// generic allied commander


// construct a command post
allies_hq_compost_construct
{
	sound sound/vo/general/allies/hq_cpcon_a.wav
	sound sound/vo/general/allies/hq_cpcon_b.wav
	voice
	streaming	
}

// command post constructed
allies_hq_compost_constructed
{
	sound sound/vo/general/allies/hq_cpconst_a.wav
	sound sound/vo/general/allies/hq_cpconst_b.wav
	voice
	streaming	
}

// they have constructed a command post
allies_hq_compost_constructed_axis
{
	sound sound/vo/general/allies/hq_cpconst2.wav
	voice
	streaming	
}

// command post damaged
allies_hq_compost_damaged
{
	sound sound/vo/general/allies/hq_cpdam.wav
	voice
	streaming
}

// command post repaired
allies_hq_compost_repaired
{
	sound sound/vo/general/allies/hq_cprep.wav
	voice
	streaming
}

// construction completed
allies_hq_const_completed
{
	sound sound/vo/general/allies/hq_conconst_a.wav
	sound sound/vo/general/allies/hq_conconst_b.wav
	voice
	streaming	
}

// construction destroyed
allies_hq_const_destroyed
{
	sound sound/vo/general/allies/hq_condest_a.wav
	sound sound/vo/general/allies/hq_condest_b.wav
	voice
	streaming	
}

// construction failed
allies_hq_const_failed
{
	sound sound/vo/general/allies/hq_confail.wav
	voice
	streaming	
}

// objective captured
allies_hq_objective_captured
{
	sound sound/vo/general/allies/hq_objcap.wav
	voice
	streaming
}

// objective destroyed
allies_hq_objective_destroyed
{
	sound sound/vo/general/allies/hq_objdest.wav
	voice
	streaming
}

// objective lost
allies_hq_objective_lost
{
	sound sound/vo/general/allies/hq_objlost.wav
	voice
	streaming
}

// objective secured
allies_hq_objective_secure
{
	sound sound/vo/general/allies/hq_objsec.wav
	voice
	streaming
}

// objective taken
allies_hq_objective_taken
{
	sound sound/vo/general/allies/hq_objtaken.wav
	voice
	streaming
}

// dynamite defused
allies_hq_dynamite_defused
{
	sound sound/vo/general/allies/hq_dyndefused_a.wav
	sound sound/vo/general/allies/hq_dyndefused_b.wav
	voice
	streaming	
}

// dynamite planted
allies_hq_dynamite_planted
{
	sound sound/vo/general/allies/hq_dynplanted_a.wav
	sound sound/vo/general/allies/hq_dynplanted_b.wav
	voice
	streaming	
}

// dynamite defused allies
allies_hq_dynamite_defused_axis
{
	sound sound/vo/general/allies/hq_dyndefused2_a.wav
	sound sound/vo/general/allies/hq_dyndefused2_b.wav
	voice
	streaming	
}

// dynamite planted allies
allies_hq_dynamite_planted_axis
{
	sound sound/vo/general/allies/hq_dynplanted2_a.wav
	sound sound/vo/general/allies/hq_dynplanted2_b.wav
	voice
	streaming	
}

// landmines spotted, check your command map
allies_hq_mines_spotted
{
	sound sound/vo/general/allies/hq_minesspot.wav
	voice
	streaming
}

// we need a covert ops
allies_hq_need_covertops
{
	sound sound/vo/general/allies/hq_needcos_a.wav
	sound sound/vo/general/allies/hq_needcos_b.wav
	voice
	streaming	
}

// we need an engineer
allies_hq_need_engineer
{
	sound sound/vo/general/allies/hq_needeng_a.wav
	sound sound/vo/general/allies/hq_needeng_b.wav
	voice
	streaming	
}

// we need a field ops
allies_hq_need_fieldops
{
	sound sound/vo/general/allies/hq_needfos_a.wav
	sound sound/vo/general/allies/hq_needfos_b.wav
	voice
	streaming	
}

// we need a medic
allies_hq_need_medic
{
	sound sound/vo/general/allies/hq_needmedic_a.wav
	sound sound/vo/general/allies/hq_needmedic_b.wav
	voice
	streaming	
}

// we need a soldier
allies_hq_need_soldier
{
	sound sound/vo/general/allies/hq_needsoldier_a.wav
	sound sound/vo/general/allies/hq_needsoldier_b.wav
	voice
	streaming	
}

// only five minutes, soldier
allies_hq_5minutes
{
	sound sound/vo/general/allies/hq_5minutes_a.wav
	sound sound/vo/general/allies/hq_5minutes_b.wav
	voice
	streaming
}

