levelshots/gauntlet_cc_automap 
{ 
nopicmip 
nocompress 
nomipmaps 
{ 
clampmap levelshots/gauntlet_cc.tga 
depthFunc equal 
rgbGen identity 
} 
} 
levelshots/gauntlet_cc_trans 
{ 
nopicmip 
nocompress 
nomipmaps 
{ 
clampmap levelshots/gauntlet_cc.tga 
blendfunc blend
rgbGen identity
alphaGen vertex
}
}