c05
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6560 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_door_sd/door_c05
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6561 // SURFACE_META V: 10 I: 18 planar
{
	shader textures/doors/heavy_door_01
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6562 // SURFACE_META V: 9 I: 15 planar
{
	shader textures/doors/heavy_door_01
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6563 // SURFACE_META V: 10 I: 18 planar
{
	shader textures/doors/heavy_door_01
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6564 // SURFACE_META V: 10 I: 18 planar
{
	shader textures/doors/heavy_door_01
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6565 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/doors/heavy_door_01
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6566 // SURFACE_META V: 12 I: 24 planar
{
	shader textures/doors/heavy_door_01
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6567 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/doors/door_c13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6568 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/doors/door_c13
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6569 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/doors/door_c13
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6570 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/doors/door_c13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6571 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/doors/door_c13
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

6572 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/doors/door_c13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6573 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6574 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6575 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6576 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6577 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6578 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6579 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6580 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6581 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6582 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6583 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6584 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6585 // SURFACE_META V: 10 I: 18 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6586 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6587 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6588 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

6589 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6590 // SURFACE_META V: 13 I: 36 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6591 // SURFACE_META V: 29 I: 81 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6592 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6593 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6594 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6595 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

6596 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6597 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6598 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6599 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6600 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

6601 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6602 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6603 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6604 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6605 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6606 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6607 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6608 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

6609 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6610 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6611 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6612 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6613 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6614 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6615 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6616 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6617 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6618 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6619 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6620 // SURFACE_META V: 18 I: 36 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6621 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6622 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6623 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

6624 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6625 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6626 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6627 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6628 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6629 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6630 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6631 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6632 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6633 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6634 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

6635 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6636 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6637 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6638 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6639 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6640 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

6641 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6642 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6643 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6644 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6645 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6646 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6647 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

6648 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6649 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6650 // SURFACE_META V: 29 I: 81 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6651 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6652 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6653 // SURFACE_META V: 13 I: 36 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6654 // SURFACE_META V: 16 I: 42 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6655 // SURFACE_META V: 16 I: 42 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6656 // SURFACE_META V: 12 I: 30 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

6657 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6658 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6659 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6660 // SURFACE_META V: 16 I: 42 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6661 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6662 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6663 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

6664 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6665 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6666 // SURFACE_META V: 16 I: 42 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6667 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6668 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6669 // SURFACE_META V: 9 I: 15 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6670 // SURFACE_META V: 9 I: 15 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6671 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6672 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6673 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

6674 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6675 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6676 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6677 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6678 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6679 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6680 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6681 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6682 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6683 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6684 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6685 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6686 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6687 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6688 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chateau/wood_c05
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6689 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/castle_door/door_c17
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6690 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/castle_door/door_c17
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6691 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/castle_door/door_c17
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

6692 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/castle_door/door_c17
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6693 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/castle_door/door_c17
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6694 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/castle_door/door_c17
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6695 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/castle_door/door_c17
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6696 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/castle_door/door_c17
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6697 // SURFACE_META V: 9 I: 15 
{
	shader textures/battery/rock_graynoise
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6698 // SURFACE_META V: 15 I: 30 
{
	shader textures/battery/rock_graynoise
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6699 // SURFACE_META V: 12 I: 24 
{
	shader textures/battery/rock_graynoise
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6700 // SURFACE_META V: 31 I: 51 
{
	shader textures/battery/rock_graynoise
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6701 // SURFACE_META V: 10 I: 24 
{
	shader textures/battery/rock_graynoise
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6702 // SURFACE_META V: 12 I: 18 
{
	shader textures/battery/rock_graynoise
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6703 // SURFACE_META V: 17 I: 33 
{
	shader textures/battery/rock_graynoise
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6704 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/battery/rock_graynoise
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

6705 // SURFACE_META V: 29 I: 51 
{
	shader textures/battery/rock_graynoise
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6706 // SURFACE_META V: 14 I: 27 
{
	shader textures/battery/rock_graynoise
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6707 // SURFACE_META V: 6 I: 12 
{
	shader textures/battery/rock_graynoise
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6708 // SURFACE_META V: 21 I: 42 
{
	shader textures/battery/rock_graynoise
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6709 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/battery/rock_graynoise
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6710 // SURFACE_META V: 6 I: 12 
{
	shader textures/battery/rock_graynoise
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6711 // SURFACE_META V: 18 I: 36 
{
	shader textures/battery/rock_graynoise
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

6712 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/battery/rock_graynoise
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6713 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/battery/rock_graynoise
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6714 // SURFACE_META V: 18 I: 36 
{
	shader textures/battery/rock_graynoise
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

6715 // SURFACE_META V: 24 I: 51 
{
	shader textures/battery/rock_graynoise
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6716 // SURFACE_META V: 23 I: 45 
{
	shader textures/battery/rock_graynoise
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6717 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/battery/rock_graynoise
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6718 // SURFACE_META V: 24 I: 42 
{
	shader textures/battery/rock_graynoise
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6719 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/battery/rock_graynoise
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

