// Ascend by [TFA]Violator

game_manager
{
  spawn
  {
  wm_number_of_objectives 1
  wm_set_round_timelimit	5

  wait 50

  setstate stair1_materials invisible
  setstate stair1_materials_clip invisible
  setstate stair1_flag invisible
  setstate stair1 invisible
  setstate lms_stair default
  setstate neutral_cp_clip invisible
  setstate neutral_cp_closed invisible
  setstate neutral_cp_closed_model invisible
  setstate allied_cp_damaged invisible
  setstate allied_cp_damaged_model invisible
  setstate axis_cp_damaged invisible
  setstate axis_cp_damaged_model invisible
  setstate allied_cp_open invisible
  setstate allied_cp_open_model invisible
  setstate axis_cp_open invisible
  setstate axis_cp_open_model invisible
  setstate neutral_cp_toi invisible
  setstate stair1 invisible
  }
}

stair1_lms
{
	spawn 
	{
		setstate stair1_lms default
	}
}