File type	Map for "Wolfenstein - Enemy Territory"

Title		Glider Assault
File name	glider_210.pk3
Map name	glider
Version		2.1.0   (Created Jan 2005)
Author		2Bit    (www.tibetclan.com)
Other maps	Breakout, TankBuster, British Bulldog - available from www.tibetclan.com

Installation	Put glider_210.pk3 into the etmain folder.

The Story	Spring 1943, the Austrian Alps: Allied Intelligence has reported that the enemy are developing a
		powerful new tank in a secure research facility. It is vital that one of the prototype Jagdpanther
		models be photographed for assessment.

		Some Allied 'Horsa' gliders are in enemy hands and are crated in a nearby Axis outpost: capture the
		outpost and use the gliders to assist in the operation.

Description	The Allies are dropped in by parachute and must assault the Outpost in order to gain access to
		the gliders crated there.  They must then fly at least one glider from the Outpost to a hilltop
		overlooking the research facility.  From there they will be able to destroy the generator, which
		opens the sealed door of the tank storage building.

		They must steal the tank and transport it to the Outpost, where a Photo Reconnaissance Spitfire
		will be able to take photographs of it.

Objectives	Allies...
			Primary		Repair the Hopper Pump, to provide power for glider launches
					Build a glider and fly it to the hilltop overlooking the tank compound
					Destroy the compound generator, opening the tank security door
					Steal the tank and transport it to the front of the Outpost
			Secondary	Capture the Outpost
					Capture the Guardpost
					Capture the Island
					Deliver both Radar Parts to the Ruins to create a spawn point there
					(The grille protecting the East Radar Parts is operated by a lever
					in the Ruins)
					Build the Command Post

		Axis...
			Primary		Prevent the Allied objectives from being completed
					Shoot down any gliders before they reach the Ruins
			Secondary	Capture the Guardpost
					Capture the Island
					Build the Command Post
					Build the two tank barriers
					Build the Outpost MG42
					Build the Guardpost MG42

Operation of Glider
		It is vital for the Allies to fly at least one glider to the hilltop overlooking the compound -
		the Generator cannot otherwise be destroyed (the Axis door to the Generator room is secure against
		Allied Covert Ops).  Multiple soldiers can be transported in each glider.

		Gliders require steam power for launching, which is only available if the Hopper Pump is
		operational, so this must be repaired first.

		To fly a glider, any type of Allied soldier must go into the cockpit. Thereafter the glider will
		fly to the hilltop unless shot down.  A glider can only be shot down using explosive weapons.

		A glider crash can be survivable by occupants depending on the angle of the crash and what the
		glider collides with.  Baling out is often a safer option.

		There are crates for 20 gliders maximum.

Radar Parts	If the East and West Radar Parts are delivered to the Ruins, an Allied Spawn Flag is built there.
		This is a great aid to the assault on the Generator room.

		The East Radar Parts are protected by a grille. The grille is operated by a lever in the Ruins.

Operation of Nebelwerfer (multiple rocket launcher)
		The Nebelwerfer can be loaded from the cart adjacent to it. A maximum of 6 rockets can be loaded,
		but it can be fired when with less.

		The rockets are not 100% accurate, so the more rockets fired at one time, the greater the chance
		of a hit.  2 hits will down a glider.

		The cart can be resupplied by an Axis Field Ops. When resupply is possible (the cart has less
		than 6 rockets in it) a red triangle illuminates showing where the Field Ops must stand to
		resupply the cart. The Field Ops can resupply one rocket every 9 seconds.

		Resupplying the cart is possible when the Nebelwerfer is firing, but otherwise only one action
		can be performed at a time.		

Spitfire	The Spitfire will fly overhead when the tank passes the Guardpost, and then await its arrival
		at the Outpost.

ME109s		An Axis Field Op can call in ME109 airstrikes on the tank. To do this he must approach the radio
		in the Outpost any time after the tank has passed barrier #2, and before the tank reaches the
		Outpost. The ME109s will drop HE bombs, deadly to the tank and any escorting infantry.

Changes in v2.1.0
		. Addition of operational Nebelwerfer on Axis barracks
		. Additional Island Axis-only spawn flag created, plus MG42
		. Suppression of snipers on the ridge
			Axis support units armed with mortars are tasked with suppressing potential
			snipers on the ridge, making it is dangerous for Covert Ops (of either team!) to linger
			there. *** A Cov Ops on the ridge is a liability to his own team! ***
		. Addition of Radar Parts which when delivered to the Ruins, creates an Allied spawn flag there
		. Reduction in the map time limit to 35 mins
		. Reduction in Axis spawn time to 25 secs
		. Axis first barrier now requires dynamite to destroy
		. Axis Compound fence returned to original status: impervious to projectiles

Changes in v1.1.0
		. Axis barracks extended southwards, allowing more internal room and an extra window exit
		. Axis barracks provided with an additional opening with an MG42 facing the hills
		. Axis Compound fence upgraded to be impervious to bullets as well as projectiles
		. Axis Compound truck repositioned to give cover for spawning Axis
		. Once the first Spitfire flypast has occurred (when the tank passes the Guardpost),
		  the current possession or next Axis capture of the Outpost becomes permanent
		. Flickering trellis effect in generator room: fixed
		. Bug allowing Axis Satchel to "own goal" the generator: fixed

Gamemodes	Objective, Stopwatch.
Tools		GtkRadiant 1.4.0, Paint Shop Pro

Thanks to	Splash Damage and Activision for the best (free!!) game I've ever played.
		DaBoy for prefabbing the Axis barracks for me.
		Drakir for various excellent prefabs.
		Iffy for the Nebelwerfer model.
		TibeT Clan for support, gameplay ideas and beta-testing.