6720 // SURFACE_META V: 18 I: 42 
{
	shader textures/battery/rock_graynoise
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6721 // SURFACE_META V: 15 I: 27 
{
	shader textures/battery/rock_graynoise
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6722 // SURFACE_META V: 12 I: 33 
{
	shader textures/battery/rock_graynoise
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6723 // SURFACE_META V: 9 I: 21 
{
	shader textures/battery/rock_graynoise
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6724 // SURFACE_META V: 10 I: 18 
{
	shader textures/battery/rock_graynoise
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6725 // SURFACE_META V: 9 I: 15 
{
	shader textures/battery/rock_graynoise
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6726 // SURFACE_META V: 15 I: 27 
{
	shader textures/battery/rock_graynoise
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6727 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/battery/rock_graynoise
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6728 // SURFACE_META V: 13 I: 24 
{
	shader textures/battery/rock_graynoise
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6729 // SURFACE_META V: 10 I: 18 
{
	shader textures/battery/rock_graynoise
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6730 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/battery/rock_graynoise
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6731 // SURFACE_META V: 22 I: 36 
{
	shader textures/battery/rock_graynoise
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6732 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/battery/rock_graynoise
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6733 // SURFACE_META V: 18 I: 36 
{
	shader textures/battery/rock_graynoise
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6734 // SURFACE_META V: 32 I: 54 
{
	shader textures/battery/rock_graynoise
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6735 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/battery/rock_graynoise
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6736 // SURFACE_META V: 21 I: 48 
{
	shader textures/battery/rock_graynoise
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6737 // SURFACE_META V: 16 I: 30 
{
	shader textures/battery/rock_graynoise
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6738 // SURFACE_META V: 22 I: 51 
{
	shader textures/battery/rock_graynoise
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

6739 // SURFACE_META V: 15 I: 27 
{
	shader textures/battery/rock_graynoise
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6740 // SURFACE_META V: 22 I: 45 
{
	shader textures/battery/rock_graynoise
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6741 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/battery/rock_graynoise
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6742 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/battery/rock_graynoise
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6743 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/battery/rock_graynoise
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6744 // SURFACE_META V: 7 I: 9 
{
	shader textures/battery/rock_graynoise
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6745 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/battery/rock_graynoise
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

6746 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/battery/rock_graynoise
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6747 // SURFACE_META V: 11 I: 21 
{
	shader textures/battery/rock_graynoise
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6748 // SURFACE_META V: 12 I: 24 
{
	shader textures/battery/rock_graynoise
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6749 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/battery/rock_graynoise
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

6750 // SURFACE_META V: 6 I: 12 
{
	shader textures/battery/rock_graynoise
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6751 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/battery/rock_graynoise
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6752 // SURFACE_META V: 14 I: 27 
{
	shader textures/battery/rock_graynoise
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6753 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/battery/rock_graynoise
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6754 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/battery/rock_graynoise
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6755 // SURFACE_META V: 20 I: 60 planar
{
	shader textures/assault/metal_c07a
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6756 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/assault/metal_c07a
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6757 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/assault/metal_c07a
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6758 // SURFACE_META V: 20 I: 66 planar
{
	shader textures/assault/metal_c07a
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6759 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/assault/metal_c07a
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6760 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/assault/metal_c07a
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6761 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/assault/metal_c07a
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6762 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/assault/metal_c07a
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6763 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/assault/metal_c07a
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

6764 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/assault/metal_c07a
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6765 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/assault/metal_c07a
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

6766 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/assault/metal_c07a
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6767 // SURFACE_META V: 27 I: 57 planar
{
	shader textures/assault/metal_c07a
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6768 // SURFACE_META V: 9 I: 24 planar
{
	shader textures/assault/metal_c07a
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6769 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/assault/metal_c07a
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6770 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/assault/metal_c07a
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

6771 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/assault/metal_c07a
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6772 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/assault/metal_c07a
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

6773 // SURFACE_META V: 9 I: 15 planar
{
	shader textures/assault/metal_c07a
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6774 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/assault/metal_c06
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6775 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/assault/metal_c06
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6776 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/assault/metal_c06
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6777 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/assault/metal_c06
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6778 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/assault/metal_c06
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

6779 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/assault/metal_c06
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6780 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/assault/metal_c06
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6781 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/alpha/chateau_c08
	sampleSize 0
}

6782 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/alpha/chateau_c08
	sampleSize 0
}

6783 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/alpha/chateau_c08
	sampleSize 0
}

6784 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/alpha/chateau_c08
	sampleSize 0
}

6785 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/alpha/chateau_c08
	sampleSize 0
}

6786 // SURFACE_META V: 9 I: 21 planar
{
	shader textures/alpha/barb_wire
	sampleSize 0
}

6787 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/alpha/barb_wire
	sampleSize 0
}

6788 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/alpha/barb_wire
	sampleSize 0
}

6789 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/alpha/barb_wire
	sampleSize 0
}

6790 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/alpha/barb_wire
	sampleSize 0
}

6791 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/alpha/barb_wire
	sampleSize 0
}

6792 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/alpha/barb_wire
	sampleSize 0
}

6793 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/alpha/barb_wire
	sampleSize 0
}

