textures/hauntedfront/terrain_base
{
	
	q3map_lightmapaxis z
	q3map_lightmapmergable
	q3map_lightmapsize 512 512

	q3map_tcGen ivector ( 256 0 0 ) ( 0 256 0 )
//	q3map_tcMod scale 0.135 0.198
//	q3map_nonplanar 
//  	q3map_shadeangle 179
	surfaceparm landmine
	surfaceparm grasssteps
}

textures/hauntedfront/terrain_0
{
	q3map_baseshader textures/hauntedfront/terrain_base
	{
		map textures/terrain/dirt_m03.tga
	//	tcMod scale 0.135 0.198
		rgbgen identity
	}
	{
		map $lightmap
		blendFunc GL_DST_COLOR GL_ZERO
		rgbgen identity
	}
}

textures/hauntedfront/terrain_1
{
	q3map_baseshader textures/hauntedfront/terrain_base
	{
		map textures/terrain/dirt_m03.tga
//		tcMod scale 0.135 0.198
		rgbgen identity
	}
	{
		map $lightmap
		blendFunc GL_DST_COLOR GL_ZERO
		rgbgen identity
	}
}

textures/hauntedfront/terrain_2
{
	q3map_baseshader textures/hauntedfront/terrain_base
	{
		map textures/terrain/dirt_m03.tga
	//	tcMod scale 0.135 0.198
		rgbgen identity
	}
	{
		map $lightmap
		blendFunc GL_DST_COLOR GL_ZERO
		rgbgen identity
	}
}

textures/hauntedfront/terrain_3
{
	q3map_baseshader textures/hauntedfront/terrain_base
	{
		map textures/temperate_sd/rock_ugly_brown.tga
	//	tcMod scale 0.135 0.198
		rgbgen identity
	}
	{
		map $lightmap
		blendFunc GL_DST_COLOR GL_ZERO
		rgbgen identity
	}
}

textures/hauntedfront/terrain_4
{
	q3map_baseshader textures/hauntedfront/terrain_base
	{
		map textures/terrain/straw.tga
	//	tcMod scale 0.135 0.198
		rgbgen identity
	}
	{
		map $lightmap
		blendFunc GL_DST_COLOR GL_ZERO
		rgbgen identity
	}
}

textures/hauntedfront/terrain_5
{
	q3map_baseshader textures/hauntedfront/terrain_base
	{
		map textures/temperate_sd/rock_ugly_brown.tga
	//	tcMod scale 0.135 0.198
		rgbgen identity
	}
	{
		map $lightmap
		blendFunc GL_DST_COLOR GL_ZERO
		rgbgen identity
	}
}

textures/hauntedfront/terrain_0to1
{
	q3map_baseshader textures/hauntedfront/terrain_base
	{
		map textures/terrain/dirt_m03.tga
	//	tcMod scale 0.135 0.198
		rgbgen identity
	}
	{
		map textures/terrain/dirt_m03.tga
		blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
		alphaGen vertex
	//	tcMod scale 0.135 0.198
		rgbgen identity
	}
	{
		map $lightmap
		blendFunc GL_DST_COLOR GL_ZERO
		rgbgen identity
	}
}

textures/hauntedfront/terrain_0to2
{
	q3map_baseshader textures/hauntedfront/terrain_base
	{
		map textures/terrain/dirt_m03.tga
	//	tcMod scale 0.135 0.198
		rgbgen identity
	}
	{
		map textures/terrain/dirt_m03.tga
		blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
		alphaGen vertex
	//	tcMod scale 0.135 0.198
		rgbgen identity
	}
	{
		map $lightmap
		blendFunc GL_DST_COLOR GL_ZERO
		rgbgen identity
	}
}

textures/hauntedfront/terrain_0to3
{
	q3map_baseshader textures/hauntedfront/terrain_base
	{
		map textures/terrain/dirt_m03.tga
	//	tcMod scale 0.135 0.198
		rgbgen identity
	}
	{
		map textures/temperate_sd/rock_ugly_brown.tga
		blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
		alphaGen vertex
	//	tcMod scale 0.135 0.198
		rgbgen identity
	}
	{
		map $lightmap
		blendFunc GL_DST_COLOR GL_ZERO
		rgbgen identity
	}
}

textures/hauntedfront/terrain_0to4
{
	q3map_baseshader textures/hauntedfront/terrain_base
	{
		map textures/terrain/dirt_m03.tga
	//	tcMod scale 0.135 0.198
		rgbgen identity
	}
	{
		map textures/terrain/straw.tga
		blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
		alphaGen vertex
	//	tcMod scale 0.135 0.198
		rgbgen identity
	}
	{
		map $lightmap
		blendFunc GL_DST_COLOR GL_ZERO
		rgbgen identity
	}
}

textures/hauntedfront/terrain_0to5
{
	q3map_baseshader textures/hauntedfront/terrain_base
	{
		map textures/terrain/dirt_m03.tga
	//	tcMod scale 0.135 0.198
		rgbgen identity
	}
	{
		map textures/temperate_sd/rock_ugly_brown.tga
		blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
		alphaGen vertex
	//	tcMod scale 0.135 0.198
		rgbgen identity
	}
	{
		map $lightmap
		blendFunc GL_DST_COLOR GL_ZERO
		rgbgen identity
	}
}

