//
// q3map debug shaders - ydnar
//

// enable with -debugsurfaces switch
debugsurfaces
{
	surfaceparm trans
	surfaceparm nolightmap
	surfaceparm nonsolid
	surfaceparm noimpact
	surfaceparm nomarks
	sort opaque
	{
		map *default
		rgbGen vertex
	}
}

// enable with -debugportals switch
debugportals
{
	surfaceparm trans
	surfaceparm nolightmap
	surfaceparm nonsolid
	surfaceparm noimpact
	surfaceparm nomarks
	sort additive
	cull none
	{
		map $whiteimage
		blendFunc GL_SRC_ALPHA GL_ONE
		rgbGen vertex
	}
}