6794 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/alpha/barb_wire
	sampleSize 0
}

6795 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/alpha/barb_wire
	sampleSize 0
}

6796 // SURFACE_META V: 9 I: 21 planar
{
	shader textures/alpha/barb_wire
	sampleSize 0
}

6797 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/alpha/barb_wire
	sampleSize 0
}

6798 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/alpha/barb_wire
	sampleSize 0
}

6799 // SURFACE_META V: 9 I: 21 planar
{
	shader textures/alpha/barb_wire
	sampleSize 0
}

6800 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/alpha/barb_wire
	sampleSize 0
}

6801 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/alpha/barb_wire
	sampleSize 0
}

6802 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/alpha/barb_wire
	sampleSize 0
}

6803 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/alpha/barb_wire
	sampleSize 0
}

6804 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/alpha/barb_wire
	sampleSize 0
}

6805 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/alpha/barb_wire
	sampleSize 0
}

6806 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/alpha/barb_wire
	sampleSize 0
}

6807 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/alpha/barb_wire
	sampleSize 0
}

6808 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/alpha/barb_wire
	sampleSize 0
}

6809 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/alpha/barb_wire
	sampleSize 0
}

6810 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/alpha/barb_wire
	sampleSize 0
}

6811 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/alpha/barb_wire
	sampleSize 0
}

6812 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/alpha/barb_wire
	sampleSize 0
}

6813 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/glass
	entity 9
	castShadows 0
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6814 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/glass
	entity 9
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6815 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/glass
	entity 9
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

6816 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/glass
	entity 9
	castShadows 0
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6817 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/glass
	entity 9
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6818 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/glass
	entity 9
	castShadows 0
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6819 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/glass
	entity 12
	castShadows 0
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6820 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/glass
	entity 12
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6821 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/glass
	entity 12
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

6822 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/glass
	entity 12
	castShadows 0
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6823 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/glass
	entity 12
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6824 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/glass
	entity 12
	castShadows 0
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6825 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/glass
	entity 13
	castShadows 0
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6826 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/glass
	entity 13
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6827 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/glass
	entity 13
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

6828 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/glass
	entity 13
	castShadows 0
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6829 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/glass
	entity 13
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6830 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/glass
	entity 13
	castShadows 0
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6831 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/props/board_c01
	entity 25
	castShadows 0
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6832 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/props/board_c01
	entity 25
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6833 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/props/board_c01
	entity 25
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

6834 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/props/board_c01
	entity 25
	castShadows 0
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6835 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/props/board_c01
	entity 25
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6836 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/props/board_c01
	entity 25
	castShadows 0
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6837 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_door_sd/siwa_door_axis
	entity 30
	castShadows 0
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6838 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_door_sd/siwa_door_axis
	entity 30
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6839 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_door_sd/siwa_door_axis
	entity 30
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

6840 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_door_sd/siwa_door_axis
	entity 30
	castShadows 0
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6841 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_door_sd/siwa_door_axis
	entity 30
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6842 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_door_sd/siwa_door_axis
	entity 30
	castShadows 0
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6843 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_door_sd/siwa_door_axis
	entity 31
	castShadows 0
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6844 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_door_sd/siwa_door_axis
	entity 31
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6845 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_door_sd/siwa_door_axis
	entity 31
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

6846 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_door_sd/siwa_door_axis
	entity 31
	castShadows 0
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6847 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_door_sd/siwa_door_axis
	entity 31
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6848 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_door_sd/siwa_door_axis
	entity 31
	castShadows 0
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6849 // SURFACE_META V: 10 I: 18 
{
	shader textures/egypt_walls_sd/stucco08e
	entity 33
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6850 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/egypt_walls_sd/stucco08e
	entity 33
	castShadows 0
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6851 // SURFACE_META V: 5 I: 6 
{
	shader textures/egypt_walls_sd/stucco08e
	entity 33
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6852 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/egypt_walls_sd/stucco08e
	entity 33
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

6853 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco08e
	entity 33
	castShadows 0
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6854 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/glass
	entity 40
	castShadows 0
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6855 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/glass
	entity 40
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6856 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/glass
	entity 40
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

6857 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/glass
	entity 40
	castShadows 0
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6858 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/glass
	entity 40
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6859 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/glass
	entity 40
	castShadows 0
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6860 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/doors/door_m01asml_axis
	entity 47
	castShadows 0
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6861 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/doors/door_m01asml_axis
	entity 47
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6862 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/doors/door_m01asml_axis
	entity 47
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

6863 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/doors/door_m01asml_axis
	entity 47
	castShadows 0
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6864 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/doors/door_m01asml_axis
	entity 47
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6865 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/doors/door_m01asml_axis
	entity 47
	castShadows 0
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6866 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_door_sd/door_c05
	entity 48
	castShadows 0
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6867 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_door_sd/door_c05
	entity 48
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6868 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_door_sd/door_c05
	entity 48
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

6869 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_door_sd/door_c05
	entity 48
	castShadows 0
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6870 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_door_sd/door_c05
	entity 48
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6871 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_door_sd/door_c05
	entity 48
	castShadows 0
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6872 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/metal_misc/ametal_m04a
	entity 58
	castShadows 0
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6873 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m04a
	entity 58
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6874 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m04a
	entity 58
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

