ml_chapel_allies_gold_get
{
	sound sound/vo/goldrush/allies/hq_goldget.wav
	voice
	streaming
}

ml_chapel_allies_gold1_taken
{
	sound sound/vo/goldrush/allies/hq_gold1taken.wav
	voice
	streaming
}

ml_chapel_allies_gold1_lost
{
	sound sound/vo/goldrush/allies/hq_gold1lost.wav
	voice
	streaming
}

ml_chapel_allies_gold1_returned
{
	sound sound/vo/goldrush/allies/hq_gold1ret.wav
	voice
	streaming
}

ml_chapel_allies_gold1_secured
{
	sound sound/vo/goldrush/allies/hq_gold1sec.wav
	voice
	streaming
}

ml_chapel_allies_gold2_taken
{
	sound sound/vo/goldrush/allies/hq_gold2taken.wav
	voice
	streaming
}

ml_chapel_allies_gold2_lost
{
	sound sound/vo/goldrush/allies/hq_gold2lost.wav
	voice
	streaming
}

ml_chapel_allies_gold2_returned
{
	sound sound/vo/goldrush/allies/hq_gold2ret.wav
	voice
	streaming
}

ml_chapel_allies_gold2_secured
{
	sound sound/vo/goldrush/allies/hq_gold2sec.wav
	voice
	streaming
}

ml_chapel_axis_gold_defend
{
	sound sound/vo/goldrush/axis/hq_golddef.wav
	voice
	streaming
}

ml_chapel_axis_gold1_taken
{
	sound sound/vo/goldrush/axis/hq_gold1taken.wav
	voice
	streaming
}

ml_chapel_axis_gold1_lost
{
	sound sound/vo/goldrush/axis/hq_gold1lost.wav
	voice
	streaming
}

ml_chapel_axis_gold1_returned
{
	sound sound/vo/goldrush/axis/hq_gold1ret.wav
	voice
	streaming
}

ml_chapel_axis_gold1_secured
{
	sound sound/vo/goldrush/axis/hq_gold1sec.wav
	voice
	streaming
}

ml_chapel_axis_gold2_taken
{
	sound sound/vo/goldrush/axis/hq_gold2taken.wav
	voice
	streaming
}

ml_chapel_axis_gold2_lost
{
	sound sound/vo/goldrush/axis/hq_gold2lost.wav
	voice
	streaming
}

ml_chapel_axis_gold2_returned
{
	sound sound/vo/goldrush/axis/hq_gold2ret.wav
	voice
	streaming
}

ml_chapel_axis_gold2_secured
{
	sound sound/vo/goldrush/axis/hq_gold2sec.wav
	voice
	streaming
}
