//News real 
news_warringgods_final
{
	sound sound/war/news.wav
	voice
	streaming
}

// objectives captured
war_allies_captured
{
	sound sound/war/allies_secured.wav
	voice
	streaming
}

// objectives returned
war_allies_returned
{
	sound sound/war/allies_loose.wav
	voice
	streaming
}

// objectives get allied
war_allies_get
{
	sound sound/war/allies_goldget.wav
	voice
	streaming
}

// objectives def allied
war_allies_def
{
	sound sound/war/allies_golddef.wav
	voice
	streaming
}

// objectives captured
war_axis_captured
{
	sound sound/war/axis_secured.wav
	voice
	streaming
}

// objectives returned
war_axis_returned
{
	sound sound/war/axis_loose.wav
	voice
	streaming
}

// objectives get axis
war_axis_get
{
	sound sound/war/axis_goldget.wav
	voice
	streaming
}

// objectives def axis
war_axis_def
{
	sound sound/war/axis_golddef.wav
	voice
	streaming
}