allies_bunker_capture
{
	sound sound/vo/radar/allies/hq_bunkercap.wav
	voice
	streaming
}

allies_bunker_captured
{
	sound sound/vo/radar/allies/hq_bunkercapd.wav
	voice
	streaming
}

allies_bunker_lost
{
	sound sound/vo/radar/allies/hq_bunkerrecl.wav
	voice
	streaming
}

axis_bunker_defend
{
	sound sound/vo/radar/axis/hq_bunkerstop.wav
	voice
	streaming
}

axis_bunker_captured
{
	sound sound/vo/radar/axis/hq_bunkerrecl.wav
	voice
	streaming
}

axis_bunker_lost
{
	sound sound/vo/radar/axis/hq_bunkercapd.wav
	voice
	streaming
}

// Sidewall Streams

sidewall_allies_breach
{
	sound sound/vo/allies/hq_wallbreach.wav
	voice
	streaming
}

sidewall_axis_breach
{
	sound sound/vo/axis/hq_wallbreach.wav
	voice
	streaming
}

// Sideentrance Streams

sideentr_allies_destroy
{
	sound sound/vo/radar/allies/hq_entrance2dyn.wav
	voice
	streaming
}

sideentr_allies_breach
{
	sound sound/vo/radar/allies/hq_entrance2dest.wav
	voice
	streaming
}

sideentr_axis_defend
{
	sound sound/vo/radar/axis/hq_entrance2def.wav
	voice
	streaming
}

sideentr_axis_breach
{
	sound sound/vo/radar/axis/hq_entrance2dest.wav
	voice
	streaming
}

// Objective Streams

objective_allies_lost
{
	sound sound/vo/general/allies/hq_objlost.wav
	voice
	streaming
}

objective_axis_lost
{
	sound sound/vo/general/axis/hq_objlost.wav
	voice
	streaming
}

objective_allies_secured
{
	sound sound/vo/general/allies/hq_objsec.wav
	voice
	streaming
}

objective_axis_secured
{
	sound sound/vo/general/axis/hq_objsec.wav
	voice
	streaming
}