6875 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/metal_misc/ametal_m04a
	entity 58
	castShadows 0
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6876 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m04a
	entity 58
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

6877 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m04a
	entity 58
	castShadows 0
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6878 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/metal_misc/ametal_m04a
	entity 58
	castShadows 0
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6879 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m04a
	entity 58
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6880 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m04a
	entity 58
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

6881 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/metal_misc/ametal_m04a
	entity 58
	castShadows 0
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6882 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m04a
	entity 58
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

6883 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m04a
	entity 58
	castShadows 0
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6884 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m03
	entity 58
	castShadows 0
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6885 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/metal_misc/ametal_m03
	entity 58
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6886 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/metal_misc/ametal_m03
	entity 58
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6887 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m03
	entity 58
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

6888 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m03
	entity 58
	castShadows 0
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6889 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/metal_misc/ametal_m03
	entity 58
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6890 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m03
	entity 58
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6891 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m03
	entity 58
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

6892 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/metal_misc/ametal_m03
	entity 58
	castShadows 0
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6893 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m03
	entity 58
	castShadows 0
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6894 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m03
	entity 58
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6895 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/metal_misc/ametal_m03
	entity 58
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6896 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m03
	entity 58
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

6897 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m03
	entity 58
	castShadows 0
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6898 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_door_sd/door_c05
	entity 63
	castShadows 0
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6899 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_door_sd/door_c05
	entity 63
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6900 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_door_sd/door_c05
	entity 63
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

6901 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_door_sd/door_c05
	entity 63
	castShadows 0
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6902 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_door_sd/door_c05
	entity 63
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6903 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_door_sd/door_c05
	entity 63
	castShadows 0
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6904 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/glass
	entity 64
	castShadows 0
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6905 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/glass
	entity 64
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6906 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/glass
	entity 64
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

6907 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/glass
	entity 64
	castShadows 0
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6908 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/glass
	entity 64
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6909 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/glass
	entity 64
	castShadows 0
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6910 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/glass
	entity 65
	castShadows 0
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6911 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/glass
	entity 65
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6912 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/glass
	entity 65
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

6913 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/glass
	entity 65
	castShadows 0
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6914 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/glass
	entity 65
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6915 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/glass
	entity 65
	castShadows 0
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6916 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/glass
	entity 66
	castShadows 0
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6917 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/glass
	entity 66
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6918 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/glass
	entity 66
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

6919 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/glass
	entity 66
	castShadows 0
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6920 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/glass
	entity 66
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6921 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/glass
	entity 66
	castShadows 0
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6922 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/glass
	entity 67
	castShadows 0
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6923 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/glass
	entity 67
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6924 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/glass
	entity 67
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

6925 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/glass
	entity 67
	castShadows 0
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6926 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/glass
	entity 67
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6927 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/glass
	entity 67
	castShadows 0
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6928 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/glass
	entity 68
	castShadows 0
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6929 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/glass
	entity 68
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6930 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/glass
	entity 68
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

6931 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/glass
	entity 68
	castShadows 0
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6932 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/glass
	entity 68
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6933 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/glass
	entity 68
	castShadows 0
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6934 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/glass
	entity 69
	castShadows 0
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6935 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/glass
	entity 69
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6936 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/glass
	entity 69
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

6937 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/glass
	entity 69
	castShadows 0
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6938 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/glass
	entity 69
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6939 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/glass
	entity 69
	castShadows 0
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6940 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	entity 70
	castShadows 0
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6941 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	entity 70
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6942 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	entity 70
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

6943 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	entity 70
	castShadows 0
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6944 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	entity 70
	castShadows 0
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6945 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	entity 70
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6946 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	entity 71
	castShadows 0
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6947 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	entity 71
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6948 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	entity 71
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

6949 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	entity 71
	castShadows 0
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6950 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	entity 71
	castShadows 0
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6951 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	entity 71
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6952 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	entity 72
	castShadows 0
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6953 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	entity 72
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6954 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	entity 72
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

6955 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	entity 72
	castShadows 0
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6956 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	entity 72
	castShadows 0
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6957 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	entity 72
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6958 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	entity 73
	castShadows 0
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6959 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	entity 73
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6960 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	entity 73
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

6961 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	entity 73
	castShadows 0
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6962 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	entity 73
	castShadows 0
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6963 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	entity 73
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6964 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	entity 74
	castShadows 0
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6965 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	entity 74
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6966 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	entity 74
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

6967 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	entity 74
	castShadows 0
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6968 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	entity 74
	castShadows 0
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6969 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	entity 74
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6970 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	entity 75
	castShadows 0
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6971 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	entity 75
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6972 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	entity 75
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

6973 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	entity 75
	castShadows 0
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6974 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	entity 75
	castShadows 0
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6975 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	entity 75
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6976 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	entity 76
	castShadows 0
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6977 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	entity 76
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6978 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	entity 76
	castShadows 0
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6979 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	entity 76
	castShadows 0
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6980 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	entity 76
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

