game_manager
{
	spawn
	{
		wait 200
		wm_axis_respawntime 2
		wm_allied_respawntime 2
		wm_set_round_timelimit 15
		
		remapshader "models/mapobjects/trees_sd/winterbranch01" "textures/useme/empty"
		remapshader "models/mapobjects/tree_temperate_sd/leaves_temperate1" "textures/useme/empty"
		remapshader "models/mapobjects/tree_temperate_sd/leaves_temperate2" "textures/useme/empty"
		remapshader "models/mapobjects/tree_temperate_sd/leaves_temperate3" "textures/useme/empty"
		remapshaderflush
		
		wait 2000
		wm_announce "^pMap by^r: ^oUseMe"
		setstate teleport1 invisible
	}
}

bulletsensor1
{
   death
   {
		setstate teleport1 default
		wait 500
		setstate teleport1 invisible
		alertentity bulletsensor_1
   }
}
