// news reel
news_hide
{
	sound sound/world/alarm_02.wav
	voice
	streaming
}

// allied commander

radar_allies_bunker_capture
{
	sound sound/vo/radar/allies/hq_bunkercap.wav
	voice
	streaming
}

radar_allies_bunker_captured
{
	sound sound/vo/radar/allies/hq_bunkercapd.wav
	voice
	streaming
}

radar_allies_bunker_reclaimed
{
	sound sound/vo/radar/allies/hq_bunkerrecl.wav
	voice
	streaming
}

radar_allies_entrances_destroy
{
	sound sound/vo/radar/allies/hq_entrancesdyn.wav
	voice
	streaming
}

radar_allies_entrance1_destroy
{
	sound sound/vo/radar/allies/hq_entrance1dyn.wav
	voice
	streaming
}

radar_allies_entrance1_destroyed
{
	sound sound/vo/radar/allies/hq_entrance1dest.wav
	voice
	streaming
}

radar_allies_entrance2_destroy
{
	sound sound/vo/radar/allies/hq_entrance2dyn.wav
	voice
	streaming
}

radar_allies_entrance2_destroyed
{
	sound sound/vo/radar/allies/hq_entrance2dest.wav
	voice
	streaming
}

radar_allies_radars_steal
{
	sound sound/vo/radar/allies/hq_radarssteal.wav
	voice
	streaming
}

radar_allies_radare_steal
{
	sound sound/vo/radar/allies/hq_radaresteal.wav
	voice
	streaming
}

radar_allies_radare_taken
{
	sound sound/vo/radar/allies/hq_radaretaken.wav
	voice
	streaming
}

radar_allies_radare_lost
{
	sound sound/vo/radar/allies/hq_radarelost.wav
	voice
	streaming
}

radar_allies_radare_returned
{
	sound sound/vo/radar/allies/hq_radareret.wav
	voice
	streaming
}

radar_allies_radare_secured
{
	sound sound/vo/radar/allies/hq_radaresec.wav
	voice
	streaming
}

radar_allies_radarw_steal
{
	sound sound/vo/radar/allies/hq_radarwsteal.wav
	voice
	streaming
}

radar_allies_radarw_taken
{
	sound sound/vo/radar/allies/hq_radarwtaken.wav
	voice
	streaming
}

radar_allies_radarw_lost
{
	sound sound/vo/radar/allies/hq_radarwlost.wav
	voice
	streaming
}

radar_allies_radarw_returned
{
	sound sound/vo/radar/allies/hq_radarwret.wav
	voice
	streaming
}

radar_allies_radarw_secured
{
	sound sound/vo/radar/allies/hq_radarwsec.wav
	voice
	streaming
}


// axis commander

radar_axis_bunker_stop
{
	sound sound/vo/radar/axis/hq_bunkerstop.wav
	voice
	streaming
}

radar_axis_bunker_captured
{
	sound sound/vo/radar/axis/hq_bunkercapd.wav
	voice
	streaming
}

radar_axis_bunker_reclaimed
{
	sound sound/vo/radar/axis/hq_bunkerrecl.wav
	voice
	streaming
}

radar_axis_entrances_defend
{
	sound sound/vo/radar/axis/hq_entrancesdef.wav
	voice
	streaming
}

radar_axis_entrance1_stop
{
	sound sound/vo/radar/axis/hq_entrance1stop.wav
	voice
	streaming
}

radar_axis_entrance1_defend
{
	sound sound/vo/radar/axis/hq_entrance1def.wav
	voice
	streaming
}

radar_axis_entrance1_destroyed
{
	sound sound/vo/radar/axis/hq_entrance1dest.wav
	voice
	streaming
}

radar_axis_entrance2_stop
{
	sound sound/vo/radar/axis/hq_entrance2stop.wav
	voice
	streaming
}

radar_axis_entrance2_defend
{
	sound sound/vo/radar/axis/hq_entrance2def.wav
	voice
	streaming
}

radar_axis_entrance2_destroyed
{
	sound sound/vo/radar/axis/hq_entrance2dest.wav
	voice
	streaming
}

radar_axis_radars_defend
{
	sound sound/vo/radar/axis/hq_radarsdef.wav
	voice
	streaming
}

radar_axis_radare_defend
{
	sound sound/vo/radar/axis/hq_radaredef.wav
	voice
	streaming
}

