// Sidewall Streams

sidewall_allies_breach
{
	sound sound/vo/allies/hq_wallbreach.wav
	voice
	streaming
}

sidewall_axis_breach
{
	sound sound/vo/axis/hq_wallbreach.wav
	voice
	streaming
}

// objective lost
allies_hq_objective_lost
{
	sound sound/vo/general/allies/hq_objlost.wav
	voice
	streaming
}

// objective lost
axis_hq_objective_lost
{
	sound sound/vo/general/axis/hq_objlost.wav
	voice
	streaming
}

// objective captured
allies_hq_objective_captured
{
	sound sound/vo/general/allies/hq_objcap.wav
	voice
	streaming
}

// objective destroyed
mainwall_allies_breach
{
	sound sound/vo/general/allies/hq_objdest.wav
	voice
	streaming
}

// objective destroyed
mainwall_axis_breach
{
	sound sound/vo/general/axis/hq_objlost.wav
	voice
	streaming
}

allies_bunker_capture
{
	sound sound/vo/radar/allies/hq_bunkercap.wav
	voice
	streaming
}

allies_bunker_captured
{
	sound sound/vo/radar/allies/hq_bunkercapd.wav
	voice
	streaming
}

allies_bunker_lost
{
	sound sound/vo/radar/allies/hq_bunkerrecl.wav
	voice
	streaming
}

axis_bunker_defend
{
	sound sound/vo/radar/axis/hq_bunkerstop.wav
	voice
	streaming
}

axis_bunker_captured
{
	sound sound/vo/radar/axis/hq_bunkerrecl.wav
	voice
	streaming
}

axis_bunker_lost
{
	sound sound/vo/radar/axis/hq_bunkercapd.wav
	voice
	streaming
}