textures/snow_sd/snow_var02
{
	qer_editorimage textures/snow_sd/snow_var02.tga
	q3map_nonplanar
	q3map_shadeangle 120
	surfaceparm snowsteps
        surfaceparm landmine
	implicitMap textures/snow_sd/snow_var02.tga
}
//////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////



textures/morose/snow_name
{
	qer_trans 0.85
	qer_editorimage textures/morose/snow_name.tga
	cull disable
	nomipmaps
	nopicmip
	surfaceparm nomarks
	surfaceparm alphashadow
	surfaceparm nonsolid
	surfaceparm pointlight
	surfaceparm trans
	implicitMask textures/morose/snow_name.tga
}

//////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////


textures/morose/iceles
{
	qer_trans 0.85
	qer_editorimage textures/snow/alpha_ice2s.tga
	cull disable
	nomipmaps
	nopicmip
	surfaceparm nomarks
	surfaceparm alphashadow
	surfaceparm nonsolid
	surfaceparm pointlight
	surfaceparm trans
	implicitMask textures/snow/alpha_ice2s.tga
}




//////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////



textures/morose/banner2
{
	qer_trans 0.85
	qer_editorimage textures/morose/flags_m1_snow.tga
	cull disable
	nomipmaps
	nopicmip
	surfaceparm nomarks
	surfaceparm alphashadow
	surfaceparm nonsolid
	surfaceparm pointlight
	surfaceparm trans
	implicitMask textures/morose/flags_m1_snow.tga
}

//////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////

textures/monastry/terrain_0
{
	q3map_lightmapsamplesize 64
	q3map_lightmapaxis z
	q3map_texturesize 1024 1024
	q3map_tcGen ivector ( 1532 0 0 ) ( 0 1024 0 )
		surfaceparm landmine
		surfaceparm snowsteps
	{
		map textures/snow_sd/bigrock_rounded_faint.tga
	}
	{
		map $lightmap
		blendFunc GL_DST_COLOR GL_ZERO
		tcGen lightmap
	}
}

textures/monastry/terrain_1
{
	q3map_lightmapsamplesize 64
	q3map_lightmapaxis z
	q3map_texturesize 1024 1024
	q3map_tcGen ivector ( 1532 0 0 ) ( 0 1024 0 )
		surfaceparm landmine
		surfaceparm snowsteps
	{
		map textures/snow_sd/snow_var01_big.tga
	}
	{
		map $lightmap
		blendFunc GL_DST_COLOR GL_ZERO
		tcGen lightmap
	}
}

textures/monastry/terrain_0to1
{
	q3map_lightmapsamplesize 64
	q3map_lightmapaxis z
	q3map_texturesize 1024 1024
	q3map_tcGen ivector ( 1532 0 0 ) ( 0 1024 0 )
		surfaceparm landmine
		surfaceparm snowsteps
	
	{
		map textures/snow_sd/bigrock_rounded_faint.tga
	}
	{
		map textures/snow_sd/snow_var01_big.tga
		alphaGen vertex
		blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
	}
	{
		map $lightmap
		blendFunc GL_DST_COLOR GL_ZERO
		tcGen lightmap
	}
}

textures/monastry/terrain.vertex
{
	{
		map textures/snow_sd/bigrock_rounded_faint.tga
		rgbGen vertex
	}
}


/////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////



textures/mor_ter2/terrain_0
{
	q3map_lightmapsamplesize 64
	q3map_lightmapaxis z
	q3map_texturesize 512 512
	q3map_tcGen ivector ( 1024 0 0 ) ( 0 1024 0 )
	surfaceparm landmine
		surfaceparm snowsteps
	{
		map textures/snow_sd/snow_var01_big.tga
	}
	{
		map $lightmap
		blendFunc GL_DST_COLOR GL_ZERO
		tcGen lightmap
	}
}

textures/mor_ter2/terrain_1
{
	q3map_lightmapsamplesize 64
	q3map_lightmapaxis z
	q3map_texturesize 512 512
	q3map_tcGen ivector ( 1024 0 0 ) ( 0 1024 0 )
	surfaceparm landmine
		surfaceparm snowsteps
	{
		map textures/snow_sd/bigrock_rounded_faint.tga
	}
	{
		map $lightmap
		blendFunc GL_DST_COLOR GL_ZERO
		tcGen lightmap
	}
}

textures/mor_ter2/terrain_0to1
{
	q3map_lightmapsamplesize 64
	q3map_lightmapaxis z
	q3map_texturesize 512 512
	q3map_tcGen ivector ( 1024 0 0 ) ( 0 1024 0 )
	surfaceparm landmine
		surfaceparm snowsteps
	
	{
		map textures/snow_sd/snow_var01_big.tga
	}
	{
		map textures/snow_sd/bigrock_rounded_faint.tga
		alphaGen vertex
		blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
	}
	{
		map $lightmap
		blendFunc GL_DST_COLOR GL_ZERO
		tcGen lightmap
	}
}

textures/mor_ter2/terrain.vertex
{
	{
		map textures/snow_sd/snow_var01_big.tga
		rgbGen vertex
	}
}