// allied commander

sod2_allies_city_capture
{
        sound sound/vo/sod2/allies/hq_capcity.wav
        voice
        streaming
}

sod2_allies_capture_city
{
	sound sound/vo/sod2/allies/hq_ccitycap.wav
	voice
	streaming
}

sod2_allies_captured_city
{
	sound sound/vo/sod2/allies/hq_ccitycapd.wav
	voice
	streaming
}

sod2_allies_axis_capture_city
{
	sound sound/vo/sod2/allies/hq_ccityrecl.wav
	voice
	streaming
}

sod2_allies_tank_damaged
{
	sound sound/vo/sod2/allies/hq_tankdamage.wav
	voice
	streaming
}

sod2_allies_tank_repaired
{
	sound sound/vo/sod2/allies/hq_tankrepair.wav
	voice
	streaming
}

sod2_allies_tankbar_constructed
{
	sound sound/vo/sod2/allies/hq_tankbarconst
	voice
	streaming
}

sod2_allies_tankbar_destroyed
{
	sound sound/vo/sod2/allies/hq_tankbardest.wav
	voice
	streaming
}

sod2_allies_tankbar_construct
{
	sound sound/vo/sod2/allies/hq_tankbarconstruct.wav
	voice
	streaming
}

sod2_allies_tankbar_past
{
	sound sound/vo/sod2/allies/hq_tankpast.wav
	voice
	streaming
}

sod2_allies_tank_bridge
{
	sound sound/vo/sod2/allies/hq_tankbridge.wav
	voice
	streaming
}

sod2_allies_wall_breached
{
	sound sound/vo/sod2/allies/hq_wallbreach.wav
	voice
	streaming
}

sod2_allies_end
{
	sound sound/vo/sod2/allies/hq_end.wav
	voice
	streaming
}

sod2_allies_fallback
{
	sound sound/vo/sod2/allies/hq_fallback.wav
	voice
	streaming
}

//////////////////// axis commander

sod2_axis_city_capture
{        
         sound sound/vo/sod2/axis/hq_citycap.wav
         voice
         streaming
}

sod2_axis_captured_city
{
	sound sound/vo/sod2/axis/hq_ccityrecl.wav
	voice
	streaming
}

sod2_axis_capture_city
{
	sound sound/vo/sod2/axis/hq_ccitylost.wav
	voice
	streaming
}

sod2_axis_tank_steal
{
	sound sound/vo/sod2/axis/hq_stealtank.wav
	voice
	streaming
}

sod2_axis_tank_repaired
{
	sound sound/vo/sod2/axis/hq_tankrepair.wav
	voice
	streaming
}

sod2_axis_tank_damaged
{
	sound sound/vo/sod2/axis/hq_tankdamage.wav
	voice
	streaming
}

sod2_axis_tankbar_past
{
	sound sound/vo/sod2/axis/hq_tankpast.wav
	voice
	streaming
}

sod2_axis_tank_bridge
{
	sound sound/vo/sod2/axis/hq_tankbridge.wav
	voice
	streaming
}

sod2_axis_wall_breached
{
	sound sound/vo/sod2/axis/hq_wallbreach.wav
	voice
	streaming
}

sod2_axis_tankbar_constructed
{
	sound sound/vo/sod2/axis/hq_tankbarconst.wav
	voice
	streaming
}

sod2_axis_tankbar_destroyed
{
	sound sound/vo/sod2/axis/hq_tankbardest.wav
	voice
	streaming
}

sod2_axis_end
{
	sound sound/vo/sod2/axis/hq_end.wav
	voice
	streaming
}

sod2_axis_attack
{
	sound sound/vo/sod2/axis/hq_attack.wav
	voice
	streaming
}
