textures/frostbite_terrain/terrain_0
{
	surfaceparm snowsteps
	surfaceparm nolightmap
//	q3map_novertexshadows
//	q3map_forcesunlight	
	q3map_texturesize 512 512
	q3map_tcGen ivector ( 512 0 0 ) ( 0 512 0 )
	{
		map textures/frostbite/night_lightsnow.tga
		rgbGen vertex
	}
	surfaceparm landmine	
}

textures/frostbite_terrain/terrain_1
{
	surfaceparm snowsteps
	surfaceparm nolightmap
//	q3map_novertexshadows
//	q3map_forcesunlight	
	q3map_texturesize 512 512
	q3map_tcGen ivector ( 512 0 0 ) ( 0 512 0 )
	{
		map textures/frostbite/night_darksnow.tga
		rgbGen vertex
	}
	surfaceparm landmine	
}

textures/frostbite_terrain/terrain_0to1
{
	surfaceparm snowsteps
	surfaceparm nolightmap
//	q3map_novertexshadows
//	q3map_forcesunlight	
	q3map_texturesize 512 512
	q3map_tcGen ivector ( 512 0 0 ) ( 0 512 0 )
	{
		map textures/frostbite/night_lightsnow.tga
		rgbGen vertex
		alphaGen vertex
	}
	{
		map textures/frostbite/night_darksnow.tga
		rgbGen vertex
		alphaGen vertex
		blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
	}
	surfaceparm landmine	
}

