

// allied commander


goldrush_allies_gold_get
{
	sound sound/vo/goldrush/allies/hq_goldget.wav
	voice
	streaming
}

goldrush_allies_gold1_taken
{
	sound sound/vo/goldrush/allies/hq_gold1taken.wav
	voice
	streaming
}

goldrush_allies_gold1_lost
{
	sound sound/vo/goldrush/allies/hq_gold1lost.wav
	voice
	streaming
}

goldrush_allies_gold1_returned
{
	sound sound/vo/goldrush/allies/hq_gold1ret.wav
	voice
	streaming
}

goldrush_allies_gold1_secured
{
	sound sound/vo/goldrush/allies/hq_gold1sec.wav
	voice
	streaming
}


goldrush_allies_truck_steal
{
	sound sound/vo/goldrush/allies/hq_trucksteal.wav
	voice
	streaming
}

goldrush_allies_truck_stolen
{
	sound sound/vo/goldrush/allies/hq_truckstolen.wav
	voice
	streaming
}

// axis commander

goldrush_axis_gold_defend
{
	sound sound/vo/goldrush/axis/hq_golddef.wav
	voice
	streaming
}

goldrush_axis_gold1_taken
{
	sound sound/vo/goldrush/axis/hq_gold1taken.wav
	voice
	streaming
}

goldrush_axis_gold1_lost
{
	sound sound/vo/goldrush/axis/hq_gold1lost.wav
	voice
	streaming
}

goldrush_axis_gold1_returned
{
	sound sound/vo/goldrush/axis/hq_gold1ret.wav
	voice
	streaming
}

goldrush_axis_gold1_secured
{
	sound sound/vo/goldrush/axis/hq_gold1sec.wav
	voice
	streaming
}

railgun_allies_switch_raise
{
	sound sound/vo/railgun/allies/hq_switchraise.wav
	voice
	streaming
}

railgun_allies_switch_raised
{
	sound sound/vo/railgun/allies/hq_switchraised.wav
	voice
	streaming
}

railgun_allies_switch_lower
{
	sound sound/vo/railgun/allies/hq_switchlower.wav
	voice
	streaming
}

railgun_allies_switch_lowered
{
	sound sound/vo/railgun/allies/hq_switchlowered.wav
	voice
	streaming
}
railgun_axis_switch_raise
{
	sound sound/vo/railgun/axis/hq_switchraise.wav
	voice
	streaming
}

railgun_axis_switch_raised
{
	sound sound/vo/railgun/axis/hq_switchraised.wav
	voice
	streaming
}

railgun_axis_switch_lower
{
	sound sound/vo/railgun/axis/hq_switchlower.wav
	voice
	streaming
}

railgun_axis_switch_lowered
{
	sound sound/vo/railgun/axis/hq_switchlowered.wav
	voice
	streaming
}


hq_objdest_allies
{
	sound sound/vo/general/allies/hq_objdest.wav
	voice
	streaming
}
hq_objdest_axis
{
	sound sound/vo/general/axis/hq_objdest.wav
	voice
	streaming
}