// allied commander

df_allies_const_bunk
{
sound sound/vo/deltaforce/a_conbunk.wav
voice
streaming
}

df_allies_get_gold
{
sound sound/vo/goldrush/allies/hq_goldget.wav
voice
streaming
}

df_allies_obj_lost
{
sound sound/vo/general/allies/hq_objlost.wav
voice
streaming
}

df_allies_obj_cap
{
sound sound/vo/general/allies/hq_objcap.wav
voice
streaming
}

df_allies_needf
{
sound sound/vo/general/allies/hq_needfos_a.wav
voice
streaming
}

df_allies_needs
{
sound sound/vo/general/allies/hq_needsoldier_a.wav
voice
streaming
}

df_allies_dstypo
{
sound sound/vo/deltaforce/a_dstbk.wav
voice
streaming
}


// axis commander


df_axis_const_bunk
{
sound sound/vo/deltaforce/x_conbunk.wav
voice
streaming
}

df_axis_get_gold
{
sound sound/vo/deltaforce/x_getgold.wav
voice
streaming
}

df_axis_obj_lost
{
sound sound/vo/general/axis/hq_objlost.wav
voice
streaming
}

df_axis_obj_cap
{
sound sound/vo/general/axis/hq_objcap.wav
voice
streaming
}


df_axis_needf
{
sound sound/vo/general/axis/hq_needfos_a.wav
voice
streaming
}

df_axis_needs
{
sound sound/vo/general/axis/hq_needsoldier_a.wav
voice
streaming
}

df_axis_dstypo
{
sound sound/vo/deltaforce/x_dstbk.wav
voice
streaming
}