radar_axis_radare_taken
{
	sound sound/vo/radar/axis/hq_radaretaken.wav
	voice
	streaming
}

radar_axis_radare_lost
{
	sound sound/vo/radar/axis/hq_radarelost.wav
	voice
	streaming
}

radar_axis_radare_returned
{
	sound sound/vo/radar/axis/hq_radareret.wav
	voice
	streaming
}

radar_axis_radare_secured
{
	sound sound/vo/radar/axis/hq_radaresec.wav
	voice
	streaming
}

radar_axis_radarw_defend
{
	sound sound/vo/radar/axis/hq_radarwdef.wav
	voice
	streaming
}

radar_axis_radarw_taken
{
	sound sound/vo/radar/axis/hq_radarwtaken.wav
	voice
	streaming
}

radar_axis_radarw_lost
{
	sound sound/vo/radar/axis/hq_radarwlost.wav
	voice
	streaming
}

radar_axis_radarw_returned
{
	sound sound/vo/radar/axis/hq_radarwret.wav
	voice
	streaming
}

radar_axis_radarw_secured
{
	sound sound/vo/radar/axis/hq_radarwsec.wav
	voice
	streaming
}

// allied commander

battery_allies_ramp_construct
{
	sound sound/vo/battery/allies/hq_rampcon.wav
	voice
	streaming
}

battery_allies_ramp_constructed
{
	sound sound/vo/battery/allies/hq_rampconst.wav
	voice
	streaming
}

battery_allies_ramp_destroyed
{
	sound sound/vo/battery/allies/hq_rampdest.wav
	voice
	streaming
}

battery_allies_generator_destroy
{
	sound sound/vo/battery/allies/hq_gendyn.wav
	voice
	streaming
}

battery_allies_generator_destroyed
{
	sound sound/vo/battery/allies/hq_gendest.wav
	voice
	streaming
}

battery_allies_controls_destroy
{
	sound sound/vo/battery/allies/hq_gunctrldyn.wav
	voice
	streaming
}

battery_allies_bunker_capture
{
	sound sound/vo/battery/allies/hq_bunkercap.wav
	voice
	streaming
}

battery_allies_bunker_captured
{
	sound sound/vo/battery/allies/hq_bunkercapd.wav
	voice
	streaming
}

battery_allies_bunker_lost
{
	sound sound/vo/battery/allies/hq_bunkerrecl.wav
	voice
	streaming
}


// axis commander

battery_axis_ramp_stop
{
	sound sound/vo/battery/axis/hq_rampstop.wav
	voice
	streaming
}

battery_axis_ramp_constructed
{
	sound sound/vo/battery/axis/hq_rampconst.wav
	voice
	streaming
}

battery_axis_ramp_destroyed
{
	sound sound/vo/battery/axis/hq_rampdest.wav
	voice
	streaming
}

battery_axis_advance_east
{
	sound sound/vo/battery/axis/hq_beacheadv.wav
	voice
	streaming
}

battery_axis_advance_west
{
	sound sound/vo/battery/axis/hq_beachwadv.wav
	voice
	streaming
}

battery_axis_generator_defend
{
	sound sound/vo/battery/axis/hq_gendef.wav
	voice
	streaming
}

battery_axis_generator_constructed
{
	sound sound/vo/battery/axis/hq_genconst.wav
	voice
	streaming
}

battery_axis_generator_destroyed
{
	sound sound/vo/battery/axis/hq_gendest.wav
	voice
	streaming
}

battery_axis_controls_defend
{
	sound sound/vo/battery/axis/hq_gunctrldef.wav
	voice
	streaming
}

battery_axis_bunker_defend
{
	sound sound/vo/battery/axis/hq_bunkerdef.wav
	voice
	streaming
}

battery_axis_bunker_captured
{
	sound sound/vo/battery/axis/hq_bunkerrecl.wav
	voice
	streaming
}

battery_axis_bunker_lost
{
	sound sound/vo/battery/axis/hq_bunkercap.wav
	voice
	streaming
}

