// Shaders for ginc's supply depot map \o/

textures/ginc/grass1_mines
{
	qer_editorimage textures/temperate_sd/grass_dense1
	implicitMap textures/temperate_sd/grass_dense1
	surfaceparm landmine
}

textures/ginc/grass2_mines
{
	qer_editorimage textures/temperate_sd/master_grass_dirt3
	implicitMap textures/temperate_sd/master_grass_dirt3
	surfaceparm landmine
}

textures/ginc/bars_noclip
{
	qer_editorimage textures/alpha/bars_m01
	cull disable
	nomipmaps
	nopicmip
	surfaceparm nonsolid
	surfaceparm nomarks
	surfaceparm alphashadow
	surfaceparm metalsteps
	surfaceparm pointlight
	surfaceparm trans
	implicitMask textures/alpha/bars_m01
}

textures/ginc/truss_noclip
{
	qer_editorimage textures/alpha/truss_m06
	cull disable
	surfaceparm nonsolid
	surfaceparm nomarks
	surfaceparm alphashadow
	surfaceparm metalsteps
	surfaceparm pointlight
	surfaceparm trans
	nopicmip
	implicitMask textures/alpha/truss_m06
}

models/mapobjects/rocks_sd/temprock_clip
{
	qer_editorimage models/mapobjects/rocks_sd/rock_temperate_big.tga
	implicitMap models/mapobjects/rocks_sd/rock_temperate_big.tga
	q3map_clipModel
}
