Allied and Axis flags as .md3 Models for Enemy Territory
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created by Topsun

Everyone can use this models as long as you mention me in the readme of your map.

Usage:
Place the files in models/mapobjects/<YOUR_DIRECTORY> and you can use the flags.

Textures:
No textures are needed for Enemy Territory because they are stored in models/multiplayer/flagpole.

Animation:
I recommend to use my a shader! Otherwise the could be problems in showing the flag two-sided. To get the flags moving create a <YOUR_MAP_NAME>.shader file in the scripts directory and insert the folowing part:

<START_COPY>
models/multiplayer/flagpole/american
{
	surfaceparm nonsolid
	surfaceparm nosteps
	cull disable
	deformVertexes wave 64 sin 0.5 0.5 0 1 
	deformVertexes bulge 4 3 2
	deformVertexes wave 64 sin 0 1 0.5 1 
	{
		map textures/crzymaze/american.tga
	}
}

models/multiplayer/flagpole/german
{
	surfaceparm nonsolid
	surfaceparm nosteps
	cull disable
	deformVertexes bulge 4 3 2
	deformVertexes wave 64 sin 0.5 0.5 0 1 
	deformVertexes wave 64 sin 0 1 0.5 1 
	{
		map textures/crzymaze/german.tga
	}
}
<END_COPY>

For motionless flags delete the deformVertexes lines.