textures/dwe/skybox/skybox
{
	qer_editorimage textures/dwe/skybox/siege
	surfaceparm noimpact
	surfaceparm nolightmap
	q3map_sun 1.00 1.00 0.965 110 199 49
	q3map_surfacelight 70
	skyparms textures/dwe/skybox/siege - -
	{
		map textures/dwe/skybox/clouds.jpg
		blendFunc filter
		tcMod scroll 0.005 0.005
		tcMod scale 2 2
	}
}

//
// alpha trees pack1 shader
// some simple textures to create distant treelines
// ** add this shader filename to the shaderlist **
// raybanb@gmail.com
//
textures/alpha_trees/dark_treeline_tiling	// mid section of a dark treeline
{
	cull disable
	nomipmaps
	nopicmip
	surfaceparm nomarks
	surfaceparm alphashadow
	surfaceparm pointlight
	surfaceparm trans
	implicitMask -
}

textures/alpha_trees/dark_treeline_left	// left-end of a dark treeline
{
	cull disable
	nomipmaps
	nopicmip
	surfaceparm nomarks
	surfaceparm alphashadow
	surfaceparm pointlight
	surfaceparm trans
	implicitMask -
}

textures/alpha_trees/dark_treeline_right	// right-end of a dark treeline
{
	cull disable
	nomipmaps
	nopicmip
	surfaceparm nomarks
	surfaceparm alphashadow
	surfaceparm pointlight
	surfaceparm trans
	implicitMask -
}

textures/alpha_trees/tree1_light	// stand-alone tree, lighter colors
{
	cull disable
	nomipmaps
	nopicmip
	surfaceparm nomarks
	surfaceparm alphashadow
	surfaceparm pointlight
	surfaceparm trans
	implicitMask -
}

textures/alpha_trees/tree1_med	// stand-alone tree, medium colors
{
	cull disable
	nomipmaps
	nopicmip
	surfaceparm nomarks
	surfaceparm alphashadow
	surfaceparm pointlight
	surfaceparm trans
	implicitMask -
}

textures/alpha_trees/tree1_dark	// stand-alone tree, dark colors
{
	cull disable
	nomipmaps
	nopicmip
	surfaceparm nomarks
	surfaceparm alphashadow
	surfaceparm pointlight
	surfaceparm trans
	implicitMask -
}

textures/alpha_trees/treeline_mixed	// a mixed treeline, tiling - no ends.
{
	cull disable
	nomipmaps
	nopicmip
	surfaceparm nomarks
	surfaceparm alphashadow
	surfaceparm pointlight
	surfaceparm trans
	implicitMask -
}

textures/nsmirror/mirrortut
{
	qer_editorimage textures/nsmirror/mirrortut.tga
	surfaceparm nolightmap
	portal
  
	{
		map textures/nsmirror/mirrortut.tga
		blendfunc GL_ONE GL_ONE_MINUS_SRC_ALPHA
		depthWrite
	}
}

textures/common/mirrorsurface
{
	qer_editorimage textures/common/black.jpg
	surfaceparm playerclip
	surfaceparm nolightmap
	portal
	{
		map textures/common/black.jpg
 		blendFunc GL_ONE GL_ONE_MINUS_SRC_ALPHA
		depthWrite
		alphaGen portal 1024
       }
}
