Log - DarkMatrix
For code name: [DarK]-Siege_BETA
Current 0.9 (BETA)
Estimated completed 99%
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Log 10 - 0.9 23/03/2004
-Haven't logged in a while :S too much to update
-BETA released today

Log 9 - 0.9 01/03/2004
-Fixed command map
-Added new textures
-Working on tank
-Fixed sound
-Passage from bunker to HQ added
-Some signs
-Fixed some brush errors

Log 8 - 0.9 27/02/2004
-Started mapping again
-Removed parachutes, added a west bunker for allies and a second gun ontop
-Fixed fences
-Added WWI sound
-Renamed map name to: [DarK]-Siege
-Fixed bunh of small glitches
-Added part of an office
-Removed part where tank has to use gotomarkers

Log 7 - 0.7 21/12/2003
-V2s done. Blow up and finish Allied, added tanks and proper working flagonly_multiple 
-Axis objectives work except for fuel canisters dissapearing
-Added parachute at right time falling from sky and leaving basket
-Added one black surface under tank
-Some more models in HQ and wood on ground
-New command map w/ higher rez and just better
-One more BSP hole fixed still 3 left

Log 7 - 0.6 20/12/2003
-Tank now goes back to start with all proper animations etc. Still gotta add expl and noise
-Spline control
-FIXED TERRAIN
-Obj Cameras
-Objective scripting
-V2s now blow up
-V2 on command map + custom icon
-More trees
-Some ice
-Fence all done
-Scripting wheels done
-Entered BETA stage
-MERRY CHRISTMAS

Log 6 - 0.4.6 12/12/2003
-Added another truck
-2 yellow trailer jeeps
-Flag objective + script, dunno if it works
-Billboards in command post
-Command map markers
-Fenced other side (but no damage yet)
-Tank runs better
-Hedge hogs near getaway truck
-FIXED MAJOR BSP HOLE (NEAR ALLIED FOX HOLES
-More trees
-Bunker MG better

Log 5 - 0.4.5 11/12/2003
Changes:
-Tank sounds work
-Vo works... maybe
-Axis bunker shell finished
-Campaign and arena... yep
-Fenced off other side, still missing EAST hill
-Trucks added by the dozen
-Pictures
-Steam engine
-Lamps everywhere (with poles)
-testing BSP holes
-Desks
-Tanks

Log 4 - 0.4.0 07/12/2003
Changes:
-Spawn points set-up tested and finished (including "forw. bunker" :)
-Added spawn point objective cameras
-Tank now stops at bridge if not built
-Tank stops at tank barrier. Uhm that's it???
-Fenced off the two areas between east entrance and tower. Includes a blown hole and spikes
-Caped the AAC blown model
-Attempted BSP cleaning... still don't work >:(
-All I can remeber

Log 3 - 0.3.9 06/12/2003
Changes:
-Tank now goes 10 splines further, yay!
-Constructible tank barrier added, but not objectified w/ tank
-Lookout tower w/ breakable glass, not yet hollow on bottom
-Weather modified for a more blizzard effect
-DM marker moved
-More trees
-Removed a door next to radar dish
-Sealed the HQ with doors except for main entrance
-Wall floor junction fixed (cross fingers)
-Testing first temporary black and white command map
-Campaign file still don't work >:(

Log 2 - 0.3.8 05/12/2003
Changes:
-Tank finaly works! Yeah! :D well sorta... now it's driveable ^_^
-Let it snow, let it snow, let it snow :)
-Fog? Maybe; dunno, just compiled fog, hope it works
-Still a bloody textur fucked
-Some fixing happened on the side of the dirt road
-Hopefully the campaign file works this time... :P

Log 1 - 0.3.5 05/12/2003
Changes:
-Half a tank added, still screwed up though, don't play with it too much! ;)
-AAC in place and destroy/buildable
-Spline path reaches to future tank barier
-Ammo pack on command map
-Fixed some missing textures in PK3
-SOME BSP holes fixed, still plenty:
	-EST FOX HOLE BUNKER (AND TERRAIN ABOVE IT)
	-ROAD CORNER JUNCTION
	-THE WEST ENTRANCE (TEAM DOOR) STILL FUCKING AROUND >:(
	;HOPEFULLY THE LAST
-Temp campaign added for you'r conveniance
-First readme log
-Really wierd music on radio today.... :)