// allied commander

railgun_allies_depot_capture
{
	sound sound/vo/railgun/allies/hq_depotcap.wav
	voice
	streaming
}

railgun_allies_depot_captured
{
	sound sound/vo/railgun/allies/hq_depotcapd.wav
	voice
	streaming
}

railgun_allies_depot_lost
{
	sound sound/vo/railgun/allies/hq_depotrecl.wav
	voice
	streaming
}

railgun_allies_controls_destroy
{
	sound sound/vo/railgun/allies/hq_gunctrldyn.wav
	voice
	streaming
}

railgun_allies_controls_destroyed
{
	sound sound/vo/railgun/allies/hq_gunctrldest.wav
	voice
	streaming
}

railgun_allies_controls_repaired
{
	sound sound/vo/railgun/allies/hq_gunctrlrep.wav
	voice
	streaming
}

railgun_allies_switch_raise
{
	sound sound/vo/railgun/allies/hq_switchraise.wav
	voice
	streaming
}

railgun_allies_switch_raised
{
	sound sound/vo/railgun/allies/hq_switchraised.wav
	voice
	streaming
}

railgun_allies_switch_lower
{
	sound sound/vo/railgun/allies/hq_switchlower.wav
	voice
	streaming
}

railgun_allies_switch_lowered
{
	sound sound/vo/railgun/allies/hq_switchlowered.wav
	voice
	streaming
}

railgun_allies_tug1_depot
{
	sound sound/vo/railgun/allies/hq_tug1depot.wav
	voice
	streaming
}

railgun_allies_tug1_loaded
{
	sound sound/vo/railgun/allies/hq_tug1loaded.wav
	voice
	streaming
}

railgun_allies_tug1_north
{
	sound sound/vo/railgun/allies/hq_tug1north.wav
	voice
	streaming
}

railgun_allies_tug2_loaded
{
	sound sound/vo/railgun/allies/hq_tug2loaded.wav
	voice
	streaming
}

railgun_allies_tug2_railgun
{
	sound sound/vo/railgun/allies/hq_tug2railgun.wav
	voice
	streaming
}

railgun_allies_railgun_fire
{
	sound sound/vo/railgun/allies/hq_gunfirestop.wav
	voice
	streaming
}


// axis commander

railgun_axis_depot_capture
{
	sound sound/vo/railgun/axis/hq_depotcap.wav
	voice
	streaming
}

railgun_axis_depot_captured
{
	sound sound/vo/railgun/axis/hq_depotcapd.wav
	voice
	streaming
}

railgun_axis_depot_lost
{
	sound sound/vo/railgun/axis/hq_depotrecl.wav
	voice
	streaming
}

railgun_axis_controls_construct
{
	sound sound/vo/railgun/axis/hq_gunctrlcon.wav
	voice
	streaming
}

railgun_axis_controls_defend
{
	sound sound/vo/railgun/axis/hq_gunctrldef.wav
	voice
	streaming
}

railgun_axis_controls_destroyed
{
	sound sound/vo/railgun/axis/hq_gunctrldest.wav
	voice
	streaming
}

railgun_axis_switch_raise
{
	sound sound/vo/railgun/axis/hq_switchraise.wav
	voice
	streaming
}

railgun_axis_switch_raised
{
	sound sound/vo/railgun/axis/hq_switchraised.wav
	voice
	streaming
}

railgun_axis_switch_lower
{
	sound sound/vo/railgun/axis/hq_switchlower.wav
	voice
	streaming
}

railgun_axis_switch_lowered
{
	sound sound/vo/railgun/axis/hq_switchlowered.wav
	voice
	streaming
}

railgun_axis_tug1_allies
{
	sound sound/vo/railgun/axis/hq_tug1allies.wav
	voice
	streaming
}

railgun_axis_tug1_depot
{
	sound sound/vo/railgun/axis/hq_tug1depot.wav
	voice
	streaming
}

railgun_axis_tug1_loaded
{
	sound sound/vo/railgun/axis/hq_tug1loaded.wav
	voice
	streaming
}

railgun_axis_tug1_north
{
	sound sound/vo/railgun/axis/hq_tug1north.wav
	voice
	streaming
}

railgun_axis_tug2_allies
{
	sound sound/vo/railgun/axis/hq_tug2allies.wav
	voice
	streaming
}

railgun_axis_tug2_loaded
{
	sound sound/vo/railgun/axis/hq_tug2loaded.wav
	voice
	streaming
}

railgun_axis_tug2_railgun
{
	sound sound/vo/railgun/axis/hq_tug2railgun.wav
	voice
	streaming
}

railgun_axis_railgun_loaded
{
	sound sound/vo/railgun/axis/hq_gunloaded.wav
	voice
	streaming
}

railgun_axis_railgun_fire
{
	sound sound/vo/railgun/axis/hq_gunfire.wav
	voice
	streaming
}