6981 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	entity 76
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6982 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	entity 77
	castShadows 0
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6983 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	entity 77
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6984 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	entity 77
	castShadows 0
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6985 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	entity 77
	castShadows 0
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6986 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	entity 77
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

6987 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	entity 77
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6988 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	entity 78
	castShadows 0
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6989 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	entity 78
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6990 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	entity 78
	castShadows 0
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6991 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	entity 78
	castShadows 0
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6992 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	entity 78
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

6993 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	entity 78
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

6994 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	entity 79
	castShadows 0
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

6995 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	entity 79
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

6996 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	entity 79
	castShadows 0
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

6997 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	entity 79
	castShadows 0
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

6998 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	entity 79
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

6999 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	entity 79
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

7000 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/glass
	entity 104
	castShadows 0
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

7001 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/glass
	entity 104
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

7002 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/glass
	entity 104
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

7003 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/glass
	entity 104
	castShadows 0
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

7004 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/glass
	entity 104
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

7005 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/glass
	entity 104
	castShadows 0
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

7006 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m12
	entity 150
	castShadows 0
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

7007 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m12
	entity 150
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

7008 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m12
	entity 150
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

7009 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m12
	entity 150
	castShadows 0
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

7010 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m12
	entity 150
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

7011 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m12
	entity 150
	castShadows 0
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

7012 // SURFACE_PATCH V: 27 I: 0 
{
	shader textures/metal_misc/ametal_m03_nonsolid
	entity 153
	castShadows 0
	longestCurve 287.283356
}

7013 // SURFACE_PATCH V: 27 I: 0 
{
	shader textures/metal_misc/ametal_m03_nonsolid
	entity 153
	castShadows 0
	longestCurve 287.283356
}

7014 // SURFACE_PATCH V: 27 I: 0 
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	longestCurve 2.147743
}

7015 // SURFACE_PATCH V: 27 I: 0 
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	longestCurve 2.147743
}

7016 // SURFACE_PATCH V: 9 I: 0 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	longestCurve 2.147743
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

7017 // SURFACE_PATCH V: 9 I: 0 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	longestCurve 2.147743
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

7018 // SURFACE_PATCH V: 27 I: 0 
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	longestCurve 2.147403
}

7019 // SURFACE_PATCH V: 9 I: 0 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	longestCurve 2.147403
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

7020 // SURFACE_PATCH V: 9 I: 0 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	longestCurve 2.113956
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

7021 // SURFACE_META V: 19 I: 54 planar
{
	shader textures/wood/wood_m16
	entity 153
	castShadows 0
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

7022 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	entity 153
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

7023 // SURFACE_META V: 30 I: 84 planar
{
	shader textures/wood/wood_m16
	entity 153
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

7024 // SURFACE_META V: 17 I: 48 planar
{
	shader textures/wood/wood_m16
	entity 153
	castShadows 0
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

7025 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	entity 153
	castShadows 0
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

7026 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	entity 153
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

7027 // SURFACE_META V: 11 I: 30 planar
{
	shader textures/wood/wood_m16
	entity 153
	castShadows 0
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

7028 // SURFACE_META V: 29 I: 84 planar
{
	shader textures/wood/wood_m16
	entity 153
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

7029 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	entity 153
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

7030 // SURFACE_META V: 23 I: 66 planar
{
	shader textures/wood/wood_m16
	entity 153
	castShadows 0
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

7031 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	entity 153
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

7032 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	entity 153
	castShadows 0
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

7033 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

7034 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

7035 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

7036 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

7037 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

7038 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

7039 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

7040 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

7041 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

7042 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

7043 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

7044 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

7045 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

7046 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

7047 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

7048 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

7049 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

7050 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

7051 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

7052 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

7053 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

7054 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

7055 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

7056 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

7057 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

7058 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

7059 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

7060 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

7061 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

7062 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

7063 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

7064 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

7065 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

7066 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

7067 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

7068 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

7069 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

7070 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

7071 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

7072 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

7073 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

7074 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

7075 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

7076 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

7077 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

7078 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

7079 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

7080 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

7081 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

7082 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

7083 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

7084 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

7085 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

7086 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

7087 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

7088 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

7089 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

7090 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

7091 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

7092 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

7093 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

7094 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

7095 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

7096 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

7097 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

7098 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

7099 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

7100 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

7101 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

7102 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

7103 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

7104 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

7105 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

7106 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

7107 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

7108 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

7109 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

7110 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

7111 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

7112 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

7113 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

7114 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

7115 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

7116 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

7117 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

7118 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

7119 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

7120 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

7121 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

7122 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

7123 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

7124 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

7125 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

7126 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

7127 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

7128 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

7129 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

7130 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

7131 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

7132 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

7133 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

7134 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

7135 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

7136 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

7137 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

7138 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

7139 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

7140 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

7141 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

7142 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

7143 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

7144 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

7145 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

7146 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

7147 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

7148 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

7149 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

7150 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

7151 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

7152 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

7153 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

7154 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

7155 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

7156 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

7157 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

7158 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

7159 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

7160 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

7161 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

7162 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

7163 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

7164 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

7165 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

7166 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

7167 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

7168 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

7169 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

7170 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

7171 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

7172 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

7173 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

7174 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

7175 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

7176 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

7177 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

7178 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

7179 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

7180 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

7181 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

7182 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

7183 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

7184 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

7185 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

7186 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

7187 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

7188 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 153
	castShadows 0
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

