textures/hide/terrain_0
{
	q3map_baseshader textures/hide/terrain_base
	surfaceparm landmine
	surfaceparm gravelsteps
	{
		map textures/temperate_sd/road_puddle1.tga
		tcMod scale 0.250 0.250
	}
	{
		map $lightmap
		blendFunc GL_DST_COLOR GL_ZERO
	}
}

textures/hide/terrain_1
{
	q3map_baseshader textures/hide/terrain_base
	surfaceparm landmine
	surfaceparm gravelsteps
	{
		map textures/temperate_sd/grass_dense1.tga
		tcMod scale 0.250 0.250
	}
	{
		map $lightmap
		blendFunc GL_DST_COLOR GL_ZERO
	}
}

textures/hide/terrain_2
{
	q3map_baseshader textures/hide/terrain_base
	surfaceparm landmine
	surfaceparm gravelsteps
	{
		map textures/temperate_sd/grass_path1.tga
		tcMod scale 0.250 0.250
	}
	{
		map $lightmap
		blendFunc GL_DST_COLOR GL_ZERO
	}
}

textures/hide/terrain_3
{
	q3map_baseshader textures/hide/terrain_base
	surfaceparm landmine
	surfaceparm gravelsteps
	{
		map textures/temperate_sd/rock_ugly_brown.tga
		tcMod scale 0.250 0.250
	}
	{
		map $lightmap
		blendFunc GL_DST_COLOR GL_ZERO
	}
}

textures/hide/terrain_4
{
	q3map_baseshader textures/hide/terrain_base
	surfaceparm landmine
	surfaceparm gravelsteps
	{
		map textures/temperate_sd/rock_grayvar.tga
		tcMod scale 0.250 0.250
	}
	{
		map $lightmap
		blendFunc GL_DST_COLOR GL_ZERO
	}
}

textures/hide/terrain_0to1
{
	q3map_baseshader textures/hide/terrain_base
	{
		map textures/temperate_sd/road_puddle1.tga
		tcMod scale 0.250 0.250
	}
	{
		map textures/temperate_sd/grass_dense1.tga
		blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
		alphaGen vertex
		tcMod scale 0.250 0.250
	}
	{
		map $lightmap
		blendFunc GL_DST_COLOR GL_ZERO
	}
}

textures/hide/terrain_0to2
{
	q3map_baseshader textures/hide/terrain_base
	{
		map textures/temperate_sd/road_puddle1.tga
		tcMod scale 0.250 0.250
	}
	{
		map textures/temperate_sd/grass_path1.tga
		blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
		alphaGen vertex
		tcMod scale 0.250 0.250
	}
	{
		map $lightmap
		blendFunc GL_DST_COLOR GL_ZERO
	}
}

textures/hide/terrain_0to3
{
	q3map_baseshader textures/hide/terrain_base
	{
		map textures/temperate_sd/road_puddle1.tga
		tcMod scale 0.250 0.250
	}
	{
		map textures/temperate_sd/rock_ugly_brown.tga
		blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
		alphaGen vertex
		tcMod scale 0.250 0.250
	}
	{
		map $lightmap
		blendFunc GL_DST_COLOR GL_ZERO
	}
}

textures/hide/terrain_0to4
{
	q3map_baseshader textures/hide/terrain_base
	{
		map textures/temperate_sd/road_puddle1.tga
		tcMod scale 0.250 0.250
	}
	{
		map textures/temperate_sd/rock_grayvar.tga
		blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
		alphaGen vertex
		tcMod scale 0.250 0.250
	}
	{
		map $lightmap
		blendFunc GL_DST_COLOR GL_ZERO
	}
}

textures/hide/terrain_1to2
{
	q3map_baseshader textures/hide/terrain_base
	{
		map textures/temperate_sd/grass_dense1.tga
		tcMod scale 0.250 0.250
	}
	{
		map textures/temperate_sd/grass_path1.tga
		blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
		alphaGen vertex
		tcMod scale 0.250 0.250
	}
	{
		map $lightmap
		blendFunc GL_DST_COLOR GL_ZERO
	}
}

