//--------------Socks Skybox

textures/ctf_bunker/emerald_skybox
{
	qer_editorimage textures/ctf_bunker/emerald_view.tga
	surfaceparm noimpact
	surfaceparm nolightmap
	q3map_globaltexture
	q3map_lightsubdivide 256
	q3map_surfacelight 50
	surfaceparm sky
	q3map_sun 0.6 0.6 0.6 100 120 60
	skyparms env/ctf_bunker/emerald - -
}
//-----------chavo shaders
textures/ctf_bunker/1024_lightning1
{
        qer_editorimage textures/ctf_bunker/1024_lightning1.tga
	q3map_lightimage textures/ctf_bunker/1024_lightning1.tga
	surfaceparm trans
	surfaceparm nomarks
	surfaceparm nolightmap
	cull none
	q3map_surfacelight 100
	// added a lightimage function to take color from a frame

	{
		animMap 10 textures/ctf_bunker/1024_lightning1.tga textures/ctf_bunker/1024_lightning2.tga textures/ctf_bunker/1024_lightning3.tga textures/ctf_bunker/1024_lightning4.tga textures/ctf_bunker/1024_lightning4.tga textures/ctf_bunker/1024_lightning4.tga textures/ctf_bunker/1024_lightning4.tga
		blendFunc GL_ONE GL_ONE
		rgbGen wave inverseSawtooth 0 1 0 10
		
	}	
}

textures/ctf_bunker/1024_lightning2
{
        qer_editorimage textures/ctf_bunker/1024_lightning2.tga
	q3map_lightimage textures/ctf_bunker/1024_lightning2.tga
	surfaceparm trans
	surfaceparm nomarks
	surfaceparm nolightmap
	cull none
	q3map_surfacelight 100
	// added a lightimage function to take color from a frame

	{
		animMap 10 textures/ctf_bunker/1024_lightning4.tga textures/ctf_bunker/1024_lightning4.tga textures/ctf_bunker/1024_lightning4.tga textures/ctf_bunker/1024_lightning2.tga textures/ctf_bunker/1024_lightning1.tga textures/ctf_bunker/1024_lightning3.tga textures/ctf_bunker/1024_lightning4.tga  
		blendFunc GL_ONE GL_ONE
		rgbGen wave inverseSawtooth 0 1 0 10
		
	}	
}	

textures/ctf_bunker/1024_lightning3
{
        qer_editorimage textures/ctf_bunker/1024_lightning3.tga
	q3map_lightimage textures/ctf_bunker/1024_lightning3.tga
	surfaceparm trans
	surfaceparm nomarks
	surfaceparm nolightmap
	cull none
	q3map_surfacelight 100
	// added a lightimage function to take color from a frame

	{
		animMap 10 textures/ctf_bunker/1024_lightning4.tga textures/ctf_bunker/1024_lightning1.tga textures/ctf_bunker/1024_lightning3.tga textures/ctf_bunker/1024_lightning2.tga textures/ctf_bunker/1024lightning4.tga textures/ctf_bunker/1024_lightning4.tga              
		blendFunc GL_ONE GL_ONE
		rgbGen wave inverseSawtooth 0 1 0 10
		
	}	
}
//--------------------------------Red*Uk shaders ( Pher my skills )

textures/ctf_bunker/1024_ammo_blue
{
	surfaceparm metalsteps
	implicitMap -
}
textures/ctf_bunker/1024_ammo_gold
{
	surfaceparm metalsteps
	implicitMap -
}
textures/ctf_bunker/1024_allied_gold
{
	surfaceparm metalsteps
	implicitMap -
}
textures/ctf_bunker/1024_allied_gold2
{
	surfaceparm metalsteps
	implicitMap -
}
textures/ctf_bunker/1024_axis_gold
{
	surfaceparm metalsteps
	implicitMap -
}
textures/ctf_bunker/1024_axis_gold2
{
	surfaceparm metalsteps
	implicitMap -
}
textures/ctf_bunker/1024_axis_banner
{
	surfaceparm metalsteps
	implicitMap -
}
textures/ctf_bunker/1024_union_banner
{
	surfaceparm metalsteps
	implicitMap -
}
	textures/ctf_bunker/jl_fog
{
	qer_editorimage textures/sfx/fog_grey1.tga
	
	surfaceparm nodraw
	surfaceparm nonsolid
	surfaceparm trans
	surfaceparm fog
	
	fogparms ( 0.09411 0.09803 0.12549 ) 1900
}