//The evil voices are talking to us ;o seriously...

//Tapir Commander

c_al_req_fail
{
	sound sound\capuzzo\al\req_fail.wav
	voice
	streaming
}

c_al_req_sf
{
	sound sound\capuzzo\al\req_sf.wav
	voice
	streaming
}

c_al_requesting
{
	sound sound\capuzzo\al\requesting.wav
	voice
	streaming
}

c_al_sf_dmged
{
	sound sound\capuzzo\al\sf_dmged.wav
	voice
	streaming
}

c_al_sf_repd
{
	sound sound\capuzzo\al\sf_repd.wav
	voice
	streaming
}

c_al_steal_obj
{
	sound sound\capuzzo\al\steal_obj.wav
	voice
	streaming
}

c_al_sf_reqd
{
	sound sound\capuzzo\al\sf_reqd.wav
	voice
	streaming
}


// from goldrush

c_al_tankbar_destroy
{
	sound sound/vo/goldrush/allies/hq_tankbardyn.wav
	voice
	streaming
}

c_al_tankbar_destroyed
{
	sound sound/vo/goldrush/allies/hq_tankbardest.wav
	voice
	streaming
}

c_al_tank_barrier1
{
	sound sound/vo/goldrush/allies/hq_tankbar1.wav
	voice
	streaming
}

c_al_tank_barrier2
{
	sound sound/vo/goldrush/allies/hq_tankbar2.wav
	voice
	streaming
}


c_al_obj_sec
{
	sound sound/vo/general/allies/hq_objcap.wav
	voice
	streaming
}


//Strogg language, translation might be needed.

//Strogg Commander

c_ax_dont_give_obj
{
	sound sound\capuzzo\ax\dont_give_obj.wav
	voice
	streaming
}

c_ax_sf_dmgd
{
	sound sound\capuzzo\ax\sf_dmgd.wav
	voice
	streaming
}

c_ax_sf_destroy
{
	sound sound\capuzzo\ax\sf_destroy.wav
	voice
	streaming
}

c_ax_sf_repd
{
	sound sound\capuzzo\ax\sf_repd.wav
	voice
	streaming
}

c_ax_they_are_req_sf
{
	sound sound\capuzzo\ax\they_are_req_sf.wav
	voice
	streaming
}

c_ax_they_reqd_sf
{
	sound sound\capuzzo\ax\they_reqd_sf.wav
	voice
	streaming
}

c_ax_no_req_sf
{
	sound sound\capuzzo\ax\no_req_sf.wav
	voice
	streaming
}

c_ax_req_fail
{
	sound sound\capuzzo\ax\req_fail.wav
	voice
	streaming
}

// from goldrush

c_ax_tankbar_construct
{
	sound sound/vo/goldrush/axis/hq_tankbarcon.wav
	voice
	streaming
}

c_ax_tankbar_constructed
{
	sound sound/vo/goldrush/axis/hq_tankbarconst.wav
	voice
	streaming
}

c_ax_tankbar_destroyed
{
	sound sound/vo/goldrush/axis/hq_tankbardest.wav
	voice
	streaming
}

c_ax_tank_barrier1
{
	sound sound/vo/goldrush/axis/hq_tankbar1.wav
	voice
	streaming
}

c_ax_tank_barrier2
{
	sound sound/vo/goldrush/axis/hq_tankbar2.wav
	voice
	streaming
}

c_ax_obj_lost
{
	sound sound/vo/general/axis/hq_objlost.wav
	voice
	streaming
}