textures/hide/terrain_1to3
{
	q3map_baseshader textures/hide/terrain_base
	{
		map textures/temperate_sd/grass_dense1.tga
		tcMod scale 0.250 0.250
	}
	{
		map textures/temperate_sd/rock_ugly_brown.tga
		blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
		alphaGen vertex
		tcMod scale 0.250 0.250
	}
	{
		map $lightmap
		blendFunc GL_DST_COLOR GL_ZERO
	}
}

textures/hide/terrain_1to4
{
	q3map_baseshader textures/hide/terrain_base
	{
		map textures/temperate_sd/grass_dense1.tga
		tcMod scale 0.250 0.250
	}
	{
		map textures/temperate_sd/rock_grayvar.tga
		blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
		alphaGen vertex
		tcMod scale 0.250 0.250
	}
	{
		map $lightmap
		blendFunc GL_DST_COLOR GL_ZERO
	}
}

textures/hide/terrain_2to3
{
	q3map_baseshader textures/hide/terrain_base
	{
		map textures/temperate_sd/grass_path1.tga
		tcMod scale 0.250 0.250
	}
	{
		map textures/temperate_sd/rock_ugly_brown.tga
		blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
		alphaGen vertex
		tcMod scale 0.250 0.250
	}
	{
		map $lightmap
		blendFunc GL_DST_COLOR GL_ZERO
	}
}

textures/hide/terrain_2to4
{
	q3map_baseshader textures/hide/terrain_base
	{
		map textures/temperate_sd/grass_path1.tga
		tcMod scale 0.250 0.250
	}
	{
		map textures/temperate_sd/rock_grayvar.tga
		blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
		alphaGen vertex
		tcMod scale 0.250 0.250
	}
	{
		map $lightmap
		blendFunc GL_DST_COLOR GL_ZERO
	}
}

textures/hide/terrain_3to4
{
	q3map_baseshader textures/hide/terrain_base
	{
		map textures/temperate_sd/rock_ugly_brown.tga
		tcMod scale 0.250 0.250
	}
	{
		map textures/temperate_sd/rock_grayvar.tga
		blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
		alphaGen vertex
		tcMod scale 0.250 0.250
	}
	{
		map $lightmap
		blendFunc GL_DST_COLOR GL_ZERO
	}
}

textures/hide/terrain_base
{
	q3map_lightmapaxis z
	q3map_lightmapmergable
	q3map_lightmapsize 256 256
	q3map_tcGen ivector ( 128 0 0 ) ( 0 128 0 )
}

textures/hide/hide_water

{
	nocompress
	qer_editorimage textures/temperate_sd/dirt3.tga

	qer_trans .5
	q3map_globaltexture
	surfaceparm trans
	surfaceparm nonsolid
	surfaceparm water
	surfaceparm nomarks
	cull disable
	nopicmip
	nofog

	waterfogvars ( 0.11 0.13 0.15 ) 0.2
		{ 
		fog on
		map textures/temperate_sd/dirt3.tga

		blendFunc blend
		alphaFunc GE128
		depthWrite
		rgbgen identity
		tcmod scale 0.5 0.5
		tcmod scroll -.02 .001
	}
	
	{ 
		fog on
		map textures/liquids_sd/seawall_ripple1.tga
		blendFunc GL_ONE GL_ONE
		rgbGen wave sin 0.3 0.02 0 0.25 
		tcmod scale 0.01 0.01
		tcmod scroll -.001 -.0002
	}
	
	{ 
		fog on
		map textures/liquids_sd/seawall_ripple1.tga
		blendFunc GL_ONE GL_ONE
		rgbGen wave sin 0.1 0.03 0 0.4
		tcmod scale 1 1
		tcmod scroll -.005 -.001
	}
	{ 
		fog on
		map textures/liquids_sd/siwa_shimshim1.tga
		blendFunc GL_ONE GL_ONE
		rgbGen wave sin 0.4 0.02 0 0.3
		tcmod transform 0 1.5 1 1.5 2 1
		tcmod scroll .005 -.001
	}
}


textures/hide/hide_fog
{
	qer_editorimage textures/sfx/fog_grey1.tga
	
	surfaceparm nodraw
	surfaceparm nonsolid
	surfaceparm trans
	surfaceparm fog
	
	fogparms ( 0.77 0.64 0.46 ) 5150
}