textures/vio1024run/sky 
{ 
   qer_editorimage textures/skies/fueldump_clouds.tga 
   q3map_lightrgb 0.8 0.9 1.0 
   q3map_sunExt 1.00 0.95 0.9 200 130 50 2 16 
   q3map_lightmapFilterRadius 0 160 
   q3map_skylight 85 3 
   skyparms - 200 - 
   surfaceparm nodlight 
   surfaceparm noimpact 
   surfaceparm nolightmap 
   surfaceparm sky 
   { 
      map textures/skies_sd/siwa_mask.tga 
      rgbGen identity 
   } 
   { 
      map textures/skies_sd/siwa_mask.tga 
      blendfunc blend 
      rgbGen identity 
      tcMod scroll 0.0005 0.00 
      tcMod scale 2 1 
   } 
} 

textures/vio1024run/terrain_base
{
	q3map_tcGen ivector ( 256 0 0 ) ( 0 256 0 )
	q3map_lightmapsize 512 512
	q3map_lightmapMergable
	q3map_lightmapsamplesize 16
	q3map_lightmapaxis z
	q3map_shadeangle 179
}

textures/vio1024run/terrain_0
{
	surfaceparm landmine
	{
		map textures/temperate_sd/sand_bubbles_bright.tga
		rgbGen vertex
		tcmod scale 0.500 0.500
	}
}

textures/vio1024run/terrain_1
{
	surfaceparm landmine
	{
		map textures/temperate_sd/sand_disturb_bright.tga
		rgbGen vertex
		tcmod scale 0.500 0.500
	}
}

textures/vio1024run/terrain_0to1
{
	surfaceparm landmine
	{
		map textures/temperate_sd/sand_bubbles_bright.tga
		rgbGen vertex
		alphaGen vertex
		tcmod scale 0.500 0.500
	}
	{
		map textures/temperate_sd/sand_disturb_bright.tga
		rgbGen vertex
		alphaGen vertex
		tcmod scale 0.500 0.500
		blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
	}
}

textures/vio1024run/terrain.vertex
{
	surfaceparm landmine
	{
		map textures/temperate_sd/sand_bubbles_bright.tga
		rgbGen vertex
		tcmod scale 0.500 0.500
	}
}
