game_manager
{
	spawn
	{
		
	
// Game rules

		wm_axis_respawntime	3
		wm_allied_respawntime	3
		wm_number_of_objectives 5
		wm_set_round_timelimit 300




            	
		// Stopwatch mode defending team (0=Axis, 1=Allies)
		wm_set_defending_team 0

		// Winner on expiration of round timer (0=Axis, 1=Allies)
		wm_setwinner 0

		wait 500
						

		// If the round timer expires, the Axis have won, so set the current winning team
		// Set the round winner:  0 == AXIS, 1 == ALLIED
		wm_setwinner 0

		// Accum #1 will be the state of objective number one
		accum 1 set 0
	}


}