Command Posts (Praetoria Edition) modified by Diego
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Original Models and Textures by Splashdamage.
Skins embeded into model using C's ET Model Tool.
These models were created so that I could limit the number of entities used for command posts.
Instead of a lot of entities in using setstates, I use a script mover and changemodel commands
to swap the appearance of the cp. I am also using shorter names to reduce gamestate errors.

The models use the original shaders and textures.

Models included:
cp_allied_open.md3
cp_allied_shut.md3
cp_allied_dmg.md3
cp_axis_open.md3
cp_axis_shut.md3
cp_axis_dmg.md3
cp_neutral_shut.md3
