Pirates_final changes

- Added an extra route from allied cp spawn towards the seaport.
- Mines can now be placed at the truck area.
- The flag building now has an extra exit for axis team.
- Added a wooden structure at the eastside of the seaport leading towards the ship.
- Some small fixes including texture misalignments and hom effects.

Pirates_b4 Changes

- The axis teamdoors will now open in both directions.
- Bots could not mount the mg42, fixed now.
- fixed a large gap in the pink house ( near the ship ) 
- Removed the ladder and upper door at the "flag house".
- Allies now spawn at the east side of the beach.
- Moved the tunnel entrance at the beach away from allied spawn.
- Changed the compile settings - added _bounce 2 - and made the map a bit brighter.
- Added a small path from the tunnel entrance towards the main entrance.
- Fixed the mapcoords so player-icons nolonger disappear from the command map.
- Mines can no longer be placed at the truck area.
- Optimised the map and fixed the hom effect at certain places.
- The rear exit from axis seaport spawn has been made wider.
- Added terrain to the east side of the pirate ship, replacing the small lighthouse.
- Added another ladder to enter the pirate ship from the water.
- Created an iron gate at the tunnel entrance at the old fort.
- Increased the amount of spawns to 32 per team for testing and feedback purposes on larger servers.


Pirates_b3 Changes

- Private version - see beta4 changes.



Pirates_b2 Changes

- Accuracy of mg42 was 100%, changed it to 85%
- added 2 more ladders for players exiting the water near the pirate ship
- Main Entrance to the fort is now wider
- Removed one of the fort towers
- Allies will now spawn infront of the fort entrance behind a small hill
- Created a side entrance for Allies to get into the fort
- All roofs are now clipped- except for the church-
- The overal Size of the fort area ( first stage) has been reduced. So less distance to travel for Allies.
- The house containing the flag is now bigger, so are the doors of this house.
- after destroying the main entrance or side entrance allies can nolonger spawn at the beach
- axis teamdoors are removed after the entrances are destroyed
- moved the command post to where the escape truck was.
- moved the escape truck to a new area near the -old- command post 
- Allies now have a second spawn when they construct the command post ( similar like radar)
- ammo & health crates removed
- removed some crates near the pirate ship
- moved the pirateship 512 units away from axis spawn.
- Spawntimes are now 20 secs for Allies, 25 secs for Axis. 



XAFOPA7G1I





Since this map was almost finished last august 2010, I was wondering

