textures/deltaforce/terrain_0
{
	q3map_lightmapsamplesize 16
	q3map_lightmapaxis z
	q3map_texturesize 512 512
	q3map_tcGen ivector ( 153 0 0 ) ( 0 153 0 )
surfaceparm landmine
surfaceparm gravelsteps
	{
		map textures/desert_sd/sand_wave_desert.tga
	}
	{
		map $lightmap
		blendFunc GL_DST_COLOR GL_ZERO
		tcGen lightmap
	}
}

textures/deltaforce/terrain_1
{
	q3map_lightmapsamplesize 16
	q3map_lightmapaxis z
	q3map_texturesize 512 512
	q3map_tcGen ivector ( 153 0 0 ) ( 0 153 0 )
	{
		map textures/desert_sd/rock_edged_smooth.tga
	}
	{
		map $lightmap
		blendFunc GL_DST_COLOR GL_ZERO
		tcGen lightmap
	}
}

textures/deltaforce/terrain_2
{
	q3map_lightmapsamplesize 16
	q3map_lightmapaxis z
	q3map_texturesize 512 512
	q3map_tcGen ivector ( 153 0 0 ) ( 0 153 0 )
surfaceparm landmine
surfaceparm gravelsteps
	{
		map textures/desert_sd/grass_sand_flat.tga
	}
	{
		map $lightmap
		blendFunc GL_DST_COLOR GL_ZERO
		tcGen lightmap
	}
}

textures/deltaforce/terrain_0to1
{
	q3map_lightmapsamplesize 16
	q3map_lightmapaxis z
	q3map_texturesize 512 512
	q3map_tcGen ivector ( 153 0 0 ) ( 0 153 0 )
	
	{
		map textures/desert_sd/sand_wave_desert.tga
	}
	{
		map textures/desert_sd/rock_edged_smooth.tga
		alphaGen vertex
		blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
	}
	{
		map $lightmap
		blendFunc GL_DST_COLOR GL_ZERO
		tcGen lightmap
	}
}

textures/deltaforce/terrain_0to2
{
	q3map_lightmapsamplesize 16
	q3map_lightmapaxis z
	q3map_texturesize 512 512
	q3map_tcGen ivector ( 153 0 0 ) ( 0 153 0 )
surfaceparm landmine
surfaceparm gravelsteps
	
	{
		map textures/desert_sd/sand_wave_desert.tga
	}
	{
		map textures/desert_sd/grass_sand_flat.tga
		alphaGen vertex
		blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
	}
	{
		map $lightmap
		blendFunc GL_DST_COLOR GL_ZERO
		tcGen lightmap
	}
}

textures/deltaforce/terrain_1to2
{
	q3map_lightmapsamplesize 16
	q3map_lightmapaxis z
	q3map_texturesize 512 512
	q3map_tcGen ivector ( 153 0 0 ) ( 0 153 0 )
	
	{
		map textures/desert_sd/rock_edged_smooth.tga
	}
	{
		map textures/desert_sd/grass_sand_flat.tga
		alphaGen vertex
		blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
	}
	{
		map $lightmap
		blendFunc GL_DST_COLOR GL_ZERO
		tcGen lightmap
	}
}

textures/deltaforce/terrain.vertex
{
	{
		map textures/desert_sd/sand_wave_desert.tga
		rgbGen vertex
	}
}