/*QUAKED team_WOLF_checkpoint (.6 .9 .6) (-16 -16 0) (16 16 128) SPAWNPOINT CP_HOLD AXIS_ONLY ALLIED_ONLY 
This is the flagpole players touch in Capture and Hold game scenarios. 

It will call specific trigger funtions in the map script for this object. 
When allies capture, it will call "allied_capture". 
When axis capture, it will call "axis_capture". 

// if spawnpoint flag hello is set, capture will turn on targeted spawnpoints 
// for capture team and turn *off* targeted spawnpoints for opposing team 
CP_HOLD spawnflag is possibly for unfinished Capture and Hold mode. 

"model"      model to use (will use same animations as flagpole however) 
"scriptname" name of script which contains allied_capture and axis_capture triggers 
*/