game_manager
{
	spawn
	{

		remapshaderflush
		wm_axis_respawntime	8
		wm_allied_respawntime	8
		wm_set_round_timelimit	10

		wm_number_of_objectives 1

		wait 2000
	}

}

gold_destination
{
	death
	{
	}
}

casket_lid
{
	spawn
	{
		faceangles 0 0 0 3000  // reset to initial position
		gotomarker lid_01 100
		wait 100
	}

	trigger allied_push
	{
	}

}

goldbox_altar
{
	spawn
	{
		remove
	}
}