textures/hauntedfront/terrain_1to2
{
	q3map_baseshader textures/hauntedfront/terrain_base
	{
		map textures/terrain/dirt_m03.tga
	//	tcMod scale 0.135 0.198
		rgbgen identity
	}
	{
		map textures/terrain/dirt_m03.tga
		blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
		alphaGen vertex
	//	tcMod scale 0.135 0.198
		rgbgen identity
	}
	{
		map $lightmap
		blendFunc GL_DST_COLOR GL_ZERO
		rgbgen identity
	}
}

textures/hauntedfront/terrain_1to3
{
	q3map_baseshader textures/hauntedfront/terrain_base
	{
		map textures/terrain/dirt_m03.tga
	//	tcMod scale 0.135 0.198
		rgbgen identity
	}
	{
		map textures/temperate_sd/rock_ugly_brown.tga
		blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
		alphaGen vertex
	//	tcMod scale 0.135 0.198
		rgbgen identity
	}
	{
		map $lightmap
		blendFunc GL_DST_COLOR GL_ZERO
		rgbgen identity
	}
}

textures/hauntedfront/terrain_1to4
{
	q3map_baseshader textures/hauntedfront/terrain_base
	{
		map textures/terrain/dirt_m03.tga
	//	tcMod scale 0.135 0.198
		rgbgen identity
	}
	{
		map textures/terrain/straw.tga
		blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
		alphaGen vertex
	//	tcMod scale 0.135 0.198
		rgbgen identity
	}
	{
		map $lightmap
		blendFunc GL_DST_COLOR GL_ZERO
		rgbgen identity
	}
}

textures/hauntedfront/terrain_1to5
{
	q3map_baseshader textures/hauntedfront/terrain_base
	{
		map textures/terrain/dirt_m03.tga
	//	tcMod scale 0.135 0.198
		rgbgen identity
	}
	{
		map textures/temperate_sd/rock_ugly_brown.tga
		blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
		alphaGen vertex
	//	tcMod scale 0.135 0.198
		rgbgen identity
	}
	{
		map $lightmap
		blendFunc GL_DST_COLOR GL_ZERO
		rgbgen identity
	}
}

textures/hauntedfront/terrain_2to3
{
	q3map_baseshader textures/hauntedfront/terrain_base
	{
		map textures/terrain/dirt_m03.tga
	//	tcMod scale 0.135 0.198
		rgbgen identity
	}
	{
		map textures/temperate_sd/rock_ugly_brown.tga
		blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
		alphaGen vertex
	//	tcMod scale 0.135 0.198
		rgbgen identity
	}
	{
		map $lightmap
		blendFunc GL_DST_COLOR GL_ZERO
		rgbgen identity
	}
}

textures/hauntedfront/terrain_2to4
{
	q3map_baseshader textures/hauntedfront/terrain_base
	{
		map textures/terrain/dirt_m03.tga
	//	tcMod scale 0.135 0.198
		rgbgen identity
	}
	{
		map textures/terrain/straw.tga
		blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
		alphaGen vertex
	//	tcMod scale 0.135 0.198
		rgbgen identity
	}
	{
		map $lightmap
		blendFunc GL_DST_COLOR GL_ZERO
		rgbgen identity
	}
}

textures/hauntedfront/terrain_2to5
{
	q3map_baseshader textures/hauntedfront/terrain_base
	{
		map textures/terrain/dirt_m03.tga
	//	tcMod scale 0.135 0.198
		rgbgen identity
	}
	{
		map textures/temperate_sd/rock_ugly_brown.tga
		blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
		alphaGen vertex
	//	tcMod scale 0.135 0.198
		rgbgen identity
	}
	{
		map $lightmap
		blendFunc GL_DST_COLOR GL_ZERO
		rgbgen identity
	}
}

textures/hauntedfront/terrain_3to4
{
	q3map_baseshader textures/hauntedfront/terrain_base
	{
		map textures/temperate_sd/rock_ugly_brown.tga
	//	tcMod scale 0.135 0.198
		rgbgen identity
	}
	{
		map textures/terrain/straw.tga
		blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
		alphaGen vertex
	//	tcMod scale 0.135 0.198
		rgbgen identity
	}
	{
		map $lightmap
		blendFunc GL_DST_COLOR GL_ZERO
		rgbgen identity
	}
}

textures/hauntedfront/terrain_3to5
{
	q3map_baseshader textures/hauntedfront/terrain_base
	{
		map textures/temperate_sd/rock_ugly_brown.tga
	//	tcMod scale 0.135 0.198
		rgbgen identity
	}
	{
		map textures/temperate_sd/rock_ugly_brown.tga
		blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
		alphaGen vertex
	//	tcMod scale 0.135 0.198
		rgbgen identity
	}
	{
		map $lightmap
		blendFunc GL_DST_COLOR GL_ZERO
		rgbgen identity
	}
}

textures/hauntedfront/terrain_4to5
{
	q3map_baseshader textures/hauntedfront/terrain_base
	{
		map textures/terrain/straw.tga
	//	tcMod scale 0.135 0.198
		rgbgen identity
	}
	{
		map textures/temperate_sd/rock_ugly_brown.tga
		blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
		alphaGen vertex
	//	tcMod scale 0.135 0.198
		rgbgen identity
	}
	{
		map $lightmap
		blendFunc GL_DST_COLOR GL_ZERO
		rgbgen identity
	}
}


