textures/common/mirrortut
{
	qer_editorimage textures/common/mirrortut.tga
	surfaceparm nolightmap
	portal
  
	{
		map textures/common/mirrortut.tga
		blendfunc GL_ONE GL_ONE_MINUS_SRC_ALPHA
		depthWrite
	}
       
        

}