textures/rgb_practice/sun
{
	nocompress
	cull none
	q3map_nofog
	
	{
		map textures/skies_sd/siwasun.tga
		blendFunc blend
		rgbGen identityLighting
	}
}

textures/rgb_practice/sky
{
	nocompress
	qer_editorimage textures/rgb_practice/skylight.tga

	q3map_lightimage textures/rgb_practice/skylight.tga
	
	q3map_sun 1.0 0.95 0.85 135 0 90
	q3map_skylight 100 4

	sunshader textures/rgb_practice/sun
	
	surfaceparm noimpact
	surfaceparm nolightmap
	surfaceparm nodlight
	surfaceparm sky
	
	skyparms textures/skies_sd/wurzburg_env/sky 512 -

	{
		map textures/rgb_practice/skylight.tga
		rgbGen identity
	}

	{
		fog off
		clampmap textures/skies_sd/siwa_mask.tga
		tcMod scale 0.956 0.956
		tcMod transform 1 0 0 1 -1 -1
		rgbGen identityLighting
	}

}

textures/rgb_practice/target_pad
{
	qer_editorimage textures/rgb_practice/cross.tga
	surfaceparm metalsteps
	implicitMap textures/rgb_practice/cross.tga
}


textures/liquids/water_beach_fast
{
	qer_editorimage textures/liquids/ocean_m1b.tga
	qer_nocarve
	qer_trans .5
	q3map_globaltexture
	cull disable
	deformVertexes wave 160 sin 0 10 0 .3
	surfaceparm nomarks
	surfaceparm nonsolid
	surfaceparm trans
	surfaceparm water
	tesssize 128
	{
		map $lightmap
		blendFunc GL_dst_color GL_zero
		rgbgen identity
	}
	{
		map textures/liquids/ocean_m1.tga
		rgbgen identity
		tcmod scale .4 .2
		tcmod scroll .00 -.01
	}
}