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//	Quakejump	//
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This map is dedicated to all those at ID-Software and Splashdamage who developed Q3 and Wolfenstein-ET. Thank you!

Tools used:

- GtkRadiant 1.4
- GtkRadiant 1.5
- Photoshop CS
- Q3A Shader Editor 1.5.3
- Q3map2Toolz
- Q3map2 version: 2.5.16

Built in approx. 5 months. This is my first bigger mapping project, I apologize if it's not 100% professional. Hope you like it nevertheless. 

Lots of models, shaders and textures imported from Q3 Arena. Thx to evil lair, Oak, Kevin Kolk aka Cyber, pez, Daniel "smeg" Vogt, QkennyQ, The Con Artist, lavaman, Gollum and K-a-B-a-l for their fine Q3-models and prefabs.

This map is a fun project. It contains stuff from Q3 as well as prefabs and models from other designers, so play and don't make money with it.

This map was mainly inspired by jump-demos of {Just-Me}, .Rasta.fari. and K_O_G_Fleshy that I found at http://velocity.lunarpages.com. Great jumping, dudes! Map organisation and scripting were mainly inspired by chocojump and tutorialjump, my favorite jumpmaps. I used a part of chocojump1_2's mapscript for allied respawn scripting. 

Mapping by pr0t3st a.k.a. Ramon of the SAC-clan. Please report bugs to urachus@web.de or check out www.sac-rtcw.de.

Enjoy :)