Author:      Chris Turner
Email:       turnerc03(AT)hotmail.com
Map name:    Midnight
Map version: Beta 3

***MAP INFO***

The Allies are attempting to take out
a strategic Axis outpost on the North
German coast that has thus far prevented
all bombing raids from the North.


***OBJECTIVES***

Allies:

    * Capture the forward spawn from the Axis.
    * Dynamite the main entrance.
    * Construct the bridge to gain access to the side entrance.
    * Stop Axis engineers from building the command post.
    * Destroy the West Anti-Aircraft Gun using the explosive charges.
    * Destroy the East Anti-Aircraft Gun using the explosive charges.

Axis:
    * Defend the forward spawn from invading Allied forces.
    * Prevent the Allies from destroying the main entrance.
    * Defend the side entrance from Allied engineers.
    * Stop Allied engineers from building the command post.
    * Defend the West Anti-Aircraft Gun.
    * Defend the East Anti-Aircraft Gun.

***ADDITIONAL INFO***

Beta version, anything that needs changing just address the changes to 
the email above and I'll get it done before the next version.

***CHANGE LOG***

*Beta 1a:

	* Forward flag spawn bug fixed.
    * Extra clipping applied to hillsides.
    * Tower window lowered.
    * Extra lighting added in places.
    * Additional spawn exit added at the church spawn.

*Beta 2:

	* Map renamed to avoid conflicts with existing 'castle' maps
	* Extra lighting added.
	* Slight ambient light added.
	* Details added to first stage.
	* Last stage revised.
	* Old basic terrain partially replaced.
	* Extra Route added
	* Spawn really fixed this time.
	* General modifications.
	* Objective voice overs added.
	* Plane crash added. (no sounds yet)

*Beta 3:
	* Axis Main Spawn amended to easier visability of the East Gun.
	* More Details added to the map.
	* The middle route altered to exit through the other house.
	* Some terrain replaced for models, rest to follow.
	* Animated Flak Cannon added.
	* Bridge Construction amended.
	
***ADDITIONAL CREDITS***

Sky Box: Avoc
Fachwerk Textures & Brushwork: Krischan/FFM*Sentenza
Barrel Model, Parachute & Box Models: RayBan
P40 Plane Model: Diego
Flak Cannon Models: IndyJones
Tram Model: Pegazus/S&M Mapping
VW Model: Pegazus/S&M Mapping
Half-Track Model: Detoeni
Tombstone Model: Arcana 
Rowing Boat Prefab: Drakir
General Custom Textures: CG Textures www.cgtextures.com
Searchlight Models loosely based of Drakir's prefabs.
Some brushwork lifted from the stock map sources.