// two minutes to get outta here, soldier
allies_hq_2minutes
{
	sound sound/vo/general/allies/hq_2minutes_a.wav
	sound sound/vo/general/allies/hq_2minutes_b.wav
	voice
	streaming
}

// thirty seconds, c'mon move it
allies_hq_30seconds
{
	sound sound/vo/general/allies/hq_30seconds_a.wav
	sound sound/vo/general/allies/hq_30seconds_b.wav
	voice
	streaming
}

// affirmative, on my way
allies_hq_airstrike
{
	sound sound/vo/general/allies/hq_airstrike_a.wav
	sound sound/vo/general/allies/hq_airstrike_b.wav
	voice
	streaming
}

// aborting, can't see target
allies_hq_airstrike_abort
{
	sound sound/vo/general/allies/hq_airabort_a.wav
	sound sound/vo/general/allies/hq_airabort_b.wav
	voice
	streaming
}

// too many airstrikes requested
allies_hq_airstrike_denied
{
	sound sound/vo/general/allies/hq_airdenied_a.wav
	sound sound/vo/general/allies/hq_airdenied_b.wav
	voice
	streaming
}

// firing for effect
allies_hq_ffe
{
	sound sound/vo/general/allies/hq_artillery_a.wav
	sound sound/vo/general/allies/hq_artillery_b.wav
	voice
	streaming	
}

// aborting, can't see target
allies_hq_ffe_abort
{
	sound sound/vo/general/allies/hq_artabort_a.wav
	sound sound/vo/general/allies/hq_artabort_b.wav
	voice
	streaming
}

// insufficient fire support
allies_hq_ffe_denied
{
	sound sound/vo/general/allies/hq_artdenied_a.wav
	sound sound/vo/general/allies/hq_artdenied_b.wav
	voice
	streaming
}

// escort the tank
allies_hq_tank_escort
{
	sound sound/vo/general/allies/hq_tankesc_a.wav
	sound sound/vo/general/allies/hq_tankesc_b.wav
	voice
	streaming
}

// tank repaired
allies_hq_tank_repaired
{
	sound sound/vo/general/allies/hq_tankrep_a.wav
	sound sound/vo/general/allies/hq_tankrep_b.wav
	voice
	streaming
}

// tank damaged axis
allies_hq_tank_damaged_axis
{
	sound sound/vo/general/allies/hq_tankdam_a.wav
	sound sound/vo/general/allies/hq_tankdam_b.wav
	voice
	streaming
}

// escort the truck
allies_hq_truck_escort
{
	sound sound/vo/general/allies/hq_truckesc_a.wav
	sound sound/vo/general/allies/hq_truckesc_b.wav
	voice
	streaming
}

// truck repaired
allies_hq_truck_repaired
{
	sound sound/vo/general/allies/hq_truckrep_a.wav
	sound sound/vo/general/allies/hq_truckrep_b.wav
	voice
	streaming
}

// truck damaged axis
allies_hq_truck_damaged_axis
{
	sound sound/vo/general/allies/hq_truckdam_a.wav
	sound sound/vo/general/allies/hq_truckdam_b.wav
	voice
	streaming
}

// congratulations on your promotion, general
allies_hq_promo_general
{
	sound sound/vo/general/allies/hq_promogen.wav
	voice
	streaming
}

// congratulations on your promotion, lieutenant general
allies_hq_promo_general_lieutenant
{
	sound sound/vo/general/allies/hq_promogenlt.wav
	voice
	streaming
}

// congratulations on your promotion, brigadier general
allies_hq_promo_general_brigadier
{
	sound sound/vo/general/allies/hq_promogenbrig.wav
	voice
	streaming
}

// congratulations on your promotion, colonel
allies_hq_promo_colonel
{
	sound sound/vo/general/allies/hq_promocol.wav
	voice
	streaming
}

// congratulations on your promotion, corporal
allies_hq_promo_corporal
{
	sound sound/vo/general/allies/hq_promocpl.wav
	voice
	streaming
}

// congratulations on your promotion, captain
allies_hq_promo_captain
{
	sound sound/vo/general/allies/hq_promocpt.wav
	voice
	streaming
}

// congratulations on your promotion, lieutenant
allies_hq_promo_lieutenant
{
	sound sound/vo/general/allies/hq_promolt.wav
	voice
	streaming
}

// congratulations on your promotion, major
allies_hq_promo_major
{
	sound sound/vo/general/allies/hq_promomaj.wav
	voice
	streaming
}

// congratulations on your promotion, private first class
allies_hq_promo_private
{
	sound sound/vo/general/allies/hq_promopfc.wav
	voice
	streaming
}

// congratulations on your promotion, sergeant
allies_hq_promo_sergeant
{
	sound sound/vo/general/allies/hq_promosgt.wav
	voice
	streaming
}
