// generic axis commander


// construct a command post
axis_hq_compost_construct
{
	sound sound/vo/general/axis/hq_cpcon_a.wav
	sound sound/vo/general/axis/hq_cpcon_b.wav
	voice
	streaming	
}

// command post constructed
axis_hq_compost_constructed
{
	sound sound/vo/general/axis/hq_cpconst_a.wav
	sound sound/vo/general/axis/hq_cpconst_b.wav
	voice
	streaming	
}

axis_hq_compost_constructed_allies
{
	sound sound/vo/general/axis/hq_cpconst2_a.wav
	sound sound/vo/general/axis/hq_cpconst2_b.wav
	voice
	streaming	
}

// command post damaged
axis_hq_compost_damaged
{
	sound sound/vo/general/axis/hq_cpdam.wav
	voice
	streaming
}

// command post repaired
axis_hq_compost_repaired
{
	sound sound/vo/general/axis/hq_cprep.wav
	voice
	streaming
}

// construction completed
axis_hq_const_completed
{
	sound sound/vo/general/axis/hq_conconst_a.wav
	sound sound/vo/general/axis/hq_conconst_b.wav
	voice
	streaming	
}

// construction destroyed
axis_hq_const_destroyed
{
	sound sound/vo/general/axis/hq_condest_a.wav
	sound sound/vo/general/axis/hq_condest_b.wav
	voice
	streaming	
}

// construction failed
axis_hq_const_failed
{
	sound sound/vo/general/axis/hq_confail_a.wav
	sound sound/vo/general/axis/hq_confail_b.wav
	voice
	streaming	
}

// objective captured
axis_hq_objective_captured
{
	sound sound/vo/general/axis/hq_objcap.wav
	voice
	streaming
}

// objective destroyed
axis_hq_objective_destroyed
{
	sound sound/vo/general/axis/hq_objdest.wav
	voice
	streaming
}

// objective lost
axis_hq_objective_lost
{
	sound sound/vo/general/axis/hq_objlost.wav
	voice
	streaming
}

// objective secured
axis_hq_objective_secure
{
	sound sound/vo/general/axis/hq_objsec.wav
	voice
	streaming
}

// objective taken
axis_hq_objective_taken
{
	sound sound/vo/general/axis/hq_objtaken.wav
	voice
	streaming
}

// dynamite defused
axis_hq_dynamite_defused
{
	sound sound/vo/general/axis/hq_dyndefused_a.wav
	sound sound/vo/general/axis/hq_dyndefused_b.wav
	voice
	streaming	
}

// dynamite planted
axis_hq_dynamite_planted
{
	sound sound/vo/general/axis/hq_dynplanted_a.wav
	sound sound/vo/general/axis/hq_dynplanted_b.wav
	voice
	streaming	
}

// dynamite defused allies
axis_hq_dynamite_defused_allies
{
	sound sound/vo/general/axis/hq_dyndefused2_a.wav
	sound sound/vo/general/axis/hq_dyndefused2_b.wav
	voice
	streaming	
}

// dynamite planted allies
axis_hq_dynamite_planted_allies
{
	sound sound/vo/general/axis/hq_dynplanted2_a.wav
	sound sound/vo/general/axis/hq_dynplanted2_b.wav
	voice
	streaming	
}

// landmines spotted, check your command map
axis_hq_mines_spotted
{
	sound sound/vo/general/axis/hq_minesspot.wav
	voice
	streaming
}

// we need a covert ops
axis_hq_need_covertops
{
	sound sound/vo/general/axis/hq_needcos_a.wav
	sound sound/vo/general/axis/hq_needcos_b.wav
	voice
	streaming	
}

// we need an engineer
axis_hq_need_engineer
{
	sound sound/vo/general/axis/hq_needeng_a.wav
	sound sound/vo/general/axis/hq_needeng_b.wav
	voice
	streaming	
}

// we need a field ops, schnell
axis_hq_need_fieldops
{
	sound sound/vo/general/axis/hq_needfos_a.wav
	sound sound/vo/general/axis/hq_needfos_b.wav
	voice
	streaming	
}

// we need a medic
axis_hq_need_medic
{
	sound sound/vo/general/axis/hq_needmedic_a.wav
	sound sound/vo/general/axis/hq_needmedic_b.wav
	voice
	streaming	
}

// we need a soldat
axis_hq_need_soldier
{
	sound sound/vo/general/axis/hq_needsoldier_a.wav
	sound sound/vo/general/axis/hq_needsoldier_b.wav
	voice
	streaming	
}

