// news reel

// allied commander

reactor_allied_obj_secured
{
	sound sound/vo/general/allies/hq_objsec.wav
	voice
	streaming
}

reactor_allied_obj_lost
{
	sound sound/vo/general/allies/hq_objlost.wav
	voice
	streaming
}

reactor_allied_obj_captured
{
	sound sound/vo/general/allies/hq_objcap.wav
	voice
	streaming
}

reactor_allied_obj_destroyed
{
	sound sound/vo/general/allies/hq_objdest.wav
	voice
	streaming
}

reactor_allied_obj_flag_captured
{
	sound sound/vo/radar/allies/hq_bunkercapd.wav
	voice
	streaming
}

reactor_allied_obj_flag_lost
{
	sound sound/vo/radar/allies/hq_bunkerrecl.wav
	voice
	streaming
}

reactor_allied_truck_repaired
{
	sound sound/vo/general/allies/hq_truckrep_a.wav
	voice
	streaming
}

reactor_allied_gate_destroyed
{
	sound sound/vo/radar/allies/hq_entrance1dest.wav
	voice
	streaming
}

reactor_allied_controls_destroyed
{
	sound sound/vo/reactor/allies/hq_coolctrldest.wav
	voice
	streaming
}

reactor_allied_controls_repaired
{
	sound sound/vo/reactor/allies/hq_coolctrlrep.wav
	voice
	streaming
}


// axis commander

reactor_axis_obj_secured
{
	sound sound/vo/general/axis/hq_objsec.wav
	voice
	streaming
}

reactor_axis_obj_lost
{
	sound sound/vo/general/axis/hq_objlost.wav
	voice
	streaming
}

reactor_axis_obj_captured
{
	sound sound/vo/general/axis/hq_objcap.wav
	voice
	streaming
}

reactor_axis_obj_destroyed
{
	sound sound/vo/general/axis/hq_objdest.wav
	voice
	streaming
}

reactor_axis_obj_flag_captured
{
	sound sound/vo/radar/axis/hq_bunkercapd.wav
	voice
	streaming
}

reactor_axis_obj_flag_lost
{
	sound sound/vo/radar/axis/hq_bunkerrecl.wav
	voice
	streaming
}

reactor_axis_truck_repaired
{
	sound sound/vo/general/axis/hq_truckrep_a.wav
	voice
	streaming
}

reactor_axis_gate_destroyed
{
	sound sound/vo/radar/axis/hq_entrance1dest.wav
	voice
	streaming
}

reactor_axis_controls_destroyed
{
	sound sound/vo/reactor/axis/hq_coolctrldest.wav
	voice
	streaming
}

reactor_axis_controls_repaired
{
	sound sound/vo/reactor/axis/hq_coolctrldef.wav
	voice
	streaming
}

reactor_axis_controls_repair
{
	sound sound/vo/reactor/axis/hq_coolctrlcon.wav
	voice
	streaming
}
