game_manager
{
	spawn
	{
		// Game rules
		wm_number_of_objectives 1
		wm_set_round_timelimit	5

		wait 50
		// Set all the non-LMS entities invisible
		setstate axis_goldbar_toi invisible
		setstate goldbars_axis_marker invisible
		setstate axis_gold_storage_toi invisible
		setstate goldstorage_axis_marker invisible
		setstate gold_axis_trans_1 invisible
		setstate gold_axis_trans_2 invisible
		setstate gold_axis_trans_3 invisible
		setstate gold_axis_full_1 invisible
		setstate gold_axis_full_2 invisible
		setstate gold_axis_full_3 invisible

		setstate allies_goldbar_toi invisible
		setstate goldbars_allied_marker invisible
		setstate allies_gold_storage_toi invisible
		setstate goldstorage_allied_marker invisible
		setstate gold_allies_trans_1 invisible
		setstate gold_allies_trans_2 invisible
		setstate gold_allies_trans_3 invisible
		setstate gold_allies_full_1 invisible
		setstate gold_allies_full_2 invisible
		setstate gold_allies_full_3 invisible
		
		// LMS spawning
		setautospawn	"Axis Spawn"	0
		setautospawn	"Allied Spawn"	1

	}
}
