map:falkenstein
version:second beta
date: 27.09.2010

email:schwapschwip@web.de
by orange


description:
	-The Allies are trying to infiltrate a secret base inside a mountain. They are attempting to steal a secret prototype which could be decisive for the 		 success in this war.
	
	-timelimit: 20 minutes

objectives:
	
	allies (attacking side):
	  1. Capture the checkpoint
	  2. Blow up the generator to gain access to the base
	  3. Set up a command post inside the base to spawn there
	  4. Blast the entrances
	  5. Steal the prototype and bring it to the train
	  6. Secondary Obj. - Prevent Axis from building a Command Post 
	  7. Construct the access. It will open the door to the prototype. Construction is the console beside the door.
	
	axis (defending side):
	  1. Defend the checkpoint
	  2. Defend the generator
	  3. Prevent the Allies from building a command post
	  4. Defend the entrances
	  5. Defend the prototype. Allies will be attemptting to escape with it by train
	  6. Secondary Obj. - Build a Command Post 
	  7. Secure the access. It will open the door to the prototype . Construction is the console beside the door. Axis can destroy it with a satchel charge.

update beta 3:

	noteworthy fixes/changes/additions:
	-another way added to the catchable flag in the first part of the map
	-more obstacles added or modified in the outside part 
	-the base inside the mountai totally remapped (except the cave part)
	-objective is now caged and the door to it can either be opened by a disguised cov op or by an engineer
	-allies spawn exit at the cp was changed

update beta 2:

	noteworthy fixes/changes/additions:
	-cp allied spawns (only one spawn was working before) fixed
	-trucks got new clip
	-command map icon and toi for the place of delivery added
	-another exit for the station spawn room added
	-office room next to the axis spawn in the base stretched
	-minable cave ground
	-cp for axis
	-doors altered
	-signs inside the basse for orientation

todo:
	-gameplay enhancement
	-rewrite arena and objdata 
	-resize doors, they're unrealisticly big 
	-change objective: instead of destroying the generator by a dynamite, allies have to escort repair a tank at the second spawn and escort it to the mountain.
	-...

credits:

	at first, all thanks to splash damage and id for this great game 

	prefabs:
	-some brushwork from stock maps by splash damage
	-trains by ifurita
	-Cantina Set by chris
	-Wallshelf ny puRp0se II

	textures: 
	-banner from frostbite by moonkey


have fun! :)