game_manager
{
	spawn
	{
		wm_axis_respawntime	15
		wm_allied_respawntime	10
		wm_number_of_objectives 1
		wm_set_round_timelimit	10
		wm_set_defending_team	0
		wm_setwinner 0
		accum 1 set 0
	}
	
	trigger objective1
	{
		accum 1 set 1
		wait 3000
		trigger game_manager checkgame
	}

	trigger checkgame
	{
		accum 1 abort_if_not_equal 1
		wm_setwinner 1
		wait 1000
		wm_endround
	}
}


rocketblast
{
 	spawn
	{
		wait 200
		constructible_class 3
	}

	death
	{
		wm_announce "Allies have destroyed the Rocket!"
		trigger game_manager objective1 
	}
}