textures/door/red_blink
{
	qer_editorimage textures/door/red.tga
	cull none
	nopicmip
	nomipmaps
	surfaceparm glass
	surfaceparm nonsolid
	surfaceparm pointlight
	surfaceparm trans
	{
		map textures/door/red.tga
		blendFunc GL_ONE GL_ONE
		rgbGen wave sin 0.5 0.5 0 2 // rgbGen wave [func] [base] [amplitude] [phase] [freq]
		tcgen environment
	}
	{
		map $whiteimage
		blendfunc filter
		rgbGen const ( 1.0 0.6 0.6 ) // Red bit-value; green bit-value; blue-bit-value 
	}
}

textures/door/blue_blink
{
	qer_editorimage textures/door/blue.tga
	cull none
	nopicmip
	nomipmaps
	surfaceparm glass
	surfaceparm nonsolid
	surfaceparm pointlight
	surfaceparm trans
	{
		map textures/door/blue.tga
		blendFunc GL_ONE GL_ONE
		rgbGen wave sin 0.5 0.5 0 0.2 // rgbGen wave [func] [base] [amplitude] [phase] [freq]
		tcgen environment
	}
	{
		map $whiteimage
		blendfunc filter
		rgbGen const ( 0.6 0.6 1.0 ) // Red bit-value; green bit-value; blue-bit-value 
	}
}

textures/door/redblink
{
	qer_editorimage textures/sfx/construction.tga
	cull none
	surfaceparm nonsolid
	surfaceparm pointlight
	surfaceparm trans
	{
        map textures/sfx/construction.tga
		blendFunc GL_ONE GL_ONE
		rgbGen wave sin 0.5 0.5 0 2 // rgbGen wave [func] [base] [amplitude] [phase] [freq]
		tcgen environment
	}
	{
		map $whiteimage
		blendfunc filter
		rgbGen const ( 1.0 0.6 0.6 ) // Red bit-value; green bit-value; blue-bit-value 
	}
}

textures/door/blueblink
{
	qer_editorimage textures/sfx/construction.tga
	cull none
	surfaceparm nonsolid
	surfaceparm pointlight
	surfaceparm trans
	{
        map textures/sfx/construction.tga
		blendFunc GL_ONE GL_ONE
		rgbGen wave sin 0.5 0.5 0 2 // rgbGen wave [func] [base] [amplitude] [phase] [freq]
		tcgen environment
	}
	{
		map $whiteimage
		blendfunc filter
		rgbGen const ( 0.6 0.6 1.0 ) // Red bit-value; green bit-value; blue-bit-value 
	}
}

levelshots/door_cc_automap
{
	nopicmip
	nocompress
	nomipmaps
	{
		clampmap levelshots/door_cc.tga
		depthFunc equal
		rgbGen identity
	}
}

levelshots/door_cc_trans
{
	nopicmip
	nocompress
	nomipmaps
	{
		clampmap levelshots/door_cc.tga
		blendfunc blend
		rgbGen identity
		alphaGen vertex
	}
}
