textures/goldrush/lmterrain_base
{
	q3map_lightmapaxis z
	q3map_lightmapmergable
	q3map_lightmapsize 512 512
	q3map_tcGen ivector ( 299 0 0 ) ( 0 299 0 )
}

textures/goldrush/lmterrain_0
{
	q3map_baseshader textures/goldrush/lmterrain_base
	surfaceparm landmine
	surfaceparm gravelsteps
	{
		map textures/temperate_sd/sand_bubbles_bright.tga
		tcMod scale 1.75 1.75
	}
	{
		map $lightmap
		blendFunc GL_DST_COLOR GL_ZERO
	}
	{
		map textures/detail_sd/sanddetail.tga
		blendFunc GL_DST_COLOR GL_SRC_COLOR
		tcMod scale 3 3
		detail
	}
}

textures/goldrush/lmterrain_0to1
{
	q3map_baseshader textures/goldrush/lmterrain_base
	{
		map textures/temperate_sd/sand_bubbles_bright.tga
		tcMod scale 1.75 1.75
	}
	{
		map textures/desert_sd/pavement_quad_sandy.tga
		blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
		alphaGen vertex
		tcMod scale 1.75 1.75
	}
	{
		map $lightmap
		blendFunc GL_DST_COLOR GL_ZERO
	}
	{
		map textures/detail_sd/sanddetail.tga
		blendFunc GL_DST_COLOR GL_SRC_COLOR
		tcMod scale 3 3
		detail
	}
}

textures/goldrush/lmterrain_0to2
{
	q3map_baseshader textures/goldrush/lmterrain_base
	{
		map textures/temperate_sd/sand_bubbles_bright.tga
		tcMod scale 1.75 1.75
	}
	{
		map textures/desert_sd/pavement_tris_sandy.tga
		blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
		alphaGen vertex
		tcMod scale 1.75 1.75
	}
	{
		map $lightmap
		blendFunc GL_DST_COLOR GL_ZERO
	}
	{
		map textures/detail_sd/sanddetail.tga
		blendFunc GL_DST_COLOR GL_SRC_COLOR
		tcMod scale 3 3
		detail
	}
}

textures/goldrush/lmterrain_0to3
{
	q3map_baseshader textures/goldrush/lmterrain_base
	surfaceparm gravelsteps
	surfaceparm landmine
	{
		map textures/temperate_sd/sand_bubbles_bright.tga
		tcMod scale 1.75 1.75
	}
	{
		map textures/desert_sd/road_dirty_gravel.tga
		blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
		alphaGen vertex
		tcMod scale 1.75 1.75
	}
	{
		map $lightmap
		blendFunc GL_DST_COLOR GL_ZERO
	}
	{
		map textures/detail_sd/sanddetail.tga
		blendFunc GL_DST_COLOR GL_SRC_COLOR
		tcMod scale 3 3
		detail
	}
}

textures/goldrush/lmterrain_1
{
	q3map_baseshader textures/goldrush/lmterrain_base
	{
		map textures/desert_sd/pavement_quad_sandy.tga
		tcMod scale 1.75 1.75
	}
	{
		map $lightmap
		blendFunc GL_DST_COLOR GL_ZERO
	}
	{
		map textures/detail_sd/sanddetail.tga
		blendFunc GL_DST_COLOR GL_SRC_COLOR
		tcMod scale 3 3
		detail
	}
}

textures/goldrush/lmterrain_1to2
{
	q3map_baseshader textures/goldrush/lmterrain_base
	{
		map textures/desert_sd/pavement_quad_sandy.tga
		tcMod scale 1.75 1.75
	}
	{
		map textures/desert_sd/pavement_tris_sandy.tga
		blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
		alphaGen vertex
		tcMod scale 1.75 1.75
	}
	{
		map $lightmap
		blendFunc GL_DST_COLOR GL_ZERO
	}
	{
		map textures/detail_sd/sanddetail.tga
		blendFunc GL_DST_COLOR GL_SRC_COLOR
		tcMod scale 3 3
		detail
	}
}

textures/goldrush/lmterrain_1to3
{
	q3map_baseshader textures/goldrush/lmterrain_base
	{
		map textures/desert_sd/pavement_quad_sandy.tga
		tcMod scale 1.75 1.75
	}
	{
		map textures/desert_sd/road_dirty_gravel.tga
		blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
		alphaGen vertex
		tcMod scale 1.75 1.75
	}
	{
		map $lightmap
		blendFunc GL_DST_COLOR GL_ZERO
	}
	{
		map textures/detail_sd/sanddetail.tga
		blendFunc GL_DST_COLOR GL_SRC_COLOR
		tcMod scale 3 3
		detail
	}
}