7189 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/concrete_m03
	entity 169
	castShadows 0
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

7190 // SURFACE_META V: 11 I: 27 planar
{
	shader textures/doors/heavy_door_01
	entity 169
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

7191 // SURFACE_META V: 11 I: 27 planar
{
	shader textures/doors/heavy_door_01
	entity 169
	castShadows 0
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

7192 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/concrete_m03
	entity 170
	castShadows 0
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

7193 // SURFACE_META V: 11 I: 27 planar
{
	shader textures/doors/heavy_door_01
	entity 170
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

7194 // SURFACE_META V: 11 I: 27 planar
{
	shader textures/doors/heavy_door_01
	entity 170
	castShadows 0
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

7195 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/doors/heavy_door_01
	entity 200
	castShadows 0
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

7196 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/doors/heavy_door_01
	entity 200
	castShadows 0
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

7197 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/doors/heavy_door_01
	entity 200
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

7198 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/doors/heavy_door_01
	entity 200
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

7199 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/doors/heavy_door_01
	entity 200
	castShadows 0
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

7200 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/doors/heavy_door_01
	entity 200
	castShadows 0
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

7201 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/doors/heavy_door_01
	entity 200
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

7202 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/doors/heavy_door_01
	entity 200
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

7203 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/doors/heavy_door_01
	entity 200
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

7204 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/doors/heavy_door_01
	entity 200
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

7205 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/doors/heavy_door_01
	entity 200
	castShadows 0
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

7206 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/doors/heavy_door_01
	entity 200
	castShadows 0
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

7207 // SURFACE_META V: 12 I: 27 planar
{
	shader textures/doors/heavy_door_01
	entity 202
	castShadows 0
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

7208 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/doors/heavy_door_01
	entity 202
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

7209 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/doors/heavy_door_01
	entity 202
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

7210 // SURFACE_META V: 12 I: 27 planar
{
	shader textures/doors/heavy_door_01
	entity 202
	castShadows 0
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

7211 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/doors/heavy_door_01
	entity 202
	castShadows 0
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

7212 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/doors/heavy_door_01
	entity 202
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

7213 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/doors/heavy_door_01
	entity 202
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

7214 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/doors/heavy_door_01
	entity 202
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

7215 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/doors/heavy_door_01
	entity 202
	castShadows 0
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

7216 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/doors/heavy_door_01
	entity 202
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

7217 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/doors/heavy_door_01
	entity 203
	castShadows 0
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

7218 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/doors/heavy_door_01
	entity 203
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

7219 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/doors/heavy_door_01
	entity 203
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

7220 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/doors/heavy_door_01
	entity 203
	castShadows 0
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

7221 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/doors/heavy_door_01
	entity 203
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

7222 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/doors/heavy_door_01
	entity 203
	castShadows 0
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

7223 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/doors/heavy_door_01
	entity 204
	castShadows 0
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

7224 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/doors/heavy_door_01
	entity 204
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

7225 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/doors/heavy_door_01
	entity 204
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

7226 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/doors/heavy_door_01
	entity 204
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

7227 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/doors/heavy_door_01
	entity 204
	castShadows 0
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

7228 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/doors/heavy_door_01
	entity 204
	castShadows 0
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

7229 // SURFACE_META V: 42 I: 123 planar
{
	shader textures/doors/heavy_door_01
	entity 205
	castShadows 0
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

7230 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/doors/heavy_door_01
	entity 205
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

7231 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/doors/heavy_door_01
	entity 205
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

7232 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/doors/heavy_door_01
	entity 205
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

7233 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/doors/heavy_door_01
	entity 205
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

7234 // SURFACE_META V: 42 I: 123 planar
{
	shader textures/doors/heavy_door_01
	entity 205
	castShadows 0
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

7235 // SURFACE_META V: 12 I: 30 planar
{
	shader textures/doors/heavy_door_01
	entity 205
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

7236 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/doors/heavy_door_01
	entity 205
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

7237 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/doors/heavy_door_01
	entity 205
	castShadows 0
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

7238 // SURFACE_META V: 10 I: 18 planar
{
	shader textures/doors/heavy_door_01
	entity 205
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

7239 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/doors/heavy_door_01
	entity 205
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

7240 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/doors/heavy_door_01
	entity 205
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

7241 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/doors/heavy_door_01
	entity 205
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

7242 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/doors/heavy_door_01
	entity 205
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

7243 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/doors/heavy_door_01
	entity 205
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

7244 // SURFACE_META V: 22 I: 48 planar
{
	shader textures/doors/heavy_door_01
	entity 205
	castShadows 0
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

7245 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/doors/door_m01asml_axis
	entity 207
	castShadows 0
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

7246 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/doors/door_m01asml_axis
	entity 207
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

7247 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/doors/door_m01asml_axis
	entity 207
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

7248 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/doors/door_m01asml_axis
	entity 207
	castShadows 0
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

