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Rapid information:
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This is the map Loffy's Madness (beta 3), and it is both for Domiantion Powerball and Domiantion CTF!
(Domiantion is a mod for Enemy Territory, and it has a Powerball-mode and a CTF-mode. This map supports both.)
Place the loffys_madness_b3.pk3 inside the folder "domination".


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The story:
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You cannot say civilization is not advancing: In every mod they kill you in a new way, and in Powerball there is no substitute for victory.
Once again the Axis and the Allied Forces fight for the survival of civilization, life, and the long continuity of their institutions and nations.
The whole fury and might of the war is turned on each soldier and they brace themselves to their duties, and the witness can only comment "this is their finest hour".
In a sense the soldiers have come to Loffy's Madness to cash a check.
When the architects of war wrote the magnificent plans and strategies, they were signing a promissory note to which every Soldier, Field Op, Medic, Covvie and Engineer was to fall heir.
This note was a promise that all gamers would be guaranteed the inalienable rights of life, fragging, and the pursuit of good stats.
It is obvious today that the world has defaulted on this promissory note insofar as the brothers of arms are concerned.
Instead of honouring this sacred obligation, the soldiers are given a bad check which has come back marked "insufficient funds".
So, anyone playing this map is urged to speak out against those who would place the Powerball mod and this map Loffy's Madness in a position of military and moral inferiority.
In your discussions to slow down and stop playing the mod and its maps, you are urged to beware the temptation to ignore the facts of history and the aggressive impulses of evil empires, to simply call the fragging a giant misunderstanding and thereby remove yourself from the struggle between right and wrong and good and evil.
The quickest way of ending a war is to lose it. Is that what you plan to do? In the end, you've never lived until you've played Powerball on Loffy's Madness...


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 Map author:
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Author		: Kent "Loffy" Lofgren, Sweden
Email address	: loffyswe@yahoo.se
Webpage		: www.loffy.tk


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 Map information:
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Game		: Return to Castle Wolfenstein: Enemy Territory
Mod: 		: For the mod called ET Domination, which includes the gametype Powerball (the ET Domination mod is made by Lanz and released, first version, July 16, 2005)
Title		: Loffy's Madness (beta 3)
Filename		: loffys_madness_b3.pk3
Release date	: August, 2005
Decription	: Custom map for the mod "ET Domination" for the game Enemy Territory.

Program		: SD Radiant 1.4.0
Compile time	: 30 min.
Compile machine	: Dell Dimension 8200, 2,0 Ghz Pentium 4, 512mb

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 Installation: (Remove any older versions of loffys_madness (like loffys_madness_b2.pk3), if you have any)
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1) First you must get the mod called "ET Domination" (download it and extract all its files to the root of Enemy Territory, ie beside et.exe).
When you have done that you will have a folder called "domination" in the root of Enemy Territory (in other words, the folder "domination" will rest inside the same folder as et.exe).

2) Place the loffys_madness_b3.pk3 inside the folder "domination".

3) Run loffys_madness_b3 from mods menu in game. Enjoy!


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 Game information:
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This map is called Loffy's Madness and it is about the eternal struggle between the Axis and the Allied Forces.
It is a medium-sized map and it is optimal for 6-12 players on each team.
Respawn-times are kept short, for faster gameplay.
Match-time: 20 minutes.
The map has an easy-to-understand and no-nonsense layout: All fragging takes place indoors, on four floors.
The bases are identical and mirrored.

Two important aspects of this map, about the respawntimes (A), the goals (B), and the spawn-areas (C):
A) Both teams have an initial respawntime of 2 seconds. Whenever a team scores, their respawntime will increase with 1 second.
For example, the Axis scores twice and their respawntime will now be 4 seconds.
When the respawntime reaches 10 seconds, it will not increase anymore. Max respawntime on this map is 10 seconds.

B) When the team scores, its target (ie the enemy's goal) will sometimes vanish.
The team will then have to run even further into the enemy's side, and further away from their home base, to score their next goal.
For example if the Axis score in the Allied goal, like they are suppose to do, the Axis will perhaps see the Allied goal disappear!
The Axis will get their points for scoring of course, but the Allied goal is now moved (and further away from the Axis home base).
This makes it harder for the Axis to score again. The idea is to give some aid to the Allied Forces.

C) When a team scores, its spawn-area might be pushed backwards. The purpose is to aid the other team.

D) Two powerballs are spawned when the match start! The purpose of this is to have fun while playing a great mod!
Each ball spawns in the centre of the map, but on different floors, on equal distance from the two teams.
Whenever a team scores, two new balls are spawned, at the same places, for fast and furious play.

These principles (A, B, C, and D) applies to both teams.


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 Credits:
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Respect goes to Lanz (Sweden) for making the ET Domination mod
(forum: http://www.rtcw-tf.co.uk/gib/phpBB2/index.php and IRC: #et.domination).
I want to thank all server admins, who constantly support and host custom maps.
I also want to thank for example at the SD and the Domination forums:
chr1s, G0-Gerbil, Lanz, Northerner, nUllSkillZ, macbeth, MindgamE, Rapid), SimpleDark and more.
I used map development config by Ifurita.

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Copyright:
This custom map is (c) 2005 Kent "Loffy" Lofgren, Sweden.
You may not include or distribute this map in any sort of product without
permission from the author. You may not mass distribute this level via any
means, including but not limited to compact disks and DVDs.
You may not redo/reproduce/update this map in any way without permission from the author.
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