bridges_beta4 readme: Oct 1st 05

bridges_beta4 is the 4th stage of development of the bridges ET map, project, hobby 
by mrfin aka Neil.

Changes are many since beta3 - some:

4 open areas to 3 - the house section has gone. Now the reservoir is connected directly to the boathouse section
and there are 2 tunnel sections instead of 3.

Autospawn sequence changed - makes more sense and not too far to run into objs. and enemy team.

New train barrier on the reservoir rail bridge.

Landscape change - players can go behind the dam.

Altered vehicle speeds. New sounds.

Neutral command post repositioned, should change hands often.

Loads of other amends, adjustments and additions...

email: mrfin@mrfin.co.uk 

progress on this map can be found at:

www.mrfin.co.uk/bridges.htm

Map details:

The Axis are attempting to escape Eastwards from Northern Italy with a train cargo of booty. 
To do this they need to fix the a train with spares on a truck.
 
Trouble is that the Allies are on to them!

The map is made up of 3 open areas connected by road and rail tunnels. 
The objectives are the vehicles, the road tunnel barrier and 2 rail bridge barriers.

Axis have to get the Spares Truck to the Train, fix the train, then get the Train 
back across the bridges to the waiting cargo to win.

Time Limit: 30 minutes. Spawn time: 30 seconds

spawn entities for 64 players

Modes supported: objective 
(isn't set up for lms)

Credits:

Thanks are in order to many - to the developers/creators of RTCW, ET, RADIENT, EASY GEN
.... a long list. Thanks all for the brilliant work, resulting toys and tools 

Thanks again to those from the Splash Damage ET level design forum for their patience and help.

Big thanks to Chruker who helped me with script issues.

Huge thanks to Schaffer who kindly made the excellent Command Map - again. 

...to the long suffering girlfriend/computer widow... ooops :)


legal:

As far as copyright goes all I can say is that nearly all of this map is made using assets from 
ET - textures, models, sounds etc. and these belong their rightful owners.

However, the actual map is a work in progress project of mine - so DO NOT alter it without my permission.

(I have come across a server running beta3 where some moron or other has made a terrible job of altering
textures. Thing that annoys me most is that they didn't even bother to change the name of the map - 
so now people that come across this server will think that this is my work)


The map is also free and should not be used in any way commercially.

Anyhow - Hopy you enjoy it  

mrfin 



 