//**********************************************************************//
//									//
//	Based on Frozen.shader for Q3Radiant					//
//	by Sock - 14th August 2000					//
//									//
//**********************************************************************//
// q3map_sun <red> <green> <blue> <intensity> <degrees> <elevation>
// color will be normalized, so it doesn't matter what range you use
// intensity falls off with angle but not distance 100 is a fairly bright sun
// degree of 0 = from the east, 90 = north, etc.  altitude of 0 = sunrise/set, 90 = noon

textures/seige/siege_skybox
{
	qer_editorimage textures/siege/siege.jpg
	surfaceparm noimpact
	surfaceparm nolightmap
	q3map_globaltexture
	q3map_lightsubdivide 256
	q3map_surfacelight 75
	surfaceparm sky
	{
		map textures/siege/clouds.jpg
		blendFunc filter
		tcMod scroll 0.005 0.005
		tcMod scale 2 2
	}

// values from Desert

	q3map_skylight 75 3
	q3map_sunExt 0.75 0.70 0.6 200 160 90 2 16//227 237 254 200 160 90 2 16

// old values
	//q3map_sun 227 237 254 100 165 105
	//q3map_skylight 75 3
	skyparms textures/siege/env/siege/siege - -
	//skyparms env/frozen/frozen - -
}

