levelshots/assault_cc_automap 
{ 
nopicmip 
nocompress 
nomipmaps 
{ 
clampmap levelshots/assault_cc.tga 
depthFunc equal 
rgbGen identity 
} 
} 

levelshots/assault_cc_trans 
{ 
nopicmip 
nocompress 
nomipmaps 
{ 
clampmap levelshots/assault_cc.tga 
blendfunc blend 
rgbGen identity 
alphaGen vertex 
} 
}
