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 {    { Basic Information }							  }
 {~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~}
 { Author          : mlyn3k			     	  			  }
 { E-mail & MSN    : mlyn3k@poczta.fm 						  }
 { WWW		   : http//FatalnyMlyn.pl					  }
 { GG              : 1628139							  }	
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 {    { Instalation }								  }
 {~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~}
 { Remove older versions of gamma mill!						  }						
 {										  }
 { And put gamma_mill_b2.pk3 to your etmain folder.	     			  }
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 {    { Map Information }							  }	  
 {~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~}
 { Game		  : Wolfenstein: Enemy Territory				  }
 { Title          : Gamma Mill (Beta 2)						  }
 { Filename	  : gamma_mill_b2.pk3						  }
 { 'Real' name    : gamma_mill_b2						  }
 { Release date	  : 2006-07-29							  }
 { Compile time   : ~30 min :D (with Pentium 4 HT 3.0 GHz / 1024 ram)		  }
 { Total brushes  : 10692							  }
 { Total entities : 565								  }
 { Custom Shaders : 239								  }
 { Hunkused       : 50606592, fat ET with many sounds, skins etc (safe)	 	  }					  }
 { 										  }
 { Soft: Radiant 1.4 ; q3map2 2.5.16 ; Gimp 2.0 ; EasyGEN 1.42 ;  CS2 Photoshop   }
 {										  }
 { Remember that this map wanna be pretty- don't use hard cfg if u dont have to!  }
 {										  }
 { Light bugs are caused by huge block and grid sizes. Probably can't be fixed.   }
 {										  }
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 {    { Credits / Special thanks }					          }
 {~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~}
 {										  }
 { All 'jumps' are from other mappers maps.  Of course I DID NOT  want  to steal  }
 { somebody's work - 	all prefabs have sign messages with info from which 	  }
 { map they were taken.                                                           }
 { I have permissions from most authors. Unfortunately, I could not find contact  }
 { to all. Well, I hope that they will be not angry if they quit mapping and ET   }
 { anyway.									  }
 {										  }
 { Here is a list of maps that were used to make gamma mill:           		  }
 {										  }
 { # mrmen_gamma_final (by Mr|Bump, Mr|Clumsy & Mr|Tickle) - 6 'jumps' from the   }
 { 'big room'.									  }
 {										  }
 { # MakeMeJump b3 (by mAke) - 3 famous gammas.					  }
 {										  }
 { # Nejijump4 & Nejijump5 b5 (by Neji) - All v4 and almost all from v5	          }
 {										  }
 { # Hankjump5 (by Cpt. Hank <JV>) - 'shorted'.				 	  }
 {										  }
 { # 999 gamma final 2 (by |999|Kragle.						  }
 {										  }
 { # Kragle Jump - All Axis gammas						  }
 {                                                                                }
 { # Gamma from NeonJump2                                                         }
 {										  }
 { # Snakejumps B3 Axis Gammas							  }
 {										  }
 { # Snakejumps Final All Gammas						  }
 {                                                                                }
 { 	 *** U are tj-mapper? Wanna add ur 'jump' here? Write to me! :) ***	  }
 {										  }
 {~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~}
 {										  }
 { Any wav placed in .pk3 isn't independent piece of music. They  are  just short }
 { samples. I know that using short samples of music isn't illegally if this dont }
 { threat author's interests [['Ustawa z dnia 4 lutego 1994 r. o prawie autorskim }
 { i  prawach  pokrewnych  (Dz. U.  nr 24,  poz. 83 z późniejszymi  zmianami)     }
 { -> Art. 29, ust. 1; Art. 34; Art. 35 ]] And I added target_print infos on map  }
 { about authors.								  }
 { Anyway, if I breaked some laws please inform me!                               }
 {										  }
 { Here is a list of sound files: 'sound\gamma_mill\'				  }
 {										  }
 { # Made by Nobou Uematsu, from Final Fantasy 7, Square Soft (Square Enix) game: }
 {   "The Chosen by the Planet" - chosen.wav & prechosen.wav			  }
 {   "The Flow of Life" - cosmos.wav & precosmos.wav				  }
 {   "Costa Del Sol" - costa.wav						  }
 {   "Who are You" - who.wav							  }
 {   "Buried in the Snow" - snow.wav						  }
 {   "A Secret Sleeping in the Deep Sea" - sealong.wav				  }
 {										  }
 { # Dj Fire:			 						  }
 {   "The Closest Thing to Heaven (Trance Mix)" - close.wav			  }
 {										  }
 { # Audialize:									  }
 {   "Acid Boom" - acid2.wav                                                      }
 {										  }
 {~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~}
 {										  }
 { NOP - some great textures, shaders and cabin prefab from Saberpeak.            }
 {										  }
 { CoolColdi - some help with levelshot.					  }
 {										  }
 { BerneyBoy - tons of nice textures.						  }
 {										  }
 { =Shoofly-Stock - Fractal Texture Stock 1					  }
 { 										  } 
 { disavian - Fractal Goddess texture.						  }
 {										  }
 { Some other fractals from '' http://zyzstar.kosoru.com/ ''                      }
 {										  }
 { AppleOfDiscord - Embracing Ecstasy						  }
 {										  }
 { Sock - mudriver & frozen skybox.	                 			  }
 {										  }
 { Amethyst7 - underwater box							  }
 {										  }
 { Testers: 999|Angus,  SK-Daro,  MaTeJ,  999|ownage, 999|Prechcik,  SK-Raziel,   }
 {    	    999|Thunder, SK-Tygrysek						  }
 {										  }
 { Many textures were found somewhere in internet (cosmos f.e.) dunno where.      }
 { I've  made nice skyboxes  with them  (this map has more skies than any other   }
 { probably :)									  }	 						  
 {  									  	  }
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 {    { Copyright / Permissions }						  }
 {~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~}
 { You may not include or distribute this map  in any sort of commercial  product }
 { without permission from the author.  You may not mass distribute this level via} 				  
 { any  non-electronic  means, including  but not limited to  compact  disks, and }
 { floppy disks. You  may not  Redo/reproduce/update this map  in any way  without}
 { permission from the author.							  }
 { Don't remove/modify this readme - You will break the law too!		  }
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