textures/goldrush/lmterrain_2
{
	q3map_baseshader textures/goldrush/lmterrain_base
	{
		map textures/desert_sd/pavement_tris_sandy.tga
		tcMod scale 1.75 1.75
	}
	{
		map $lightmap
		blendFunc GL_DST_COLOR GL_ZERO
	}
	{
		map textures/detail_sd/sanddetail.tga
		blendFunc GL_DST_COLOR GL_SRC_COLOR
		tcMod scale 3 3
		detail
	}
}

textures/goldrush/lmterrain_2to3
{
	q3map_baseshader textures/goldrush/lmterrain_base
	{
		map textures/desert_sd/pavement_tris_sandy.tga
		tcMod scale 1.75 1.75
	}
	{
		map textures/desert_sd/road_dirty_gravel.tga
		blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
		alphaGen vertex
		tcMod scale 1.75 1.75
	}
	{
		map $lightmap
		blendFunc GL_DST_COLOR GL_ZERO
	}
	{
		map textures/detail_sd/sanddetail.tga
		blendFunc GL_DST_COLOR GL_SRC_COLOR
		tcMod scale 3 3
		detail
	}
}

textures/goldrush/lmterrain_3
{
	q3map_baseshader textures/goldrush/lmterrain_base
	surfaceparm gravelsteps
	surfaceparm landmine
	{
		map textures/desert_sd/road_dirty_gravel.tga
		tcMod scale 1.75 1.75
	}
	{
		map $lightmap
		blendFunc GL_DST_COLOR GL_ZERO
	}
	{
		map textures/detail_sd/sanddetail.tga
		blendFunc GL_DST_COLOR GL_SRC_COLOR
		tcMod scale 3 3
		detail
	}
}

textures/goldrush/pavement_quad
{
	qer_editorimage textures/desert_sd/pavement_quad_sandy.tga
	{
		map $lightmap
		rgbGen identity
	}
	{
		map textures/desert_sd/pavement_quad_sandy.tga
		blendFunc filter
		tcMod scale 1.75 1.75
	}
	{
		map textures/detail_sd/sanddetail.tga
		blendFunc GL_DST_COLOR GL_SRC_COLOR
		tcMod scale 3 3
		detail
	}
}

textures/goldrush/sandygrass_b_phong
{
	qer_editorimage textures/egypt_floor_sd/sandygrass_b.tga
	q3map_nonplanar
	q3map_shadeangle 135
	surfaceparm landmine
	surfaceparm grasssteps
	implicitMap textures/egypt_floor_sd/sandygrass_b.tga
}

textures/goldrush/camp_map
{
	qer_editorimage gfx/loading/camp_map.tga
	surfaceparm woodsteps
	
	implicitMap gfx/loading/camp_map.tga
}

textures/goldrush/canvas_nondeform
{
	qer_editorimage textures/egypt_props_sd/siwa_canvas1.tga
	cull disable
	nofog
	surfaceparm alphashadow
	surfaceparm nomarks
	surfaceparm trans
	implicitMap textures/egypt_props_sd/siwa_canvas1.tga
}

/// ADDED BY AVOC

textures/rushers11/rushers11_sky
{
	qer_editorimage textures/rushers11/rushers11_sky/rushers11_sky_up.jpg
	
	skyParms textures/rushers11/rushers11_sky/rushers11_sky 512 -

	q3map_sunExt 0.5 0.35 0.34 65 270 15	// R G B Intensity Angle Pitch


	q3map_skylight 100 4                    //amount iterations
	q3map_noFog

	surfaceparm sky                         //flags compiler that this is sky
	surfaceparm noimpact
	surfaceparm nolightmap
	surfaceparm nodlight

	nopicmip
	nomipmaps

}

textures/rushers11/scratch_avoc
{
	cull disable
	nomipmaps
	nopicmip
	surfaceparm nomarks
	surfaceparm alphashadow
	surfaceparm trans
	implicitMask -
	polygonOffset
}

textures/rushers11/broken_heart
{
	cull disable
	nomipmaps
	nopicmip
	surfaceparm nomarks
	surfaceparm alphashadow
	surfaceparm trans
	implicitMask -
	polygonOffset
}
