sanctuary_beta2_levelshots.shader
im scripts-ordner speichern (brauchst NICHT in die shaderlist.exe eintragen!)
Einfach "sanctuary_beta2" mit deinem mapname ersetzten.

levelshots/Extasy_Final_cc_automap
{
   nopicmip
   nocompress
   nomipmaps
   {
      clampmap levelshots/Extasy_Final_cc.tga
      depthFunc equal
      rgbGen identity
   }
}

levelshots/Extasy_Final_cc_trans
{
   nopicmip
   nocompress
   nomipmaps
   {
      clampmap levelshots/Extasy_Final_cc.tga
      blendfunc blend
      rgbGen identity
      alphaGen vertex
   }
}