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Cluster
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Author		: Suicide Noob
Location	: USA
E-mail		: suicidenoob@4fclan.com
Game		: Wolfenstein - Enemy Territory

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Description
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Both team are attacking and defending. Each team must steal the other teams gold while
defending their own.

Allied Objectives:
- Steal the Axis gold
- Secure the Axis gold
- Keep Axis from stealing the Allied Gold
- Keep Axis from securing the Allied Gold

Axis Objectives:
- Keep Allies from stealing the Axis Gold
- Keep Allies from securing the Axis Gold
- Steal the Allied Gold
- Secure the Allied Gold

Spawntimes:
Axis 10
Allies 10



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Programs used
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- Enemy Territory and ETPro
- GtkRadient 1.3.8 ET
- GtkRadient 1.5.0
- GIMP
- 7zip

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Special Thanks
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- Mud and Cerulean Sins: Thanks for helping with ideas and testing
- All the others in 4F and everyone else who gave me ideas and pushed me to get this finished.
- Folks at Splash Damage forums. I read through the forums quite a bit.
- "Bubba" at http://bubba.planetquake.gamespy.com/
- http://www.wolfensteinx.com/surface/tutorials.html. These tutorials really got me started.


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Change Log
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- B1: First release

- B2: Changed the textures on the two side buildings and the rocks/boulders by each spawn

- B3: Shaped the boulders by each spawn. Added spawn locations for each team by their ammo and health
      cabinets. Added another window to each side building. Lowered all the windows. Redid the lights
      in the side buildings. Added the columns in each corner of the map. Made every banner and 
      picture destructible. Added the "4F" into the texture on the floor. Re-textured the gold 
      capture pad.

- B4: Changed a lot. I mean a lot. Went from one objective (Allies steal gold and Axis defends) to dual objectives (both teams 
      attack and defend). Moved delivery pads for each team into the rooms where the spawn was. Added rooms on the sides and put
      spawn there. Put teleporter in each spawn. Added two tunnels for each team. Retextured almost everything. Raised the 
      ceiling and redid the two buildings in the center, adding room on top of one and a ladder to get up there. Added a second
      story on the other building. Decorated... etc, etc, etc.. Added two columns in the center with the pools of water. Changed
      the gold delivery system from just disappearing to the red gold outlines/gold appearing thing. Yeah.... A lot changed.

- V1: Retextured the tunnel floors and fixed a graphics glitch in one of the tunnels that would cause the floor to become distorted