// five minutes soldat, los los
axis_hq_5minutes
{
	sound sound/vo/general/axis/hq_5minutes.wav
	voice
	streaming
}

// there are only two minutes
axis_hq_2minutes
{
	sound sound/vo/general/axis/hq_2minutes.wav
	voice
	streaming
}

// thirty seconds, schnell schnell
axis_hq_30seconds
{
	sound sound/vo/general/axis/hq_30seconds.wav
	voice
	streaming
}

// affirmative, on my way
axis_hq_airstrike
{
	sound sound/vo/general/axis/hq_airstrike_a.wav
	sound sound/vo/general/axis/hq_airstrike_b.wav
	voice
	streaming	
}

// aborting, can't see target
axis_hq_airstrike_abort
{
	sound sound/vo/general/axis/hq_airabort.wav
	voice
	streaming
}

// too many airstrikes requested
axis_hq_airstrike_denied
{
	sound sound/vo/general/axis/hq_airdenied.wav
	voice
	streaming
}

// firing for effect
axis_hq_ffe
{
	sound sound/vo/general/axis/hq_artillery_a.wav
	sound sound/vo/general/axis/hq_artillery_b.wav
	voice
	streaming	
}

// aborting, can't see target
axis_hq_ffe_abort
{
	sound sound/vo/general/axis/hq_artabort.wav
	voice
	streaming
}

// insufficient fire support
axis_hq_ffe_denied
{
	sound sound/vo/general/axis/hq_artdenied_a.wav
	sound sound/vo/general/axis/hq_artdenied_b.wav
	voice
	streaming
}

// stop the tank
axis_hq_tank_stop
{
	sound sound/vo/general/axis/hq_tankstop_a.wav
	sound sound/vo/general/axis/hq_tankstop_b.wav
	voice
	streaming
}

// tank repaired allies
axis_hq_tank_repaired_allies
{
	sound sound/vo/general/axis/hq_tankrep_a.wav
	sound sound/vo/general/axis/hq_tankrep_b.wav
	voice
	streaming
}

// tank damaged
axis_hq_tank_damaged
{
	sound sound/vo/general/axis/hq_tankdam_a.wav
	sound sound/vo/general/axis/hq_tankdam_b.wav
	voice
	streaming
}

// stop the truck
axis_hq_truck_stop
{
	sound sound/vo/general/axis/hq_truckstop_a.wav
	sound sound/vo/general/axis/hq_truckstop_b.wav
	voice
	streaming
}

// truck repaired allies
axis_hq_truck_repaired_allies
{
	sound sound/vo/general/axis/hq_truckrep_a.wav
	sound sound/vo/general/axis/hq_truckrep_b.wav
	voice
	streaming
}

// truck damaged
axis_hq_truck_damaged
{
	sound sound/vo/general/axis/hq_truckdam_a.wav
	sound sound/vo/general/axis/hq_truckdam_b.wav
	voice
	streaming
}

// congratulations on your promotion, herr general
axis_hq_promo_general
{
	sound sound/vo/general/axis/hq_promogen.wav
	voice
	streaming
}

// congratulations on your promotion, herr general leutnant
axis_hq_promo_general_lieutenant
{
	sound sound/vo/general/axis/hq_promogenlt.wav
	voice
	streaming
}

// congratulations on your promotion, herr general major
axis_hq_promo_general_major
{
	sound sound/vo/general/axis/hq_promogenmaj.wav
	voice
	streaming
}

// congratulations on your promotion, herr oberst
axis_hq_promo_colonel
{
	sound sound/vo/general/axis/hq_promocol.wav
	voice
	streaming
}

// congratulations on your promotion, herr gefreiter
axis_hq_promo_corporal
{
	sound sound/vo/general/axis/hq_promocpl.wav
	voice
	streaming
}

// congratulations on your promotion, herr hauptmann
axis_hq_promo_captain
{
	sound sound/vo/general/axis/hq_promocpt.wav
	voice
	streaming
}

// congratulations on your promotion, herr leutnant
axis_hq_promo_lieutenant
{
	sound sound/vo/general/axis/hq_promolt.wav
	voice
	streaming
}

// congratulations on your promotion, herr major
axis_hq_promo_major
{
	sound sound/vo/general/axis/hq_promomaj.wav
	voice
	streaming
}

// congratulations on your promotion, herr oberschütze
axis_hq_promo_private
{
	sound sound/vo/general/axis/hq_promopfc.wav
	voice
	streaming
}

// congratulations on your promotion, herr feldwebel
axis_hq_promo_sergeant
{
	sound sound/vo/general/axis/hq_promosgt.wav
	voice
	streaming
}
