// ------------ Gold ---------------
the_gold_axis // Axis voice: "The gold!"
{
	sound sound/door/thegold_axis.wav
	voice
	streaming
}

the_gold_allies // Allied voice: "The gold!"
{
	sound sound/door/thegold_allies.wav
	voice
	streaming
}


// ------------ Wall ---------------
wall_breached_axis
{
	sound sound/door/wallbreached_axis.wav //  Axis voice: "Wall breached!"
	voice
	streaming
}

wall_breached_allies
{
	sound sound/door/wallbreached_allies.wav //  Allied voice: "Wall breached!"
	voice
	streaming
}

// ------------ Taunt axis ---------------
axis_positive // Axis voice: "Jahahahaa!"
{
	sound sound/chat/axis/57e.wav
	voice
	streaming
}


// ------------ Score song -----------------------------
axis_capturesong_marlene
{
	sound sound/door/song_lilimarlene.wav
	voice
	streaming
}


// ------------------ Objectives ----------------------
axis_hq_objective_captured
{
	sound sound/vo/general/axis/hq_objcap.wav //  Axis voice: "Objective captured!"
	voice
	streaming
}

allies_hq_objective_lost
{
	sound sound/vo/general/allies/hq_objlost.wav //  Allied voice: "Objective lost!"
	voice
	streaming
}