7249 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/doors/door_m01asml_axis
	entity 207
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

7250 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/doors/door_m01asml_axis
	entity 207
	castShadows 0
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

7251 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/doors/door_m01asml_axis
	entity 208
	castShadows 0
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

7252 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/doors/door_m01asml_axis
	entity 208
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

7253 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/doors/door_m01asml_axis
	entity 208
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

7254 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/doors/door_m01asml_axis
	entity 208
	castShadows 0
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

7255 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/doors/door_m01asml_axis
	entity 208
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

7256 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/doors/door_m01asml_axis
	entity 208
	castShadows 0
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

7257 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/doors/door_m01asml_axis
	entity 209
	castShadows 0
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

7258 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/doors/door_m01asml_axis
	entity 209
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

7259 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/doors/door_m01asml_axis
	entity 209
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

7260 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/doors/door_m01asml_axis
	entity 209
	castShadows 0
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

7261 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/doors/door_m01asml_axis
	entity 209
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

7262 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/doors/door_m01asml_axis
	entity 209
	castShadows 0
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

7263 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/doors/heavy_door_01
	entity 210
	castShadows 0
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

7264 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/doors/heavy_door_01
	entity 210
	castShadows 0
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

7265 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/doors/heavy_door_01
	entity 210
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

7266 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/doors/heavy_door_01
	entity 210
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

7267 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/doors/heavy_door_01
	entity 210
	castShadows 0
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

7268 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/doors/heavy_door_01
	entity 210
	castShadows 0
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

7269 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/doors/heavy_door_01
	entity 210
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

7270 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/doors/heavy_door_01
	entity 210
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

7271 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/doors/heavy_door_01
	entity 210
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

7272 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/doors/heavy_door_01
	entity 210
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

7273 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/doors/heavy_door_01
	entity 210
	castShadows 0
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

7274 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/doors/heavy_door_01
	entity 210
	castShadows 0
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

7275 // SURFACE_META V: 12 I: 27 planar
{
	shader textures/doors/heavy_door_01
	entity 212
	castShadows 0
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

7276 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/doors/heavy_door_01
	entity 212
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

7277 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/doors/heavy_door_01
	entity 212
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

7278 // SURFACE_META V: 12 I: 27 planar
{
	shader textures/doors/heavy_door_01
	entity 212
	castShadows 0
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

7279 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/doors/heavy_door_01
	entity 212
	castShadows 0
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

7280 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/doors/heavy_door_01
	entity 212
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

7281 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/doors/heavy_door_01
	entity 212
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

7282 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/doors/heavy_door_01
	entity 212
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

7283 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/doors/heavy_door_01
	entity 212
	castShadows 0
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

7284 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/doors/heavy_door_01
	entity 212
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

7285 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/doors/heavy_door_01
	entity 213
	castShadows 0
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

7286 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/doors/heavy_door_01
	entity 213
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

7287 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/doors/heavy_door_01
	entity 213
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

7288 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/doors/heavy_door_01
	entity 213
	castShadows 0
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

7289 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/doors/heavy_door_01
	entity 213
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

7290 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/doors/heavy_door_01
	entity 213
	castShadows 0
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

7291 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/doors/heavy_door_01
	entity 214
	castShadows 0
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

7292 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/doors/heavy_door_01
	entity 214
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

7293 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/doors/heavy_door_01
	entity 214
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

7294 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/doors/heavy_door_01
	entity 214
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

7295 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/doors/heavy_door_01
	entity 214
	castShadows 0
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

7296 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/doors/heavy_door_01
	entity 214
	castShadows 0
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

7297 // SURFACE_META V: 42 I: 123 planar
{
	shader textures/doors/heavy_door_01
	entity 215
	castShadows 0
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

7298 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/doors/heavy_door_01
	entity 215
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

7299 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/doors/heavy_door_01
	entity 215
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

7300 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/doors/heavy_door_01
	entity 215
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

7301 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/doors/heavy_door_01
	entity 215
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

7302 // SURFACE_META V: 42 I: 123 planar
{
	shader textures/doors/heavy_door_01
	entity 215
	castShadows 0
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

7303 // SURFACE_META V: 12 I: 30 planar
{
	shader textures/doors/heavy_door_01
	entity 215
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

7304 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/doors/heavy_door_01
	entity 215
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

7305 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/doors/heavy_door_01
	entity 215
	castShadows 0
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

7306 // SURFACE_META V: 10 I: 18 planar
{
	shader textures/doors/heavy_door_01
	entity 215
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

7307 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/doors/heavy_door_01
	entity 215
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

7308 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/doors/heavy_door_01
	entity 215
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

7309 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/doors/heavy_door_01
	entity 215
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

7310 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/doors/heavy_door_01
	entity 215
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

7311 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/doors/heavy_door_01
	entity 215
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

7312 // SURFACE_META V: 22 I: 48 planar
{
	shader textures/doors/heavy_door_01
	entity 215
	castShadows 0
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

7313 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/castle_wall/castle_c09_2
	entity 301
	castShadows 0
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

7314 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/castle_wall/castle_c09_2
	entity 301
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

7315 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/castle_wall/castle_c09_2
	entity 301
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

7316 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/castle_wall/castle_c09_2
	entity 301
	castShadows 0
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

7317 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/castle_wall/castle_c09_2
	entity 301
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

7318 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/castle_wall/castle_c09_2
	entity 301
	castShadows 0
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

7319 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_door_sd/door_c05
	entity 391
	castShadows 0
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

7320 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_door_sd/door_c05
	entity 391
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

7321 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_door_sd/door_c05
	entity 391
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

7322 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_door_sd/door_c05
	entity 391
	castShadows 0
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

7323 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_door_sd/door_c05
	entity 391
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

7324 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_door_sd/door_c05
	entity 391
	castShadows 0
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

7325 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/props/board_c01
	entity 407
	castShadows 0
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

7326 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/props/board_c01
	entity 407
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

7327 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/props/board_c01
	entity 407
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

7328 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/props/board_c01
	entity 407
	castShadows 0
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

7329 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/props/board_c01
	entity 407
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

7330 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/props/board_c01
	entity 407
	castShadows 0
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

7331 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m03
	entity 425
	castShadows 0
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

7332 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m03
	entity 425
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

7333 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m03
	entity 425
	castShadows 0
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

7334 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m03
	entity 425
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

7335 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m03
	entity 425
	castShadows 0
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

7336 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m03
	entity 425
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

7337 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m03
	entity 425
	castShadows 0
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

7338 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m03
	entity 425
	castShadows 0
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

7339 // SURFACE_META V: 18 I: 36 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

7340 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

7341 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

7342 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

7343 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

7344 // SURFACE_META V: 10 I: 18 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

7345 // SURFACE_META V: 21 I: 39 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

7346 // SURFACE_META V: 12 I: 24 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

7347 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

7348 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

7349 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

7350 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

7351 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

7352 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

7353 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

7354 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

7355 // SURFACE_META V: 10 I: 18 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

7356 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

7357 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

7358 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

7359 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

7360 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

7361 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

7362 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

7363 // SURFACE_META V: 10 I: 18 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

7364 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

7365 // SURFACE_META V: 20 I: 42 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

7366 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

7367 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

7368 // SURFACE_META V: 13 I: 27 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

7369 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

7370 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

7371 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

7372 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

7373 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

7374 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

7375 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

7376 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

7377 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

7378 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

7379 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

7380 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

7381 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

7382 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

7383 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

7384 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

7385 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

7386 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

7387 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

7388 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

7389 // SURFACE_META V: 13 I: 27 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

7390 // SURFACE_META V: 14 I: 30 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

7391 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

7392 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

7393 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

7394 // SURFACE_META V: 19 I: 42 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

7395 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

7396 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

7397 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

7398 // SURFACE_META V: 10 I: 18 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

7399 // SURFACE_META V: 30 I: 66 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

7400 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

7401 // SURFACE_META V: 18 I: 30 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

7402 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

7403 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

7404 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

7405 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

7406 // SURFACE_META V: 12 I: 18 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

7407 // SURFACE_META V: 10 I: 18 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

7408 // SURFACE_META V: 22 I: 42 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

7409 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

7410 // SURFACE_META V: 28 I: 60 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

7411 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

7412 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

7413 // SURFACE_META V: 17 I: 33 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

7414 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

7415 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

7416 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

7417 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

7418 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

7419 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

7420 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

7421 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

7422 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

7423 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

7424 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

7425 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

7426 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

7427 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

7428 // SURFACE_META V: 17 I: 33 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

7429 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

7430 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

7431 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

7432 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

7433 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

7434 // SURFACE_META V: 10 I: 18 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

7435 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

7436 // SURFACE_META V: 19 I: 39 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

7437 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

7438 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

7439 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

7440 // SURFACE_META V: 17 I: 33 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

7441 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

7442 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

7443 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

7444 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

7445 // SURFACE_META V: 16 I: 30 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

7446 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

7447 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

7448 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

7449 // SURFACE_META V: 18 I: 30 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

7450 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

7451 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

7452 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

7453 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

7454 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

7455 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

7456 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

7457 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

7458 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

7459 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

7460 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

7461 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

7462 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

7463 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

7464 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

7465 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

7466 // SURFACE_META V: 12 I: 18 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

7467 // SURFACE_META V: 9 I: 15 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

7468 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

7469 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

7470 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

7471 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

7472 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

7473 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

7474 // SURFACE_META V: 21 I: 45 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

7475 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

7476 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

7477 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

7478 // SURFACE_META V: 14 I: 30 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

7479 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

7480 // SURFACE_META V: 15 I: 27 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

7481 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

7482 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

7483 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

7484 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

7485 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

7486 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

7487 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

7488 // SURFACE_META V: 16 I: 30 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

7489 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

7490 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

7491 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

7492 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

7493 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

7494 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

7495 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

7496 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

7497 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

7498 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

7499 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

7500 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

7501 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

7502 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

7503 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

7504 // SURFACE_META V: 9 I: 15 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

7505 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

7506 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

7507 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

7508 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

7509 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

7510 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02a
	entity 445
	castShadows 0
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

